feat: change dtos to entities
This commit is contained in:
@@ -1,21 +0,0 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include "WorldObject.h"
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namespace L2Bot::Domain::DTO
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{
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struct BaseItem
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{
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public:
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const uint32_t itemId = 0;
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const uint32_t amount = 0;
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const bool isEquipped = 0;
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const uint16_t enchantLevel = 0;
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const int32_t mana = -1;
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const std::string name = "";
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const std::string iconName = "";
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const std::string description = "";
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const uint16_t weight = 0;
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};
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}
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@@ -1,16 +0,0 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include "WorldObject.h"
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namespace L2Bot::Domain::DTO
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{
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struct Drop : public WorldObject
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{
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public:
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const uint32_t itemId = 0;
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const uint32_t amount = 0;
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const std::string name = "";
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const std::string iconName = "";
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};
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}
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43
L2BotCore/Domain/DTO/EntityState.h
Normal file
43
L2BotCore/Domain/DTO/EntityState.h
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@@ -0,0 +1,43 @@
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#pragma once
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#include "../Entities/EntityInterface.h"
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#include "../Enums/EntityStateEnum.h"
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namespace L2Bot::Domain::DTO
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{
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class EntityState
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{
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public:
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Entities::EntityInterface* GetEntity() const
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{
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return m_Entity;
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}
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const Enums::EntityStateEnum GetState() const
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{
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return m_State;
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}
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void UpdateState(const Enums::EntityStateEnum state)
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{
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m_State = state;
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}
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EntityState(Entities::EntityInterface* object, Enums::EntityStateEnum state) :
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m_Entity(object),
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m_State(state)
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{
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}
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EntityState() = default;
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virtual ~EntityState()
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{
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if (m_Entity != nullptr)
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{
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delete m_Entity;
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}
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}
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private:
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Entities::EntityInterface* m_Entity = nullptr;
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Enums::EntityStateEnum m_State = Enums::EntityStateEnum::none;
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};
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}
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@@ -1,29 +0,0 @@
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#pragma once
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#include "WorldObject.h"
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#include "../ValueObjects/FullName.h"
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#include "../ValueObjects/VitalStats.h"
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#include "../ValueObjects/Phenotype.h"
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#include "../ValueObjects/ExperienceInfo.h"
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#include "../ValueObjects/PermanentStats.h"
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#include "../ValueObjects/VariableStats.h"
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#include "../ValueObjects/Reputation.h"
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#include "../ValueObjects/InventoryInfo.h"
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#include <cstdint>
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namespace L2Bot::Domain::DTO
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{
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struct Hero : public WorldObject
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{
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public:
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const ValueObjects::FullName fullName = ValueObjects::FullName();
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const ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
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const ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
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const ValueObjects::ExperienceInfo experienceInfo = ValueObjects::ExperienceInfo();
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const ValueObjects::PermanentStats permanentStats = ValueObjects::PermanentStats();
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const ValueObjects::VariableStats variableStats = ValueObjects::VariableStats();
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const ValueObjects::Reputation reputation = ValueObjects::Reputation();
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const ValueObjects::InventoryInfo inventoryInfo = ValueObjects::InventoryInfo();
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const uint32_t targetId = 0;
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const bool isStanding = true;
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};
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}
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@@ -1,19 +0,0 @@
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#pragma once
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#include <cstdint>
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#include "WorldObject.h"
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#include "../ValueObjects/FullName.h"
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#include "../ValueObjects/VitalStats.h"
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#include "../Enums/SpoilStateEnum.h"
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namespace L2Bot::Domain::DTO
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{
