feat: add autouse of items

This commit is contained in:
k0t9i 2023-01-25 00:17:35 +04:00
parent 4cfb986ce0
commit a2bcb25f0e
8 changed files with 100 additions and 2 deletions

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@ -14,6 +14,10 @@ namespace L2Bot::Domain::Entities
{
return m_ObjectId;
}
const uint32_t GetItemId() const
{
return m_ItemId;
}
virtual void Update(const EntityInterface* other) override
{
const BaseItem* casted = static_cast<const BaseItem*>(other);

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@ -9,6 +9,11 @@ namespace L2Bot::Domain::Entities
class EtcItem : public BaseItem
{
public:
void Autouse(bool enabled)
{
m_IsAutoused = enabled;
}
void Update(const EntityInterface* other) override
{
const EtcItem* casted = static_cast<const EtcItem*>(other);
@ -17,6 +22,7 @@ namespace L2Bot::Domain::Entities
m_Amount = casted->m_Amount;
m_IsQuest = casted->m_IsQuest;
m_IsAutoused = casted->m_IsAutoused;
}
void SaveState() override
{
@ -24,6 +30,7 @@ namespace L2Bot::Domain::Entities
m_PrevState =
{
m_Amount,
m_IsAutoused,
false
};
}
@ -32,7 +39,8 @@ namespace L2Bot::Domain::Entities
const EtcItem* casted = static_cast<const EtcItem*>(other);
return BaseItem::IsEqual(other) &&
m_IsQuest == casted->m_IsQuest &&
m_Amount == casted->m_Amount;
m_Amount == casted->m_Amount &&
m_IsAutoused == casted->m_IsAutoused;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
@ -48,6 +56,10 @@ namespace L2Bot::Domain::Entities
{
result.push_back({ "amount", std::to_string(m_Amount) });
}
if (m_PrevState.isNewState || m_IsAutoused != m_PrevState.isAutoused)
{
result.push_back({ "isAutoused", std::to_string(m_IsAutoused) });
}
return result;
}
@ -82,7 +94,7 @@ namespace L2Bot::Domain::Entities
EtcItem(const EtcItem* other) :
BaseItem(other),
m_Amount(other->m_Amount),
m_IsQuest(other->m_IsQuest)
m_IsAutoused(other->m_IsAutoused)
{
}
@ -93,6 +105,7 @@ namespace L2Bot::Domain::Entities
struct GetState
{
uint32_t amount = 0;
bool isAutoused = false;
bool isNewState = true;
};
@ -100,6 +113,7 @@ namespace L2Bot::Domain::Entities
private:
uint32_t m_Amount = 0;
bool m_IsQuest = false;
bool m_IsAutoused = false;
GetState m_PrevState = GetState();
};
}

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@ -0,0 +1,33 @@
#pragma once
#include <cstdint>
#include <vector>
#include "Event.h"
class ItemAutousedEvent : public Event
{
public:
static constexpr const char* name = "itemAutoused";
const std::string GetName() const
{
return std::string(name);
}
const std::vector<uint32_t>& GetAutouseInfo() const
{
return m_AutouseInfo;
}
ItemAutousedEvent(const std::vector<uint32_t> autouseInfo) :
m_AutouseInfo(autouseInfo)
{
}
ItemAutousedEvent() = delete;
virtual ~ItemAutousedEvent() = default;
private:
const std::vector<uint32_t> m_AutouseInfo;
};

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@ -170,6 +170,7 @@
<ClInclude Include="Events\EventDispatcher.h" />
<ClInclude Include="Events\HeroCreatedEvent.h" />
<ClInclude Include="Events\HeroDeletedEvent.h" />
<ClInclude Include="Events\ItemAutousedEvent.h" />
<ClInclude Include="Events\ItemCreatedEvent.h" />
<ClInclude Include="Events\ItemDeletedEvent.h" />
<ClInclude Include="Events\ItemUpdatedEvent.h" />

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@ -171,6 +171,9 @@
<ClInclude Include="Events\ItemDeletedEvent.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Events\ItemAutousedEvent.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">

