feat: add events for drop and chat message
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@@ -109,8 +109,8 @@ namespace Client.Domain.Entities
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IsHostile = isHostile;
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NpcId = npcId;
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SpoilState = spoilState;
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FullName = fullName;
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VitalStats = vitalStats;
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this.fullName = FullName = fullName;
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this.vitalStats = VitalStats = vitalStats;
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}
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private void FullName_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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@@ -62,8 +62,8 @@ namespace Client.Domain.Entities
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{
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Id = id;
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Transform = transform;
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FullName = fullName;
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Phenotype = phenotype;
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this.fullName = FullName = fullName;
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this.phenotype = Phenotype = phenotype;
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}
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private void Phenotype_PropertyChanged(object? sender, PropertyChangedEventArgs e)
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