Changed the way auto use prioritizes skills.
This commit is contained in:
parent
46eab76229
commit
167b60294e
@ -87,7 +87,7 @@ public class AutoUseTaskManager
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if (item == null)
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{
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player.getAutoUseSettings().getAutoSupplyItems().remove(itemId);
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continue ITEMS; // TODO: break?
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continue ITEMS;
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}
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final Item it = item.getItem();
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@ -133,8 +133,9 @@ public class AutoUseTaskManager
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if (item == null)
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{
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player.getAutoUseSettings().getAutoPotionItems().remove(itemId);
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continue POTIONS; // TODO: break?
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continue POTIONS;
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}
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final int reuseDelay = item.getReuseDelay();
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if ((reuseDelay <= 0) || (player.getItemRemainingReuseTime(item.getObjectId()) <= 0))
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{
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@ -150,35 +151,41 @@ public class AutoUseTaskManager
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if (Config.ENABLE_AUTO_BUFF && !player.isMoving())
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{
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SKILLS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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{
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final Skill skill = player.getKnownSkill(skillId.intValue());
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if (skill == null)
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{
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player.getAutoUseSettings().getAutoSkills().remove(skillId);
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continue SKILLS; // TODO: break?
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continue BUFFS;
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}
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final WorldObject target = player.getTarget();
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// Casting on self stops movement.
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if (target == player)
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// Already casting.
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if (player.isCastingNow())
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{
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continue SKILLS;
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break BUFFS;
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}
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// Check bad skill target.
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// Not a buff.
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if (skill.isBad())
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{
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if ((target == null) || !target.isAttackable())
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{
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continue SKILLS;
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}
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}
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// Fixes start area issue.
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else if (isInPeaceZone)
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{
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continue SKILLS;
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continue BUFFS;
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}
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// Casting on self stops movement.
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final WorldObject target = player.getTarget();
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if (target == player)
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{
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continue BUFFS;
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}
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// Fixes start area issue.
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if (isInPeaceZone)
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{
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continue BUFFS;
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}
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// TODO: Use getSkillRemainingReuseTime?
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if (!player.isAffectedBySkill(skillId.intValue()) && !player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, target, false))
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{
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// Summon check.
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@ -186,7 +193,7 @@ public class AutoUseTaskManager
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{
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if (!player.hasServitors()) // Is this check truly needed?
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{
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continue SKILLS;
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continue BUFFS;
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}
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int occurrences = 0;
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for (Summon servitor : player.getServitors().values())
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@ -198,19 +205,58 @@ public class AutoUseTaskManager
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}
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if (occurrences == player.getServitors().size())
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{
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continue SKILLS;
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continue BUFFS;
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}
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}
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// Check non bad skill target.
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if (!skill.isBad() && ((target == null) || !target.isPlayable()))
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// Check buff target.
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if ((target == null) || !target.isPlayable())
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{
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final WorldObject savedTarget = target;
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player.setTarget(player);
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player.doCast(skill);
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player.setTarget(savedTarget);
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}
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else if (isMageCaster(player))
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}
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}
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SKILLS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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{
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final Skill skill = player.getKnownSkill(skillId.intValue());
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if (skill == null)
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{
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player.getAutoUseSettings().getAutoSkills().remove(skillId);
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continue SKILLS;
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}
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// Already casting.
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if (player.isCastingNow())
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{
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break SKILLS;
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}
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// Not an offensive skill.
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if (!skill.isBad())
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{
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continue SKILLS;
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}
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// Casting on self stops movement.
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final WorldObject target = player.getTarget();
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if (target == player)
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{
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continue SKILLS;
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}
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// Check bad skill target.
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if ((target == null) || !target.isAttackable())
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{
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continue SKILLS;
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}
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if (!player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, target, false))
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{
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if (isMageCaster(player))
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{
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player.useMagic(skill, null, true, false);
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}
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@ -87,7 +87,7 @@ public class AutoUseTaskManager
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if (item == null)
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{
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player.getAutoUseSettings().getAutoSupplyItems().remove(itemId);
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continue ITEMS; // TODO: break?
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continue ITEMS;
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}
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final Item it = item.getItem();
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@ -133,8 +133,9 @@ public class AutoUseTaskManager
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if (item == null)
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{
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player.getAutoUseSettings().getAutoPotionItems().remove(itemId);
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continue POTIONS; // TODO: break?
