143 lines
3.8 KiB
C#
143 lines
3.8 KiB
C#
using Client.Domain.Common;
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using Client.Domain.Enums;
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using Client.Domain.ValueObjects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Metadata.Ecma335;
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using System.Text;
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using System.Threading.Tasks;
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namespace Client.Domain.Entities
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{
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public class NPC : NotifyPropertyChanged, EntityInterface, CreatureInterface
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{
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public uint Id { get; set; }
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public Transform Transform { get; set; }
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public bool IsHostile { get; set; }
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public uint NpcId { get; set; }
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public SpoilStateEnum SpoilState { get; set; }
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public FullName FullName
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{
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get => fullName;
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set
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{
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fullName = value;
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if (fullName != null)
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{
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FullName.PropertyChanged += FullName_PropertyChanged;
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}
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}
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}
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public VitalStats VitalStats
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{
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get => vitalStats;
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set
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{
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vitalStats = value;
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if (vitalStats != null)
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{
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VitalStats.PropertyChanged += VitalStats_PropertyChanged;
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}
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}
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}
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public uint Level
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{
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get => level;
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set
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{
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if (value != level)
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{
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level = value;
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OnPropertyChanged("Level");
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OnPropertyChanged("BriefInfo");
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}
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}
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}
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public uint AggroRadius
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{
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get => aggroRadius;
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set
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{
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if (value != aggroRadius)
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{
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aggroRadius = value;
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OnPropertyChanged("AggroRadius");
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OnPropertyChanged("BriefInfo");
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}
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}
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}
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public string Name
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{
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get
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{
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string result = "";
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if (IsDead())
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{
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result += "Dead ";
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}
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result += FullName.Nickname + "[" + NpcId + "]";
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return result;
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}
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}
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public string BriefInfo
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{
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get
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{
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string result = "Npc";
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if (IsHostile)
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{
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result = "Monster";
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if (AggroRadius > 0)
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{
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result += "*";
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}
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}
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result += " " + Level + "lvl";
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return result;
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}
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}
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public NPC(uint id, Transform transform, bool isHostile, uint npcId, SpoilStateEnum spoilState, FullName fullName, VitalStats vitalStats)
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{
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Id = id;
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Transform = transform;
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IsHostile = isHostile;
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NpcId = npcId;
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SpoilState = spoilState;
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this.fullName = FullName = fullName;
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this.vitalStats = VitalStats = vitalStats;
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}
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private void FullName_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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{
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if (e.PropertyName == "Nickname")
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{
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OnPropertyChanged("Name");
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}
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}
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private void VitalStats_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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{
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if (e.PropertyName == "Hp" || e.PropertyName == "MaxHp")
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{
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OnPropertyChanged("Name");
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}
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}
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public bool IsDead()
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{
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return VitalStats.MaxHp > 0 && VitalStats.Hp <= 0;
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}
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private uint level;
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private uint aggroRadius;
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private VitalStats vitalStats;
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private FullName fullName;
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}
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}
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