fix: fix dead state for hero

This commit is contained in:
Иванов Иван 2024-08-23 17:29:50 +02:00
parent e0ffa3a62e
commit ca86371137
5 changed files with 2 additions and 30 deletions

View File

@ -93,10 +93,6 @@ namespace L2Bot::Domain::Entities
{ {
m_AttackerIds.clear(); m_AttackerIds.clear();
} }
void MarkAsDead()
{
m_VitalStats.MarkAsDead();
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override const std::vector<Serializers::Node> BuildSerializationNodes() const override
{ {

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@ -34,10 +34,6 @@ namespace L2Bot::Domain::Entities
{ {
return "player"; return "player";
} }
void MarkAsDead()
{
m_VitalStats.MarkAsDead();
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override const std::vector<Serializers::Node> BuildSerializationNodes() const override
{ {

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@ -12,7 +12,7 @@ namespace L2Bot::Domain::ValueObjects
public: public:
const bool IsDead() const const bool IsDead() const
{ {
return m_IsDead || (m_MaxHp > 0 && m_Hp < 0); return m_IsDead || (m_MaxHp > 0 && m_Hp <= 0);
} }
const uint32_t GetMaxHp() const const uint32_t GetMaxHp() const
{ {
@ -70,7 +70,7 @@ namespace L2Bot::Domain::ValueObjects
{ L"mp", std::to_wstring(m_Mp) }, { L"mp", std::to_wstring(m_Mp) },
{ L"maxCp", std::to_wstring(m_MaxCp) }, { L"maxCp", std::to_wstring(m_MaxCp) },
{ L"cp", std::to_wstring(m_Cp) }, { L"cp", std::to_wstring(m_Cp) },
{ L"isDead", std::to_wstring(m_IsDead) } { L"isDead", std::to_wstring(IsDead()) }
}; };
} }
void MarkAsDead() void MarkAsDead()

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@ -83,7 +83,6 @@ namespace Interlude
{ {
Services::ServiceLocator::GetInstance().GetLogger()->App(L"{} died", m_Hero->GetFullName().GetNickname()); Services::ServiceLocator::GetInstance().GetLogger()->App(L"{} died", m_Hero->GetFullName().GetNickname());
m_Hero->ClearAttackers(); m_Hero->ClearAttackers();
m_Hero->MarkAsDead();
} }
else else
{ {

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@ -46,13 +46,6 @@ namespace Interlude
m_Players.clear(); m_Players.clear();
} }
void Init() override
{
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::CreatureDiedEvent::name, [this](const Events::Event& evt) {
OnCreatureDied(evt);
});
}
PlayerRepository(const NetworkHandlerWrapper& networkHandler, const PlayerFactory& factory, const uint16_t radius) : PlayerRepository(const NetworkHandlerWrapper& networkHandler, const PlayerFactory& factory, const uint16_t radius) :
m_NetworkHandler(networkHandler), m_NetworkHandler(networkHandler),
m_Factory(factory), m_Factory(factory),
@ -64,18 +57,6 @@ namespace Interlude
PlayerRepository() = delete; PlayerRepository() = delete;
virtual ~PlayerRepository() = default; virtual ~PlayerRepository() = default;
void OnCreatureDied(const Events::Event& evt)
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == Events::CreatureDiedEvent::name)
{
const auto casted = static_cast<const Events::CreatureDiedEvent&>(evt);
if (m_Players.find(casted.GetCreatureId()) != m_Players.end()) {
m_Players[casted.GetCreatureId()]->MarkAsDead();
}
}
}
private: private:
const PlayerFactory& m_Factory; const PlayerFactory& m_Factory;
const NetworkHandlerWrapper& m_NetworkHandler; const NetworkHandlerWrapper& m_NetworkHandler;