fix: change creature pAttack, pDefence to 32 bit

This commit is contained in:
k0t9i 2023-01-25 00:19:16 +04:00
parent a2bcb25f0e
commit d48e910603

View File

@ -15,7 +15,7 @@ namespace L2Bot::Domain::ValueObjects
{
return m_CritRate;
}
const uint16_t GetPAttack() const
const uint32_t GetPAttack() const
{
return m_PAttack;
}
@ -23,7 +23,7 @@ namespace L2Bot::Domain::ValueObjects
{
return m_AttackSpeed;
}
const uint16_t GetPDefense() const
const uint32_t GetPDefense() const
{
return m_PDefense;
}
@ -31,11 +31,11 @@ namespace L2Bot::Domain::ValueObjects
{
return m_Evasion;
}
const uint16_t GetMAttack() const
const uint32_t GetMAttack() const
{
return m_MAttack;
}
const uint16_t GetMDefense() const
const uint32_t GetMDefense() const
{
return m_MDefense;
}
@ -101,12 +101,12 @@ namespace L2Bot::Domain::ValueObjects
private:
uint16_t m_Accuracy = 0;
uint16_t m_CritRate = 0;
uint16_t m_PAttack = 0;
uint32_t m_PAttack = 0;
uint16_t m_AttackSpeed = 0;
uint16_t m_PDefense = 0;
uint32_t m_PDefense = 0;
uint16_t m_Evasion = 0;
uint16_t m_MAttack = 0;
uint16_t m_MDefense = 0;
uint32_t m_MAttack = 0;
uint32_t m_MDefense = 0;
uint16_t m_CastingSpeed = 0;
};
}