86 lines
2.2 KiB
C#
86 lines
2.2 KiB
C#
using Client.Domain.Common;
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using Client.Domain.Enums;
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using Client.Domain.ValueObjects;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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namespace Client.Domain.Entities
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{
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public class Player : NotifyPropertyChanged, EntityInterface, CreatureInterface
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{
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private FullName fullName;
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private Phenotype phenotype;
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public uint Id { get; set; }
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public Transform Transform { get; set; }
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public FullName FullName
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{
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get => fullName;
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set
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{
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fullName = value;
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if (fullName != null)
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{
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FullName.PropertyChanged += FullName_PropertyChanged;
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}
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}
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}
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public Phenotype Phenotype
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{
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get => phenotype;
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set
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{
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phenotype = value;
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if (phenotype != null)
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{
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Phenotype.PropertyChanged += Phenotype_PropertyChanged;
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}
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}
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}
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public string Name
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{
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get
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{
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return FullName.Nickname;
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}
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}
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public string BriefInfo
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{
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get
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{
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//todo race and class strings
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return Phenotype.Race.ToString() + ", " + Phenotype.Class.ToString();
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}
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}
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public Player(uint id, Transform transform, FullName fullName, Phenotype phenotype)
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{
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Id = id;
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Transform = transform;
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this.fullName = FullName = fullName;
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this.phenotype = Phenotype = phenotype;
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}
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private void Phenotype_PropertyChanged(object? sender, PropertyChangedEventArgs e)
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{
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if (e.PropertyName == "Race" || e.PropertyName == "Class")
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{
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OnPropertyChanged("BriefInfo");
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}
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}
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private void FullName_PropertyChanged(object? sender, PropertyChangedEventArgs e)
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{
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if (e.PropertyName == "Nickname")
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{
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OnPropertyChanged("Name");
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}
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}
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}
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}
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