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struct NPC : public WorldObject
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{
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public:
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const bool isHostile = false;
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const uint32_t npcId = 0;
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const Enums::SpoilStateEnum spoilState = Enums::SpoilStateEnum::none;
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const ValueObjects::FullName fullName = ValueObjects::FullName();
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const ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
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};
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}
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@@ -1,13 +0,0 @@
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#pragma once
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#include "../Enums/ObjectStateEnum.h"
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namespace L2Bot::Domain::DTO
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{
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template <typename T>
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struct ObjectState
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{
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public:
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T object;
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Enums::ObjectStateEnum state = Enums::ObjectStateEnum::none;
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};
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}
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@@ -1,14 +0,0 @@
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#pragma once
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#include "WorldObject.h"
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#include "../ValueObjects/FullName.h"
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#include "../ValueObjects/VitalStats.h"
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#include "../ValueObjects/Phenotype.h"
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namespace L2Bot::Domain::DTO
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{
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struct Player : public WorldObject
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{
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public:
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const ValueObjects::FullName fullName = ValueObjects::FullName();
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const ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
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};
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}
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@@ -1,22 +0,0 @@
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#pragma once
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#include <cstdint>
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#include <string>
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namespace L2Bot::Domain::DTO
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{
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struct Skill
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{
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public:
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const uint32_t skillId = 0;
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const uint8_t level = 0;
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const bool isActive = false;
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const uint8_t cost = 0;
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const int16_t range = 0;
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const std::string name = "";
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const std::string description = "";
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const std::string iconName = "";
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const bool isToggled = false;
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const bool isCasting = false;
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const bool isReloading = false;
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};
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}
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@@ -1,13 +0,0 @@
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#pragma once
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#include <cstdint>
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#include "../ValueObjects/Transform.h"
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namespace L2Bot::Domain::DTO
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{
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struct WorldObject
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{
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public:
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const uint32_t id = 0;
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const ValueObjects::Transform transform = ValueObjects::Transform();
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};
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}
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@@ -2,55 +2,34 @@
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#include <cstdint>
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#include <string>
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#include "WorldObject.h"
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#include "../DTO/Drop.h"
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namespace L2Bot::Domain::Entities
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{
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class Drop : public WorldObject
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{
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public:
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const uint32_t GetItemId() const
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void Update(const EntityInterface* other) override
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{
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return m_ItemId;
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}
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const uint32_t GetAmount() const
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{
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return m_Amount;
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}
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const std::string GetName() const
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{
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return m_Name;
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}
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const std::string GetIconName() const
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{
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return m_IconName;
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}
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void UpdateFromDTO(const DTO::WorldObject* dto) override
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{
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const DTO::Drop* castedDto = static_cast<const DTO::Drop*>(dto);
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WorldObject::UpdateFromDTO(dto);
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m_ItemId = castedDto->itemId;
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m_Amount = castedDto->amount;
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m_Name = castedDto->name;
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m_IconName = castedDto->iconName;
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const Drop* casted = static_cast<const Drop*>(other);
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WorldObject::Update(other);
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m_ItemId = casted->m_ItemId;
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m_Amount = casted->m_Amount;
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m_Name = casted->m_Name;
