refactor: remove unnecessary classes

This commit is contained in:
k0t9i
2023-10-16 00:03:43 +04:00
parent a7a9b626f4
commit 787f4969ed
57 changed files with 1651 additions and 1600 deletions

View File

@@ -2,7 +2,9 @@
#include <cstdint>
#include <string>
#include <vector>
#include <functional>
#include "EntityInterface.h"
#include "../Helpers/HashCombiner.h"
namespace L2Bot::Domain::Entities
{
@@ -14,29 +16,30 @@ namespace L2Bot::Domain::Entities
return m_SkillId;
}
void Update(const EntityInterface* other) override
{
const AbnormalEffect* casted = static_cast<const AbnormalEffect*>(other);
SaveState();
m_SkillId = casted->m_SkillId;
m_Level = casted->m_Level;
m_Name = casted->m_Name;
m_Description = casted->m_Description;
m_IconName = casted->m_IconName;
void Update(
const uint8_t level,
const std::wstring& name,
const std::wstring& description,
const std::wstring& iconName
) {
m_Level = level;
m_Name = name;
m_Description = description;
m_IconName = iconName;
}
void SaveState() override
const size_t GetHash() const override
{
m_IsNewState = false;
return Helpers::CombineHashes({
std::hash<uint32_t>{}(m_SkillId),
std::hash<uint8_t>{}(m_Level),
std::hash<std::wstring>{}(m_Name),
std::hash<std::wstring>{}(m_Description),
std::hash<std::wstring>{}(m_IconName)
});
}
const bool IsEqual(const EntityInterface* other) const override
const std::string GetEntityName() const override
{
const AbnormalEffect* casted = static_cast<const AbnormalEffect*>(other);
return m_SkillId == casted->m_SkillId &&
m_Level == casted->m_Level &&
m_Name == casted->m_Name &&
m_Description == casted->m_Description &&
m_IconName == casted->m_IconName;
return "abnormalEffect";
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
@@ -45,13 +48,9 @@ namespace L2Bot::Domain::Entities
result.push_back({ L"id", std::to_wstring(m_SkillId) });
result.push_back({ L"level", std::to_wstring(m_Level) });
if (m_IsNewState)
{
result.push_back({ L"name", m_Name });
result.push_back({ L"iconName", m_IconName });
result.push_back({ L"description", m_Description });
}
result.push_back({ L"name", m_Name });
result.push_back({ L"iconName", m_IconName });
result.push_back({ L"description", m_Description });
return result;
}
@@ -72,15 +71,6 @@ namespace L2Bot::Domain::Entities
}
AbnormalEffect(const AbnormalEffect* other) :
m_SkillId(other->m_SkillId),
m_Level(other->m_Level),
m_Name(other->m_Name),
m_Description(other->m_Description),
m_IconName(other->m_IconName)
{
}
AbnormalEffect() = default;
virtual ~AbnormalEffect() = default;
@@ -90,6 +80,5 @@ namespace L2Bot::Domain::Entities
std::wstring m_Name = L"";
std::wstring m_Description = L"";
std::wstring m_IconName = L"";
bool m_IsNewState = true;
};
}

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@@ -2,87 +2,75 @@
#include <cstdint>
#include <string>
#include <vector>
#include <functional>
#include "BaseItem.h"
#include "../Enums/ArmorTypeEnum.h"
#include "../Enums/CrystalTypeEnum.h"
#include "../Helpers/HashCombiner.h"
namespace L2Bot::Domain::Entities
{
class ArmorItem : public BaseItem
{
public:
void Update(const EntityInterface* other) override
{
const ArmorItem* casted = static_cast<const ArmorItem*>(other);
void Update(
const uint32_t itemId,
const int32_t mana,
const std::wstring& name,
const std::wstring& iconName,
const std::wstring& description,
const uint16_t weight,
const bool isEquipped,
const uint16_t enchantLevel,
const Enums::ArmorTypeEnum armorType,
const Enums::CrystalTypeEnum crystalType,
const uint32_t pDefense,
const uint32_t mDefense,
const std::wstring& setEffect,
const std::wstring& addSetEffect,
const std::wstring& enchantEffect
) {
BaseItem::Update(itemId, mana, name, iconName, description, weight);
BaseItem::Update(other);
m_IsEquipped = casted->m_IsEquipped;
m_EnchantLevel = casted->m_EnchantLevel;
m_ArmorType = casted->m_ArmorType;
m_CrystalType = casted->m_CrystalType;
m_PDefense = casted->m_PDefense;
m_MDefense = casted->m_MDefense;
m_SetEffect = casted->m_SetEffect;
m_AddSetEffect = casted->m_AddSetEffect;
m_EnchantEffect = casted->m_EnchantEffect;
m_IsEquipped = isEquipped;
m_EnchantLevel = enchantLevel;
m_ArmorType = armorType;
m_CrystalType = crystalType;
m_PDefense = pDefense;
m_MDefense = mDefense;
m_SetEffect = setEffect;
m_AddSetEffect = addSetEffect;
m_EnchantEffect = enchantEffect;
}
void SaveState() override
const size_t GetHash() const override
{
BaseItem::SaveState();
m_PrevState =
{
m_IsEquipped,
m_EnchantLevel,
m_PDefense,
m_MDefense,
false
};
}
const bool IsEqual(const EntityInterface* other) const override
{
const ArmorItem* casted = static_cast<const ArmorItem*>(other);
return BaseItem::IsEqual(other) &&
m_IsEquipped == casted->m_IsEquipped &&
m_EnchantLevel == casted->m_EnchantLevel &&
m_ArmorType == casted->m_ArmorType &&
m_CrystalType == casted->m_CrystalType &&
m_PDefense == casted->m_PDefense &&
m_MDefense == casted->m_MDefense &&
m_SetEffect == casted->m_SetEffect &&
m_AddSetEffect == casted->m_AddSetEffect &&
m_EnchantEffect == casted->m_EnchantEffect;
return Helpers::CombineHashes({
BaseItem::GetHash(),
std::hash<bool>{}(m_IsEquipped),
std::hash<uint16_t>{}(m_EnchantLevel),
std::hash<Enums::ArmorTypeEnum>{}(m_ArmorType),
std::hash<Enums::CrystalTypeEnum>{}(m_CrystalType),
std::hash<uint32_t>{}(m_PDefense),
std::hash<uint32_t>{}(m_MDefense),
std::hash<std::wstring>{}(m_SetEffect),
std::hash<std::wstring>{}(m_AddSetEffect),
std::hash<std::wstring>{}(m_EnchantEffect)
});
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
if (m_PrevState.isNewState)
{
result.push_back({ L"armorType", std::to_wstring(static_cast<uint8_t>(m_ArmorType)) });
result.push_back({ L"crystalType", std::to_wstring(static_cast<int8_t>(m_CrystalType)) });
result.push_back({ L"setEffect", m_SetEffect });
result.push_back({ L"addSetEffect", m_AddSetEffect });
result.push_back({ L"enchantEffect", m_EnchantEffect });
}
if (m_PrevState.isNewState || m_IsEquipped != m_PrevState.isEquipped)
{
result.push_back({ L"isEquipped", std::to_wstring(m_IsEquipped) });
}
if (m_PrevState.isNewState || m_EnchantLevel != m_PrevState.enchantLevel)
{
result.push_back({ L"enchantLevel", std::to_wstring(m_EnchantLevel) });
}
if (m_PrevState.isNewState || m_PDefense != m_PrevState.pDefense)
{
result.push_back({ L"pDefense", std::to_wstring(m_PDefense) });
}
if (m_PrevState.isNewState || m_MDefense != m_PrevState.mDefense)
{
result.push_back({ L"mDefense", std::to_wstring(m_MDefense) });
}
result.push_back({ L"armorType", std::to_wstring(static_cast<uint8_t>(m_ArmorType)) });
result.push_back({ L"crystalType", std::to_wstring(static_cast<int8_t>(m_CrystalType)) });
result.push_back({ L"setEffect", m_SetEffect });
result.push_back({ L"addSetEffect", m_AddSetEffect });
result.push_back({ L"enchantEffect", m_EnchantEffect });
result.push_back({ L"isEquipped", std::to_wstring(m_IsEquipped) });
result.push_back({ L"enchantLevel", std::to_wstring(m_EnchantLevel) });
result.push_back({ L"pDefense", std::to_wstring(m_PDefense) });
result.push_back({ L"mDefense", std::to_wstring(m_MDefense) });
return result;
}
@@ -128,34 +116,9 @@ namespace L2Bot::Domain::Entities
{
}
ArmorItem(const ArmorItem* other) :
BaseItem(other),
m_IsEquipped(other->m_IsEquipped),
m_EnchantLevel(other->m_EnchantLevel),
m_ArmorType(other->m_ArmorType),
m_CrystalType(other->m_CrystalType),
m_PDefense(other->m_PDefense),
m_MDefense(other->m_MDefense),
m_SetEffect(other->m_SetEffect),
m_AddSetEffect(other->m_AddSetEffect),
m_EnchantEffect(other->m_EnchantEffect)
{
}
ArmorItem() = default;
virtual ~ArmorItem() = default;
private:
struct GetState
{
bool isEquipped = 0;
uint16_t enchantLevel = 0;
uint32_t pDefense = 0;
uint32_t mDefense = 0;
bool isNewState = true;
};
private:
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
@@ -166,6 +129,5 @@ namespace L2Bot::Domain::Entities
std::wstring m_SetEffect = L"";
std::wstring m_AddSetEffect = L"";
std::wstring m_EnchantEffect = L"";
GetState m_PrevState = GetState();
};
}

