Some work on skills.
Contributed by hitnar.
This commit is contained in:
@@ -179,10 +179,35 @@
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</skill>
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</skill>
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<!-- Increases M. Def. by $s1, $s2 Attribute Resistance by $s3, and Debuff Resistance by $s4. Increases party members' M. Def. by $s5, $s6 Attribute Resistance by $s7, and Debuff Resistance by $s8. Only one Knight's Aura can be active at any time. -->
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<!-- Increases M. Def. by $s1, $s2 Attribute Resistance by $s3, and Debuff Resistance by $s4. Increases party members' M. Def. by $s5, $s6 Attribute Resistance by $s7, and Debuff Resistance by $s8. Only one Knight's Aura can be active at any time. -->
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<skill id="10106" levels="1" name="Sentinel's Aura">
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<skill id="10106" levels="1" name="Sentinel's Aura">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill10106" />
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<set name="icon" val="icon.skill0000" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="abnormalLvl" val="2" />
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<set name="abnormalType" val="SIGEL_AURA" />
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<set name="operateType" val="TOGGLE" />
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<set name="abnormalVisualEffect" val="AURA_BUFF_SELF" />
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<set name="reuseDelay" val="1000" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="1.25" />
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<add stat="waterRes" val="50" />
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<add stat="fireRes" val="50" />
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<add stat="windRes" val="50" />
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<add stat="earthRes" val="50" />
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<add stat="darkRes" val="50" />
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<add stat="holyRes" val="50" />
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</effect>
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<effect name="DefenceTrait">
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<param SHOCK="25" />
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<param HOLD="25" />
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<param SLEEP="25" />
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<param PARALYZE="25" />
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</effect>
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<effect name="TriggerForce" ticks="2">
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<param skillId="10110" skillLevel="1" />
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<param targetType="PARTY" />
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</effect>
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</for>
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</skill>
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</skill>
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<!-- Increases P. Atk. by $s1, Atk. Spd. by $s2, and Speed by $s3. Increases party members' P. Atk. By $s4, Atk. Spd. by $s5, M. Atk. by $s6, Casting Spd. by $s7 and Speed by $s8. Only one Knight's Aura can be active at any time. -->
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<!-- Increases P. Atk. by $s1, Atk. Spd. by $s2, and Speed by $s3. Increases party members' P. Atk. By $s4, Atk. Spd. by $s5, M. Atk. by $s6, Casting Spd. by $s7 and Speed by $s8. Only one Knight's Aura can be active at any time. -->
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<skill id="10107" levels="1" name="Templar's Aura">
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<skill id="10107" levels="1" name="Templar's Aura">
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@@ -207,10 +232,33 @@
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</skill>
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</skill>
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<!-- M. Def. + $s1, $s2 Attribute Resistance + $s3, Debuff Resistance + $s4. -->
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<!-- M. Def. + $s1, $s2 Attribute Resistance + $s3, Debuff Resistance + $s4. -->
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<skill id="10110" levels="1" name="Sentinel's Aura">
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<skill id="10110" levels="1" name="Sentinel's Aura">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill10110" />
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<set name="icon" val="icon.skill0000" />
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<set name="hitTime" val="500" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="abnormalLvl" val="1" />
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<set name="abnormalType" val="SIGEL_AURA" />
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<set name="abnormalVisualEffect" val="AURA_BUFF" />
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<set name="operateType" val="TOGGLE" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="85" />
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<set name="isMagic" val="3" />
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<set name="isTriggeredSkill" val="true" />
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="1.2" />
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<add stat="waterRes" val="40" />
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<add stat="fireRes" val="40" />
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<add stat="windRes" val="40" />
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<add stat="earthRes" val="40" />
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<add stat="darkRes" val="40" />
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<add stat="holyRes" val="40" />
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</effect>
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<effect name="DefenceTrait">
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<param SHOCK="20" />
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<param HOLD="20" />
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<param SLEEP="20" />
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<param PARALYZE="20" />
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</effect>
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</for>
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</skill>
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</skill>