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m_IconName = casted->m_IconName;
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}
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void SaveState() override
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{
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WorldObject::SaveState();
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m_IsNewState = false;
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}
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const static Drop CreateFromDTO(const DTO::Drop& dto)
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const bool IsEqual(const EntityInterface* other) const override
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{
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return Drop(dto.id, dto.transform, dto.itemId, dto.amount, dto.name, dto.iconName);
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}
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const bool IsEqual(const DTO::WorldObject* dto) const override
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{
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const DTO::Drop* castedDto = static_cast<const DTO::Drop*>(dto);
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return WorldObject::IsEqual(dto) &&
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m_ItemId == castedDto->itemId &&
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m_Amount == castedDto->amount &&
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m_Name == castedDto->name &&
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m_IconName == castedDto->iconName;
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const Drop* casted = static_cast<const Drop*>(other);
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return WorldObject::IsEqual(other) &&
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m_ItemId == casted->m_ItemId &&
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m_Amount == casted->m_Amount &&
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m_Name == casted->m_Name &&
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m_IconName == casted->m_IconName;
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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19
L2BotCore/Domain/Entities/EntityInterface.h
Normal file
19
L2BotCore/Domain/Entities/EntityInterface.h
Normal file
@@ -0,0 +1,19 @@
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#pragma once
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#include <cstdint>
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#include "../Serializers/Serializable.h"
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namespace L2Bot::Domain::Entities
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{
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class EntityInterface : public Serializers::Serializable
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{
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public:
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virtual const uint32_t GetId() const = 0;
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virtual void Update(const EntityInterface* other) = 0;
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virtual void SaveState() = 0;
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virtual const bool IsEqual(const EntityInterface* other) const = 0;
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EntityInterface() = default;
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virtual ~EntityInterface() = default;
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};
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}
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@@ -1,6 +1,5 @@
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#pragma once
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#include "WorldObject.h"
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#include "../DTO/Hero.h"
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#include "../ValueObjects/FullName.h"
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#include "../ValueObjects/VitalStats.h"
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#include "../ValueObjects/Phenotype.h"
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@@ -16,60 +15,20 @@ namespace L2Bot::Domain::Entities
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class Hero : public WorldObject
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{
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public:
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const ValueObjects::FullName& GetFullName() const
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void Update(const EntityInterface* other) override
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{
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return m_FullName;
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}
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const ValueObjects::VitalStats& GetVitalStats() const
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{
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return m_VitalStats;
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}
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const ValueObjects::Phenotype& GetPhenotype() const
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{
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return m_Phenotype;
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}
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const ValueObjects::ExperienceInfo& GetExperienceInfo() const
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{
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return m_ExperienceInfo;
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}
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const ValueObjects::PermanentStats& GetPermanentStats() const
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{
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return m_PermanentStats;
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}
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const ValueObjects::VariableStats& GetVariableStats() const
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{
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return m_VariableStats;
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}
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const ValueObjects::Reputation& GetReputation() const
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{
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return m_Reputation;
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}
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const ValueObjects::InventoryInfo& GetInventoryInfo() const
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{
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return m_InventoryInfo;
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}
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const uint32_t GetTargetId() const
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{
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return m_TargetId;
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}
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const bool IsStanding() const
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{
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return m_IsStanding;
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}
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void UpdateFromDTO(const DTO::WorldObject* dto) override
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{
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const DTO::Hero* castedDto = static_cast<const DTO::Hero*>(dto);
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WorldObject::UpdateFromDTO(dto);
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m_FullName = castedDto->fullName;
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m_VitalStats = castedDto->vitalStats;
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m_Phenotype = castedDto->phenotype;
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m_ExperienceInfo = castedDto->experienceInfo;
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m_PermanentStats = castedDto->permanentStats;
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m_VariableStats = castedDto->variableStats;
