Addition of TriggerHealPercentBySkill effect.
Contributed by nasseka.
This commit is contained in:
parent
2f0559c374
commit
01b7ca51af
@ -390,6 +390,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Transformation", Transformation::new);
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EffectHandler.getInstance().registerHandler("TrapDetect", TrapDetect::new);
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EffectHandler.getInstance().registerHandler("TrapRemove", TrapRemove::new);
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EffectHandler.getInstance().registerHandler("TriggerHealPercentBySkill", TriggerHealPercentBySkill::new);
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EffectHandler.getInstance().registerHandler("TriggerSkill", TriggerSkill::new);
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EffectHandler.getInstance().registerHandler("TriggerSkillByAttack", TriggerSkillByAttack::new);
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EffectHandler.getInstance().registerHandler("TriggerSkillByAvoid", TriggerSkillByAvoid::new);
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@ -0,0 +1,120 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.events.EventType;
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import org.l2jmobius.gameserver.model.events.impl.creature.OnCreatureSkillFinishCast;
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import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* Trigger heal percent by skill effect implementation.
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* @author NasSeKa
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*/
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public class TriggerHealPercentBySkill extends AbstractEffect
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{
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private final int _castSkillId;
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private final int _chance;
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private final int _power;
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public TriggerHealPercentBySkill(StatSet params)
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{
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_castSkillId = params.getInt("castSkillId");
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_chance = params.getInt("chance", 100);
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_power = params.getInt("power", 0);
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}
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@Override
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public void onStart(Creature effector, Creature effected, Skill skill, Item item)
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{
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if ((_chance == 0) || (_castSkillId == 0))
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{
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return;
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}
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effected.addListener(new ConsumerEventListener(effected, EventType.ON_CREATURE_SKILL_FINISH_CAST, (OnCreatureSkillFinishCast event) -> onSkillUseEvent(event), this));
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}
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@Override
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public void onExit(Creature effector, Creature effected, Skill skill)
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{
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effected.removeListenerIf(EventType.ON_CREATURE_SKILL_FINISH_CAST, listener -> listener.getOwner() == this);
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}
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@Override
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public EffectType getEffectType()
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{
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return EffectType.HEAL;
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}
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private void onSkillUseEvent(OnCreatureSkillFinishCast event)
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{
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if (_castSkillId != event.getSkill().getId())
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{
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return;
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}
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final WorldObject target = event.getTarget();
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if (target == null)
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{
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return;
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}
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final Player player = target.getActingPlayer();
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if ((player == null) || player.isDead() || player.isHpBlocked())
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{
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return;
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}
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if ((_chance < 100) && (Rnd.get(100) > _chance))
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{
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return;
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}
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double amount = 0;
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final double power = _power;
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final boolean full = (power == 100.0);
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amount = full ? player.getMaxHp() : (player.getMaxHp() * power) / 100.0;
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// Prevents overheal.
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amount = Math.min(amount, Math.max(0, player.getMaxRecoverableHp() - player.getCurrentHp()));
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if (amount >= 0)
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{
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if (amount != 0)
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{
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player.setCurrentHp(amount + player.getCurrentHp(), false);
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player.broadcastStatusUpdate(player);
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}
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SystemMessage sm;
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sm = new SystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
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sm.addInt((int) amount);
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player.sendPacket(sm);
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}
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}
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}
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@ -356,6 +356,7 @@ TransferHate: Transfers Npc's hate from you to your target.
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Transformation: Transforms into the specified transformation id and gives its template skills.
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TrapDetect: Detects a hidden trap.
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TrapRemove: Removes a trap.
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TriggerHealPercentBySkill: Trigger heal percent by skill. (l2jmobius)
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TriggerSkill: Triggers a specified skill. (l2jmobius)
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TriggerSkillByAttack: Triggers a specified skill when you deal damage.
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TriggerSkillByAvoid: Triggers a specified skill when you avoid autoattack damage.