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<!-- P. Atk. + $s1, Atk. Spd. + $s2, M. Atk. + $s3, Casting Spd. + $s4, Speed + $s5. -->
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<!-- P. Atk. + $s1, Atk. Spd. + $s2, M. Atk. + $s3, Casting Spd. + $s4, Speed + $s5. -->
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<skill id="10111" levels="1" name="Templar's Aura">
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<skill id="10111" levels="1" name="Templar's Aura">
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134
trunk/dist/game/data/stats/skills/10300-10399.xml
vendored
134
trunk/dist/game/data/stats/skills/10300-10399.xml
vendored
@@ -717,10 +717,50 @@
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</skill>
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</skill>
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<!-- Increases P. Atk. By $s2 for $s1 when a spear is equipped. Range of normal attacks increases by $s3 and has a $s4 chance to Stun when striking. Consumes $s5 Soulstones. -->
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<!-- Increases P. Atk. By $s2 for $s1 when a spear is equipped. Range of normal attacks increases by $s3 and has a $s4 chance to Stun when striking. Consumes $s5 Soulstones. -->
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<skill id="10333" levels="1" name="Winged Spear">
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<skill id="10333" levels="1" name="Winged Spear">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<table name="#ench1abnormalTime"> 61 62 63 64 65 66 67 68 69 70 </table>
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<set name="icon" val="icon.skill0000" />
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<table name="#ench2defCritDamage"> 0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.905 0.90 0.895</table>
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<set name="operateType" val="ACTIVE_INSTANT" />
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<table name="#ench3mDef"> 1.01 1.02 1.03 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 </table>
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<set name="icon" val="icon.skill10333" />
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<set name="abnormalTime" val="60" />
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<set name="hitTime" val="2000" />
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<set name="magicLvl" val="74" />
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<set name="mpConsume" val="64" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="itemConsumeCount" val="5" />
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<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
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<set name="reuseDelay" val="300000" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.3">
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<using kind="POLE" />
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</mul>
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<add stat="pAtkRange" val="80" />
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</effect>
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</for>
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<cond msgId="113" addName="1">
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<using kind="POLE" />
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</cond>
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<enchant1 name="abnormalTime" val="#ench1abnormalTime" />
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<enchant2for>
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<effect name="Buff">
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<mul stat="defCritDamage" val="#ench2defCritDamage" />
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</effect>
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</enchant2for>
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="#ench3mDef" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="107" />
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<param isCritical="false" />
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<param minDamage="50" chance="1" />
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<param skillId="10339" skillLevel="1" /> <!-- Punch Drunk -->
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<param targetType="ONE" />
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<param allowWeapons="POLE" />
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</effect>
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</for>
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</skill>
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</skill>
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<!-- Increases P. Atk. by $s2 for $s1 when a two-handed sword/two-handed blunt weapon is equipped. Attack $s3 enemies at the same time with a regular attack. Consumes $s4 Soulstones. -->
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<!-- Increases P. Atk. by $s2 for $s1 when a two-handed sword/two-handed blunt weapon is equipped. Attack $s3 enemies at the same time with a regular attack. Consumes $s4 Soulstones. -->
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<skill id="10334" levels="1" name="Furious Slasher">
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<skill id="10334" levels="1" name="Furious Slasher">
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@@ -730,11 +770,53 @@
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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</skill>
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</skill>
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<!-- Increases P. Atk. by $s2 and P. Critical Damage by $s3 for $s1 when a fist weapon is equipped. Has $s4 chance to decrease Fist Weapon Resistance by $s5 when striking. Consumes $s6 Soulstones. -->
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<!-- Increases P. Atk. by $s2 and P. Critical Damage by $s3 for $s1 when a fist weapon is equipped. Has $s4 chance to decrease Fist Weapon Resistance by $s5 when striking. Consumes $s6 Soulstones. -->
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<skill id="10335" levels="1" name="Furious Fist">
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<skill id="10335" levels="1" name="Furious Fist" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<table name="#ench1abnormalTime"> 61 62 63 64 65 66 67 68 69 70 </table>
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<set name="icon" val="icon.skill0000" />
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<table name="#ench2defCritDamage"> 0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.905 0.90 0.895</table>
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<set name="operateType" val="ACTIVE_INSTANT" />