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m_Reputation = castedDto->reputation;
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m_InventoryInfo = castedDto->inventoryInfo;
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m_TargetId = castedDto->targetId;
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m_IsStanding = castedDto->isStanding;
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const Hero* casted = static_cast<const Hero*>(other);
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WorldObject::Update(other);
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m_FullName = casted->m_FullName;
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m_VitalStats = casted->m_VitalStats;
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m_Phenotype = casted->m_Phenotype;
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m_ExperienceInfo = casted->m_ExperienceInfo;
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m_PermanentStats = casted->m_PermanentStats;
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m_VariableStats = casted->m_VariableStats;
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m_Reputation = casted->m_Reputation;
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m_InventoryInfo = casted->m_InventoryInfo;
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m_TargetId = casted->m_TargetId;
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m_IsStanding = casted->m_IsStanding;
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}
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void SaveState() override
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{
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@@ -89,37 +48,20 @@ namespace L2Bot::Domain::Entities
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false
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};
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}
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const static Hero CreateFromDTO(const DTO::Hero& dto)
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const bool IsEqual(const EntityInterface* other) const override
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{
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return Hero(
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dto.id,
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dto.transform,
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dto.fullName,
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dto.vitalStats,
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dto.phenotype,
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dto.experienceInfo,
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dto.permanentStats,
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dto.variableStats,
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dto.reputation,
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dto.inventoryInfo,
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dto.targetId,
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dto.isStanding
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);
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}
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const bool IsEqual(const DTO::WorldObject* dto) const override
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{
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const DTO::Hero* castedDto = static_cast<const DTO::Hero*>(dto);
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return WorldObject::IsEqual(dto) &&
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m_FullName.IsEqual(&castedDto->fullName) &&
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m_VitalStats.IsEqual(&castedDto->vitalStats) &&
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m_Phenotype.IsEqual(&castedDto->phenotype) &&
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m_ExperienceInfo.IsEqual(&castedDto->experienceInfo) &&
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m_PermanentStats.IsEqual(&castedDto->permanentStats) &&
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m_VariableStats.IsEqual(&castedDto->variableStats) &&
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m_Reputation.IsEqual(&castedDto->reputation) &&
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m_InventoryInfo.IsEqual(&castedDto->inventoryInfo) &&
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m_TargetId == castedDto->targetId &&
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m_IsStanding == castedDto->isStanding;
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const Hero* casted = static_cast<const Hero*>(other);
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return WorldObject::IsEqual(other) &&
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m_FullName.IsEqual(&casted->m_FullName) &&
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m_VitalStats.IsEqual(&casted->m_VitalStats) &&
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m_Phenotype.IsEqual(&casted->m_Phenotype) &&
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m_ExperienceInfo.IsEqual(&casted->m_ExperienceInfo) &&
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m_PermanentStats.IsEqual(&casted->m_PermanentStats) &&
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m_VariableStats.IsEqual(&casted->m_VariableStats) &&
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m_Reputation.IsEqual(&casted->m_Reputation) &&
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m_InventoryInfo.IsEqual(&casted->m_InventoryInfo) &&
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m_TargetId == casted->m_TargetId &&
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m_IsStanding == casted->m_IsStanding;
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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@@ -203,7 +145,7 @@ namespace L2Bot::Domain::Entities
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virtual ~Hero() = default;
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private:
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struct State
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struct GetState
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{
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ValueObjects::FullName fullName = ValueObjects::FullName();
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ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
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@@ -230,6 +172,6 @@ namespace L2Bot::Domain::Entities
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ValueObjects::InventoryInfo m_InventoryInfo = ValueObjects::InventoryInfo();
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uint32_t m_TargetId = 0;
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bool m_IsStanding = true;
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State m_PrevState = State();
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GetState m_PrevState = GetState();
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};
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}
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|
@@ -1,7 +1,6 @@
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#pragma once
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#include <cstdint>
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#include "WorldObject.h"
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#include "../DTO/NPC.h"
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#include "../ValueObjects/FullName.h"
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#include "../ValueObjects/VitalStats.h"
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#include "../Serializers/Serializable.h"
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@@ -12,40 +11,15 @@ namespace L2Bot::Domain::Entities
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class NPC : public WorldObject
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{
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public:
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const bool IsHostile() const
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void Update(const EntityInterface* other) override
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{
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return m_IsHostile;
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}