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continue POTIONS;
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}
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final int reuseDelay = item.getReuseDelay();
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if ((reuseDelay <= 0) || (player.getItemRemainingReuseTime(item.getObjectId()) <= 0))
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{
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@ -150,35 +151,41 @@ public class AutoUseTaskManager
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if (Config.ENABLE_AUTO_BUFF && !player.isMoving())
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{
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SKILLS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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{
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final Skill skill = player.getKnownSkill(skillId.intValue());
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if (skill == null)
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{
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player.getAutoUseSettings().getAutoSkills().remove(skillId);
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continue SKILLS; // TODO: break?
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continue BUFFS;
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}
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final WorldObject target = player.getTarget();
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// Casting on self stops movement.
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if (target == player)
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// Already casting.
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if (player.isCastingNow())
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{
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continue SKILLS;
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break BUFFS;
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}
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// Check bad skill target.
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// Not a buff.
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if (skill.isBad())
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{
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if ((target == null) || !target.isAttackable())
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{
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continue SKILLS;
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}
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}
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// Fixes start area issue.
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else if (isInPeaceZone)
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{
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continue SKILLS;
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continue BUFFS;
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}
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// Casting on self stops movement.
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final WorldObject target = player.getTarget();
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if (target == player)
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{
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continue BUFFS;
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}
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// Fixes start area issue.
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if (isInPeaceZone)
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{
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continue BUFFS;
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}
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// TODO: Use getSkillRemainingReuseTime?
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if (!player.isAffectedBySkill(skillId.intValue()) && !player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, target, false))
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{
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// Summon check.
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@ -186,7 +193,7 @@ public class AutoUseTaskManager
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{
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if (!player.hasServitors()) // Is this check truly needed?
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{
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continue SKILLS;
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continue BUFFS;
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}
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int occurrences = 0;
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for (Summon servitor : player.getServitors().values())
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@ -198,19 +205,58 @@ public class AutoUseTaskManager
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}
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if (occurrences == player.getServitors().size())
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{
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continue SKILLS;
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continue BUFFS;
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}
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}
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// Check non bad skill target.
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if (!skill.isBad() && ((target == null) || !target.isPlayable()))
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// Check buff target.
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if ((target == null) || !target.isPlayable())
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{
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final WorldObject savedTarget = target;
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player.setTarget(player);
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player.doCast(skill);
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player.setTarget(savedTarget);
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}
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else if (isMageCaster(player))
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}
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}
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SKILLS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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{
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final Skill skill = player.getKnownSkill(skillId.intValue());
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if (skill == null)
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{
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player.getAutoUseSettings().getAutoSkills().remove(skillId);
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continue SKILLS;
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}
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// Already casting.
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if (player.isCastingNow())
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{
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break SKILLS;
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}
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// Not an offensive skill.
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if (!skill.isBad())
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{
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continue SKILLS;
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}
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// Casting on self stops movement.
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final WorldObject target = player.getTarget();
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if (target == player)
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{
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continue SKILLS;
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}
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// Check bad skill target.
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if ((target == null) || !target.isAttackable())
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{
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continue SKILLS;
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}
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if (!player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, target, false))
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{
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if (isMageCaster(player))
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{
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player.useMagic(skill, null, true, false);
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}
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@ -87,7 +87,7 @@ public class AutoUseTaskManager
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if (item == null)
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{
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player.getAutoUseSettings().getAutoSupplyItems().remove(itemId);
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continue ITEMS; // TODO: break?
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continue ITEMS;
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}
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final Item it = item.getItem();
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@ -133,8 +133,9 @@ public class AutoUseTaskManager
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if (item == null)
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{
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player.getAutoUseSettings().getAutoPotionItems().remove(itemId);
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continue POTIONS; // TODO: break?
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continue POTIONS;
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}
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final int reuseDelay = item.getReuseDelay();
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if ((reuseDelay <= 0) || (player.getItemRemainingReuseTime(item.getObjectId()) <= 0))
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{
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@ -150,35 +151,41 @@ public class AutoUseTaskManager
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if (Config.ENABLE_AUTO_BUFF && !player.isMoving())
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{
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SKILLS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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{
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final Skill skill = player.getKnownSkill(skillId.intValue());
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if (skill == null)
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{
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player.getAutoUseSettings().getAutoSkills().remove(skillId);
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continue SKILLS; // TODO: break?
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continue BUFFS;
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}
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final WorldObject target = player.getTarget();
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// Casting on self stops movement.
