Various skill adjustments.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment
2022-03-29 10:10:35 +00:00
parent 521f411142
commit 2f0559c374
4 changed files with 2113 additions and 301 deletions

View File

@@ -135,22 +135,21 @@
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>332</mpConsume>
<hitTime>8000</hitTime>
<coolTime>300</coolTime>
<hitTime>5000</hitTime>
<coolTime>500</coolTime>
<effectPoint>712</effectPoint>
<reuseDelay>600000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<startEffects>
<effect name="CallSkill">
<skillId>30848</skillId> <!-- Spirit of Iss -->
<skillLevel>1</skillLevel>
</effect>
</startEffects>
<effects>
<effect name="TriggerSkill">
<skillId>30848</skillId>
<skillLevel>1</skillLevel>
<targetType>SELF</targetType>
</effect>
<effect name="CriticalRate">
<amount>25</amount>
<mode>PER</mode>
@@ -171,11 +170,7 @@
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<effect name="SkillCriticalDamage">
<amount>25</amount>
<mode>PER</mode>
</effect>
@@ -267,6 +262,10 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
@@ -293,6 +292,34 @@
<skillId>30848</skillId> <!-- Spirit of Iss -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>15</amount>
<mode>PER</mode>
</effect>
</selfEffects>
</skill>
<skill id="19208" toLevel="9" name="Seal of Suspension">
@@ -687,94 +714,11 @@
<effectPoint>418</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
<affectObject>FRIEND</affectObject>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpHaveSummon" />
</conditions>
<effects>
<!-- FIX ME: EFFECT NOT REALIZED -->
<effect name="AttackAttributeAdd">
<amount>450</amount>
</effect>
<effect name="MaxHp">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="19221" toLevel="1" name="Power of Darkness">
<icon>Icon.skill1050</icon>
@@ -796,7 +740,7 @@
</effect>
</effects>
</skill>
<skill id="19222" toLevel="6" name="Dignity of the Exalted">
<skill id="19222" toLevel="7" name="Dignity of the Exalted">
<!-- STR +$s1, DEX +$s2, CON +$s3, INT +$s4, WIT +$s5, MEN +$s6, CHA +$s7. -->
<icon>icon.skill19222</icon>
<operateType>P</operateType>
@@ -812,6 +756,7 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</amount>
<stat>STR</stat>
</effect>
@@ -823,6 +768,7 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</amount>
<stat>DEX</stat>
</effect>
@@ -834,6 +780,7 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</amount>
<stat>CON</stat>
</effect>
@@ -845,6 +792,7 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</amount>
<stat>INT</stat>
</effect>
@@ -856,6 +804,7 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</amount>
<stat>WIT</stat>
</effect>
@@ -867,6 +816,7 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</amount>
<stat>MEN</stat>
</effect>
@@ -878,6 +828,7 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</amount>
<stat>CHA</stat>
</effect>
@@ -1139,17 +1090,16 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume>
<hitTime>8000</hitTime>
<hitTime>5000</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>300000</reuseDelay>
<selfEffects>
<effect name="CallSkill">
<skillId>30848</skillId> <!-- Spirit of Iss -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<effects>
<effect name="TriggerSkill">
<skillId>30848</skillId>
<skillLevel>1</skillLevel>
<targetType>SELF</targetType>
</effect>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
@@ -1178,24 +1128,24 @@
</abnormalTime>
<abnormalType>SONG_OF_WISDOM</abnormalType>
<affectRange>1000</affectRange>
<itemConsumeCount>5</itemConsumeCount>
<abnormalLevel>1</abnormalLevel>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->
<operateType>A3</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume>
<hitTime>8000</hitTime>
<hitTime>5000</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>300000</reuseDelay>
<selfEffects>
<effect name="CallSkill">
<skillId>30848</skillId> <!-- Spirit of Iss -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<effects>
<effect name="TriggerSkill">
<skillId>30848</skillId>
<skillLevel>1</skillLevel>
<targetType>SELF</targetType>
</effect>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
@@ -2665,7 +2615,7 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;300;150</fanRange>
<affectLimit>5-12</affectLimit>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<castRange>300</castRange>
<magicLevel>

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@@ -6,9 +6,104 @@
<operateType>A1</operateType>
</skill>
<skill id="31001" toLevel="1" name="Drum Concert">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<affectRange>1000</affectRange>
<abnormalLevel>2</abnormalLevel>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 30)}</value>
</abnormalTime>
<operateType>A2</operateType>
<mpConsume>420</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLevel>85</magicLevel>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>33</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="HpRegen">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="31002" toLevel="1" name="Novice Drum Concert">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@@ -16,9 +111,106 @@
<operateType>A1</operateType>
</skill>
<skill id="31003" toLevel="1" name="Aria Frenzy">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<itemConsumeCount>150</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<affectRange>1000</affectRange>
<abnormalLevel>2</abnormalLevel>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 30)}</value>
</abnormalTime>
<operateType>A2</operateType>
<mpConsume>420</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLevel>85</magicLevel>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>33</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="HpRegen">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="31004" toLevel="1" name="Basic Andante Performance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@@ -26,29 +218,337 @@
