Removed armor set OpCheckClassList condition.

Contributed by Puppyrawr.
This commit is contained in:
MobiusDevelopment 2020-04-07 21:23:23 +00:00
parent 9fb6fb32bd
commit 00cbed8b2f
9 changed files with 0 additions and 2880 deletions

View File

@ -1889,22 +1889,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2002,22 +1986,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2111,22 +2079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2237,22 +2189,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2380,22 +2316,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2506,22 +2426,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2628,22 +2532,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2754,22 +2642,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2871,22 +2743,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2996,22 +2852,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3239,22 +3079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3487,22 +3311,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3772,22 +3580,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4049,22 +3841,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4326,22 +4102,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4579,22 +4339,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4821,22 +4565,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5067,22 +4795,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5331,22 +5043,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5584,22 +5280,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

View File

@ -1889,22 +1889,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2002,22 +1986,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2111,22 +2079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2237,22 +2189,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2380,22 +2316,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2506,22 +2426,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2628,22 +2532,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2754,22 +2642,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2871,22 +2743,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2996,22 +2852,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3239,22 +3079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3487,22 +3311,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3772,22 +3580,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4049,22 +3841,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4326,22 +4102,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4579,22 +4339,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4821,22 +4565,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5067,22 +4795,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5331,22 +5043,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5584,22 +5280,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

View File

@ -1889,22 +1889,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2002,22 +1986,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2111,22 +2079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2237,22 +2189,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2380,22 +2316,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2506,22 +2426,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2628,22 +2532,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2754,22 +2642,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2871,22 +2743,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2996,22 +2852,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3239,22 +3079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3487,22 +3311,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3772,22 +3580,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4049,22 +3841,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4326,22 +4102,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4579,22 +4339,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4821,22 +4565,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5067,22 +4795,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5331,22 +5043,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5584,22 +5280,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

View File

@ -1889,22 +1889,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2002,22 +1986,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2111,22 +2079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2237,22 +2189,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2380,22 +2316,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2506,22 +2426,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2628,22 +2532,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2754,22 +2642,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2871,22 +2743,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2996,22 +2852,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3239,22 +3079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3487,22 +3311,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3772,22 +3580,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4049,22 +3841,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4326,22 +4102,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4579,22 +4339,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4821,22 +4565,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5067,22 +4795,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5331,22 +5043,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5584,22 +5280,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

View File

@ -1889,22 +1889,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2002,22 +1986,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2111,22 +2079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2237,22 +2189,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2380,22 +2316,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2506,22 +2426,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2628,22 +2532,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2754,22 +2642,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2871,22 +2743,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2996,22 +2852,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3239,22 +3079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3487,22 +3311,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3772,22 +3580,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4049,22 +3841,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4326,22 +4102,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4579,22 +4339,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4821,22 +4565,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5067,22 +4795,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5331,22 +5043,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5584,22 +5280,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

View File

@ -1889,22 +1889,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2002,22 +1986,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2111,22 +2079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2237,22 +2189,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2380,22 +2316,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2506,22 +2426,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2628,22 +2532,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2754,22 +2642,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2871,22 +2743,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2996,22 +2852,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3239,22 +3079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3487,22 +3311,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3772,22 +3580,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4049,22 +3841,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4326,22 +4102,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4579,22 +4339,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4821,22 +4565,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5067,22 +4795,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5331,22 +5043,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5584,22 +5280,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

View File

@ -1889,22 +1889,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2002,22 +1986,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2111,22 +2079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2237,22 +2189,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2380,22 +2316,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2506,22 +2426,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2628,22 +2532,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2754,22 +2642,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2871,22 +2743,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2996,22 +2852,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3239,22 +3079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3487,22 +3311,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3772,22 +3580,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4049,22 +3841,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4326,22 +4102,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4579,22 +4339,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4821,22 +4565,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5067,22 +4795,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5331,22 +5043,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5584,22 +5280,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

View File

@ -1889,22 +1889,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2002,22 +1986,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2111,22 +2079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2237,22 +2189,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2380,22 +2316,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2506,22 +2426,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2628,22 +2532,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2754,22 +2642,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2871,22 +2743,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2996,22 +2852,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3239,22 +3079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3487,22 +3311,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3772,22 +3580,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4049,22 +3841,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4326,22 +4102,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4579,22 +4339,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4821,22 +4565,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5067,22 +4795,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5331,22 +5043,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5584,22 +5280,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

View File

@ -1889,22 +1889,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2002,22 +1986,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2111,22 +2079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2237,22 +2189,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2380,22 +2316,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2506,22 +2426,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2628,22 +2532,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2754,22 +2642,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2871,22 +2743,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2996,22 +2852,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3239,22 +3079,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3487,22 +3311,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3772,22 +3580,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4049,22 +3841,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4326,22 +4102,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4579,22 +4339,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4821,22 +4565,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5067,22 +4795,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5331,22 +5043,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5584,22 +5280,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>