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@@ -2,8 +2,10 @@
#include <cstdint>
#include <string>
#include <vector>
#include <functional>
#include "EntityInterface.h"
#include "../Enums/ItemTypeEnum.h"
#include "../Helpers/HashCombiner.h"
namespace L2Bot::Domain::Entities
{
@@ -18,40 +20,36 @@ namespace L2Bot::Domain::Entities
{
return m_ItemId;
}
virtual void Update(const EntityInterface* other) override
{
const BaseItem* casted = static_cast<const BaseItem*>(other);
SaveState();
m_ObjectId = casted->m_ObjectId;
m_ItemId = casted->m_ItemId;
m_Mana = casted->m_Mana;
m_Name = casted->m_Name;
m_IconName = casted->m_IconName;
m_Description = casted->m_Description;
m_Weight = casted->m_Weight;
m_Type = casted->m_Type;
void Update(
const uint32_t itemId,
const int32_t mana,
const std::wstring& name,
const std::wstring& iconName,
const std::wstring& description,
const uint16_t weight
) {
m_ItemId = itemId;
m_Mana = mana;
m_Name = name;
m_IconName = iconName;
m_Description = description;
m_Weight = weight;
}
virtual void SaveState() override
virtual const size_t GetHash() const override
{
m_PrevState =
{
m_Mana,
m_Weight,
false
};
return Helpers::CombineHashes({
std::hash<uint32_t>{}(m_ObjectId),
std::hash<uint32_t>{}(m_ItemId),
std::hash<uint32_t>{}(m_Mana),
std::hash<std::wstring>{}(m_Name),
std::hash<std::wstring>{}(m_Description),
std::hash<std::wstring>{}(m_IconName),
std::hash<uint16_t>{}(m_Weight)
});
}
virtual const bool IsEqual(const EntityInterface* other) const override
const std::string GetEntityName() const override
{
const BaseItem* casted = static_cast<const BaseItem*>(other);
return m_ObjectId == casted->m_ObjectId &&
m_ItemId == casted->m_ItemId &&
m_Mana == casted->m_Mana &&
m_Name == casted->m_Name &&
m_IconName == casted->m_IconName &&
m_Description == casted->m_Description &&
m_Weight == casted->m_Weight &&
m_Type == casted->m_Type;
return "item";
}
virtual const std::vector<Serializers::Node> BuildSerializationNodes() const override
@@ -60,23 +58,12 @@ namespace L2Bot::Domain::Entities
result.push_back({ L"id", std::to_wstring(m_ObjectId) });
result.push_back({ L"itemId", std::to_wstring(m_ItemId) });
if (m_PrevState.isNewState)
{
result.push_back({ L"type", std::to_wstring(static_cast<int8_t>(m_Type))});
result.push_back({ L"name", m_Name });
result.push_back({ L"iconName", m_IconName });
result.push_back({ L"description", m_Description });
}
if (m_PrevState.isNewState || m_Mana != m_PrevState.mana)
{
result.push_back({ L"mana", std::to_wstring(m_Mana) });
}
if (m_PrevState.isNewState || m_Weight != m_PrevState.weight)
{
result.push_back({ L"weight", std::to_wstring(m_Weight) });
}
result.push_back({ L"type", std::to_wstring(static_cast<int8_t>(m_Type)) });
result.push_back({ L"name", m_Name });
result.push_back({ L"iconName", m_IconName });
result.push_back({ L"description", m_Description });
result.push_back({ L"mana", std::to_wstring(m_Mana) });
result.push_back({ L"weight", std::to_wstring(m_Weight) });
return result;
}
@@ -117,15 +104,6 @@ namespace L2Bot::Domain::Entities
BaseItem() = default;
virtual ~BaseItem() = default;
private:
struct GetState
{
int32_t mana = -1;
uint16_t weight = 0;
bool isNewState = true;
};
private:
uint32_t m_ObjectId = 0;
uint32_t m_ItemId = 0;
@@ -135,6 +113,5 @@ namespace L2Bot::Domain::Entities
std::wstring m_Description = L"";
uint16_t m_Weight = 0;
Enums::ItemTypeEnum m_Type = Enums::ItemTypeEnum::none;
GetState m_PrevState = GetState();
};
}

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@@ -0,0 +1,7 @@
#include "..\..\pch.h"
#include "ChatMessage.h"
namespace L2Bot::Domain::Entities
{
uint32_t ChatMessage::m_ChatGlobalId = 0;
}

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@@ -0,0 +1,66 @@
#pragma once
#include <cstdint>
#include <string>
#include <functional>
#include "EntityInterface.h"
#include "../Enums/ChatChannelEnum.h"
#include "../Helpers/HashCombiner.h"
namespace L2Bot::Domain::Entities
{
class ChatMessage : public EntityInterface
{
public:
const uint32_t GetId() const override
{
return m_Id;
}
const size_t GetHash() const override
{
return Helpers::CombineHashes({
std::hash<uint32_t>{}(m_Id),
std::hash<uint32_t>{}(m_ObjectId),
std::hash<Enums::ChatChannelEnum>{}(m_Channel),
std::hash<std::wstring>{}(m_Name),
std::hash<std::wstring>{}(m_Text)
});
}
const std::string GetEntityName() const override
{
return "chat";
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ L"objectId", std::to_wstring(m_ObjectId) },
{ L"channel", std::to_wstring(static_cast<uint8_t>(m_Channel)) },
{ L"name", m_Name },
{ L"text", m_Text }
};
}
ChatMessage(
const uint32_t objectId,
const Enums::ChatChannelEnum channel,
const std::wstring& name,
const std::wstring& text
) :
m_Id(++m_ChatGlobalId),
m_ObjectId(objectId),
m_Channel(channel),
m_Name(name),
m_Text(text)
{
}
virtual ~ChatMessage() = default;
private:
uint32_t m_Id = 0;
uint32_t m_ObjectId = 0;
Enums::ChatChannelEnum m_Channel = Enums::ChatChannelEnum::all;
std::wstring m_Name = L"";
std::wstring m_Text = L"";
static uint32_t m_ChatGlobalId;
};
}

