L2Bot2.0/L2BotDll/Versions/Interlude/Repositories/PlayerRepository.h
2024-08-23 17:29:50 +02:00

66 lines
1.8 KiB
C++

#pragma once
#include <unordered_map>
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "../Factories/PlayerFactory.h"
#include "../../GameStructs/FindObjectsTrait.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
using namespace L2Bot::Domain;
namespace Interlude
{
class PlayerRepository : public Repositories::EntityRepositoryInterface, public FindObjectsTrait
{
public:
const std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> GetEntities() override
{
const auto allCreatures = FindAllObjects<User*>(m_Radius, [this](float_t radius, int32_t prevId) {
return m_NetworkHandler.GetNextCreature(radius, prevId);
});
std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> result;
for (const auto& kvp : allCreatures)
{
const auto &creature = kvp.second;
if (creature->userType != L2::UserType::USER || creature->lvl != 0) {
continue;
}
if (m_Players.find(creature->objectId) == m_Players.end()) {
m_Players[creature->objectId] = m_Factory.Create(creature);
}
else
{
m_Factory.Update(m_Players[creature->objectId], creature);
}
result[creature->objectId] = m_Players[creature->objectId];
}
return result;
}
void Reset() override
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
m_Players.clear();
}
PlayerRepository(const NetworkHandlerWrapper& networkHandler, const PlayerFactory& factory, const uint16_t radius) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_Radius(radius)
{
}
PlayerRepository() = delete;
virtual ~PlayerRepository() = default;
private:
const PlayerFactory& m_Factory;
const NetworkHandlerWrapper& m_NetworkHandler;
const uint16_t m_Radius;
std::unordered_map<uint32_t, std::shared_ptr<Entities::Player>> m_Players;
};
}