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const uint32_t GetNpcId() const
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{
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return m_NpcId;
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}
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const bool IsSpoiled() const
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{
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return m_SpoilState == Enums::SpoilStateEnum::spoiled;
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}
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const bool CanBeSweeped() const
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{
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return !m_VitalStats.IsAlive() && m_SpoilState == Enums::SpoilStateEnum::sweepable;
|
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}
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const ValueObjects::FullName& GetFullName() const
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{
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return m_FullName;
|
||||
}
|
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const ValueObjects::VitalStats& GetVitalStats() const
|
||||
{
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||||
return m_VitalStats;
|
||||
}
|
||||
|
||||
void UpdateFromDTO(const DTO::WorldObject* dto) override
|
||||
{
|
||||
const DTO::NPC* castedDto = static_cast<const DTO::NPC*>(dto);
|
||||
WorldObject::UpdateFromDTO(dto);
|
||||
m_IsHostile = castedDto->isHostile;
|
||||
m_NpcId = castedDto->npcId;
|
||||
m_SpoilState = castedDto->spoilState;
|
||||
m_FullName = castedDto->fullName;
|
||||
m_VitalStats = castedDto->vitalStats;
|
||||
const NPC* casted = static_cast<const NPC*>(other);
|
||||
WorldObject::Update(other);
|
||||
m_IsHostile = casted->m_IsHostile;
|
||||
m_NpcId = casted->m_NpcId;
|
||||
m_SpoilState = casted->m_SpoilState;
|
||||
m_FullName = casted->m_FullName;
|
||||
m_VitalStats = casted->m_VitalStats;
|
||||
}
|
||||
void SaveState() override
|
||||
{
|
||||
@@ -58,27 +32,15 @@ namespace L2Bot::Domain::Entities
|
||||
false
|
||||
};
|
||||
}
|
||||
const static NPC CreateFromDTO(const DTO::NPC& dto)
|
||||
const bool IsEqual(const EntityInterface* other) const override
|
||||
{
|
||||
return NPC(
|
||||
dto.id,
|
||||
dto.transform,
|
||||
dto.isHostile,
|
||||
dto.npcId,
|
||||
dto.spoilState,
|
||||
dto.fullName,
|
||||
dto.vitalStats
|
||||
);
|
||||
}
|
||||
const bool IsEqual(const DTO::WorldObject* dto) const override
|
||||
{
|
||||
const DTO::NPC* castedDto = static_cast<const DTO::NPC*>(dto);
|
||||
return WorldObject::IsEqual(dto) &&
|
||||
m_IsHostile == castedDto->isHostile &&
|
||||
m_NpcId == castedDto->npcId &&
|
||||
m_SpoilState == castedDto->spoilState &&
|
||||
m_FullName.IsEqual(&castedDto->fullName) &&
|
||||
m_VitalStats.IsEqual(&castedDto->vitalStats);
|
||||
const NPC* casted = static_cast<const NPC*>(other);
|
||||
return WorldObject::IsEqual(other) &&
|
||||
m_IsHostile == casted->m_IsHostile &&
|
||||
m_NpcId == casted->m_NpcId &&
|
||||
m_SpoilState == casted->m_SpoilState &&
|
||||
m_FullName.IsEqual(&casted->m_FullName) &&
|
||||
m_VitalStats.IsEqual(&casted->m_VitalStats);
|
||||
}
|
||||
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
@@ -129,7 +91,7 @@ namespace L2Bot::Domain::Entities
|
||||
virtual ~NPC() = default;
|
||||
|
||||
private:
|
||||
struct State
|
||||
struct GetState
|
||||
{
|
||||
ValueObjects::FullName fullName = ValueObjects::FullName();
|
||||
Enums::SpoilStateEnum spoilState = Enums::SpoilStateEnum::none;
|
||||
@@ -144,6 +106,6 @@ namespace L2Bot::Domain::Entities
|
||||
Enums::SpoilStateEnum m_SpoilState = Enums::SpoilStateEnum::none;
|
||||
ValueObjects::FullName m_FullName = ValueObjects::FullName();
|
||||
ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
|
||||
State m_PrevState = State();
|
||||
GetState m_PrevState = GetState();
|
||||
};
|
||||
}
|
||||
|
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
#include "WorldObject.h"
|
||||
#include "../DTO/Player.h"
|
||||
#include "../ValueObjects/FullName.h"
|
||||
#include "../ValueObjects/VitalStats.h"
|
||||
#include "../ValueObjects/Phenotype.h"
|
||||
@@ -10,21 +9,12 @@ namespace L2Bot::Domain::Entities
|
||||
class Player : public WorldObject
|
||||
{
|
||||
public:
|
||||
const ValueObjects::FullName& GetFullName() const
|
||||
void Update(const EntityInterface* other) override
|
||||
{
|
||||
return m_FullName;
|
||||
}
|
||||
const ValueObjects::Phenotype& GetPhenotype() const
|
||||
{
|
||||
return m_Phenotype;
|
||||
}
|
||||
|
||||
void UpdateFromDTO(const DTO::WorldObject* dto) override
|
||||
{
|
||||
const DTO::Player* castedDto = static_cast<const DTO::Player*>(dto);
|
||||
WorldObject::UpdateFromDTO(dto);
|
||||
m_FullName = castedDto->fullName;
|
||||
m_Phenotype = castedDto->phenotype;
|
||||
const Player* casted = static_cast<const Player*>(other);
|
||||
WorldObject::Update(other);
|
||||
m_FullName = casted->m_FullName;
|
||||
m_Phenotype = casted->m_Phenotype;
|
||||
}
|
||||
void SaveState() override
|
||||
{
|
||||
@@ -35,21 +25,12 @@ namespace L2Bot::Domain::Entities
|
||||
m_Phenotype
|
||||
};
|
||||
}
|
||||
const static Player CreateFromDTO(const DTO::Player& dto)
|
||||
const bool IsEqual(const EntityInterface* other) const override
|
||||
{
|
||||
return Player(
|
||||
dto.id,
|
||||
dto.transform,
|
||||
dto.fullName,
|
||||
dto.phenotype
|
||||
);
|
||||
}
|
||||
const bool IsEqual(const DTO::WorldObject* dto) const override
|
||||
{
|
||||
const DTO::Player* castedDto = static_cast<const DTO::Player*>(dto);
|
||||
return WorldObject::IsEqual(dto) &&
|
||||
m_FullName.IsEqual(&castedDto->fullName) &&
|
||||
m_Phenotype.IsEqual(&castedDto->phenotype);
|
||||
const Player* casted = static_cast<const Player*>(other);
|
||||
return WorldObject::IsEqual(other) &&
|
||||
m_FullName.IsEqual(&casted->m_FullName) &&
|
||||
m_Phenotype.IsEqual(&casted->m_Phenotype);
|
||||
}
|
||||
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
@@ -85,7 +66,7 @@ namespace L2Bot::Domain::Entities
|
||||
virtual ~Player() = default;
|
||||
|
||||
private:
|
||||
struct State
|
||||
struct GetState
|
||||
{
|
||||
ValueObjects::FullName fullName = ValueObjects::FullName();
|
||||
ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
|
||||
@@ -96,6 +77,6 @@ namespace L2Bot::Domain::Entities
|
||||
private:
|
||||
ValueObjects::FullName m_FullName = ValueObjects::FullName();
|
||||
ValueObjects::Phenotype m_Phenotype = ValueObjects::Phenotype();
|
||||
State m_PrevState = State();
|
||||
GetState m_PrevState = GetState();
|
||||
};
|
||||
}
|
||||
|
@@ -2,16 +2,14 @@
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "../DTO/Skill.h"
|
||||
#include "../Serializers/Serializable.h"
|
||||
#include "../Serializers/Node.h"
|
||||
#include "WorldObject.h"
|
||||
|
||||
namespace L2Bot::Domain::ValueObjects
|
||||
namespace L2Bot::Domain::Entities
|
||||
{
|
||||
class Skill : public Serializers::Serializable
|
||||
class Skill : public EntityInterface
|
||||
{
|
||||
public:
|
||||
const uint32_t GetId() const
|
||||
const uint32_t GetId() const override
|
||||
{
|
||||
return m_SkillId;
|
||||
}
|
||||
@@ -19,23 +17,46 @@ namespace L2Bot::Domain::ValueObjects
|
||||
{
|
||||
return !m_IsCasting && !m_IsReloading;
|
||||
}
|
||||
void UpdateFromDTO(const DTO::Skill* dto)
|
||||
const bool IsToggled() const
|
||||
{
|
||||
return m_IsToggled;
|
||||
}
|
||||
|
||||
void UpdateReloadingState(const bool isReloading)
|
||||
{
|
||||
m_IsReloading = isReloading;
|
||||
}
|
||||
void UpdateCastingState(const bool isCasting)
|
||||
{
|
||||
m_IsCasting = isCasting;
|
||||
}
|
||||
void UpdateToggle(const bool isToggled)
|
||||
{
|
||||
m_IsToggled = isToggled;
|
||||
}
|
||||
void UpdateLevel(const uint8_t level)
|
||||
{
|
||||
m_Level = level;
|
||||
}
|
||||
|
||||
void Update(const EntityInterface* other) override
|
||||
{
|
||||
const Skill* casted = static_cast<const Skill*>(other);
|
||||
SaveState();
|
||||
|
||||
m_SkillId = dto->skillId;
|
||||
m_Level = dto->level;
|
||||
m_IsActive = dto->isActive;
|
||||
m_Cost = dto->cost;
|
||||
m_Range = dto->range;
|
||||
m_Name = dto->name;
|
||||
m_Description = dto->description;
|
||||
m_IconName = dto->iconName;
|
||||
m_IsToggled = dto->isToggled;
|
||||
m_IsCasting = dto->isCasting;
|
||||
m_IsReloading = dto->isReloading;
|
||||
m_SkillId = casted->m_SkillId;
|
||||