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@@ -8,48 +8,49 @@ namespace L2Bot::Domain::Entities
class Drop : public WorldObject
{
public:
void Update(const EntityInterface* other) override
{
const Drop* casted = static_cast<const Drop*>(other);
WorldObject::Update(other);
m_ItemId = casted->m_ItemId;
m_Amount = casted->m_Amount;
m_Name = casted->m_Name;
m_IconName = casted->m_IconName;
void Update(
const ValueObjects::Transform &transform,
const uint32_t itemId,
const uint32_t amount,
const std::wstring& name,
const std::wstring& iconName
) {
WorldObject::Update(transform);
m_ItemId = itemId;
m_Amount = amount;
m_Name = name;
m_IconName = iconName;
}
void SaveState() override
const size_t GetHash() const override
{
WorldObject::SaveState();
m_IsNewState = false;
return Helpers::CombineHashes({
WorldObject::GetHash(),
std::hash<uint32_t>{}(m_ItemId),
std::hash<uint32_t>{}(m_Amount),
std::hash<std::wstring>{}(m_Name),
std::hash<std::wstring>{}(m_IconName)
});
}
const bool IsEqual(const EntityInterface* other) const override
const std::string GetEntityName() const override
{
const Drop* casted = static_cast<const Drop*>(other);
return WorldObject::IsEqual(other) &&
m_ItemId == casted->m_ItemId &&
m_Amount == casted->m_Amount &&
m_Name == casted->m_Name &&
m_IconName == casted->m_IconName;
return "drop";
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
if (m_IsNewState)
{
result.push_back({ L"itemId", std::to_wstring(m_ItemId) });
result.push_back({ L"amount", std::to_wstring(m_Amount) });
result.push_back({ L"name", m_Name });
result.push_back({ L"iconName", m_IconName });
}
result.push_back({ L"itemId", std::to_wstring(m_ItemId) });
result.push_back({ L"amount", std::to_wstring(m_Amount) });
result.push_back({ L"name", m_Name });
result.push_back({ L"iconName", m_IconName });
return result;
}
Drop(
const uint32_t id,
const ValueObjects::Transform transform,
const ValueObjects::Transform &transform,
const uint32_t itemId,
const uint32_t amount,
const std::wstring& name,
@@ -71,6 +72,5 @@ namespace L2Bot::Domain::Entities
uint32_t m_Amount = 0;
std::wstring m_Name = L"";
std::wstring m_IconName = L"";
bool m_IsNewState = true;
};
}

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@@ -2,17 +2,17 @@
#include <cstdint>
#include <memory>
#include <string>
#include "../Serializers/Serializable.h"
#include "Hashable.h"
namespace L2Bot::Domain::Entities
{
class EntityInterface : public Serializers::Serializable
class EntityInterface : public Serializers::Serializable, public Hashable
{
public:
virtual const uint32_t GetId() const = 0;
virtual void Update(const EntityInterface* other) = 0;
virtual void SaveState() = 0;
virtual const bool IsEqual(const EntityInterface* other) const = 0;
virtual const std::string GetEntityName() const = 0;
EntityInterface() = default;
virtual ~EntityInterface() = default;

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@@ -2,68 +2,59 @@
#include <cstdint>
#include <string>
#include <vector>
#include <functional>
#include "BaseItem.h"
#include "../Helpers/HashCombiner.h"
namespace L2Bot::Domain::Entities
{
class EtcItem : public BaseItem
{
public:
void Autouse(bool enabled)
void StartAutouse()
{
m_IsAutoused = enabled;
m_IsAutoused = true;
}
void StopAutouse()
{
m_IsAutoused = true;
}
const bool IsAutoused() const
{
return m_IsAutoused;
}
void Update(const EntityInterface* other) override
{
const EtcItem* casted = static_cast<const EtcItem*>(other);
BaseItem::Update(other);
void Update(
const uint32_t itemId,
const int32_t mana,
const std::wstring& name,
const std::wstring& iconName,
const std::wstring& description,
const uint16_t weight,
const uint32_t amount,
const bool isQuest
) {
BaseItem::Update(itemId, mana, name, iconName, description, weight);
m_Amount = casted->m_Amount;
m_IsQuest = casted->m_IsQuest;
m_IsAutoused = casted->m_IsAutoused;
m_Amount = amount;
m_IsQuest = isQuest;
}
void SaveState() override
const size_t GetHash() const override
{
BaseItem::SaveState();
m_PrevState =
{
m_Amount,
m_IsAutoused,
false
};
}
const bool IsEqual(const EntityInterface* other) const override
{
const EtcItem* casted = static_cast<const EtcItem*>(other);
return BaseItem::IsEqual(other) &&
m_IsQuest == casted->m_IsQuest &&
m_Amount == casted->m_Amount &&
m_IsAutoused == casted->m_IsAutoused;
return Helpers::CombineHashes({
BaseItem::GetHash(),
std::hash<uint32_t>{}(m_Amount),
std::hash<bool>{}(m_IsQuest)
});
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
if (m_PrevState.isNewState)
{
result.push_back({ L"isQuest", std::to_wstring(m_IsQuest) });
}
if (m_PrevState.isNewState || m_Amount != m_PrevState.amount)
{
result.push_back({ L"amount", std::to_wstring(m_Amount) });
}
if (m_PrevState.isNewState || m_IsAutoused != m_PrevState.isAutoused)
{
result.push_back({ L"isAutoused", std::to_wstring(m_IsAutoused) });
}
result.push_back({ L"isQuest", std::to_wstring(m_IsQuest) });
result.push_back({ L"amount", std::to_wstring(m_Amount) });
result.push_back({ L"isAutoused", std::to_wstring(m_IsAutoused) });
return result;
}
@@ -95,30 +86,12 @@ namespace L2Bot::Domain::Entities
{
}
EtcItem(const EtcItem* other) :
BaseItem(other),
m_Amount(other->m_Amount),
m_IsAutoused(other->m_IsAutoused),
m_IsQuest(other->m_IsQuest)
{
}
EtcItem() = default;
virtual ~EtcItem() = default;
private:
struct GetState
{
uint32_t amount = 0;
bool isAutoused = false;
bool isNewState = true;
};
private:
uint32_t m_Amount = 0;
bool m_IsQuest = false;
bool m_IsAutoused = false;
GetState m_PrevState = GetState();
};
}

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@@ -0,0 +1,15 @@
#pragma once
#include <string>
namespace L2Bot::Domain::Entities
{
class Hashable
{
public:
virtual const std::size_t GetHash() const = 0;
Hashable() = default;
virtual ~Hashable() = default;
};
}