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if (target == player)
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// Already casting.
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if (player.isCastingNow())
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{
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continue SKILLS;
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break BUFFS;
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}
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// Check bad skill target.
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// Not a buff.
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if (skill.isBad())
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{
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if ((target == null) || !target.isAttackable())
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{
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continue SKILLS;
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}
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}
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// Fixes start area issue.
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else if (isInPeaceZone)
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{
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continue SKILLS;
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continue BUFFS;
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}
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// Casting on self stops movement.
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final WorldObject target = player.getTarget();
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if (target == player)
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{
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continue BUFFS;
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}
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// Fixes start area issue.
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if (isInPeaceZone)
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{
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continue BUFFS;
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}
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// TODO: Use getSkillRemainingReuseTime?
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if (!player.isAffectedBySkill(skillId.intValue()) && !player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, target, false))
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{
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// Summon check.
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@ -186,7 +193,7 @@ public class AutoUseTaskManager
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{
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if (!player.hasServitors()) // Is this check truly needed?
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{
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continue SKILLS;
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continue BUFFS;
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}
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int occurrences = 0;
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for (Summon servitor : player.getServitors().values())
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@ -198,19 +205,58 @@ public class AutoUseTaskManager
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}
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if (occurrences == player.getServitors().size())
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{
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continue SKILLS;
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continue BUFFS;
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}
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}
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// Check non bad skill target.
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if (!skill.isBad() && ((target == null) || !target.isPlayable()))
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// Check buff target.
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if ((target == null) || !target.isPlayable())
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{
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final WorldObject savedTarget = target;
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player.setTarget(player);
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player.doCast(skill);
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player.setTarget(savedTarget);
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}
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else if (isMageCaster(player))
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}
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}
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SKILLS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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{
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final Skill skill = player.getKnownSkill(skillId.intValue());
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if (skill == null)
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{
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player.getAutoUseSettings().getAutoSkills().remove(skillId);
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continue SKILLS;
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}
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// Already casting.
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if (player.isCastingNow())
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{
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break SKILLS;
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}
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// Not an offensive skill.
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if (!skill.isBad())
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{
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continue SKILLS;
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}
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// Casting on self stops movement.
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final WorldObject target = player.getTarget();
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if (target == player)
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{
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continue SKILLS;
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}
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// Check bad skill target.
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if ((target == null) || !target.isAttackable())
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{
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continue SKILLS;
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}
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if (!player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, target, false))
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{
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if (isMageCaster(player))
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{
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player.useMagic(skill, null, true, false);
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}
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@ -87,7 +87,7 @@ public class AutoUseTaskManager
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if (item == null)
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{
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player.getAutoUseSettings().getAutoSupplyItems().remove(itemId);
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continue ITEMS; // TODO: break?
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continue ITEMS;
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}
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final Item it = item.getItem();
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@ -133,8 +133,9 @@ public class AutoUseTaskManager
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if (item == null)
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{
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player.getAutoUseSettings().getAutoPotionItems().remove(itemId);
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continue POTIONS; // TODO: break?
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continue POTIONS;
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}
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final int reuseDelay = item.getReuseDelay();
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if ((reuseDelay <= 0) || (player.getItemRemainingReuseTime(item.getObjectId()) <= 0))
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{
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@ -150,35 +151,41 @@ public class AutoUseTaskManager
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if (Config.ENABLE_AUTO_BUFF && !player.isMoving())
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{
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SKILLS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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{
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final Skill skill = player.getKnownSkill(skillId.intValue());
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if (skill == null)
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{
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player.getAutoUseSettings().getAutoSkills().remove(skillId);
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continue SKILLS; // TODO: break?
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continue BUFFS;
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}
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final WorldObject target = player.getTarget();
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// Casting on self stops movement.
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if (target == player)
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// Already casting.
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if (player.isCastingNow())
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{
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continue SKILLS;
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break BUFFS;
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}
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// Check bad skill target.
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// Not a buff.
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if (skill.isBad())
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{
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if ((target == null) || !target.isAttackable())
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{
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continue SKILLS;
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}
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}
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// Fixes start area issue.
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else if (isInPeaceZone)
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{
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continue SKILLS;
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continue BUFFS;
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}
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// Casting on self stops movement.
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final WorldObject target = player.getTarget();
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if (target == player)
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{
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continue BUFFS;
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}
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// Fixes start area issue.