m_Level = casted->m_Level;
|
||||
m_IsActive = casted->m_IsActive;
|
||||
m_Cost = casted->m_Cost;
|
||||
m_Range = casted->m_Range;
|
||||
m_Name = casted->m_Name;
|
||||
m_Description = casted->m_Description;
|
||||
m_IconName = casted->m_IconName;
|
||||
m_IsToggled = casted->m_IsToggled;
|
||||
m_IsCasting = casted->m_IsCasting;
|
||||
m_IsReloading = casted->m_IsReloading;
|
||||
}
|
||||
void SaveState()
|
||||
void SaveState() override
|
||||
{
|
||||
m_PrevState =
|
||||
{
|
||||
@@ -49,35 +70,20 @@ namespace L2Bot::Domain::ValueObjects
|
||||
false
|
||||
};
|
||||
}
|
||||
const static Skill CreateFromDTO(const DTO::Skill& dto)
|
||||
const bool IsEqual(const EntityInterface* other) const override
|
||||
{
|
||||
return Skill(
|
||||
dto.skillId,
|
||||
dto.level,
|
||||
dto.isActive,
|
||||
dto.cost,
|
||||
dto.range,
|
||||
dto.name,
|
||||
dto.description,
|
||||
dto.iconName,
|
||||
dto.isToggled,
|
||||
dto.isCasting,
|
||||
dto.isReloading
|
||||
);
|
||||
}
|
||||
const bool IsEqual(const DTO::Skill* dto) const
|
||||
{
|
||||
return m_SkillId == dto->skillId &&
|
||||
m_Level == dto->level &&
|
||||
m_IsActive == dto->isActive &&
|
||||
m_Cost == dto->cost &&
|
||||
m_Range == dto->range &&
|
||||
m_Name == dto->name &&
|
||||
m_Description == dto->description &&
|
||||
m_IconName == dto->iconName &&
|
||||
m_IsToggled == dto->isToggled &&
|
||||
m_IsCasting == dto->isCasting &&
|
||||
m_IsReloading == dto->isReloading;
|
||||
const Skill* casted = static_cast<const Skill*>(other);
|
||||
return m_SkillId == casted->m_SkillId &&
|
||||
m_Level == casted->m_Level &&
|
||||
m_IsActive == casted->m_IsActive &&
|
||||
m_Cost == casted->m_Cost &&
|
||||
m_Range == casted->m_Range &&
|
||||
m_Name == casted->m_Name &&
|
||||
m_Description == casted->m_Description &&
|
||||
m_IconName == casted->m_IconName &&
|
||||
m_IsToggled == casted->m_IsToggled &&
|
||||
m_IsCasting == casted->m_IsCasting &&
|
||||
m_IsReloading == casted->m_IsReloading;
|
||||
}
|
||||
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
@@ -154,11 +160,26 @@ namespace L2Bot::Domain::ValueObjects
|
||||
|
||||
}
|
||||
|
||||
Skill(const Skill* other) :
|
||||
m_SkillId(other->m_SkillId),
|
||||
m_Level(other->m_Level),
|
||||
m_IsActive(other->m_IsActive),
|
||||
m_Cost(other->m_Cost),
|
||||
m_Range(other->m_Range),
|
||||
m_Name(other->m_Name),
|
||||
m_Description(other->m_Description),
|
||||
m_IconName(other->m_IconName),
|
||||
m_IsToggled(other->m_IsToggled),
|
||||
m_IsCasting(other->m_IsCasting),
|
||||
m_IsReloading(other->m_IsReloading)
|
||||
{
|
||||
}
|
||||
|
||||
Skill() = default;
|
||||
virtual ~Skill() = default;
|
||||
|
||||
private:
|
||||
struct State
|
||||
struct GetState
|
||||
{
|
||||
uint8_t cost = 0;
|
||||
int16_t range = 0;
|
||||
@@ -183,6 +204,6 @@ namespace L2Bot::Domain::ValueObjects
|
||||
bool m_IsToggled = false;
|
||||
bool m_IsCasting = false;
|
||||
bool m_IsReloading = false;
|
||||
State m_PrevState = State();
|
||||
GetState m_PrevState = GetState();
|
||||
};
|
||||
}
|
@@ -1,54 +1,43 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "../ValueObjects/Transform.h"
|
||||
#include "../DTO/WorldObject.h"
|
||||
#include "../Serializers/Serializable.h"
|
||||
#include "EntityInterface.h"
|
||||
|
||||
namespace L2Bot::Domain::Entities
|
||||
{
|
||||
class WorldObject : public Serializers::Serializable
|
||||
class WorldObject : public EntityInterface
|
||||
{
|
||||
public:
|
||||
const uint32_t GetId() const
|
||||
virtual const uint32_t GetId() const override
|
||||
{
|
||||
return m_Id;
|
||||
}
|
||||
const ValueObjects::Transform& GetTransform() const
|
||||
{
|
||||
return m_Transform;
|
||||
}
|
||||
virtual void UpdateFromDTO(const DTO::WorldObject* dto)
|
||||
virtual void Update(const EntityInterface* other) override
|
||||
{
|
||||
SaveState();
|
||||
|
||||
m_Id = dto->id;
|
||||
m_Transform = dto->transform;
|
||||
const WorldObject* casted = static_cast<const WorldObject*>(other);
|
||||
m_Id = casted->m_Id;
|
||||
m_Transform = casted->m_Transform;
|
||||
}
|
||||
virtual void SaveState()
|
||||
virtual void SaveState() override
|
||||
{
|
||||
m_PrevState = { m_Transform, false };
|
||||
}
|
||||
virtual const bool IsEqual(const DTO::WorldObject* dto) const
|
||||
virtual const bool IsEqual(const EntityInterface* other) const override
|
||||
{
|
||||
return m_Id == dto->id && m_Transform.IsEqual(&dto->transform);
|
||||
}
|
||||
const float_t GetSqrDistance(const WorldObject& other) const
|
||||
{
|
||||
return m_Transform.GetSqrDistance(other.m_Transform);
|
||||
}
|
||||
const float_t GetHorizontalSqrDistance(const WorldObject& other) const
|
||||
{
|
||||
return m_Transform.GetHorizontalSqrDistance(other.m_Transform);
|
||||
const WorldObject* casted = static_cast<const WorldObject*>(other);
|
||||
return m_Id == casted->m_Id && m_Transform.IsEqual(&casted->m_Transform);
|
||||
}
|
||||
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
virtual const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
{
|
||||
std::vector<Serializers::Node> result;
|
||||
|
||||
result.push_back({ "id", std::to_string(GetId()) });
|
||||
if (m_PrevState.isNewState || !GetTransform().IsEqual(&m_PrevState.transform))
|
||||
if (m_PrevState.isNewState || !m_Transform.IsEqual(&m_PrevState.transform))
|
||||
{
|
||||
result.push_back({ "transform", GetTransform().BuildSerializationNodes() });
|
||||
result.push_back({ "transform", m_Transform.BuildSerializationNodes() });
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -64,7 +53,7 @@ namespace L2Bot::Domain::Entities
|
||||
virtual ~WorldObject() = default;
|
||||
private:
|
||||
private:
|
||||
struct State
|
||||
struct GetState
|
||||
{
|
||||
ValueObjects::Transform transform = ValueObjects::Transform();
|
||||
|
||||
@@ -74,6 +63,6 @@ namespace L2Bot::Domain::Entities
|
||||
private:
|
||||
uint32_t m_Id = 0;
|
||||
ValueObjects::Transform m_Transform = ValueObjects::Transform();
|
||||
State m_PrevState = State();
|
||||
GetState m_PrevState = GetState();
|
||||
};
|
||||
}
|
||||
|
@@ -2,7 +2,7 @@
|
||||
|
||||
namespace L2Bot::Domain::Enums
|
||||
{
|
||||
enum class ObjectStateEnum
|
||||
enum class EntityStateEnum
|
||||
{
|
||||
none,
|
||||
created,
|
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include "ObjectRepositoryInterface.h"
|
||||
#include "../DTO/Drop.h"
|
||||
|
||||
namespace L2Bot::Domain::Repositories
|
||||
{
|
||||
class DropRepositoryInterface : public ObjectRepositoryInterface<DTO::Drop>
|
||||
{
|
||||
public:
|
||||
virtual const std::map<uint32_t, DTO::Drop> GetObjects() override = 0;
|
||||
};
|
||||
}
|
14
L2BotCore/Domain/Repositories/EntityRepositoryInterface.h
Normal file
14
L2BotCore/Domain/Repositories/EntityRepositoryInterface.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include "../Entities/WorldObject.h"
|
||||
#include "../DTO/EntityState.h"
|
||||
|
||||
namespace L2Bot::Domain::Repositories
|
||||
{
|
||||
class EntityRepositoryInterface
|
||||
{
|
||||
public:
|
||||
virtual const std::vector<DTO::EntityState*> GetEntities() = 0;
|
||||
virtual void Reset() = 0;
|
||||
};
|
||||
}
|
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include "ObjectRepositoryInterface.h"
|
||||
#include "../DTO/Hero.h"
|
||||
|
||||
namespace L2Bot::Domain::Repositories
|
||||
{
|
||||
class HeroRepositoryInterface : public ObjectRepositoryInterface<DTO::Hero>
|
||||
{
|
||||
public:
|
||||
virtual const std::map<uint32_t, DTO::Hero> GetObjects() override = 0;
|
||||
};
|
||||
}
|
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include "ObjectRepositoryInterface.h"
|
||||
#include "../DTO/BaseItem.h"
|
||||
|
||||
namespace L2Bot::Domain::Repositories
|
||||
{
|
||||
class ItemRepositoryInterface : public ObjectRepositoryInterface<DTO::BaseItem>
|
||||
{
|
||||
public:
|
||||
virtual const std::map<uint32_t, DTO::BaseItem> GetObjects() override = 0;
|
||||
};
|
||||
}
|
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include "ObjectRepositoryInterface.h"
|
||||
#include "../DTO/NPC.h"
|
||||
|
||||
namespace L2Bot::Domain::Repositories
|
||||
{
|
||||
class NPCRepositoryInterface : public ObjectRepositoryInterface<DTO::NPC>
|
||||
{
|
||||
public:
|
||||
virtual const std::map<uint32_t, DTO::NPC> GetObjects() override = 0;
|
||||
};
|
||||
}
|
@@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
|
||||
namespace L2Bot::Domain::Repositories
|
||||
{
|
||||
template <typename T>
|
||||
class ObjectRepositoryInterface
|
||||
{