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@@ -15,114 +15,82 @@ namespace L2Bot::Domain::Entities
class Hero : public WorldObject
{
public:
void Update(const EntityInterface* other) override
{
const Hero* casted = static_cast<const Hero*>(other);
WorldObject::Update(other);
m_FullName = casted->m_FullName;
m_VitalStats = casted->m_VitalStats;
m_Phenotype = casted->m_Phenotype;
m_ExperienceInfo = casted->m_ExperienceInfo;
m_PermanentStats = casted->m_PermanentStats;
m_VariableStats = casted->m_VariableStats;
m_Reputation = casted->m_Reputation;
m_InventoryInfo = casted->m_InventoryInfo;
m_TargetId = casted->m_TargetId;
m_IsStanding = casted->m_IsStanding;
void Update(
const ValueObjects::Transform& transform,
const ValueObjects::FullName& fullName,
const ValueObjects::VitalStats& vitalStats,
const ValueObjects::Phenotype& phenotype,
const ValueObjects::ExperienceInfo& experienceInfo,
const ValueObjects::PermanentStats& permanentStats,
const ValueObjects::VariableStats& variableStats,
const ValueObjects::Reputation& reputation,
const ValueObjects::InventoryInfo& inventoryInfo,
const uint32_t targetId,
const bool isStanding
) {
WorldObject::Update(transform);
m_FullName = fullName;
m_VitalStats = vitalStats;
m_Phenotype = phenotype;
m_ExperienceInfo = experienceInfo;
m_PermanentStats = permanentStats;
m_VariableStats = variableStats;
m_Reputation = reputation;
m_InventoryInfo = inventoryInfo;
m_TargetId = targetId;
m_IsStanding = isStanding;
}
void SaveState() override
const size_t GetHash() const override
{
WorldObject::SaveState();
m_PrevState =
{
m_FullName,
m_VitalStats,
m_Phenotype,
m_ExperienceInfo,
m_PermanentStats,
m_VariableStats,
m_Reputation,
m_InventoryInfo,
m_TargetId,
m_IsStanding,
false
};
return Helpers::CombineHashes({
WorldObject::GetHash(),
m_FullName.GetHash(),
m_VitalStats.GetHash(),
m_Phenotype.GetHash(),
m_ExperienceInfo.GetHash(),
m_PermanentStats.GetHash(),
m_VariableStats.GetHash(),
m_Reputation.GetHash(),
m_InventoryInfo.GetHash(),
std::hash<uint32_t>{}(m_TargetId),
std::hash<uint32_t>{}(m_IsStanding)
});
}
const bool IsEqual(const EntityInterface* other) const override
const std::string GetEntityName() const override
{
const Hero* casted = static_cast<const Hero*>(other);
return WorldObject::IsEqual(other) &&
m_FullName.IsEqual(&casted->m_FullName) &&
m_VitalStats.IsEqual(&casted->m_VitalStats) &&
m_Phenotype.IsEqual(&casted->m_Phenotype) &&
m_ExperienceInfo.IsEqual(&casted->m_ExperienceInfo) &&
m_PermanentStats.IsEqual(&casted->m_PermanentStats) &&
m_VariableStats.IsEqual(&casted->m_VariableStats) &&
m_Reputation.IsEqual(&casted->m_Reputation) &&
m_InventoryInfo.IsEqual(&casted->m_InventoryInfo) &&
m_TargetId == casted->m_TargetId &&
m_IsStanding == casted->m_IsStanding;
return "hero";
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
if (m_PrevState.isNewState || !m_FullName.IsEqual(&m_PrevState.fullName))
{
result.push_back({ L"fullName", m_FullName.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_VitalStats.IsEqual(&m_PrevState.vitalStats))
{
result.push_back({ L"vitalStats", m_VitalStats.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_Phenotype.IsEqual(&m_PrevState.phenotype))
{
result.push_back({ L"phenotype", m_Phenotype.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_ExperienceInfo.IsEqual(&m_PrevState.experienceInfo))
{
result.push_back({ L"experienceInfo", m_ExperienceInfo.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_PermanentStats.IsEqual(&m_PrevState.permanentStats))
{
result.push_back({ L"permanentStats", m_PermanentStats.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_VariableStats.IsEqual(&m_PrevState.variableStats))
{
result.push_back({ L"variableStats", m_VariableStats.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_Reputation.IsEqual(&m_PrevState.reputation))
{
result.push_back({ L"reputation", m_Reputation.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_InventoryInfo.IsEqual(&m_PrevState.inventoryInfo))
{
result.push_back({ L"inventoryInfo", m_InventoryInfo.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || m_TargetId != m_PrevState.targetId)
{
result.push_back({ L"targetId", std::to_wstring(m_TargetId) });
}
if (m_PrevState.isNewState || m_IsStanding != m_PrevState.isStanding)
{
result.push_back({ L"isStanding", std::to_wstring(m_IsStanding) });
}
result.push_back({ L"fullName", m_FullName.BuildSerializationNodes() });
result.push_back({ L"vitalStats", m_VitalStats.BuildSerializationNodes() });
result.push_back({ L"phenotype", m_Phenotype.BuildSerializationNodes() });
result.push_back({ L"experienceInfo", m_ExperienceInfo.BuildSerializationNodes() });
result.push_back({ L"permanentStats", m_PermanentStats.BuildSerializationNodes() });
result.push_back({ L"variableStats", m_VariableStats.BuildSerializationNodes() });
result.push_back({ L"reputation", m_Reputation.BuildSerializationNodes() });
result.push_back({ L"inventoryInfo", m_InventoryInfo.BuildSerializationNodes() });
result.push_back({ L"targetId", std::to_wstring(m_TargetId) });
result.push_back({ L"isStanding", std::to_wstring(m_IsStanding) });
return result;
}
Hero(
const uint32_t id,
const ValueObjects::Transform transform,
const ValueObjects::FullName fullName,
const ValueObjects::VitalStats vitalStats,
const ValueObjects::Phenotype phenotype,
const ValueObjects::ExperienceInfo experienceInfo,
const ValueObjects::PermanentStats permanentStats,
const ValueObjects::VariableStats variableStats,
const ValueObjects::Reputation reputation,
const ValueObjects::InventoryInfo inventoryInfo,
const ValueObjects::Transform& transform,
const ValueObjects::FullName& fullName,
const ValueObjects::VitalStats& vitalStats,
const ValueObjects::Phenotype& phenotype,
const ValueObjects::ExperienceInfo& experienceInfo,
const ValueObjects::PermanentStats& permanentStats,
const ValueObjects::VariableStats& variableStats,
const ValueObjects::Reputation& reputation,
const ValueObjects::InventoryInfo& inventoryInfo,
const uint32_t targetId,
const bool isStanding
) :
@@ -144,23 +112,6 @@ namespace L2Bot::Domain::Entities
Hero() = default;
virtual ~Hero() = default;
private:
struct GetState
{
ValueObjects::FullName fullName = ValueObjects::FullName();
ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
ValueObjects::ExperienceInfo experienceInfo = ValueObjects::ExperienceInfo();
ValueObjects::PermanentStats permanentStats = ValueObjects::PermanentStats();
ValueObjects::VariableStats variableStats = ValueObjects::VariableStats();
ValueObjects::Reputation reputation = ValueObjects::Reputation();
ValueObjects::InventoryInfo inventoryInfo = ValueObjects::InventoryInfo();
uint32_t targetId = 0;
bool isStanding = true;
bool isNewState = true;
};
private:
ValueObjects::FullName m_FullName = ValueObjects::FullName();
ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
@@ -172,6 +123,5 @@ namespace L2Bot::Domain::Entities
ValueObjects::InventoryInfo m_InventoryInfo = ValueObjects::InventoryInfo();
uint32_t m_TargetId = 0;
bool m_IsStanding = true;
GetState m_PrevState = GetState();
};
}