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<table name="#ench3mDef"> 1.01 1.02 1.03 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 </table>
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<set name="icon" val="icon.skill10335" />
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<set name="abnormalTime" val="60" />
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<set name="hitTime" val="2000" />
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<set name="magicLvl" val="74" />
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<set name="mpConsume" val="64" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="itemConsumeCount" val="5" />
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<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
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<set name="reuseDelay" val="300000" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.3">
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<using kind="DUALFIST" />
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</mul>
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<mul stat="critDmgAdd" val="1.1">
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<using kind="DUALFIST" />
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</mul>
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</effect>
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</for>
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<cond msgId="113" addName="1">
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<using kind="DUALFIST" />
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</cond>
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<enchant1 name="abnormalTime" val="#ench1abnormalTime" />
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<enchant2for>
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<effect name="Buff">
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<mul stat="defCritDamage" val="#ench2defCritDamage" />
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</effect>
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</enchant2for>
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="#ench3mDef" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="107" />
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<param isCritical="false" />
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<param minDamage="50" chance="10" />
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<param skillId="10338" skillLevel="1" /> <!-- Punch Drunk -->
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<param targetType="ONE" />
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<param allowWeapons="DUALFIST" />
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</effect>
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</for>
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</skill>
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</skill>
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<!-- Increases power when using the Rush Impact. -->
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<!-- Increases power when using the Rush Impact. -->
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<skill id="10336" levels="1" name="Infinity Rush">
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<skill id="10336" levels="1" name="Infinity Rush">
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@@ -752,17 +834,39 @@
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</skill>
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</skill>
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<!-- Decreases target's resistance to Fist Weapons by 30%%. -->
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<!-- Decreases target's resistance to Fist Weapons by 30%%. -->
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<skill id="10338" levels="1" name="Punch Drunk">
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<skill id="10338" levels="1" name="Punch Drunk">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill10338" />
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<set name="icon" val="icon.skill0000" />
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<set name="abnormalTime" val="10" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="castRange" val="600" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="100" />
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<set name="isDebuff" val="true" />
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<set name="isTriggeredSkill" val="true" />
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<set name="magicLvl" val="80" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="10000" />
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<set name="rideState" val="NONE" />
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<set name="staticReuse" val="true" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="DefenceTrait">
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<param DUALFIST="30" />
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</effect>
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</for>
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</skill>
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</skill>
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<!-- Stuns target for 3 seconds. -->
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<!-- Stuns target for 3 seconds. -->
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<skill id="10339" levels="1" name="Winged Spear - Stun">
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<skill id="10339" levels="1" name="Winged Spear - Stun">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill10339" />
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<set name="icon" val="icon.skill0000" />
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<set name="abnormalTime" val="3" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="abnormalType" val="STUN" />
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<set name="targetType" val="SELF" />
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<set name="abnormalVisualEffect" val="STUN" />
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<set name="activateRate" val="50" />
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<set name="isDebuff" val="true" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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||||||
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<set name="rideState" val="NONE" />
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<set name="targetType" val="ONE" />
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<set name="trait" val="SHOCK" />
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<for>