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@ -390,6 +390,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Transformation", Transformation::new);
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EffectHandler.getInstance().registerHandler("TrapDetect", TrapDetect::new);
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EffectHandler.getInstance().registerHandler("TrapRemove", TrapRemove::new);
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EffectHandler.getInstance().registerHandler("TriggerHealPercentBySkill", TriggerHealPercentBySkill::new);
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EffectHandler.getInstance().registerHandler("TriggerSkill", TriggerSkill::new);
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EffectHandler.getInstance().registerHandler("TriggerSkillByAttack", TriggerSkillByAttack::new);
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EffectHandler.getInstance().registerHandler("TriggerSkillByAvoid", TriggerSkillByAvoid::new);
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@ -0,0 +1,120 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.events.EventType;
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import org.l2jmobius.gameserver.model.events.impl.creature.OnCreatureSkillFinishCast;
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import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* Trigger heal percent by skill effect implementation.
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* @author NasSeKa
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*/
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public class TriggerHealPercentBySkill extends AbstractEffect
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{
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private final int _castSkillId;
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private final int _chance;
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private final int _power;
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public TriggerHealPercentBySkill(StatSet params)
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{
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_castSkillId = params.getInt("castSkillId");
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_chance = params.getInt("chance", 100);
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_power = params.getInt("power", 0);
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}
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@Override
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public void onStart(Creature effector, Creature effected, Skill skill, Item item)
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{
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if ((_chance == 0) || (_castSkillId == 0))
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{
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return;
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}
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effected.addListener(new ConsumerEventListener(effected, EventType.ON_CREATURE_SKILL_FINISH_CAST, (OnCreatureSkillFinishCast event) -> onSkillUseEvent(event), this));
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}
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@Override
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public void onExit(Creature effector, Creature effected, Skill skill)
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{
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effected.removeListenerIf(EventType.ON_CREATURE_SKILL_FINISH_CAST, listener -> listener.getOwner() == this);
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}
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@Override
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public EffectType getEffectType()
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{
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return EffectType.HEAL;
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}
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private void onSkillUseEvent(OnCreatureSkillFinishCast event)
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{
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if (_castSkillId != event.getSkill().getId())
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{
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return;
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}
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final WorldObject target = event.getTarget();
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if (target == null)
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{
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return;
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}
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final Player player = target.getActingPlayer();
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if ((player == null) || player.isDead() || player.isHpBlocked())
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{
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return;
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}
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if ((_chance < 100) && (Rnd.get(100) > _chance))
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{
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return;
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}
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double amount = 0;
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final double power = _power;
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final boolean full = (power == 100.0);
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amount = full ? player.getMaxHp() : (player.getMaxHp() * power) / 100.0;
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// Prevents overheal.
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amount = Math.min(amount, Math.max(0, player.getMaxRecoverableHp() - player.getCurrentHp()));
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if (amount >= 0)
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{
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if (amount != 0)
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{
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player.setCurrentHp(amount + player.getCurrentHp(), false);
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player.broadcastStatusUpdate(player);
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}
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SystemMessage sm;
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sm = new SystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
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sm.addInt((int) amount);
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player.sendPacket(sm);
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}
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}
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}
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@ -356,6 +356,7 @@ TransferHate: Transfers Npc's hate from you to your target.
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Transformation: Transforms into the specified transformation id and gives its template skills.
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TrapDetect: Detects a hidden trap.
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TrapRemove: Removes a trap.
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TriggerHealPercentBySkill: Trigger heal percent by skill. (l2jmobius)
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TriggerSkill: Triggers a specified skill. (l2jmobius)
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TriggerSkillByAttack: Triggers a specified skill when you deal damage.
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TriggerSkillByAvoid: Triggers a specified skill when you avoid autoattack damage.