View File

@@ -11,76 +11,66 @@ namespace L2Bot::Domain::Entities
class NPC : public WorldObject
{
public:
void Update(const EntityInterface* other) override
void UpdateSpoilState(const Enums::SpoilStateEnum spoilState)
{
const NPC* casted = static_cast<const NPC*>(other);
WorldObject::Update(other);
m_IsHostile = casted->m_IsHostile;
m_NpcId = casted->m_NpcId;
m_SpoilState = casted->m_SpoilState;
m_FullName = casted->m_FullName;
m_VitalStats = casted->m_VitalStats;
m_SpoilState = spoilState;
}
void SaveState() override
{
WorldObject::SaveState();
m_PrevState =
{
m_FullName,
m_SpoilState,
m_VitalStats,
false
};
void Update(
const ValueObjects::Transform& transform,
const bool isHostile,
const uint32_t npcId,
const ValueObjects::FullName& fullName,
const ValueObjects::VitalStats& vitalStats
) {
WorldObject::Update(transform);
m_IsHostile = isHostile;
m_NpcId = npcId;
m_FullName = fullName;
m_VitalStats = vitalStats;
}
const bool IsEqual(const EntityInterface* other) const override
const size_t GetHash() const override
{
const NPC* casted = static_cast<const NPC*>(other);
return WorldObject::IsEqual(other) &&
m_IsHostile == casted->m_IsHostile &&
m_NpcId == casted->m_NpcId &&
m_SpoilState == casted->m_SpoilState &&
m_FullName.IsEqual(&casted->m_FullName) &&
m_VitalStats.IsEqual(&casted->m_VitalStats);
return Helpers::CombineHashes({
WorldObject::GetHash(),
std::hash<bool>{}(m_IsHostile),
std::hash<uint32_t>{}(m_NpcId),
std::hash<Enums::SpoilStateEnum>{}(m_SpoilState),
m_FullName.GetHash(),
m_VitalStats.GetHash()
});
}
const std::string GetEntityName() const override
{
return "npc";
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
if (m_PrevState.isNewState || !m_FullName.IsEqual(&m_PrevState.fullName))
{
result.push_back({ L"fullName", m_FullName.BuildSerializationNodes() });
}
if (m_PrevState.isNewState)
{
result.push_back({ L"isHostile", std::to_wstring(m_IsHostile) });
result.push_back({ L"npcId", std::to_wstring(m_NpcId) });
}
if (m_PrevState.isNewState || m_SpoilState != m_PrevState.spoilState)
{
result.push_back({ L"spoilState", std::to_wstring(static_cast<uint32_t>(m_SpoilState)) });
}
if (m_PrevState.isNewState || !m_VitalStats.IsEqual(&m_PrevState.vitalStats))
{
result.push_back({ L"vitalStats", m_VitalStats.BuildSerializationNodes() });
}
result.push_back({ L"fullName", m_FullName.BuildSerializationNodes() });
result.push_back({ L"isHostile", std::to_wstring(m_IsHostile) });
result.push_back({ L"npcId", std::to_wstring(m_NpcId) });
result.push_back({ L"spoilState", std::to_wstring(static_cast<uint32_t>(m_SpoilState)) });
result.push_back({ L"vitalStats", m_VitalStats.BuildSerializationNodes() });
return result;
}
NPC(
const uint32_t id,
const ValueObjects::Transform transform,
const ValueObjects::Transform& transform,
const bool isHostile,
const uint32_t npcId,
const Enums::SpoilStateEnum spoilState,
const ValueObjects::FullName fullName,
const ValueObjects::VitalStats vitalStats
const ValueObjects::FullName& fullName,
const ValueObjects::VitalStats& vitalStats
) :
WorldObject(id, transform),
m_IsHostile(isHostile),
m_NpcId(npcId),
m_SpoilState(spoilState),
m_FullName(fullName),
m_VitalStats(vitalStats)
{
@@ -90,22 +80,11 @@ namespace L2Bot::Domain::Entities
NPC() = default;
virtual ~NPC() = default;
private:
struct GetState
{
ValueObjects::FullName fullName = ValueObjects::FullName();
Enums::SpoilStateEnum spoilState = Enums::SpoilStateEnum::none;
ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
bool isNewState = true;
};
private:
bool m_IsHostile = false;
uint32_t m_NpcId = 0;
Enums::SpoilStateEnum m_SpoilState = Enums::SpoilStateEnum::none;
ValueObjects::FullName m_FullName = ValueObjects::FullName();
ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
GetState m_PrevState = GetState();
};
}

View File

@@ -9,60 +9,49 @@ namespace L2Bot::Domain::Entities
class Player : public WorldObject
{
public:
void Update(const EntityInterface* other) override
{
const Player* casted = static_cast<const Player*>(other);
WorldObject::Update(other);
m_FullName = casted->m_FullName;
m_Phenotype = casted->m_Phenotype;
m_VitalStats = casted->m_VitalStats;
void Update(
const ValueObjects::Transform& transform,
const ValueObjects::FullName& fullName,
const ValueObjects::Phenotype& phenotype,
const ValueObjects::VitalStats& vitalStats
) {
WorldObject::Update(transform);
m_FullName = fullName;
m_Phenotype = phenotype;
m_VitalStats = vitalStats;
}
void SaveState() override
const size_t GetHash() const override
{
WorldObject::SaveState();
m_PrevState =
{
m_FullName,
m_Phenotype,
m_VitalStats,
false
};
return Helpers::CombineHashes({
WorldObject::GetHash(),
m_FullName.GetHash(),
m_Phenotype.GetHash(),
m_VitalStats.GetHash()
});
}
const bool IsEqual(const EntityInterface* other) const override
const std::string GetEntityName() const override
{
const Player* casted = static_cast<const Player*>(other);
return WorldObject::IsEqual(other) &&
m_FullName.IsEqual(&casted->m_FullName) &&
m_Phenotype.IsEqual(&casted->m_Phenotype) &&
m_VitalStats.IsEqual(&casted->m_VitalStats);
return "player";
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
if (m_PrevState.isNewState || !m_FullName.IsEqual(&m_PrevState.fullName))
{
result.push_back({ L"fullName", m_FullName.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_Phenotype.IsEqual(&m_PrevState.phenotype))
{
result.push_back({ L"phenotype", m_Phenotype.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_VitalStats.IsEqual(&m_PrevState.vitalStats))
{
result.push_back({ L"vitalStats", m_VitalStats.BuildSerializationNodes() });
}
result.push_back({ L"fullName", m_FullName.BuildSerializationNodes() });
result.push_back({ L"phenotype", m_Phenotype.BuildSerializationNodes() });
result.push_back({ L"vitalStats", m_VitalStats.BuildSerializationNodes() });
return result;
}
Player(
const uint32_t id,
const ValueObjects::Transform transform,
const ValueObjects::FullName fullName,
const ValueObjects::Phenotype phenotype,
const ValueObjects::VitalStats vitalStats
const ValueObjects::Transform& transform,
const ValueObjects::FullName& fullName,
const ValueObjects::Phenotype& phenotype,
const ValueObjects::VitalStats& vitalStats
) :
WorldObject(id, transform),
m_FullName(fullName),
@@ -74,20 +63,9 @@ namespace L2Bot::Domain::Entities
Player() = default;
virtual ~Player() = default;
private:
struct GetState
{
ValueObjects::FullName fullName = ValueObjects::FullName();
ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
bool isNewState = true;
};
private:
ValueObjects::FullName m_FullName = ValueObjects::FullName();
ValueObjects::Phenotype m_Phenotype = ValueObjects::Phenotype();
ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
GetState m_PrevState = GetState();
};
}

