L2Bot2.0/L2BotCore/Domain/Entities/Player.h
2024-08-23 17:29:50 +02:00

72 lines
1.8 KiB
C++

#pragma once
#include "WorldObject.h"
#include "../ValueObjects/FullName.h"
#include "../ValueObjects/VitalStats.h"
#include "../ValueObjects/Phenotype.h"
namespace L2Bot::Domain::Entities
{
class Player : public WorldObject
{
public:
void Update(
const ValueObjects::Transform& transform,
const ValueObjects::FullName& fullName,
const ValueObjects::Phenotype& phenotype,
const ValueObjects::VitalStats& vitalStats
) {
WorldObject::Update(transform);
m_FullName = fullName;
m_Phenotype = phenotype;
m_VitalStats.LoadFromOther(vitalStats);
}
const size_t GetHash() const override
{
return Helpers::CombineHashes({
WorldObject::GetHash(),
m_FullName.GetHash(),
m_Phenotype.GetHash(),
m_VitalStats.GetHash()
});
}
const std::string GetEntityName() const override
{
return "player";
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
result.push_back({ L"fullName", m_FullName.BuildSerializationNodes() });
result.push_back({ L"phenotype", m_Phenotype.BuildSerializationNodes() });
result.push_back({ L"vitalStats", m_VitalStats.BuildSerializationNodes() });
return result;
}
Player(
const uint32_t id,
const ValueObjects::Transform& transform,
const ValueObjects::FullName& fullName,
const ValueObjects::Phenotype& phenotype,
const ValueObjects::VitalStats& vitalStats
) :
WorldObject(id, transform),
m_FullName(fullName),
m_Phenotype(phenotype),
m_VitalStats(vitalStats)
{
}
Player() = default;
virtual ~Player() = default;
private:
ValueObjects::FullName m_FullName = ValueObjects::FullName();
ValueObjects::Phenotype m_Phenotype = ValueObjects::Phenotype();
ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
};
}