|
||||
public:
|
||||
virtual const std::map<uint32_t, T> GetObjects() = 0;
|
||||
};
|
||||
}
|
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include "ObjectRepositoryInterface.h"
|
||||
#include "../DTO/Player.h"
|
||||
|
||||
namespace L2Bot::Domain::Repositories
|
||||
{
|
||||
class PlayerRepositoryInterface : public ObjectRepositoryInterface<DTO::Player>
|
||||
{
|
||||
public:
|
||||
virtual const std::map<uint32_t, DTO::Player> GetObjects() override = 0;
|
||||
};
|
||||
}
|
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include "ObjectRepositoryInterface.h"
|
||||
#include "../DTO/Skill.h"
|
||||
|
||||
namespace L2Bot::Domain::Repositories
|
||||
{
|
||||
class SkillRepositoryInterface : public ObjectRepositoryInterface<DTO::Skill>
|
||||
{
|
||||
public:
|
||||
virtual const std::map<uint32_t, DTO::Skill> GetObjects() override = 0;
|
||||
};
|
||||
}
|
@@ -1,11 +1,10 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include "../DTO/ObjectState.h"
|
||||
#include "../DTO/EntityState.h"
|
||||
#include "Serializable.h"
|
||||
|
||||
namespace L2Bot::Domain::Serializers
|
||||
{
|
||||
template <typename T>
|
||||
class SerializableStateContainer : public Serializers::Serializable
|
||||
{
|
||||
public:
|
||||
@@ -16,15 +15,15 @@ namespace L2Bot::Domain::Serializers
|
||||
for (const auto& kvp : m_Objects)
|
||||
{
|
||||
std::string operationName = "";
|
||||
switch (kvp.state)
|
||||
switch (kvp->GetState())
|
||||
{
|
||||
case Enums::ObjectStateEnum::created:
|
||||
case Enums::EntityStateEnum::created:
|
||||
operationName = "created";
|
||||
break;
|
||||
case Enums::ObjectStateEnum::updated:
|
||||
case Enums::EntityStateEnum::updated:
|
||||
operationName = "updated";
|
||||
break;
|
||||
case Enums::ObjectStateEnum::deleted:
|
||||
case Enums::EntityStateEnum::deleted:
|
||||
operationName = "deleted";
|
||||
break;
|
||||
}
|
||||
@@ -34,7 +33,7 @@ namespace L2Bot::Domain::Serializers
|
||||
result.push_back(
|
||||
{
|
||||
m_ContainerName,
|
||||
std::vector<Serializers::Node>{ { operationName, kvp.object.BuildSerializationNodes() } }
|
||||
std::vector<Serializers::Node>{ { operationName, kvp->GetEntity()->BuildSerializationNodes() } }
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -43,7 +42,7 @@ namespace L2Bot::Domain::Serializers
|
||||
return result;
|
||||
}
|
||||
|
||||
SerializableStateContainer(const std::vector<DTO::ObjectState<T>> objects, const std::string containerName) :
|
||||
SerializableStateContainer(const std::vector<DTO::EntityState*> objects, const std::string containerName) :
|
||||
m_Objects(objects), m_ContainerName(containerName)
|
||||
{
|
||||
|
||||
@@ -51,7 +50,7 @@ namespace L2Bot::Domain::Serializers
|
||||
SerializableStateContainer() = delete;
|
||||
virtual ~SerializableStateContainer() = default;
|
||||
private:
|
||||
const std::vector<DTO::ObjectState<T>> m_Objects;
|
||||
const std::vector<DTO::EntityState*> m_Objects;
|
||||
const std::string m_ContainerName;
|
||||
};
|
||||
}
|
@@ -1,57 +0,0 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include "../DTO/ObjectState.h"
|
||||
#include "Serializable.h"
|
||||
|
||||
namespace L2Bot::Domain::Serializers
|
||||
{
|
||||
template <typename T>
|
||||
class SerializableStateContainerPtr : public Serializers::Serializable
|
||||
{
|
||||
public:
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
{
|
||||
std::vector<Serializers::Node> result;
|
||||
|
||||
for (const auto& kvp : m_Objects)
|
||||
{
|
||||
std::string operationName = "";
|
||||
switch (kvp.state)
|
||||
{
|
||||
case Enums::ObjectStateEnum::created:
|
||||
operationName = "created";
|
||||
break;
|
||||
case Enums::ObjectStateEnum::updated:
|
||||
operationName = "updated";
|
||||
break;
|
||||
case Enums::ObjectStateEnum::deleted:
|
||||
operationName = "deleted";
|
||||
break;
|
||||
}
|
||||
|
||||
if (operationName != "")
|
||||
{
|
||||
result.push_back(
|
||||
{
|
||||
m_ContainerName,
|
||||
std::vector<Serializers::Node>{ { operationName, kvp.object->BuildSerializationNodes() } }
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SerializableStateContainerPtr(const std::vector<DTO::ObjectState<T>> objects, const std::string containerName) :
|
||||
m_Objects(objects), m_ContainerName(containerName)
|
||||
{
|
||||
|
||||
}
|
||||
SerializableStateContainerPtr() = delete;
|
||||
virtual ~SerializableStateContainerPtr() = default;
|
||||
private:
|
||||
const std::vector<DTO::ObjectState<T>> m_Objects;
|
||||
const std::string m_ContainerName;
|
||||
};
|
||||
}
|
@@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include "ObjectService.h"
|
||||
#include "../DTO/Drop.h"
|
||||
#include "../Entities/Drop.h"
|
||||
#include "../Repositories/DropRepositoryInterface.h"
|
||||
|
||||
namespace L2Bot::Domain::Services
|
||||
{
|
||||
class DropService : public ObjectService<Entities::Drop, DTO::Drop>
|
||||
{
|
||||
public:
|
||||
DropService(Repositories::DropRepositoryInterface& repository) : ObjectService(repository)
|
||||
{
|
||||
|
||||
}
|
||||
virtual ~DropService() override = default;
|
||||
};
|
||||
}
|
34
L2BotCore/Domain/Services/EntityService.h
Normal file
34
L2BotCore/Domain/Services/EntityService.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <math.h>
|
||||
#include "../DTO/EntityState.h"
|
||||
#include "../Entities/WorldObject.h"
|
||||
#include "../Repositories/EntityRepositoryInterface.h"
|
||||
|
||||
namespace L2Bot::Domain::Services
|
||||
{
|
||||
class EntityService
|
||||
{
|
||||
public:
|
||||
EntityService(Repositories::EntityRepositoryInterface& repository) : m_Repository(repository)
|
||||
{
|
||||
|
||||
}
|
||||
EntityService() = delete;
|
||||
virtual ~EntityService() = default;
|
||||
|
||||
virtual const std::vector<DTO::EntityState*> GetEntities()
|
||||
{
|
||||
return m_Repository.GetEntities();
|
||||
}
|
||||
|
||||
void Invalidate()
|
||||
{
|
||||
m_Repository.Reset();
|
||||
}
|
||||
private:
|
||||
Repositories::EntityRepositoryInterface& m_Repository;
|
||||
};
|
||||
}
|
@@ -1,31 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include "ObjectService.h"
|
||||
#include "../DTO/Hero.h"
|
||||
#include "../Entities/Hero.h"
|
||||
#include "../Repositories/HeroRepositoryInterface.h"
|
||||
|
||||
namespace L2Bot::Domain::Services
|
||||
{
|
||||
class HeroService : public ObjectService<Entities::Hero, DTO::Hero>
|
||||
{
|
||||
public:
|
||||
const DTO::ObjectState<Entities::Hero> GetHero()
|
||||
{
|
||||
const auto map = GetObjects();
|
||||
if (map.size() == 0)
|
||||
{
|
||||
return DTO::ObjectState <Entities::Hero>{};
|
||||
}
|
||||
|
||||
return map[0];
|
||||
}
|
||||
|
||||
HeroService(Repositories::HeroRepositoryInterface& repository) : ObjectService(repository)
|
||||
{
|
||||
|
||||
}
|
||||
virtual ~HeroService() override = default;
|
||||
};
|
||||
}
|
@@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include "ObjectService.h"
|
||||
#include "../DTO/BaseItem.h"
|
||||
#include "../ValueObjects/BaseItem.h"
|
||||
#include "../Repositories/ItemRepositoryInterface.h"
|
||||
|
||||
namespace L2Bot::Domain::Services
|
||||
{
|
||||
class ItemService : public ObjectService<ValueObjects::BaseItem, DTO::BaseItem>
|
||||
{
|
||||
public:
|
||||
ItemService(Repositories::ItemRepositoryInterface& repository) : ObjectService(repository)
|
||||
{
|
||||
|
||||
}
|
||||
virtual ~ItemService() override = default;
|
||||
};
|
||||
}
|
@@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include "ObjectService.h"
|
||||
#include "../DTO/NPC.h"
|
||||
#include "../Entities/NPC.h"
|
||||
#include "../Repositories/NPCRepositoryInterface.h"
|
||||
|
||||
namespace L2Bot::Domain::Services
|
||||
{
|
||||
class NPCService : public ObjectService<Entities::NPC, DTO::NPC>
|
||||
{
|
||||
public:
|
||||
NPCService(Repositories::NPCRepositoryInterface& repository) : ObjectService(repository)
|
||||
{
|
||||
|
||||
}
|
||||
virtual ~NPCService() override = default;
|
||||
};
|
||||
}
|
@@ -1,100 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <math.h>
|
||||
#include "../DTO/ObjectState.h"
|
||||
#include "../Entities/Hero.h"
|
||||
#include "../Repositories/ObjectRepositoryInterface.h"
|
||||
|
||||
namespace L2Bot::Domain::Services
|
||||
{
|
||||
template <typename T, typename U>
|
||||
class ObjectService
|
||||
{
|
||||
public:
|
||||
ObjectService(Repositories::ObjectRepositoryInterface<U>& repository) : m_Repository(repository)
|
||||
{
|
||||
|
||||
}
|
||||
ObjectService() = delete;
|
||||