View File

@@ -2,73 +2,62 @@
#include <cstdint>
#include <string>
#include <vector>
#include <functional>
#include "BaseItem.h"
#include "../Enums/CrystalTypeEnum.h"
#include "../Helpers/HashCombiner.h"
namespace L2Bot::Domain::Entities
{
class ShieldItem : public BaseItem
{
public:
void Update(const EntityInterface* other) override
{
const ShieldItem* casted = static_cast<const ShieldItem*>(other);
void Update(
const uint32_t itemId,
const int32_t mana,
const std::wstring& name,
const std::wstring& iconName,
const std::wstring& description,
const uint16_t weight,
const bool isEquipped,
const uint16_t enchantLevel,
const Enums::CrystalTypeEnum crystalType,
const int16_t evasion,
const uint32_t pDefense,
const uint16_t defRate
) {
BaseItem::Update(itemId, mana, name, iconName, description, weight);
BaseItem::Update(other);
m_IsEquipped = casted->m_IsEquipped;
m_EnchantLevel = casted->m_EnchantLevel;
m_CrystalType = casted->m_CrystalType;
m_Evasion = casted->m_Evasion;
m_PDefense = casted->m_PDefense;
m_DefRate = casted->m_DefRate;
m_IsEquipped = isEquipped;
m_EnchantLevel = enchantLevel;
m_CrystalType = crystalType;
m_Evasion = evasion;
m_PDefense = pDefense;
m_DefRate = defRate;
}
void SaveState() override
const size_t GetHash() const override
{
BaseItem::SaveState();
m_PrevState =
{
m_IsEquipped,
m_EnchantLevel,
m_PDefense,
false
};
}
const bool IsEqual(const EntityInterface* other) const override
{
const ShieldItem* casted = static_cast<const ShieldItem*>(other);
return BaseItem::IsEqual(other) &&
m_IsEquipped == casted->m_IsEquipped &&
m_EnchantLevel == casted->m_EnchantLevel &&
m_CrystalType == casted->m_CrystalType &&
m_Evasion == casted->m_Evasion &&
m_PDefense == casted->m_PDefense &&
m_DefRate == casted->m_DefRate;
return Helpers::CombineHashes({
BaseItem::GetHash(),
std::hash<bool>{}(m_IsEquipped),
std::hash<uint16_t>{}(m_EnchantLevel),
std::hash<Enums::CrystalTypeEnum>{}(m_CrystalType),
std::hash<int16_t>{}(m_Evasion),
std::hash<uint32_t>{}(m_PDefense),
std::hash<uint16_t>{}(m_DefRate)
});
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
if (m_PrevState.isNewState)
{
result.push_back({ L"crystalType", std::to_wstring(static_cast<int8_t>(m_CrystalType)) });
result.push_back({ L"evasion", std::to_wstring(m_Evasion) });
result.push_back({ L"defRate", std::to_wstring(m_DefRate) });
}
if (m_PrevState.isNewState || m_IsEquipped != m_PrevState.isEquipped)
{
result.push_back({ L"isEquipped", std::to_wstring(m_IsEquipped) });
}
if (m_PrevState.isNewState || m_EnchantLevel != m_PrevState.enchantLevel)
{
result.push_back({ L"enchantLevel", std::to_wstring(m_EnchantLevel) });
}
if (m_PrevState.isNewState || m_PDefense != m_PrevState.pDefense)
{
result.push_back({ L"pDefense", std::to_wstring(m_PDefense) });
}
result.push_back({ L"crystalType", std::to_wstring(static_cast<int8_t>(m_CrystalType)) });
result.push_back({ L"evasion", std::to_wstring(m_Evasion) });
result.push_back({ L"defRate", std::to_wstring(m_DefRate) });
result.push_back({ L"isEquipped", std::to_wstring(m_IsEquipped) });
result.push_back({ L"enchantLevel", std::to_wstring(m_EnchantLevel) });
result.push_back({ L"pDefense", std::to_wstring(m_PDefense) });
return result;
}
@@ -108,31 +97,9 @@ namespace L2Bot::Domain::Entities
{
}
ShieldItem(const ShieldItem* other) :
BaseItem(other),
m_IsEquipped(other->m_IsEquipped),
m_EnchantLevel(other->m_EnchantLevel),
m_CrystalType(other->m_CrystalType),
m_Evasion(other->m_Evasion),
m_PDefense(other->m_PDefense),
m_DefRate(other->m_DefRate)
{
}
ShieldItem() = default;
virtual ~ShieldItem() = default;
private:
struct GetState
{
bool isEquipped = 0;
uint16_t enchantLevel = 0;
uint32_t pDefense = 0;
bool isNewState = true;
};
private:
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
@@ -140,7 +107,5 @@ namespace L2Bot::Domain::Entities
int16_t m_Evasion = 0;
uint32_t m_PDefense = 0;
uint16_t m_DefRate = 0;
GetState m_PrevState = GetState();
};
}

