270 lines
11 KiB
XML
270 lines
11 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="10100" levels="4" name="Guardian's Frenzy">
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 20 21 23 24 </table>
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<table name="#pDef"> 1.5 1.7 2 2.2 </table>
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<table name="#mDef"> 1.5 1.7 2 2.2 </table>
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<table name="#aRes"> 10 20 25 30 </table>
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<table name="#spd"> 10 20 25 30 </table>
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<table name="#accCombat"> 4 6 8 10 </table>
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<table name="#pAtkSpd"> 1.1 1.2 1.25 1.3 </table>
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<table name="#rCrit"> 30 40 50 60 </table>
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<table name="#cAtkAdd"> 1.3 1.4 1.5 1.6 </table>
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<set name="icon" val="icon.skill10100" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="abnormalTime" val="60" />
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="600000" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pDef" val="#pDef" />
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<mul stat="mDef" val="#mDef" />
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<add stat="waterRes" val="#aRes" />
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<add stat="fireRes" val="#aRes" />
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<add stat="windRes" val="#aRes" />
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<add stat="earthRes" val="#aRes" />
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<add stat="holyRes" val="#aRes" />
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<add stat="darkRes" val="#aRes" />
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<add stat="accCombat" val="#accCombat">
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<using kind="SWORD,BLUNT" />
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</add>
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<mul stat="pAtkSpd" val="#pAtkSpd">
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<using kind="SWORD,BLUNT" />
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</mul>
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<add stat="critRate" val="#rCrit">
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<using kind="SWORD,BLUNT" />
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</add>
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<mul stat="critDmgAdd" val="#cAtkAdd">
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<using kind="SWORD,BLUNT" />
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</mul>
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</effect>
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</for>
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</skill>
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<skill id="10101" levels="4" name="Templar's Frenzy">
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 20 21 23 24 </table>
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<table name="#pPower"> 1.05 1.07 1.1 1.15 </table>
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<table name="#pDef"> 1.5 1.65 1.8 2 </table>
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<table name="#mDef"> 1.5 1.65 1.8 2 </table>
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<table name="#spd"> 10 20 25 30 </table>
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<table name="#accCombat"> 4 6 8 10 </table>
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<table name="#pAtkSpd"> 1.1 1.15 1.2 1.25 </table>
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<table name="#rCrit"> 30 40 50 60 </table>
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<table name="#cAtkAdd"> 1.3 1.4 1.5 1.6 </table>
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<set name="icon" val="icon.skill10101" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="abnormalTime" val="60" />
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="600000" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="physicalSkillPower" val="#pPower" />
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<mul stat="pDef" val="#pDef" />
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<mul stat="mDef" val="#mDef" />
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<add stat="runSpd" val="#spd" />
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<add stat="accCombat" val="#accCombat">
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<using kind="SWORD,BLUNT" />
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</add>
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<mul stat="pAtkSpd" val="#pAtkSpd">
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<using kind="SWORD,BLUNT" />
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</mul>
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<add stat="critRate" val="#rCrit">
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<using kind="SWORD,BLUNT" />
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</add>
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<mul stat="critDmgAdd" val="#cAtkAdd">
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<using kind="SWORD,BLUNT" />
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</mul>
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</effect>
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</for>
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</skill>
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<skill id="10102" levels="6" name="Shadow Slash">
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<!-- Source: https://l2wiki.com/Shadow_Slash_-_Sigel_Hell_Knight -->
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<table name="#magicLvl"> 97 98 99 101 103 105 </table>
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<table name="#power"> 33505 34353 35201 36897 38593 40289 </table>
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<table name="#mpConsume"> 185 191 197 203 209 215 </table>
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<table name="#abnormalLvls"> 1 2 3 4 5 6</table>
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<set name="icon" val="icon.skill10102" />
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="3" />
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<set name="abnormalType" val="KNOCK_DOWN" />
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<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
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<set name="activateRate" val="80" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="castRange" val="40" />
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<set name="effectRange" val="400" />
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<set name="effectPoint" val="-100" /> <!-- Need verify -->
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<set name="fanRange" val="0,0,80,150" />
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<set name="affectLimit" val="5-12" />
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<set name="affectRange" val="150" />
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="500" />
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<set name="itemConsumeCount" val="6" />
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<set name="itemConsumeId" val="1785" />
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<set name="reuseDelay" val="60000" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="FRONT_AREA" />
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<set name="overHit" val="true" />
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<set name="isDebuff" val="true" />
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<set name="trait" val="KNOCKDOWN" />
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<cond msgId="113" addName="1">
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<using kind="SHIELD" />
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</cond>
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<for>
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<effect name="PhysicalAttack" />
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<effect name="KnockDown">
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<param speed="700" distance="50" />
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</effect>
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</for>
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</skill>
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<skill id="10103" levels="7" name="Mass Freezing Strike">
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<!-- Source: https://l2wiki.com/Mass_Freezing_Strike_-_Sigel_Evas_Templar -->
