L2Bot2.0/L2BotCore/Domain/Entities/ArmorItem.h
2023-10-16 00:03:43 +04:00

134 lines
3.8 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include <functional>
#include "BaseItem.h"
#include "../Enums/ArmorTypeEnum.h"
#include "../Enums/CrystalTypeEnum.h"
#include "../Helpers/HashCombiner.h"
namespace L2Bot::Domain::Entities
{
class ArmorItem : public BaseItem
{
public:
void Update(
const uint32_t itemId,
const int32_t mana,
const std::wstring& name,
const std::wstring& iconName,
const std::wstring& description,
const uint16_t weight,
const bool isEquipped,
const uint16_t enchantLevel,
const Enums::ArmorTypeEnum armorType,
const Enums::CrystalTypeEnum crystalType,
const uint32_t pDefense,
const uint32_t mDefense,
const std::wstring& setEffect,
const std::wstring& addSetEffect,
const std::wstring& enchantEffect
) {
BaseItem::Update(itemId, mana, name, iconName, description, weight);
m_IsEquipped = isEquipped;
m_EnchantLevel = enchantLevel;
m_ArmorType = armorType;
m_CrystalType = crystalType;
m_PDefense = pDefense;
m_MDefense = mDefense;
m_SetEffect = setEffect;
m_AddSetEffect = addSetEffect;
m_EnchantEffect = enchantEffect;
}
const size_t GetHash() const override
{
return Helpers::CombineHashes({
BaseItem::GetHash(),
std::hash<bool>{}(m_IsEquipped),
std::hash<uint16_t>{}(m_EnchantLevel),
std::hash<Enums::ArmorTypeEnum>{}(m_ArmorType),
std::hash<Enums::CrystalTypeEnum>{}(m_CrystalType),
std::hash<uint32_t>{}(m_PDefense),
std::hash<uint32_t>{}(m_MDefense),
std::hash<std::wstring>{}(m_SetEffect),
std::hash<std::wstring>{}(m_AddSetEffect),
std::hash<std::wstring>{}(m_EnchantEffect)
});
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
result.push_back({ L"armorType", std::to_wstring(static_cast<uint8_t>(m_ArmorType)) });
result.push_back({ L"crystalType", std::to_wstring(static_cast<int8_t>(m_CrystalType)) });
result.push_back({ L"setEffect", m_SetEffect });
result.push_back({ L"addSetEffect", m_AddSetEffect });
result.push_back({ L"enchantEffect", m_EnchantEffect });
result.push_back({ L"isEquipped", std::to_wstring(m_IsEquipped) });
result.push_back({ L"enchantLevel", std::to_wstring(m_EnchantLevel) });
result.push_back({ L"pDefense", std::to_wstring(m_PDefense) });
result.push_back({ L"mDefense", std::to_wstring(m_MDefense) });
return result;
}
ArmorItem(
const uint32_t objectId,
const uint32_t itemId,
const int32_t mana,
const std::wstring& name,
const std::wstring& iconName,
const std::wstring& description,
const uint16_t weight,
const bool isEquipped,
const uint16_t enchantLevel,
const Enums::ArmorTypeEnum armorType,
const Enums::CrystalTypeEnum crystalType,
const uint32_t pDefense,
const uint32_t mDefense,
const std::wstring& setEffect,
const std::wstring& addSetEffect,
const std::wstring& enchantEffect
) :
BaseItem
(
objectId,
itemId,
mana,
name,
iconName,
description,
weight,
Enums::ItemTypeEnum::armor
),
m_IsEquipped(isEquipped),
m_EnchantLevel(enchantLevel),
m_ArmorType(armorType),
m_CrystalType(crystalType),
m_PDefense(pDefense),
m_MDefense(mDefense),
m_SetEffect(setEffect),
m_AddSetEffect(addSetEffect),
m_EnchantEffect(enchantEffect)
{
}
ArmorItem() = default;
virtual ~ArmorItem() = default;
private:
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
Enums::ArmorTypeEnum m_ArmorType = Enums::ArmorTypeEnum::none;
Enums::CrystalTypeEnum m_CrystalType = Enums::CrystalTypeEnum::none;
uint32_t m_PDefense = 0;
uint32_t m_MDefense = 0;
std::wstring m_SetEffect = L"";
std::wstring m_AddSetEffect = L"";
std::wstring m_EnchantEffect = L"";
};
}