Addition of TriggerHealPercentBySkill effect.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment 2022-03-29 10:24:35 +00:00
parent 2f0559c374
commit 01b7ca51af
12 changed files with 488 additions and 0 deletions

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@ -390,6 +390,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("Transformation", Transformation::new);
EffectHandler.getInstance().registerHandler("TrapDetect", TrapDetect::new);
EffectHandler.getInstance().registerHandler("TrapRemove", TrapRemove::new);
EffectHandler.getInstance().registerHandler("TriggerHealPercentBySkill", TriggerHealPercentBySkill::new);
EffectHandler.getInstance().registerHandler("TriggerSkill", TriggerSkill::new);
EffectHandler.getInstance().registerHandler("TriggerSkillByAttack", TriggerSkillByAttack::new);
EffectHandler.getInstance().registerHandler("TriggerSkillByAvoid", TriggerSkillByAvoid::new);

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@ -0,0 +1,120 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.impl.creature.OnCreatureSkillFinishCast;
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* Trigger heal percent by skill effect implementation.
* @author NasSeKa
*/
public class TriggerHealPercentBySkill extends AbstractEffect
{
private final int _castSkillId;
private final int _chance;
private final int _power;
public TriggerHealPercentBySkill(StatSet params)
{
_castSkillId = params.getInt("castSkillId");
_chance = params.getInt("chance", 100);
_power = params.getInt("power", 0);
}
@Override
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
{
if ((_chance == 0) || (_castSkillId == 0))
{
return;
}
effected.addListener(new ConsumerEventListener(effected, EventType.ON_CREATURE_SKILL_FINISH_CAST, (OnCreatureSkillFinishCast event) -> onSkillUseEvent(event), this));
}
@Override
public void onExit(Creature effector, Creature effected, Skill skill)
{
effected.removeListenerIf(EventType.ON_CREATURE_SKILL_FINISH_CAST, listener -> listener.getOwner() == this);
}
@Override
public EffectType getEffectType()
{
return EffectType.HEAL;
}
private void onSkillUseEvent(OnCreatureSkillFinishCast event)
{
if (_castSkillId != event.getSkill().getId())
{
return;
}
final WorldObject target = event.getTarget();
if (target == null)
{
return;
}
final Player player = target.getActingPlayer();
if ((player == null) || player.isDead() || player.isHpBlocked())
{
return;
}
if ((_chance < 100) && (Rnd.get(100) > _chance))
{
return;
}
double amount = 0;
final double power = _power;
final boolean full = (power == 100.0);
amount = full ? player.getMaxHp() : (player.getMaxHp() * power) / 100.0;
// Prevents overheal.
amount = Math.min(amount, Math.max(0, player.getMaxRecoverableHp() - player.getCurrentHp()));
if (amount >= 0)
{
if (amount != 0)
{
player.setCurrentHp(amount + player.getCurrentHp(), false);
player.broadcastStatusUpdate(player);
}
SystemMessage sm;
sm = new SystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
sm.addInt((int) amount);
player.sendPacket(sm);
}
}
}

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@ -356,6 +356,7 @@ TransferHate: Transfers Npc's hate from you to your target.
Transformation: Transforms into the specified transformation id and gives its template skills.
TrapDetect: Detects a hidden trap.
TrapRemove: Removes a trap.
TriggerHealPercentBySkill: Trigger heal percent by skill. (l2jmobius)
TriggerSkill: Triggers a specified skill. (l2jmobius)
TriggerSkillByAttack: Triggers a specified skill when you deal damage.
TriggerSkillByAvoid: Triggers a specified skill when you avoid autoattack damage.

View File

@ -390,6 +390,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("Transformation", Transformation::new);
EffectHandler.getInstance().registerHandler("TrapDetect", TrapDetect::new);
EffectHandler.getInstance().registerHandler("TrapRemove", TrapRemove::new);
EffectHandler.getInstance().registerHandler("TriggerHealPercentBySkill", TriggerHealPercentBySkill::new);
EffectHandler.getInstance().registerHandler("TriggerSkill", TriggerSkill::new);
EffectHandler.getInstance().registerHandler("TriggerSkillByAttack", TriggerSkillByAttack::new);
EffectHandler.getInstance().registerHandler("TriggerSkillByAvoid", TriggerSkillByAvoid::new);