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<table name="#magicLvl"> 97 98 99 99 101 103 105 </table>
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<table name="#mpConsume"> 185 191 197 197 199 201 203 </table>
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<table name="#power"> 18151 18641 19131 19131 20111 21091 22071 </table>
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<table name="#abnormalLvls"> 1 2 3 4 5 6 7 </table>
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="10" />
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<set name="abnormalType" val="SPEED_DOWN" />
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<set name="activateRate" val="80" />
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<set name="basicProperty" val="MEN" />
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<set name="affectLimit" val="5-12" />
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<set name="affectRange" val="150" />
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<set name="icon" val="icon.skill10103" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="castRange" val="40" />
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<set name="effectRange" val="400" />
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<set name="effectPoint" val="-100" /> <!-- Need verify -->
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="60000" />
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<set name="power" val="#power" />
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<set name="itemConsumeCount" val="6" />
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<set name="itemConsumeId" val="1785" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="AREA" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Debuff">
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<sub stat="runSpd" val="100" />
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</effect>
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</for>
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</skill>
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<!-- Increases P. Def. by $s1, Received Heal by $s2, and decreases Received P. Critical Damage by $s3. Increases party members' P. Def. by $s4, Received Heal by $s5, and decreases Received Critical Damage by $s6. Only one Knight's Aura can be active at any time. -->
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<skill id="10104" levels="1" name="Paladin's Aura">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<!-- Increases P. Atk./Atk. Spd by $s1, P. Critical Rate by $s2, P. Critical Damage by $s3, and Speed by $s4. Decreases P./M. Atk. by $s5, Atk. Spd./Casting Spd. by $s6, Speed by $s7 and Received Critical Damage by $s8 of nearby enemies. Only one Knight's Aura can be active at any time. -->
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<skill id="10105" levels="1" name="Avenger's Aura">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<!-- Increases M. Def. by $s1, $s2 Attribute Resistance by $s3, and Debuff Resistance by $s4. Increases party members' M. Def. by $s5, $s6 Attribute Resistance by $s7, and Debuff Resistance by $s8. Only one Knight's Aura can be active at any time. -->
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<skill id="10106" levels="1" name="Sentinel's Aura">
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<set name="icon" val="icon.skill10106" />
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<set name="magicLvl" val="85" />
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<set name="abnormalLvl" val="2" />
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<set name="abnormalType" val="SIGEL_AURA" />
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<set name="operateType" val="TOGGLE" />
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<set name="abnormalVisualEffect" val="AURA_BUFF_SELF" />
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<set name="reuseDelay" val="1000" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="1.25" />
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<add stat="waterRes" val="50" />
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<add stat="fireRes" val="50" />
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<add stat="windRes" val="50" />
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<add stat="earthRes" val="50" />
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<add stat="darkRes" val="50" />
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<add stat="holyRes" val="50" />
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</effect>
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<effect name="DefenceTrait">
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<param SHOCK="25" />
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<param HOLD="25" />
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<param SLEEP="25" />
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<param PARALYZE="25" />
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</effect>
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<effect name="TriggerForce" ticks="2">
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<param skillId="10110" skillLevel="1" />
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<param targetType="PARTY" />
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</effect>
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</for>
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</skill>
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<!-- Increases P. Atk. by $s1, Atk. Spd. by $s2, and Speed by $s3. Increases party members' P. Atk. By $s4, Atk. Spd. by $s5, M. Atk. by $s6, Casting Spd. by $s7 and Speed by $s8. Only one Knight's Aura can be active at any time. -->
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<skill id="10107" levels="1" name="Templar's Aura">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<!-- P. Def. + $s1, heal amount + $s2, and Received P. Critical Damage - $s3. -->
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<skill id="10108" levels="1" name="Paladin's Aura">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<!-- P./M. Atk. - $s1, Atk. Spd./Casting Spd. - $s2, Speed - $s3, and Received Critical Damage + $s4. -->
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<skill id="10109" levels="1" name="Avenger's Aura">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<!-- M. Def. + $s1, $s2 Attribute Resistance + $s3, Debuff Resistance + $s4. -->
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<skill id="10110" levels="1" name="Sentinel's Aura">
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<set name="icon" val="icon.skill10110" />
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<set name="hitTime" val="500" />
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<set name="abnormalLvl" val="1" />
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<set name="abnormalType" val="SIGEL_AURA" />
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<set name="abnormalVisualEffect" val="AURA_BUFF" />
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<set name="operateType" val="TOGGLE" />
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="85" />
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<set name="isMagic" val="3" />
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<set name="isTriggeredSkill" val="true" />
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="1.2" />
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<add stat="waterRes" val="40" />
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<add stat="fireRes" val="40" />
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<add stat="windRes" val="40" />
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<add stat="earthRes" val="40" />
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<add stat="darkRes" val="40" />
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<add stat="holyRes" val="40" />
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</effect>
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<effect name="DefenceTrait">
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<param SHOCK="20" />
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<param HOLD="20" />
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<param SLEEP="20" />
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<param PARALYZE="20" />
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</effect>
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</for>
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</skill>
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<!-- P. Atk. + $s1, Atk. Spd. + $s2, M. Atk. + $s3, Casting Spd. + $s4, Speed + $s5. -->
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<skill id="10111" levels="1" name="Templar's Aura">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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</list> |