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@ -388,6 +388,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Transformation", Transformation::new);
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EffectHandler.getInstance().registerHandler("TrapDetect", TrapDetect::new);
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EffectHandler.getInstance().registerHandler("TrapRemove", TrapRemove::new);
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EffectHandler.getInstance().registerHandler("TriggerHealPercentBySkill", TriggerHealPercentBySkill::new);
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EffectHandler.getInstance().registerHandler("TriggerSkill", TriggerSkill::new);
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EffectHandler.getInstance().registerHandler("TriggerSkillByAttack", TriggerSkillByAttack::new);
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EffectHandler.getInstance().registerHandler("TriggerSkillByAvoid", TriggerSkillByAvoid::new);
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@ -0,0 +1,120 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
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* General Public License for more details.
|
||||
*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.events.EventType;
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import org.l2jmobius.gameserver.model.events.impl.creature.OnCreatureSkillFinishCast;
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import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* Trigger heal percent by skill effect implementation.
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* @author NasSeKa
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*/
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public class TriggerHealPercentBySkill extends AbstractEffect
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{
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private final int _castSkillId;
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private final int _chance;
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private final int _power;
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public TriggerHealPercentBySkill(StatSet params)
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{
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_castSkillId = params.getInt("castSkillId");
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_chance = params.getInt("chance", 100);
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_power = params.getInt("power", 0);
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}
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@Override
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public void onStart(Creature effector, Creature effected, Skill skill, Item item)
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{
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if ((_chance == 0) || (_castSkillId == 0))
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{
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return;
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}
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effected.addListener(new ConsumerEventListener(effected, EventType.ON_CREATURE_SKILL_FINISH_CAST, (OnCreatureSkillFinishCast event) -> onSkillUseEvent(event), this));
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}
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@Override
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public void onExit(Creature effector, Creature effected, Skill skill)
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{
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effected.removeListenerIf(EventType.ON_CREATURE_SKILL_FINISH_CAST, listener -> listener.getOwner() == this);
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}
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@Override
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public EffectType getEffectType()
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{
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return EffectType.HEAL;
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}
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private void onSkillUseEvent(OnCreatureSkillFinishCast event)
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{
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if (_castSkillId != event.getSkill().getId())
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{
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return;
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}
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final WorldObject target = event.getTarget();
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if (target == null)
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{
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return;
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}
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final Player player = target.getActingPlayer();
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if ((player == null) || player.isDead() || player.isHpBlocked())
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{
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return;
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}
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if ((_chance < 100) && (Rnd.get(100) > _chance))
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{
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return;
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}
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double amount = 0;
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final double power = _power;
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final boolean full = (power == 100.0);
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amount = full ? player.getMaxHp() : (player.getMaxHp() * power) / 100.0;
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// Prevents overheal.
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amount = Math.min(amount, Math.max(0, player.getMaxRecoverableHp() - player.getCurrentHp()));
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if (amount >= 0)
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{
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if (amount != 0)
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{
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player.setCurrentHp(amount + player.getCurrentHp(), false);
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player.broadcastStatusUpdate(player);
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}
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SystemMessage sm;
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sm = new SystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
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sm.addInt((int) amount);
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player.sendPacket(sm);
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}
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}
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}
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@ -354,6 +354,7 @@ TransferHate: Transfers Npc's hate from you to your target.
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Transformation: Transforms into the specified transformation id and gives its template skills.
|
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TrapDetect: Detects a hidden trap.
|
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TrapRemove: Removes a trap.
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TriggerHealPercentBySkill: Trigger heal percent by skill. (l2jmobius)
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TriggerSkill: Triggers a specified skill. (l2jmobius)
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TriggerSkillByAttack: Triggers a specified skill when you deal damage.
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TriggerSkillByAvoid: Triggers a specified skill when you avoid autoattack damage.