<operateType>A1</operateType>
</skill>
<skill id="31005" toLevel="1" name="United Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<affectRange>1000</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 90)}</value>
</abnormalTime>
<operateType>A2</operateType>
<mpConsume>420</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLevel>85</magicLevel>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</slot>
</effect>
<effect name="DefenceTrait">
<HOLD>50</HOLD>
<SLEEP>50</SLEEP>
<DERANGEMENT>50</DERANGEMENT>
<CHANGEBODY>50</CHANGEBODY>
<PARALYZE>50</PARALYZE>
<SHOCK>50</SHOCK>
<CHANGEBODY>50</CHANGEBODY>
<KNOCKBACK>50</KNOCKBACK>
<KNOCKDOWN>50</KNOCKDOWN>
<AIRBIND>50</AIRBIND>
<TURN_STONE>50</TURN_STONE>
</effect>
<effect name="ResistDispelByCategory">
<amount>-30</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-30</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="31006" toLevel="1" name="Basic United Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<affectRange>1000</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<abnormalTime>1800</abnormalTime>
<operateType>A2</operateType>
<mpConsume>420</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLevel>85</magicLevel>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</slot>
</effect>
<effect name="DefenceTrait">
<HOLD>50</HOLD>
<SLEEP>50</SLEEP>
<DERANGEMENT>50</DERANGEMENT>
<CHANGEBODY>50</CHANGEBODY>
<PARALYZE>50</PARALYZE>
<SHOCK>50</SHOCK>
<CHANGEBODY>50</CHANGEBODY>
<KNOCKBACK>50</KNOCKBACK>
<KNOCKDOWN>50</KNOCKDOWN>
<AIRBIND>50</AIRBIND>
<TURN_STONE>50</TURN_STONE>
</effect>
<effect name="ResistDispelByCategory">
<amount>-30</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-30</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="31007" toLevel="1" name="Novice United Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<affectRange>1000</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<abnormalTime>1800</abnormalTime>
<operateType>A2</operateType>
<mpConsume>420</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLevel>85</magicLevel>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</slot>
</effect>
<effect name="DefenceTrait">
<HOLD>25</HOLD>
<SLEEP>25</SLEEP>
<DERANGEMENT>25</DERANGEMENT>
<CHANGEBODY>25</CHANGEBODY>
<PARALYZE>25</PARALYZE>
<SHOCK>25</SHOCK>
<CHANGEBODY>25</CHANGEBODY>
<KNOCKBACK>25</KNOCKBACK>
<KNOCKDOWN>25</KNOCKDOWN>
<AIRBIND>25</AIRBIND>
<TURN_STONE>25</TURN_STONE>
</effect>
<effect name="ResistDispelByCategory">
<amount>-15</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-15</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="31008" toLevel="1" name="United Confrontation">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<affectRange>1000</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<abnormalTime>1800</abnormalTime>
<operateType>A2</operateType>
<mpConsume>420</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLevel>85</magicLevel>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</slot>
</effect>
<effect name="DefenceTrait">
<HOLD>50</HOLD>
<SLEEP>50</SLEEP>
<DERANGEMENT>50</DERANGEMENT>
<CHANGEBODY>50</CHANGEBODY>
<PARALYZE>50</PARALYZE>
<SHOCK>50</SHOCK>
<CHANGEBODY>50</CHANGEBODY>
<KNOCKBACK>50</KNOCKBACK>
<KNOCKDOWN>50</KNOCKDOWN>
<AIRBIND>50</AIRBIND>
<TURN_STONE>50</TURN_STONE>
</effect>
<effect name="ResistDispelByCategory">
<amount>-30</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-30</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="31009" toLevel="1" name="Elements of the Exalted">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<excludedFromCheck>true</excludedFromCheck>
<effectPoint>100</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackAttributeAdd">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="31010" toLevel="5" name="Link of Loyalty">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@@ -281,39 +281,123 @@
<operateType>A1</operateType>
</skill>
<skill id="36156" toLevel="3" name="Kaliel's Bracelet Augmentation: CON">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<stat>CON</stat>
</effect>
</effects>
</skill>
<skill id="36157" toLevel="3" name="Kaliel's Bracelet Augmentation: MEN">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="36158" toLevel="5" name="Kaliel's Bracelet Augmentation: P. Def.">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36159" toLevel="5" name="Kaliel's Bracelet Augmentation: M. Def.">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36160" toLevel="5" name="Kaliel's Bracelet Augmentation: Attribute Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="36161" toLevel="1" name="Kaliel's Bracelet Augmentation: Received Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DamageByAttack">
<amount>-5</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-5</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="36162" toLevel="10" name="Kaliel's Bracelet Augmentation: Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<conditions>
<condition name="OpAffectedBySkill">
<skillId>8864</skillId> <!-- Talisman of Longing -->
<skillLevel>6</skillLevel>
</condition>
<condition name="OpAffectedBySkill">
<skillId>8864</skillId> <!-- Talisman of Longing -->
<skillLevel>7</skillLevel>
</condition>
<condition name="OpAffectedBySkill">
<skillId>8864</skillId> <!-- Talisman of Longing -->
<skillLevel>8</skillLevel>
</condition>
</conditions>
<effects>
<effect name="PAtk">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36163" toLevel="1" name="Kaliel's Bracelet Augmentation: Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@@ -396,19 +480,63 @@