View File

@@ -2,25 +2,14 @@
#include <cstdint>
#include <string>
#include <vector>
#include <functional>
#include "EntityInterface.h"
#include "../Helpers/HashCombiner.h"
namespace L2Bot::Domain::Entities
{
class Skill : public EntityInterface
{
public:
struct Data
{
uint32_t skillId;
uint8_t level;
bool isActive;
uint8_t cost;
int16_t range;
std::wstring name;
std::wstring description;
std::wstring iconName;
};
public:
const uint32_t GetId() const override
{
@@ -59,180 +48,89 @@ namespace L2Bot::Domain::Entities
{
m_IsToggled = false;
}
void Update(const Data &data) {
m_Level = data.level;
m_IsActive = data.isActive;
m_Cost = data.cost;
m_Range = data.range;
m_Name = data.name;
m_Description = data.description;
m_IconName = data.iconName;
void Update(
const uint8_t level,
const bool isActive,
const uint8_t cost,
const int16_t range,
const std::wstring& name,
const std::wstring& description,
const std::wstring& iconName
) {
m_Level = level;
m_IsActive = isActive;
m_Cost = cost;
m_Range = range;
m_Name = name;
m_Description = description;
m_IconName = iconName;
}
const size_t GetHash() const override
{
return Helpers::CombineHashes({
std::hash<uint32_t>{}(m_SkillId),
std::hash<uint8_t>{}(m_Level),
std::hash<bool>{}(m_IsActive),
std::hash<uint8_t>{}(m_Cost),
std::hash<int16_t>{}(m_Range),
std::hash<std::wstring>{}(m_Name),
std::hash<std::wstring>{}(m_Description),
std::hash<std::wstring>{}(m_IconName),
std::hash<bool>{}(m_IsToggled),
std::hash<bool>{}(m_IsCasting),
std::hash<bool>{}(m_IsReloading)
});
}
const std::string GetEntityName() const override
{
return "skill";
}
/**
* @deprecated
**/
void Update(const EntityInterface* other) override
{
const Skill* casted = static_cast<const Skill*>(other);
SaveState();
m_SkillId = casted->m_SkillId;
m_Level = casted->m_Level;
m_IsActive = casted->m_IsActive;
m_Cost = casted->m_Cost;
m_Range = casted->m_Range;
m_Name = casted->m_Name;
m_Description = casted->m_Description;
m_IconName = casted->m_IconName;
m_IsToggled = casted->m_IsToggled;
m_IsCasting = casted->m_IsCasting;
m_IsReloading = casted->m_IsReloading;
}
/**
* @deprecated
**/
void SaveState() override
{
m_PrevState =
{
m_Name,
m_IconName,
m_Cost,
m_Range,
m_Description,
m_IsToggled,
m_IsCasting,
m_IsReloading,
IsReadyToUse(),
false
};
}
/**
* @deprecated
**/
const bool IsEqual(const EntityInterface* other) const override
{
const Skill* casted = static_cast<const Skill*>(other);
return m_SkillId == casted->m_SkillId &&
m_Level == casted->m_Level &&
m_IsActive == casted->m_IsActive &&
m_Cost == casted->m_Cost &&
m_Range == casted->m_Range &&
m_Name == casted->m_Name &&
m_Description == casted->m_Description &&
m_IconName == casted->m_IconName &&
m_IsToggled == casted->m_IsToggled &&
m_IsCasting == casted->m_IsCasting &&
m_IsReloading == casted->m_IsReloading;
}
/**
* @deprecated
**/
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
result.push_back({ L"id", std::to_wstring(m_SkillId) });
result.push_back({ L"level", std::to_wstring(m_Level) });
if (m_PrevState.isNewState)
{
result.push_back({ L"isActive", std::to_wstring(m_IsActive) });
}
if (m_PrevState.isNewState || m_Name != m_PrevState.name)
{
result.push_back({ L"name", m_Name });
}
if (m_PrevState.isNewState || m_IconName != m_PrevState.iconName)
{
result.push_back({ L"iconName", m_IconName });
}
if (m_PrevState.isNewState || m_Description != m_PrevState.description)
{
result.push_back({ L"description", m_Description });
}
if (m_PrevState.isNewState || m_Cost != m_PrevState.cost)
{
result.push_back({ L"cost", std::to_wstring(m_Cost) });
}
if (m_PrevState.isNewState || m_Range != m_PrevState.range)
{
result.push_back({ L"range", std::to_wstring(m_Range) });
}
if (m_PrevState.isNewState || m_IsToggled != m_PrevState.isToggled)
{
result.push_back({ L"isToggled", std::to_wstring(m_IsToggled) });
}
if (m_PrevState.isNewState || m_IsCasting != m_PrevState.isCasting)
{
result.push_back({ L"isCasting", std::to_wstring(m_IsCasting) });
}
if (m_PrevState.isNewState || m_IsReloading != m_PrevState.isReloading)
{
result.push_back({ L"isReloading", std::to_wstring(m_IsReloading) });
}
if (m_PrevState.isNewState || IsReadyToUse() != m_PrevState.isReadyToUse)
{
result.push_back({ L"isReadyToUse", std::to_wstring(IsReadyToUse()) });
}
result.push_back({ L"isActive", std::to_wstring(m_IsActive) });
result.push_back({ L"name", m_Name });
result.push_back({ L"iconName", m_IconName });
result.push_back({ L"description", m_Description });
result.push_back({ L"cost", std::to_wstring(m_Cost) });
result.push_back({ L"range", std::to_wstring(m_Range) });
result.push_back({ L"isToggled", std::to_wstring(m_IsToggled) });
result.push_back({ L"isCasting", std::to_wstring(m_IsCasting) });
result.push_back({ L"isReloading", std::to_wstring(m_IsReloading) });
result.push_back({ L"isReadyToUse", std::to_wstring(IsReadyToUse()) });
return result;
}
Skill(const Data &data) :
m_SkillId(data.skillId),
m_Level(data.level),
m_IsActive(data.isActive),
m_Cost(data.cost),
m_Range(data.range),
m_Name(data.name),
m_Description(data.description),
m_IconName(data.iconName)
Skill(
const uint32_t skillId,
const uint8_t level,
const bool isActive,
const uint8_t cost,
const int16_t range,
const std::wstring& name,
const std::wstring& description,
const std::wstring& iconName
) :
m_SkillId(skillId),
m_Level(level),
m_IsActive(isActive),
m_Cost(cost),
m_Range(range),
m_Name(name),
m_Description(description),
m_IconName(iconName)
{
}
/**
* @deprecated
**/
Skill(const Skill* other) :
m_SkillId(other->m_SkillId),
m_Level(other->m_Level),
m_IsActive(other->m_IsActive),
m_Cost(other->m_Cost),
m_Range(other->m_Range),
m_Name(other->m_Name),
m_Description(other->m_Description),
m_IconName(other->m_IconName),
m_IsToggled(other->m_IsToggled),
m_IsCasting(other->m_IsCasting),
m_IsReloading(other->m_IsReloading)
{
}
Skill() = default;
virtual ~Skill() = default;
private:
/**
* @deprecated
**/
struct GetState
{
std::wstring name = L"";
std::wstring iconName = L"";
uint8_t cost = 0;
int16_t range = 0;
std::wstring description = L"";
bool isToggled = false;
bool isCasting = false;
bool isReloading = false;
bool isReadyToUse = true;
bool isNewState = true;
};
private:
uint32_t m_SkillId = 0;
uint8_t m_Level = 0;
@@ -245,6 +143,5 @@ namespace L2Bot::Domain::Entities
bool m_IsToggled = false;
bool m_IsCasting = false;
bool m_IsReloading = false;
GetState m_PrevState = GetState();
};
}