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@ -388,6 +388,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Transformation", Transformation::new);
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EffectHandler.getInstance().registerHandler("TrapDetect", TrapDetect::new);
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EffectHandler.getInstance().registerHandler("TrapRemove", TrapRemove::new);
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EffectHandler.getInstance().registerHandler("TriggerHealPercentBySkill", TriggerHealPercentBySkill::new);
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EffectHandler.getInstance().registerHandler("TriggerSkill", TriggerSkill::new);
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EffectHandler.getInstance().registerHandler("TriggerSkillByAttack", TriggerSkillByAttack::new);
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EffectHandler.getInstance().registerHandler("TriggerSkillByAvoid", TriggerSkillByAvoid::new);
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|
@ -0,0 +1,120 @@
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/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.commons.util.Rnd;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.effects.EffectType;
|
||||
import org.l2jmobius.gameserver.model.events.EventType;
|
||||
import org.l2jmobius.gameserver.model.events.impl.creature.OnCreatureSkillFinishCast;
|
||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
|
||||
/**
|
||||
* Trigger heal percent by skill effect implementation.
|
||||
* @author NasSeKa
|
||||
*/
|
||||
public class TriggerHealPercentBySkill extends AbstractEffect
|
||||
{
|
||||
private final int _castSkillId;
|
||||
private final int _chance;
|
||||
private final int _power;
|
||||
|
||||
public TriggerHealPercentBySkill(StatSet params)
|
||||
{
|
||||
_castSkillId = params.getInt("castSkillId");
|
||||
_chance = params.getInt("chance", 100);
|
||||
_power = params.getInt("power", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||
{
|
||||
if ((_chance == 0) || (_castSkillId == 0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
effected.addListener(new ConsumerEventListener(effected, EventType.ON_CREATURE_SKILL_FINISH_CAST, (OnCreatureSkillFinishCast event) -> onSkillUseEvent(event), this));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
effected.removeListenerIf(EventType.ON_CREATURE_SKILL_FINISH_CAST, listener -> listener.getOwner() == this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EffectType getEffectType()
|
||||
{
|
||||
return EffectType.HEAL;
|
||||
}
|
||||
|
||||
private void onSkillUseEvent(OnCreatureSkillFinishCast event)
|
||||
{
|
||||
if (_castSkillId != event.getSkill().getId())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = event.getTarget();
|
||||
if (target == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final Player player = target.getActingPlayer();
|
||||
if ((player == null) || player.isDead() || player.isHpBlocked())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ((_chance < 100) && (Rnd.get(100) > _chance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
double amount = 0;
|
||||
final double power = _power;
|
||||
final boolean full = (power == 100.0);
|
||||
|
||||
amount = full ? player.getMaxHp() : (player.getMaxHp() * power) / 100.0;
|
||||
|
||||
// Prevents overheal.
|
||||
amount = Math.min(amount, Math.max(0, player.getMaxRecoverableHp() - player.getCurrentHp()));
|
||||
if (amount >= 0)
|
||||
{
|
||||
if (amount != 0)
|
||||
{
|
||||
player.setCurrentHp(amount + player.getCurrentHp(), false);
|
||||
player.broadcastStatusUpdate(player);
|
||||
}
|
||||
|
||||
SystemMessage sm;
|
||||
sm = new SystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
|
||||
sm.addInt((int) amount);
|
||||
player.sendPacket(sm);
|
||||
}
|
||||
}
|
||||
}
|
@ -354,6 +354,7 @@ TransferHate: Transfers Npc's hate from you to your target.
|
||||
Transformation: Transforms into the specified transformation id and gives its template skills.
|
||||
TrapDetect: Detects a hidden trap.
|
||||
TrapRemove: Removes a trap.
|
||||
TriggerHealPercentBySkill: Trigger heal percent by skill. (l2jmobius)
|
||||
TriggerSkill: Triggers a specified skill. (l2jmobius)
|
||||
TriggerSkillByAttack: Triggers a specified skill when you deal damage.
|
||||
TriggerSkillByAvoid: Triggers a specified skill when you avoid autoattack damage.
|
||||
|
Loading…
Reference in New Issue
Block a user