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<effect name="Stun" />
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</for>
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</skill>
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</skill>
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<!-- Attacks enemies in front with $s1 Power added to P. Atk. If the target is stunned, attacks with $s2 power. Can be used while a sword or blunt weapon is equipped. Consumes $s3 Soulstone. -->
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<!-- Attacks enemies in front with $s1 Power added to P. Atk. If the target is stunned, attacks with $s2 power. Can be used while a sword or blunt weapon is equipped. Consumes $s3 Soulstone. -->
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<skill id="10340" levels="3" name="Blade Slasher">
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<skill id="10340" levels="3" name="Blade Slasher">
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@@ -64,10 +64,28 @@
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</skill>
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</skill>
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<!-- Front Critical Rate - 10%%, Side Critical Rate + 10%%, Critical Damage + 10%%, Rear Critical Rate + 20%%, Critical Damage + 20%%. -->
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<!-- Front Critical Rate - 10%%, Side Critical Rate + 10%%, Critical Damage + 10%%, Rear Critical Rate + 20%%, Critical Damage + 20%%. -->
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||||||
<skill id="10705" levels="1" name="Shadow Walking">
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<skill id="10705" levels="1" name="Shadow Walking">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill10705" />
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<set name="icon" val="icon.skill0000" />
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<set name="magicLvl" val="40" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="64" />
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<set name="operateType" val="TOGGLE" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="critDmgPos" val="0.9">
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<player front="true" />
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</mul>
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<mul stat="critDmgPos" val="1.1">
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<and>
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<player front="false" />
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<player behind="false" />
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</and>
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</mul>
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<mul stat="critDmgPos" val="1.2">
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<player behind="true" />
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||||||
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</mul>
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||||||
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</effect>
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||||||
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</for>
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||||||
</skill>
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</skill>
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||||||
<skill id="10747" levels="1" name="Rogue - Individual Passive">
|
<skill id="10747" levels="1" name="Rogue - Individual Passive">
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||||||
<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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@@ -1361,10 +1361,16 @@
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|||||||
<set name="reuseDelay" val="300000" />
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<set name="reuseDelay" val="300000" />
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||||||
<set name="power" val="50" />
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<set name="power" val="50" />
|
||||||
<set name="targetType" val="ONE" />
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<set name="targetType" val="ONE" />
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||||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="operateType" val="ACTIVE_INSTANT" />
|
||||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||||||
<enchant2 name="power" val="#ench2power" />
|
<enchant2 name="power" val="#ench2power" />
|
||||||
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
|
<for>
|
||||||
|
<effect name="DispelByCategory">
|
||||||
|
<param slot="buff" rate="25" max="2" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11537" levels="10" name="Transform" enchantGroup1="10" enchantGroup2="10">
|
<skill id="11537" levels="10" name="Transform" enchantGroup1="10" enchantGroup2="10">
|
||||||
<!-- Source: https://l2wiki.com/Transform_-_Iss_Hierophant -->
|
<!-- Source: https://l2wiki.com/Transform_-_Iss_Hierophant -->
|
||||||
|
@@ -198,11 +198,27 @@
|
|||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Dagger/Dual Dagger Resistance of all party members by $s2 for $s1. Consumes $s3 Spirit Ores. -->
|
<!-- Increases Dagger/Dual Dagger Resistance of all party members by $s2 for $s1. Consumes $s3 Spirit Ores. -->
|
||||||
<skill id="19228" levels="1" name="Song of Thief">
|
<skill id="19228" levels="1" name="Song of Thief" enchantGroup1="20">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
<table name="#ench1abnormalTime"> 31 32 33 34 35 36 37 38 39 40 40.5 41 41.5 42 42.5 43 43.5 44 44.5 45</table>
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill19228" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="magicLvl" val="89" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="PARTY" />
|
||||||
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||||
|
<set name="itemConsumeCount" val="5" />
|
||||||
|
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
|
||||||
|
<set name="hitTime" val="8000" />
|
||||||
|
<set name="coolTime" val="500" />
|
||||||
|
<set name="abnormalTime" val="30" />
|
||||||
|
<set name="reuseDelay" val="600000" />
|
||||||
|
<set name="mpConsume" val="113" />
|
||||||
|
<set name="mpInitialConsume" val="27" />
|
||||||
|
<enchant1 name="abnormalTime" val="#ench1abnormalTime" />
|
||||||
|
<for>
|
||||||
|
<effect name="DefenceTrait">
|
||||||
|
<param DAGGER="50" />
|
||||||
|
<param DUALDAGGER="50" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- LUC + 3. -->
|
<!-- LUC + 3. -->
|
||||||
<skill id="19229" levels="1" name="Fate of the Exalted">
|
<skill id="19229" levels="1" name="Fate of the Exalted">
|
||||||
|
Reference in New Issue
Block a user