Reverted latest Inventory checkEquipTask changes.

This commit is contained in:
MobiusDevelopment
2022-06-28 11:54:52 +00:00
parent 7c3f8bf3b7
commit 00f8629732
23 changed files with 207 additions and 368 deletions

View File

@@ -1426,24 +1426,17 @@ public abstract class Inventory extends ItemContainer
*/
private void checkEquipTask()
{
if (_skillItemTask == null)
if ((_skillItemTask == null) && (getOwner() != null) && getOwner().isPlayer() && getOwner().getActingPlayer().hasEnteredWorld())
{
final Creature owner = getOwner();
if ((owner != null) && owner.isPlayer())
getOwner().getActingPlayer().setUsingSkillItem(true);
_skillItemTask = ThreadPool.schedule(() ->
{
final Player player = owner.getActingPlayer();
if (player.hasEnteredWorld())
{
_skillItemTask = ThreadPool.schedule(() ->
{
player.setUsingSkillItem(false);
player.getStat().recalculateStats(true);
player.updateAbnormalVisualEffects();
player.sendSkillList();
_skillItemTask = null;
}, 50);
}
}
getOwner().getActingPlayer().setUsingSkillItem(false);
getOwner().getStat().recalculateStats(true);
getOwner().updateAbnormalVisualEffects();
getOwner().getActingPlayer().sendSkillList();
_skillItemTask = null;
}, 50);
}
}