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@ -0,0 +1,120 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.impl.creature.OnCreatureSkillFinishCast;
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* Trigger heal percent by skill effect implementation.
* @author NasSeKa
*/
public class TriggerHealPercentBySkill extends AbstractEffect
{
private final int _castSkillId;
private final int _chance;
private final int _power;
public TriggerHealPercentBySkill(StatSet params)
{
_castSkillId = params.getInt("castSkillId");
_chance = params.getInt("chance", 100);
_power = params.getInt("power", 0);
}
@Override
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
{
if ((_chance == 0) || (_castSkillId == 0))
{
return;
}
effected.addListener(new ConsumerEventListener(effected, EventType.ON_CREATURE_SKILL_FINISH_CAST, (OnCreatureSkillFinishCast event) -> onSkillUseEvent(event), this));
}
@Override
public void onExit(Creature effector, Creature effected, Skill skill)
{
effected.removeListenerIf(EventType.ON_CREATURE_SKILL_FINISH_CAST, listener -> listener.getOwner() == this);
}
@Override
public EffectType getEffectType()
{
return EffectType.HEAL;
}
private void onSkillUseEvent(OnCreatureSkillFinishCast event)
{
if (_castSkillId != event.getSkill().getId())
{
return;
}
final WorldObject target = event.getTarget();
if (target == null)
{
return;
}
final Player player = target.getActingPlayer();
if ((player == null) || player.isDead() || player.isHpBlocked())
{
return;
}
if ((_chance < 100) && (Rnd.get(100) > _chance))
{
return;
}
double amount = 0;
final double power = _power;
final boolean full = (power == 100.0);
amount = full ? player.getMaxHp() : (player.getMaxHp() * power) / 100.0;
// Prevents overheal.
amount = Math.min(amount, Math.max(0, player.getMaxRecoverableHp() - player.getCurrentHp()));
if (amount >= 0)
{
if (amount != 0)
{
player.setCurrentHp(amount + player.getCurrentHp(), false);
player.broadcastStatusUpdate(player);
}
SystemMessage sm;
sm = new SystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
sm.addInt((int) amount);
player.sendPacket(sm);
}
}
}

View File

@ -356,6 +356,7 @@ TransferHate: Transfers Npc's hate from you to your target.
Transformation: Transforms into the specified transformation id and gives its template skills.
TrapDetect: Detects a hidden trap.
TrapRemove: Removes a trap.
TriggerHealPercentBySkill: Trigger heal percent by skill. (l2jmobius)
TriggerSkill: Triggers a specified skill. (l2jmobius)
TriggerSkillByAttack: Triggers a specified skill when you deal damage.
TriggerSkillByAvoid: Triggers a specified skill when you avoid autoattack damage.

View File

@ -388,6 +388,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("Transformation", Transformation::new);
EffectHandler.getInstance().registerHandler("TrapDetect", TrapDetect::new);
EffectHandler.getInstance().registerHandler("TrapRemove", TrapRemove::new);
EffectHandler.getInstance().registerHandler("TriggerHealPercentBySkill", TriggerHealPercentBySkill::new);
EffectHandler.getInstance().registerHandler("TriggerSkill", TriggerSkill::new);
EffectHandler.getInstance().registerHandler("TriggerSkillByAttack", TriggerSkillByAttack::new);
EffectHandler.getInstance().registerHandler("TriggerSkillByAvoid", TriggerSkillByAvoid::new);

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@ -0,0 +1,120 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.impl.creature.OnCreatureSkillFinishCast;
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* Trigger heal percent by skill effect implementation.
* @author NasSeKa
*/
public class TriggerHealPercentBySkill extends AbstractEffect
{
private final int _castSkillId;
private final int _chance;
private final int _power;
public TriggerHealPercentBySkill(StatSet params)
{
_castSkillId = params.getInt("castSkillId");
_chance = params.getInt("chance", 100);
_power = params.getInt("power", 0);
}
@Override
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
{
if ((_chance == 0) || (_castSkillId == 0))
{
return;
}
effected.addListener(new ConsumerEventListener(effected, EventType.ON_CREATURE_SKILL_FINISH_CAST, (OnCreatureSkillFinishCast event) -> onSkillUseEvent(event), this));
}
@Override
public void onExit(Creature effector, Creature effected, Skill skill)
{
effected.removeListenerIf(EventType.ON_CREATURE_SKILL_FINISH_CAST, listener -> listener.getOwner() == this);
}
@Override
public EffectType getEffectType()
{
return EffectType.HEAL;
}
private void onSkillUseEvent(OnCreatureSkillFinishCast event)
{
if (_castSkillId != event.getSkill().getId())
{
return;
}
final WorldObject target = event.getTarget();
if (target == null)
{
return;
}
final Player player = target.getActingPlayer();
if ((player == null) || player.isDead() || player.isHpBlocked())
{
return;
}
if ((_chance < 100) && (Rnd.get(100) > _chance))
{
return;
}
double amount = 0;
final double power = _power;
final boolean full = (power == 100.0);
amount = full ? player.getMaxHp() : (player.getMaxHp() * power) / 100.0;
// Prevents overheal.
amount = Math.min(amount, Math.max(0, player.getMaxRecoverableHp() - player.getCurrentHp()));
if (amount >= 0)
{
if (amount != 0)
{
player.setCurrentHp(amount + player.getCurrentHp(), false);
player.broadcastStatusUpdate(player);
}
SystemMessage sm;
sm = new SystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
sm.addInt((int) amount);
player.sendPacket(sm);
}
}
}