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@ -10,6 +10,7 @@
#include "../../../Events/ItemCreatedEvent.h"
#include "../../../Events/ItemUpdatedEvent.h"
#include "../../../Events/ItemDeletedEvent.h"
#include "../../../Events/ItemAutousedEvent.h"
#include "../../../DTO/ItemData.h"
namespace Interlude
@ -24,6 +25,7 @@ namespace Interlude
void(__thiscall* GameEngineWrapper::__AddAbnormalStatus)(GameEngine*, L2ParamStack&) = 0;
void(__thiscall* GameEngineWrapper::__AddInventoryItem)(GameEngine*, ItemInfo&) = 0;
void(__thiscall* GameEngineWrapper::__OnReceiveUpdateItemList)(GameEngine*, UpdateItemListActionType, ItemInfo&) = 0;
void(__thiscall* GameEngineWrapper::__OnExAutoSoulShot)(GameEngine*, L2ParamStack&) = 0;
void GameEngineWrapper::Init(HMODULE hModule)
@ -50,6 +52,9 @@ namespace Interlude
(FARPROC&)__OnReceiveUpdateItemList = (FARPROC)splice(
GetProcAddress(hModule, "?OnReceiveUpdateItemList@UGameEngine@@UAEXHAAUItemInfo@@@Z"), __OnReceiveUpdateItemList_hook
);
(FARPROC&)__OnExAutoSoulShot = (FARPROC)splice(
GetProcAddress(hModule, "?OnExAutoSoulShot@UGameEngine@@UAEXAAVL2ParamStack@@@Z"), __OnExAutoSoulShot_hook
);
}
void GameEngineWrapper::Restore()
@ -61,6 +66,7 @@ namespace Interlude
restore((void*&)__AddAbnormalStatus);
restore((void*&)__AddInventoryItem);
restore((void*&)__OnReceiveUpdateItemList);
restore((void*&)__OnExAutoSoulShot);
}
void __fastcall GameEngineWrapper::__Init_hook(GameEngine* This, uint32_t /*edx*/, float_t unk)
@ -147,4 +153,10 @@ namespace Interlude
}
(*__OnReceiveUpdateItemList)(This, actionType, itemInfo);
}
void __fastcall GameEngineWrapper::__OnExAutoSoulShot_hook(GameEngine* This, int, L2ParamStack& stack)
{
EventDispatcher::GetInstance().Dispatch(ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
(*__OnExAutoSoulShot)(This, stack);
}
}

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@ -26,6 +26,7 @@ namespace Interlude
static void(__thiscall* __AddAbnormalStatus)(GameEngine*, L2ParamStack&);
static void(__thiscall* __AddInventoryItem)(GameEngine*, ItemInfo&);
static void(__thiscall* __OnReceiveUpdateItemList)(GameEngine*, UpdateItemListActionType, ItemInfo&);
static void(__thiscall* __OnExAutoSoulShot)(GameEngine*, L2ParamStack&);
static void __fastcall __Init_hook(GameEngine* This, uint32_t /*edx*/, float_t unk);
static void __fastcall __OnSkillListPacket_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
@ -34,6 +35,7 @@ namespace Interlude
static void __fastcall __AddAbnormalStatus_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
static void __fastcall __AddInventoryItem_hook(GameEngine* This, int /*edx*/, ItemInfo& itemInfo);
static void __fastcall __OnReceiveUpdateItemList_hook(GameEngine* This, int /*edx*/, UpdateItemListActionType actionType, ItemInfo& itemInfo);
static void __fastcall __OnExAutoSoulShot_hook(GameEngine* This, int /*edx*/, L2ParamStack& stack);
private:
static void* originalInitAddress;

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@ -11,6 +11,7 @@
#include "../../../Events/ItemUpdatedEvent.h"
#include "../../../Events/ItemDeletedEvent.h"
#include "../../../Events/HeroDeletedEvent.h"
#include "../../../Events/ItemAutousedEvent.h"
#include "../../../Events/EventDispatcher.h"
using namespace L2Bot::Domain;
@ -61,6 +62,9 @@ namespace Interlude
EventDispatcher::GetInstance().Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
OnHeroDeleted(evt);
});
EventDispatcher::GetInstance().Subscribe(ItemAutousedEvent::name, [this](const Event& evt) {
OnItemAutoused(evt);
});
}
void OnHeroDeleted(const Event& evt)
@ -71,6 +75,31 @@ namespace Interlude
Reset();
}
}
void OnItemAutoused(const Event& evt)
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == ItemAutousedEvent::name)
{
const auto casted = static_cast<const ItemAutousedEvent&>(evt);
const auto& data = casted.GetAutouseInfo();
const auto itemId = data[0];
const bool isEnabled = data[1] > 0;
for (const auto& item : m_Items)
{
if (item.second->GetItemId() == itemId)
{
auto ptr = dynamic_cast<Entities::EtcItem*>(item.second.get());
if (ptr)
{
ptr->Autouse(isEnabled);
}
}
}
}
}
//todo need to delete items if they are not exists in create "queue"
void OnItemCreated(const Event& evt)