<operateType>A1</operateType>
</skill>
<skill id="36179" toLevel="1" name="Artifact - Basic Attack Power">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AutoAttackDamageBonus">
<amount>11</amount>
</effect>
</effects>
</skill>
<skill id="36180" toLevel="1" name="Artifact - Damage">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>11</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>11</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>11</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>11</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>11</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>11</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36181" toLevel="1" name="Artifact - P./ M. Def.">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>11</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>11</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36182" toLevel="1" name="Collection_7_2008">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@@ -421,9 +549,351 @@
<operateType>A1</operateType>
</skill>
<skill id="36184" toLevel="12" name="Fallen Angel's Earring">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">25</value>
<value level="9">25</value>
<value level="10">30</value>
<value level="11">30</value>
<value level="12">30</value>
</SLEEP>
<DERANGEMENT>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">25</value>
<value level="9">25</value>
<value level="10">30</value>
<value level="11">30</value>
<value level="12">30</value>
</DERANGEMENT>
<SHOCK>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">25</value>
<value level="9">25</value>
<value level="10">30</value>
<value level="11">30</value>
<value level="12">30</value>
</SHOCK>
</effect>
<effect name="AttackTrait">
<SLEEP>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">25</value>
<value level="9">25</value>
<value level="10">30</value>
<value level="11">30</value>
<value level="12">30</value>
</SLEEP>
<DERANGEMENT>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">25</value>
<value level="9">25</value>
<value level="10">30</value>
<value level="11">30</value>
<value level="12">30</value>
</DERANGEMENT>
<SHOCK>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">25</value>
<value level="9">25</value>
<value level="10">30</value>
<value level="11">30</value>
<value level="12">30</value>
</SHOCK>
</effect>
<effect name="VitalityExpRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">16</value>
<value level="9">17</value>
<value level="10">18</value>
<value level="11">20</value>
<value level="12">20</value>
</amount>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">12</value>
<value level="10">13</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">12</value>
<value level="10">13</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
</effect>
<effect name="CriticalDamage">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">10</value>
<value level="12">11</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">10</value>
<value level="12">11</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">10</value>
<value level="12">11</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
<value level="11">8</value>
<value level="12">9</value>
</amount>
<chance>80</chance>
</effect>
<effect name="HealEffect">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">10</value>
<value level="7">12</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
<value level="11">17</value>
<value level="12">18</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">-5</value>
<value level="7">-7</value>
<value level="8">-8</value>
<value level="9">-9</value>
<value level="10">-10</value>
<value level="11">-12</value>
<value level="12">-13</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">-5</value>
<value level="7">-7</value>
<value level="8">-8</value>
<value level="9">-9</value>
<value level="10">-10</value>
<value level="11">-12</value>
<value level="12">-13</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">-5</value>
<value level="7">-7</value>
<value level="8">-8</value>
<value level="9">-9</value>
<value level="10">-10</value>
<value level="11">-12</value>
<value level="12">-13</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">-5</value>
<value level="7">-7</value>
<value level="8">-8</value>
<value level="9">-9</value>
<value level="10">-10</value>
<value level="11">-12</value>
<value level="12">-13</value>
</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="7">0</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="11">50</value>
<value level="12">60</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="7">0</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="11">50</value>
<value level="12">60</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="7">0</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="11">50</value>
<value level="12">60</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="7">0</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="11">50</value>
<value level="12">60</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="7">0</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="11">50</value>
<value level="12">60</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="7">0</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="11">50</value>
<value level="12">60</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">3</value>
<value level="11">5</value>
<value level="12">6</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">3</value>
<value level="11">5</value>
<value level="12">6</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36185" toLevel="3" name="Fallen Angel's Earring Augmentation: MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->