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@ -354,6 +354,7 @@ TransferHate: Transfers Npc's hate from you to your target.
Transformation: Transforms into the specified transformation id and gives its template skills.
TrapDetect: Detects a hidden trap.
TrapRemove: Removes a trap.
TriggerHealPercentBySkill: Trigger heal percent by skill. (l2jmobius)
TriggerSkill: Triggers a specified skill. (l2jmobius)
TriggerSkillByAttack: Triggers a specified skill when you deal damage.
TriggerSkillByAvoid: Triggers a specified skill when you avoid autoattack damage.

View File

@ -388,6 +388,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("Transformation", Transformation::new);
EffectHandler.getInstance().registerHandler("TrapDetect", TrapDetect::new);
EffectHandler.getInstance().registerHandler("TrapRemove", TrapRemove::new);
EffectHandler.getInstance().registerHandler("TriggerHealPercentBySkill", TriggerHealPercentBySkill::new);
EffectHandler.getInstance().registerHandler("TriggerSkill", TriggerSkill::new);
EffectHandler.getInstance().registerHandler("TriggerSkillByAttack", TriggerSkillByAttack::new);
EffectHandler.getInstance().registerHandler("TriggerSkillByAvoid", TriggerSkillByAvoid::new);

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@ -0,0 +1,120 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.impl.creature.OnCreatureSkillFinishCast;
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* Trigger heal percent by skill effect implementation.
* @author NasSeKa
*/
public class TriggerHealPercentBySkill extends AbstractEffect
{
private final int _castSkillId;
private final int _chance;
private final int _power;
public TriggerHealPercentBySkill(StatSet params)
{
_castSkillId = params.getInt("castSkillId");
_chance = params.getInt("chance", 100);
_power = params.getInt("power", 0);
}
@Override
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
{
if ((_chance == 0) || (_castSkillId == 0))
{
return;
}
effected.addListener(new ConsumerEventListener(effected, EventType.ON_CREATURE_SKILL_FINISH_CAST, (OnCreatureSkillFinishCast event) -> onSkillUseEvent(event), this));
}
@Override
public void onExit(Creature effector, Creature effected, Skill skill)
{
effected.removeListenerIf(EventType.ON_CREATURE_SKILL_FINISH_CAST, listener -> listener.getOwner() == this);
}
@Override
public EffectType getEffectType()
{
return EffectType.HEAL;
}
private void onSkillUseEvent(OnCreatureSkillFinishCast event)
{
if (_castSkillId != event.getSkill().getId())
{
return;
}
final WorldObject target = event.getTarget();
if (target == null)
{
return;
}
final Player player = target.getActingPlayer();
if ((player == null) || player.isDead() || player.isHpBlocked())
{
return;
}
if ((_chance < 100) && (Rnd.get(100) > _chance))
{
return;
}
double amount = 0;
final double power = _power;
final boolean full = (power == 100.0);
amount = full ? player.getMaxHp() : (player.getMaxHp() * power) / 100.0;
// Prevents overheal.
amount = Math.min(amount, Math.max(0, player.getMaxRecoverableHp() - player.getCurrentHp()));
if (amount >= 0)
{
if (amount != 0)
{
player.setCurrentHp(amount + player.getCurrentHp(), false);
player.broadcastStatusUpdate(player);
}
SystemMessage sm;
sm = new SystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
sm.addInt((int) amount);
player.sendPacket(sm);
}
}
}

View File

@ -354,6 +354,7 @@ TransferHate: Transfers Npc's hate from you to your target.
Transformation: Transforms into the specified transformation id and gives its template skills.
TrapDetect: Detects a hidden trap.
TrapRemove: Removes a trap.
TriggerHealPercentBySkill: Trigger heal percent by skill. (l2jmobius)
TriggerSkill: Triggers a specified skill. (l2jmobius)
TriggerSkillByAttack: Triggers a specified skill when you deal damage.
TriggerSkillByAvoid: Triggers a specified skill when you avoid autoattack damage.