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if (isInPeaceZone)
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{
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continue BUFFS;
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}
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// TODO: Use getSkillRemainingReuseTime?
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if (!player.isAffectedBySkill(skillId.intValue()) && !player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, target, false))
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{
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// Summon check.
|
||||
@ -186,7 +193,7 @@ public class AutoUseTaskManager
|
||||
{
|
||||
if (!player.hasServitors()) // Is this check truly needed?
|
||||
{
|
||||
continue SKILLS;
|
||||
continue BUFFS;
|
||||
}
|
||||
int occurrences = 0;
|
||||
for (Summon servitor : player.getServitors().values())
|
||||
@ -198,19 +205,58 @@ public class AutoUseTaskManager
|
||||
}
|
||||
if (occurrences == player.getServitors().size())
|
||||
{
|
||||
continue SKILLS;
|
||||
continue BUFFS;
|
||||
}
|
||||
}
|
||||
|
||||
// Check non bad skill target.
|
||||
if (!skill.isBad() && ((target == null) || !target.isPlayable()))
|
||||
// Check buff target.
|
||||
if ((target == null) || !target.isPlayable())
|
||||
{
|
||||
final WorldObject savedTarget = target;
|
||||
player.setTarget(player);
|
||||
player.doCast(skill);
|
||||
player.setTarget(savedTarget);
|
||||
}
|
||||
else if (isMageCaster(player))
|
||||
}
|
||||
}
|
||||
|
||||
SKILLS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
|
||||
{
|
||||
final Skill skill = player.getKnownSkill(skillId.intValue());
|
||||
if (skill == null)
|
||||
{
|
||||
player.getAutoUseSettings().getAutoSkills().remove(skillId);
|
||||
continue SKILLS;
|
||||
}
|
||||
|
||||
// Already casting.
|
||||
if (player.isCastingNow())
|
||||
{
|
||||
break SKILLS;
|
||||
}
|
||||
|
||||
// Not an offensive skill.
|
||||
if (!skill.isBad())
|
||||
{
|
||||
continue SKILLS;
|
||||
}
|
||||
|
||||
// Casting on self stops movement.
|
||||
final WorldObject target = player.getTarget();
|
||||
if (target == player)
|
||||
{
|
||||
continue SKILLS;
|
||||
}
|
||||
|
||||
// Check bad skill target.
|
||||
if ((target == null) || !target.isAttackable())
|
||||
{
|
||||
continue SKILLS;
|
||||
}
|
||||
|
||||
if (!player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, target, false))
|
||||
{
|
||||
if (isMageCaster(player))
|
||||
{
|
||||
player.useMagic(skill, null, true, false);
|
||||
}
|
||||
|
@ -86,7 +86,7 @@ public class AutoUseTaskManager
|
||||
if (item == null)
|
||||
{
|
||||
player.getAutoUseSettings().getAutoSupplyItems().remove(itemId);
|
||||
continue ITEMS; // TODO: break?
|
||||
continue ITEMS;
|
||||
}
|
||||
|
||||
final Item it = item.getItem();
|
||||
@ -132,8 +132,9 @@ public class AutoUseTaskManager
|
||||
if (item == null)
|
||||
{
|
||||
player.getAutoUseSettings().getAutoPotionItems().remove(itemId);
|
||||
continue POTIONS; // TODO: break?
|
||||
continue POTIONS;
|
||||
}
|
||||
|
||||
final int reuseDelay = item.getReuseDelay();
|
||||
if ((reuseDelay <= 0) || (player.getItemRemainingReuseTime(item.getObjectId()) <= 0))
|
||||
{
|
||||
@ -149,35 +150,41 @@ public class AutoUseTaskManager
|
||||
|
||||
if (Config.ENABLE_AUTO_BUFF && !player.isMoving())
|
||||
{
|
||||
SKILLS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
|
||||
BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
|
||||
{
|
||||
final Skill skill = player.getKnownSkill(skillId.intValue());
|
||||
if (skill == null)
|
||||
{
|
||||
player.getAutoUseSettings().getAutoSkills().remove(skillId);
|
||||
continue SKILLS; // TODO: break?
|
||||
continue BUFFS;
|
||||
}
|
||||
|
||||
final WorldObject target = player.getTarget();
|
||||
// Casting on self stops movement.
|
||||
if (target == player)
|
||||
// Already casting.
|
||||
if (player.isCastingNow())
|
||||
{
|
||||
continue SKILLS;
|
||||
break BUFFS;
|
||||
}
|
||||
// Check bad skill target.