View File

@@ -2,99 +2,91 @@
#include <cstdint>
#include <string>
#include <vector>
#include <functional>
#include "BaseItem.h"
#include "../Enums/WeaponTypeEnum.h"
#include "../Enums/CrystalTypeEnum.h"
#include "../Helpers/HashCombiner.h"
namespace L2Bot::Domain::Entities
{
class WeaponItem : public BaseItem
{
public:
void Update(const EntityInterface* other) override
{
const WeaponItem* casted = static_cast<const WeaponItem*>(other);
void Update(
const uint32_t itemId,
const int32_t mana,
const std::wstring& name,
const std::wstring& iconName,
const std::wstring& description,
const uint16_t weight,
const bool isEquipped,
const uint16_t enchantLevel,
const Enums::WeaponTypeEnum weaponType,
const Enums::CrystalTypeEnum crystalType,
const uint8_t rndDamage,
const uint32_t pAttack,
const uint32_t mAttack,
const uint16_t critical,
const int8_t hitModify,
const uint16_t attackSpeed,
const uint8_t mpConsume,
const uint8_t soulshotCount,
const uint8_t spiritshotCount
) {
BaseItem::Update(itemId, mana, name, iconName, description, weight);
BaseItem::Update(other);
m_IsEquipped = casted->m_IsEquipped;
m_EnchantLevel = casted->m_EnchantLevel;
m_WeaponType = casted->m_WeaponType;
m_CrystalType = casted->m_CrystalType;
m_PAttack = casted->m_PAttack;
m_MAttack = casted->m_MAttack;
m_RndDamage = casted->m_RndDamage;
m_Critical = casted->m_Critical;
m_HitModify = casted->m_HitModify;
m_AttackSpeed = casted->m_AttackSpeed;
m_MpConsume = casted->m_MpConsume;
m_SoulshotCount = casted->m_SoulshotCount;
m_SpiritshotCount = casted->m_SpiritshotCount;
m_IsEquipped = isEquipped;
m_EnchantLevel = enchantLevel;
m_WeaponType = weaponType;
m_CrystalType = crystalType;
m_RndDamage = rndDamage;
m_PAttack = pAttack;
m_MAttack = mAttack;
m_Critical = critical;
m_HitModify = hitModify;
m_AttackSpeed = attackSpeed;
m_MpConsume = mpConsume;
m_SoulshotCount = soulshotCount;
m_SpiritshotCount = spiritshotCount;
}
void SaveState() override
const size_t GetHash() const override
{
BaseItem::SaveState();
m_PrevState =
{
m_IsEquipped,
m_EnchantLevel,
m_PAttack,
m_MAttack,
false
};
}
const bool IsEqual(const EntityInterface* other) const override
{
const WeaponItem* casted = static_cast<const WeaponItem*>(other);
return BaseItem::IsEqual(other) &&
m_IsEquipped == casted->m_IsEquipped &&
m_EnchantLevel == casted->m_EnchantLevel &&
m_WeaponType == casted->m_WeaponType &&
m_CrystalType == casted->m_CrystalType &&
m_PAttack == casted->m_PAttack &&
m_MAttack == casted->m_MAttack &&
m_RndDamage == casted->m_RndDamage &&
m_Critical == casted->m_Critical &&
m_HitModify == casted->m_HitModify &&
m_AttackSpeed == casted->m_AttackSpeed &&
m_MpConsume == casted->m_MpConsume &&
m_SoulshotCount == casted->m_SoulshotCount &&
m_SpiritshotCount == casted->m_SpiritshotCount;
return Helpers::CombineHashes({
BaseItem::GetHash(),
std::hash<bool>{}(m_IsEquipped),
std::hash<uint16_t>{}(m_EnchantLevel),
std::hash<Enums::WeaponTypeEnum>{}(m_WeaponType),
std::hash<Enums::CrystalTypeEnum>{}(m_CrystalType),
std::hash<uint8_t>{}(m_RndDamage),
std::hash<uint32_t>{}(m_PAttack),
std::hash<uint32_t>{}(m_MAttack),
std::hash<uint16_t>{}(m_Critical),
std::hash<int8_t>{}(m_HitModify),
std::hash<uint16_t>{}(m_AttackSpeed),
std::hash<uint8_t>{}(m_MpConsume),
std::hash<uint8_t>{}(m_SoulshotCount),
std::hash<uint8_t>{}(m_SpiritshotCount)
});
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
if (m_PrevState.isNewState)
{
result.push_back({ L"weaponType", std::to_wstring(static_cast<uint8_t>(m_WeaponType)) });
result.push_back({ L"crystalType", std::to_wstring(static_cast<int8_t>(m_CrystalType)) });
result.push_back({ L"rndDamage", std::to_wstring(m_RndDamage) });
result.push_back({ L"critical", std::to_wstring(m_Critical) });
result.push_back({ L"hitModify", std::to_wstring(m_HitModify) });
result.push_back({ L"attackSpeed", std::to_wstring(m_AttackSpeed) });
result.push_back({ L"mpConsume", std::to_wstring(m_MpConsume) });
result.push_back({ L"soulshotCount", std::to_wstring(m_SoulshotCount) });
result.push_back({ L"spiritshotCount", std::to_wstring(m_SpiritshotCount) });
}
if (m_PrevState.isNewState || m_IsEquipped != m_PrevState.isEquipped)
{
result.push_back({ L"isEquipped", std::to_wstring(m_IsEquipped) });
}
if (m_PrevState.isNewState || m_EnchantLevel != m_PrevState.enchantLevel)
{
result.push_back({ L"enchantLevel", std::to_wstring(m_EnchantLevel) });
}
if (m_PrevState.isNewState || m_PAttack != m_PrevState.pAttack)
{
result.push_back({ L"pAttack", std::to_wstring(m_PAttack) });
}
if (m_PrevState.isNewState || m_MAttack != m_PrevState.mAttack)
{
result.push_back({ L"mAttack", std::to_wstring(m_MAttack) });
}
result.push_back({ L"weaponType", std::to_wstring(static_cast<uint8_t>(m_WeaponType)) });
result.push_back({ L"crystalType", std::to_wstring(static_cast<int8_t>(m_CrystalType)) });
result.push_back({ L"rndDamage", std::to_wstring(m_RndDamage) });
result.push_back({ L"critical", std::to_wstring(m_Critical) });
result.push_back({ L"hitModify", std::to_wstring(m_HitModify) });
result.push_back({ L"attackSpeed", std::to_wstring(m_AttackSpeed) });
result.push_back({ L"mpConsume", std::to_wstring(m_MpConsume) });
result.push_back({ L"soulshotCount", std::to_wstring(m_SoulshotCount) });
result.push_back({ L"spiritshotCount", std::to_wstring(m_SpiritshotCount) });
result.push_back({ L"isEquipped", std::to_wstring(m_IsEquipped) });
result.push_back({ L"enchantLevel", std::to_wstring(m_EnchantLevel) });
result.push_back({ L"pAttack", std::to_wstring(m_PAttack) });
result.push_back({ L"mAttack", std::to_wstring(m_MAttack) });
return result;
}
@@ -116,7 +108,7 @@ namespace L2Bot::Domain::Entities
const uint32_t mAttack,
const uint16_t critical,
const int8_t hitModify,
const uint16_t atkSpd,
const uint16_t attackSpeed,
const uint8_t mpConsume,
const uint8_t soulshotCount,
const uint8_t spiritshotCount
@@ -141,46 +133,16 @@ namespace L2Bot::Domain::Entities
m_MAttack(mAttack),
m_Critical(critical),
m_HitModify(hitModify),
m_AttackSpeed(atkSpd),
m_AttackSpeed(attackSpeed),
m_MpConsume(mpConsume),
m_SoulshotCount(soulshotCount),
m_SpiritshotCount(spiritshotCount)
{
}
WeaponItem(const WeaponItem* other) :
BaseItem(other),
m_IsEquipped(other->m_IsEquipped),
m_EnchantLevel(other->m_EnchantLevel),
m_WeaponType(other->m_WeaponType),
m_CrystalType(other->m_CrystalType),
m_RndDamage(other->m_RndDamage),
m_PAttack(other->m_PAttack),
m_MAttack(other->m_MAttack),
m_Critical(other->m_Critical),
m_HitModify(other->m_HitModify),
m_AttackSpeed(other->m_AttackSpeed),
m_MpConsume(other->m_MpConsume),
m_SoulshotCount(other->m_SoulshotCount),
m_SpiritshotCount(other->m_SpiritshotCount)
{
}
WeaponItem() = default;
virtual ~WeaponItem() = default;
private:
struct GetState
{
bool isEquipped = 0;
uint16_t enchantLevel = 0;
uint32_t pAttack = 0;
uint32_t mAttack = 0;
bool isNewState = true;
};
private:
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
@@ -195,7 +157,5 @@ namespace L2Bot::Domain::Entities
uint8_t m_MpConsume = 0;
uint8_t m_SoulshotCount = 0;
uint8_t m_SpiritshotCount = 0;
GetState m_PrevState = GetState();
};
}

View File

@@ -1,7 +1,9 @@
#pragma once
#include <cstdint>
#include <functional>
#include "../ValueObjects/Transform.h"
#include "EntityInterface.h"
#include "../Helpers/HashCombiner.h"
namespace L2Bot::Domain::Entities
{
@@ -12,22 +14,16 @@ namespace L2Bot::Domain::Entities
{
return m_Id;
}
virtual void Update(const EntityInterface* other) override
virtual void Update(const ValueObjects::Transform& transform)
{
SaveState();
const WorldObject* casted = static_cast<const WorldObject*>(other);
m_Id = casted->m_Id;
m_Transform = casted->m_Transform;
m_Transform = transform;
}
virtual void SaveState() override
virtual const size_t GetHash() const override
{
m_PrevState = { m_Transform, false };
}
virtual const bool IsEqual(const EntityInterface* other) const override
{
const WorldObject* casted = static_cast<const WorldObject*>(other);
return m_Id == casted->m_Id && m_Transform.IsEqual(&casted->m_Transform);
return Helpers::CombineHashes({
std::hash<uint32_t>{}(m_Id),
m_Transform.GetHash()
});
}
virtual const std::vector<Serializers::Node> BuildSerializationNodes() const override
@@ -35,15 +31,12 @@ namespace L2Bot::Domain::Entities
std::vector<Serializers::Node> result;
result.push_back({ L"id", std::to_wstring(GetId()) });
if (m_PrevState.isNewState || !m_Transform.IsEqual(&m_PrevState.transform))
{
result.push_back({ L"transform", m_Transform.BuildSerializationNodes() });
}
result.push_back({ L"transform", m_Transform.BuildSerializationNodes() });
return result;
}
WorldObject(const uint32_t id, const ValueObjects::Transform transform) :
WorldObject(const uint32_t id, const ValueObjects::Transform& transform) :
m_Id(id), m_Transform(transform)
{
@@ -51,18 +44,9 @@ namespace L2Bot::Domain::Entities
WorldObject() = default;
virtual ~WorldObject() = default;
private:
private:
struct GetState
{
ValueObjects::Transform transform = ValueObjects::Transform();
bool isNewState = true;
};
private:
uint32_t m_Id = 0;
ValueObjects::Transform m_Transform = ValueObjects::Transform();
GetState m_PrevState = GetState();
};
}