L2Bot2.0/L2BotCore/Domain/Entities/WeaponItem.h
2023-10-16 00:03:43 +04:00

162 lines
4.8 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include <functional>
#include "BaseItem.h"
#include "../Enums/WeaponTypeEnum.h"
#include "../Enums/CrystalTypeEnum.h"
#include "../Helpers/HashCombiner.h"
namespace L2Bot::Domain::Entities
{
class WeaponItem : public BaseItem
{
public:
void Update(
const uint32_t itemId,
const int32_t mana,
const std::wstring& name,
const std::wstring& iconName,
const std::wstring& description,
const uint16_t weight,
const bool isEquipped,
const uint16_t enchantLevel,
const Enums::WeaponTypeEnum weaponType,
const Enums::CrystalTypeEnum crystalType,
const uint8_t rndDamage,
const uint32_t pAttack,
const uint32_t mAttack,
const uint16_t critical,
const int8_t hitModify,
const uint16_t attackSpeed,
const uint8_t mpConsume,
const uint8_t soulshotCount,
const uint8_t spiritshotCount
) {
BaseItem::Update(itemId, mana, name, iconName, description, weight);
m_IsEquipped = isEquipped;
m_EnchantLevel = enchantLevel;
m_WeaponType = weaponType;
m_CrystalType = crystalType;
m_RndDamage = rndDamage;
m_PAttack = pAttack;
m_MAttack = mAttack;
m_Critical = critical;
m_HitModify = hitModify;
m_AttackSpeed = attackSpeed;
m_MpConsume = mpConsume;
m_SoulshotCount = soulshotCount;
m_SpiritshotCount = spiritshotCount;
}
const size_t GetHash() const override
{
return Helpers::CombineHashes({
BaseItem::GetHash(),
std::hash<bool>{}(m_IsEquipped),
std::hash<uint16_t>{}(m_EnchantLevel),
std::hash<Enums::WeaponTypeEnum>{}(m_WeaponType),
std::hash<Enums::CrystalTypeEnum>{}(m_CrystalType),
std::hash<uint8_t>{}(m_RndDamage),
std::hash<uint32_t>{}(m_PAttack),
std::hash<uint32_t>{}(m_MAttack),
std::hash<uint16_t>{}(m_Critical),
std::hash<int8_t>{}(m_HitModify),
std::hash<uint16_t>{}(m_AttackSpeed),
std::hash<uint8_t>{}(m_MpConsume),
std::hash<uint8_t>{}(m_SoulshotCount),
std::hash<uint8_t>{}(m_SpiritshotCount)
});
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
result.push_back({ L"weaponType", std::to_wstring(static_cast<uint8_t>(m_WeaponType)) });
result.push_back({ L"crystalType", std::to_wstring(static_cast<int8_t>(m_CrystalType)) });
result.push_back({ L"rndDamage", std::to_wstring(m_RndDamage) });
result.push_back({ L"critical", std::to_wstring(m_Critical) });
result.push_back({ L"hitModify", std::to_wstring(m_HitModify) });
result.push_back({ L"attackSpeed", std::to_wstring(m_AttackSpeed) });
result.push_back({ L"mpConsume", std::to_wstring(m_MpConsume) });
result.push_back({ L"soulshotCount", std::to_wstring(m_SoulshotCount) });
result.push_back({ L"spiritshotCount", std::to_wstring(m_SpiritshotCount) });
result.push_back({ L"isEquipped", std::to_wstring(m_IsEquipped) });
result.push_back({ L"enchantLevel", std::to_wstring(m_EnchantLevel) });
result.push_back({ L"pAttack", std::to_wstring(m_PAttack) });
result.push_back({ L"mAttack", std::to_wstring(m_MAttack) });
return result;
}
WeaponItem(
const uint32_t objectId,
const uint32_t itemId,
const int32_t mana,
const std::wstring& name,
const std::wstring& iconName,
const std::wstring& description,
const uint16_t weight,
const bool isEquipped,
const uint16_t enchantLevel,
const Enums::WeaponTypeEnum weaponType,
const Enums::CrystalTypeEnum crystalType,
const uint8_t rndDamage,
const uint32_t pAttack,
const uint32_t mAttack,
const uint16_t critical,
const int8_t hitModify,
const uint16_t attackSpeed,
const uint8_t mpConsume,
const uint8_t soulshotCount,
const uint8_t spiritshotCount
) :
BaseItem
(
objectId,
itemId,
mana,
name,
iconName,
description,
weight,
Enums::ItemTypeEnum::weapon
),
m_IsEquipped(isEquipped),
m_EnchantLevel(enchantLevel),
m_WeaponType(weaponType),
m_CrystalType(crystalType),
m_RndDamage(rndDamage),
m_PAttack(pAttack),
m_MAttack(mAttack),
m_Critical(critical),
m_HitModify(hitModify),
m_AttackSpeed(attackSpeed),
m_MpConsume(mpConsume),
m_SoulshotCount(soulshotCount),
m_SpiritshotCount(spiritshotCount)
{
}
WeaponItem() = default;
virtual ~WeaponItem() = default;
private:
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
Enums::WeaponTypeEnum m_WeaponType = Enums::WeaponTypeEnum::none;
Enums::CrystalTypeEnum m_CrystalType = Enums::CrystalTypeEnum::none;
uint8_t m_RndDamage = 0;
uint32_t m_PAttack = 0;
uint32_t m_MAttack = 0;
uint16_t m_Critical = 0;
int8_t m_HitModify = 0;
uint16_t m_AttackSpeed = 0;
uint8_t m_MpConsume = 0;
uint8_t m_SoulshotCount = 0;
uint8_t m_SpiritshotCount = 0;
};
}