|
||||
|
||||
// Not a buff.
|
||||
if (skill.isBad())
|
||||
{
|
||||
if ((target == null) || !target.isAttackable())
|
||||
{
|
||||
continue SKILLS;
|
||||
}
|
||||
}
|
||||
// Fixes start area issue.
|
||||
else if (isInPeaceZone)
|
||||
{
|
||||
continue SKILLS;
|
||||
continue BUFFS;
|
||||
}
|
||||
|
||||
// Casting on self stops movement.
|
||||
final WorldObject target = player.getTarget();
|
||||
if (target == player)
|
||||
{
|
||||
continue BUFFS;
|
||||
}
|
||||
|
||||
// Fixes start area issue.
|
||||
if (isInPeaceZone)
|
||||
{
|
||||
continue BUFFS;
|
||||
}
|
||||
|
||||
// TODO: Use getSkillRemainingReuseTime?
|
||||
if (!player.isAffectedBySkill(skillId.intValue()) && !player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, target, false))
|
||||
{
|
||||
// Summon check.
|
||||
@ -185,7 +192,7 @@ public class AutoUseTaskManager
|
||||
{
|
||||
if (!player.hasServitors()) // Is this check truly needed?
|
||||
{
|
||||
continue SKILLS;
|
||||
continue BUFFS;
|
||||
}
|
||||
int occurrences = 0;
|
||||
for (Summon servitor : player.getServitors().values())
|
||||
@ -197,19 +204,58 @@ public class AutoUseTaskManager
|
||||
}
|
||||
if (occurrences == player.getServitors().size())
|
||||
{
|
||||
continue SKILLS;
|
||||
continue BUFFS;
|
||||
}
|
||||
}
|
||||
|
||||
// Check non bad skill target.
|
||||
if (!skill.isBad() && ((target == null) || !target.isPlayable()))
|
||||
// Check buff target.
|
||||
if ((target == null) || !target.isPlayable())
|
||||
{
|
||||
final WorldObject savedTarget = target;
|
||||
player.setTarget(player);
|
||||
player.doCast(skill);
|
||||
player.setTarget(savedTarget);
|
||||
}
|
||||
else if (isMageCaster(player))
|
||||
}
|
||||
}
|
||||
|
||||
SKILLS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
|
||||
{
|
||||
final Skill skill = player.getKnownSkill(skillId.intValue());
|
||||
if (skill == null)
|
||||
{
|
||||
player.getAutoUseSettings().getAutoSkills().remove(skillId);
|
||||
continue SKILLS;
|
||||
}
|
||||
|
||||
// Already casting.
|
||||
if (player.isCastingNow())
|
||||
{
|
||||
break SKILLS;
|
||||
}
|
||||
|
||||
// Not an offensive skill.
|
||||
if (!skill.isBad())
|
||||
{
|
||||
continue SKILLS;
|
||||
}
|
||||
|
||||
// Casting on self stops movement.
|
||||
final WorldObject target = player.getTarget();
|
||||
if (target == player)
|
||||
{
|
||||
continue SKILLS;
|
||||
}
|
||||
|
||||
// Check bad skill target.
|
||||
if ((target == null) || !target.isAttackable())
|
||||
{
|
||||
continue SKILLS;
|
||||
}
|
||||
|
||||
if (!player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, target, false))
|
||||
{
|
||||
if (isMageCaster(player))
|
||||
{
|
||||
player.useMagic(skill, null, true, false);
|
||||
}
|
||||
|
@ -86,7 +86,7 @@ public class AutoUseTaskManager
|
||||
if (item == null)
|
||||
{
|
||||
player.getAutoUseSettings().getAutoSupplyItems().remove(itemId);
|
||||
continue ITEMS; // TODO: break?
|
||||
continue ITEMS;
|
||||
}
|
||||
|
||||
final Item it = item.getItem();
|
||||
@ -132,8 +132,9 @@ public class AutoUseTaskManager
|
||||
if (item == null)
|
||||
{
|
||||
player.getAutoUseSettings().getAutoPotionItems().remove(itemId);
|
||||
continue POTIONS; // TODO: break?
