Fixed Hellbringer and Victories of Paagrio skills.
Contributed by nasseka.
This commit is contained in:
@@ -1764,6 +1764,13 @@
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalAttack">
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<pAtkMod>
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<pAtkMod>
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@@ -1785,13 +1792,6 @@
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<pDefMod>0.90</pDefMod>
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<pDefMod>0.90</pDefMod>
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</effect>
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</effect>
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</effects>
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</effects>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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</skill>
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</skill>
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<skill id="30966" toLevel="1" name="Valakas' Roar - Recovery">
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<skill id="30966" toLevel="1" name="Valakas' Roar - Recovery">
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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@@ -1834,6 +1834,13 @@
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<skillId>30969</skillId> <!-- Hellbringer (Fury) -->
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<skillId>30969</skillId> <!-- Hellbringer (Fury) -->
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</item>
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</item>
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</attachSkillList>
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</attachSkillList>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalAttack">
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<pAtkMod>1.30</pAtkMod>
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<pAtkMod>1.30</pAtkMod>
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@@ -1868,6 +1875,13 @@
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<abnormalType>TARGET_LOCK</abnormalType>
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<abnormalType>TARGET_LOCK</abnormalType>
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<affectLimit>20-30</affectLimit>
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<affectLimit>20-30</affectLimit>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalAttack">
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<pAtkMod>1.30</pAtkMod>
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<pAtkMod>1.30</pAtkMod>
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@@ -1895,15 +1909,8 @@
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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</skill>
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</skill>
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<skill id="30969" toLevel="9" name="Hellbringer (Fury)">
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<skill id="30969" toLevel="1" name="Hellbringer (Fury)">
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<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->
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<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->
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<icon>icon.skill30967</icon>
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<icon>icon.skill30967</icon>
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<attachToggleGroupId>1</attachToggleGroupId>
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<attachToggleGroupId>1</attachToggleGroupId>
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@@ -1913,18 +1920,24 @@
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<mpConsume>195</mpConsume>
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<mpConsume>195</mpConsume>
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<abnormalType>PARALYZE</abnormalType>
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<abnormalType>PARALYZE</abnormalType>
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<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
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<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
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<activateRate>60</activateRate>
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<isDebuff>true</isDebuff>
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<hitTime>2280</hitTime>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<coolTime>300</coolTime>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<affectLimit>20-30</affectLimit>
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<affectLimit>20-30</affectLimit>
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<effectPoint>-167</effectPoint>
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<affectRange>300</affectRange>
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<affectRange>300</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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<basicProperty>PHYSICAL</basicProperty>
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effects>
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<effect name="CallSkill">
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<effect name="CallSkill">
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<skillId>30976</skillId> <!-- Hellbringer - Paralysis -->
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<skillId>30976</skillId> <!-- Hellbringer - Paralysis -->
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@@ -1939,17 +1952,7 @@
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<overHit>true</overHit>
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<overHit>true</overHit>
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<pDefMod>0.8</pDefMod>
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<pDefMod>0.8</pDefMod>
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</effect>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
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</effect>
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</effects>
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</effects>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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</skill>
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</skill>
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<skill id="30970" toLevel="6" name="Fire Earthquake">
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<skill id="30970" toLevel="6" name="Fire Earthquake">
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<!-- Attacks nearby enemies with $s1 power stunning them for $s2 and cancelling their targets. When using a sword, a blunt weapon, or a fist weapon, Power -$s3. When using a spear, Power +$s4. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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<!-- Attacks nearby enemies with $s1 power stunning them for $s2 and cancelling their targets. When using a sword, a blunt weapon, or a fist weapon, Power -$s3. When using a spear, Power +$s4. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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@@ -2800,53 +2803,81 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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</skill>
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</skill>
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<skill id="30988" toLevel="1" name="Victories of Pa'agrio">
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<skill id="30988" toLevel="1" name="Victories of Pa'agrio">
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<icon>icon.skill1469</icon>
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<!-- For $s1, all party members' Critical Rate for basic attacks and P./ M. Skill Critical Rate +$s2, P./ M. Skill Power +$s2. Additionally, triggers the Spirit of Iss effect: P. Atk./ M. Atk./ P. Def./ M. Def. +$s3.\nCannot be used along with Prophecy of Might/ Chant of Bison.\nCan only be applied on party members in a Conquest zone.\n\nConsumes $s4 Spirit Ore -->
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<abnormalTime>1</abnormalTime>
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<icon>icon.skill1414</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>DERANGEMENT</abnormalType>
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<abnormalTime>300</abnormalTime>
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<activateRate>100</activateRate>
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<abnormalType>SONG_WEAPON</abnormalType>
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<affectLimit>5-20</affectLimit>
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<affectLimit>50-200</affectLimit>
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<affectRange>650</affectRange>
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<affectRange>1000</affectRange>
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<operateType>A2</operateType>
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<effectPoint>712</effectPoint>
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<trait>PULL</trait>
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<hitTime>5000</hitTime>
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<effectPoint>-709</effectPoint>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>100</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<magicLevel>101</magicLevel>
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<mpConsume>332</mpConsume>
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<operateType>A3</operateType>
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<reuseDelay>300000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLevel>97</magicLevel>
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<isMagic>2</isMagic>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectScope>PARTY</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>30848</skillId> <!-- Spirit of Iss -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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</selfEffects>
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<effects>
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<effects>
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<effect name="PullBack">
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<effect name="SkillCriticalDamage">
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<speed>600</speed>
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<amount>15</amount>
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<delay>650</delay>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="AddHate">
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<effect name="CriticalDamage">
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<power>
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<amount>15</amount>
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<value level="1">586900</value>
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<mode>PER</mode>
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<value level="2">586900</value>
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<value level="3">586900</value>
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<value level="4">693700</value>
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<value level="5">693700</value>
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<value level="6">693700</value>
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<value level="7">693700</value>
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<value level="8">693700</value>
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</power>
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</effect>
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</effect>
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<effect name="PhysicalAttack">
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<effect name="CriticalRate">
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<power>
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<amount>15</amount>
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<value level="1">100</value>
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<mode>PER</mode>
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<value level="2">100</value>
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</effect>
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<value level="3">100</value>
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<effect name="MagicCriticalRate">
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<value level="4">100</value>
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<amount>15</amount>
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<value level="5">100</value>
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<mode>PER</mode>
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<value level="6">100</value>
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</effect>
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<value level="7">100</value>
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<effect name="SkillMasteryRate">
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<value level="8">100</value>
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<amount>15</amount>
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</power>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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