virtual ~ObjectService() = default;
|
||||
|
||||
virtual const std::vector<DTO::ObjectState<T>> GetObjects()
|
||||
{
|
||||
UpdateObjectsFromRepository();
|
||||
|
||||
std::vector<DTO::ObjectState<T>> objects;
|
||||
|
||||
for (const auto& kvp : m_ObjectStates) {
|
||||
objects.push_back(kvp.second);
|
||||
}
|
||||
|
||||
return objects;
|
||||
}
|
||||
|
||||
void Invalidate()
|
||||
{
|
||||
m_ObjectStates.clear();
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void UpdateObjectsFromRepository()
|
||||
{
|
||||
auto objects = m_Repository.GetObjects();
|
||||
|
||||
RemoveOutdatedStates();
|
||||
|
||||
|
||||
for (const auto& kvp : objects)
|
||||
{
|
||||
const auto& dto = kvp.second;
|
||||
if (m_ObjectStates.contains(kvp.first))
|
||||
{
|
||||
if (!m_ObjectStates[kvp.first].object.IsEqual(&dto)) {
|
||||
m_ObjectStates[kvp.first].object.UpdateFromDTO(&dto);
|
||||
m_ObjectStates[kvp.first].state = Enums::ObjectStateEnum::updated;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ObjectStates[kvp.first].state = Enums::ObjectStateEnum::none;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ObjectStates.emplace(kvp.first, DTO::ObjectState<T>{ T::CreateFromDTO(dto), Enums::ObjectStateEnum::created });
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& kvp : m_ObjectStates)
|
||||
{
|
||||
if (!objects.contains(kvp.second.object.GetId()))
|
||||
{
|
||||
m_ObjectStates[kvp.first].object.SaveState();
|
||||
kvp.second.state = Enums::ObjectStateEnum::deleted;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void RemoveOutdatedStates()
|
||||
{
|
||||
auto it = m_ObjectStates.begin();
|
||||
while (it != m_ObjectStates.end())
|
||||
{
|
||||
if (it->second.state == Enums::ObjectStateEnum::deleted)
|
||||
{
|
||||
m_ObjectStates.erase(it++);
|
||||
}
|
||||
else
|
||||
{
|
||||
it++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
Repositories::ObjectRepositoryInterface<U>& m_Repository;
|
||||
std::map<uint32_t, DTO::ObjectState<T>> m_ObjectStates;
|
||||
};
|
||||
}
|
@@ -1,99 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <math.h>
|
||||
#include "../DTO/ObjectState.h"
|
||||
#include "../Entities/Hero.h"
|
||||
#include "../Repositories/ObjectRepositoryInterface.h"
|
||||
|
||||
namespace L2Bot::Domain::Services
|
||||
{
|
||||
template <typename T, typename U>
|
||||
class ObjectServicePtr
|
||||
{
|
||||
public:
|
||||
ObjectServicePtr(Repositories::ObjectRepositoryInterface<U>& repository) : m_Repository(repository)
|
||||
{
|
||||
|
||||
}ObjectServicePtr() = delete;
|
||||
virtual ~ObjectServicePtr() = default;
|
||||
|
||||
virtual const std::vector<DTO::ObjectState<T>> GetObjects()
|
||||
{
|
||||
UpdateObjectsFromRepository();
|
||||
|
||||
std::vector<DTO::ObjectState<T>> objects;
|
||||
|
||||
for (const auto& kvp : m_ObjectStates) {
|
||||
objects.push_back(kvp.second);
|
||||
}
|
||||
|
||||
return objects;
|
||||
}
|
||||
|
||||
void Invalidate()
|
||||
{
|
||||
m_ObjectStates.clear();
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void UpdateObjectsFromRepository()
|
||||
{
|
||||
auto objects = m_Repository.GetObjects();
|
||||
|
||||
RemoveOutdatedStates();
|
||||
|
||||
|
||||
for (const auto& kvp : objects)
|
||||
{
|
||||
const auto& dto = kvp.second;
|
||||
if (m_ObjectStates.contains(kvp.first))
|
||||
{
|
||||
if (!m_ObjectStates[kvp.first].object->IsEqual(dto.get())) {
|
||||
m_ObjectStates[kvp.first].object->UpdateFromDTO(dto.get());
|
||||
m_ObjectStates[kvp.first].state = Enums::ObjectStateEnum::updated;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ObjectStates[kvp.first].state = Enums::ObjectStateEnum::none;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//m_ObjectStates.emplace(kvp.first, DTO::ObjectState<T>{ T::CreateFromDTO(dto), Enums::ObjectStateEnum::created });
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& kvp : m_ObjectStates)
|
||||
{
|
||||
if (!objects.contains(kvp.second.object->GetId()))
|
||||
{
|
||||
m_ObjectStates[kvp.first].object->SaveState();
|
||||
kvp.second.state = Enums::ObjectStateEnum::deleted;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void RemoveOutdatedStates()
|
||||
{
|
||||
auto it = m_ObjectStates.begin();
|
||||
while (it != m_ObjectStates.end())
|
||||
{
|
||||
if (it->second.state == Enums::ObjectStateEnum::deleted)
|
||||
{
|
||||
m_ObjectStates.erase(it++);
|
||||
}
|
||||
else
|
||||
{
|
||||
it++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
Repositories::ObjectRepositoryInterface<U>& m_Repository;
|
||||
std::map<uint32_t, DTO::ObjectState<T>> m_ObjectStates;
|
||||
};
|
||||
}
|
@@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include "ObjectService.h"
|
||||
#include "../DTO/Player.h"
|
||||
#include "../Entities/Player.h"
|
||||
#include "../Repositories/PlayerRepositoryInterface.h"
|
||||
|
||||
namespace L2Bot::Domain::Services
|
||||
{
|
||||
class PlayerService : public ObjectService<Entities::Player, DTO::Player>
|
||||
{
|
||||
public:
|
||||
PlayerService(Repositories::PlayerRepositoryInterface& repository) : ObjectService(repository)
|
||||
{
|
||||
|
||||
}
|
||||
virtual ~PlayerService() override = default;
|
||||
};
|
||||
}
|
@@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include "ObjectService.h"
|
||||
#include "../DTO/Skill.h"
|
||||
#include "../ValueObjects/Skill.h"
|
||||
#include "../Repositories/SkillRepositoryInterface.h"
|
||||
|
||||
namespace L2Bot::Domain::Services
|
||||
{
|
||||
class SkillService : public ObjectService<ValueObjects::Skill, DTO::Skill>
|
||||
{
|
||||
public:
|
||||
SkillService(Repositories::SkillRepositoryInterface& repository) : ObjectService(repository)
|
||||
{
|
||||
|
||||
}
|
||||
virtual ~SkillService() override = default;
|
||||
};
|
||||
}
|
@@ -15,19 +15,19 @@ namespace L2Bot::Domain::ValueObjects
|
||||
{
|
||||
return m_ItemId;
|
||||
}
|
||||
void UpdateFromDTO(const DTO::BaseItem* dto)
|
||||
void Update(const BaseItem* other)
|
||||
{
|
||||
SaveState();
|
||||
|
||||
m_ItemId = dto->itemId;
|
||||
m_Amount = dto->amount;
|
||||
m_IsEquipped = dto->isEquipped;
|
||||
m_EnchantLevel = dto->enchantLevel;
|
||||
m_Mana = dto->mana;
|
||||
m_Name = dto->name;
|
||||
m_IconName = dto->iconName;
|
||||
m_Description = dto->description;
|
||||
m_Weight = dto->weight;
|
||||
m_ItemId = other->m_ItemId;
|
||||
m_Amount = other->m_Amount;
|
||||
m_IsEquipped = other->m_IsEquipped;
|
||||
m_EnchantLevel = other->m_EnchantLevel;
|
||||
m_Mana = other->m_Mana;
|
||||
m_Name = other->m_Name;
|
||||
m_IconName = other->m_IconName;
|
||||
m_Description = other->m_Description;
|
||||
m_Weight = other->m_Weight;
|
||||
}
|
||||
void SaveState()
|
||||
{
|
||||
@@ -41,31 +41,17 @@ namespace L2Bot::Domain::ValueObjects
|
||||
false
|
||||
};
|
||||
}
|
||||
const static BaseItem CreateFromDTO(const DTO::BaseItem& dto)
|
||||
const bool IsEqual(const BaseItem* other) const
|
||||
{
|
||||
return BaseItem(
|
||||
dto.itemId,
|
||||
dto.amount,
|
||||
dto.isEquipped,
|
||||
dto.enchantLevel,
|
||||
dto.mana,
|
||||
dto.name,
|
||||
dto.iconName,
|
||||
dto.description,
|
||||
dto.weight
|
||||
);
|
||||
}
|
||||
const bool IsEqual(const DTO::BaseItem* dto) const
|
||||
{
|
||||
return m_ItemId == dto->itemId &&
|
||||
m_Amount == dto->amount &&
|
||||
m_IsEquipped == dto->isEquipped &&
|
||||
m_EnchantLevel == dto->enchantLevel &&
|
||||
m_Mana == dto->mana &&
|
||||
m_Name == dto->name &&
|
||||
m_IconName == dto->iconName &&
|
||||
m_Description == dto->description &&
|
||||
m_Weight == dto->weight;
|
||||
return m_ItemId == other->m_ItemId &&
|
||||
m_Amount == other->m_Amount &&
|
||||
m_IsEquipped == other->m_IsEquipped &&
|
||||
m_EnchantLevel == other->m_EnchantLevel &&
|
||||
m_Mana == other->m_Mana &&
|
||||
m_Name == other->m_Name &&
|
||||
m_IconName == other->m_IconName &&
|
||||
m_Description == other->m_Description &&
|
||||
m_Weight == other->m_Weight;
|
||||
}
|
||||
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
@@ -132,7 +118,7 @@ namespace L2Bot::Domain::ValueObjects
|
||||
virtual ~BaseItem() = default;
|
||||
|
||||
private:
|
||||
struct State
|
||||
struct GetState
|
||||
{
|
||||
uint32_t amount = 0;
|
||||
bool isEquipped = 0;
|
||||
@@ -153,6 +139,6 @@ namespace L2Bot::Domain::ValueObjects
|
||||
std::string m_IconName = "";
|
||||
std::string m_Description = "";
|
||||
uint16_t m_Weight = 0;
|
||||
State m_PrevState = State();
|
||||
GetState m_PrevState = GetState();
|
||||
};
|
||||
}
|
||||
|
Reference in New Issue
Block a user