|
||||
continue POTIONS;
|
||||
}
|
||||
|
||||
final int reuseDelay = item.getReuseDelay();
|
||||
if ((reuseDelay <= 0) || (player.getItemRemainingReuseTime(item.getObjectId()) <= 0))
|
||||
{
|
||||
@ -149,35 +150,41 @@ public class AutoUseTaskManager
|
||||
|
||||
if (Config.ENABLE_AUTO_BUFF && !player.isMoving())
|
||||
{
|
||||
SKILLS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
|
||||
BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
|
||||
{
|
||||
final Skill skill = player.getKnownSkill(skillId.intValue());
|
||||
if (skill == null)
|
||||
{
|
||||
player.getAutoUseSettings().getAutoSkills().remove(skillId);
|
||||
continue SKILLS; // TODO: break?
|
||||
continue BUFFS;
|
||||
}
|
||||
|
||||
final WorldObject target = player.getTarget();
|
||||
// Casting on self stops movement.
|
||||
if (target == player)
|
||||
// Already casting.
|
||||
if (player.isCastingNow())
|
||||
{
|
||||
continue SKILLS;
|
||||
break BUFFS;
|
||||
}
|
||||
// Check bad skill target.
|
||||
|
||||
// Not a buff.
|
||||
if (skill.isBad())
|
||||
{
|
||||
if ((target == null) || !target.isAttackable())
|
||||
{
|
||||
continue SKILLS;
|
||||
}
|
||||
}
|
||||
// Fixes start area issue.
|
||||
else if (isInPeaceZone)
|
||||
{
|
||||
continue SKILLS;
|
||||
continue BUFFS;
|
||||
}
|
||||
|
||||
// Casting on self stops movement.
|
||||
final WorldObject target = player.getTarget();
|
||||
if (target == player)
|
||||
{
|
||||
continue BUFFS;
|
||||
}
|
||||
|
||||
// Fixes start area issue.
|
||||
if (isInPeaceZone)
|
||||
{
|
||||
continue BUFFS;
|
||||
}
|
||||
|
||||
// TODO: Use getSkillRemainingReuseTime?
|
||||
if (!player.isAffectedBySkill(skillId.intValue()) && !player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, target, false))
|
||||
{
|
||||
// Summon check.
|
||||
@ -185,7 +192,7 @@ public class AutoUseTaskManager
|
||||
{
|
||||
if (!player.hasServitors()) // Is this check truly needed?
|
||||
{
|
||||
continue SKILLS;
|
||||
continue BUFFS;
|
||||
}
|
||||
int occurrences = 0;
|
||||
for (Summon servitor : player.getServitors().values())
|
||||
@ -197,19 +204,58 @@ public class AutoUseTaskManager
|
||||
}
|
||||
if (occurrences == player.getServitors().size())
|
||||
{
|
||||
continue SKILLS;
|
||||
continue BUFFS;
|
||||
}
|
||||
}
|
||||
|
||||
// Check non bad skill target.
|
||||
if (!skill.isBad() && ((target == null) || !target.isPlayable()))
|
||||
// Check buff target.
|
||||
if ((target == null) || !target.isPlayable())
|
||||
{
|
||||
final WorldObject savedTarget = target;
|
||||
player.setTarget(player);
|
||||
player.doCast(skill);
|
||||
player.setTarget(savedTarget);
|
||||
}
|
||||
else if (isMageCaster(player))
|
||||
}
|
||||
}
|
||||
|
||||
SKILLS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
|
||||
{
|
||||
final Skill skill = player.getKnownSkill(skillId.intValue());
|
||||
if (skill == null)
|
||||
{
|
||||
player.getAutoUseSettings().getAutoSkills().remove(skillId);
|
||||
continue SKILLS;
|
||||
}
|
||||
|
||||
// Already casting.
|
||||
if (player.isCastingNow())
|
||||
{
|
||||
break SKILLS;
|
||||
}
|
||||
|
||||
// Not an offensive skill.
|
||||
if (!skill.isBad())
|
||||
{
|
||||
continue SKILLS;
|
||||
}
|
||||
|
||||
// Casting on self stops movement.
|
||||
final WorldObject target = player.getTarget();
|
||||
if (target == player)
|
||||
{
|
||||
continue SKILLS;
|
||||
}
|
||||
|
||||
// Check bad skill target.
|
||||
if ((target == null) || !target.isAttackable())
|
||||
{
|
||||
continue SKILLS;
|
||||
}
|
||||
|
||||
if (!player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, target, false))
|
||||
{
|
||||
if (isMageCaster(player))
|
||||
{
|
||||
player.useMagic(skill, null, true, false);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user