178 lines
6.1 KiB
C++
178 lines
6.1 KiB
C++
#pragma once
|
|
#include "WorldObject.h"
|
|
#include "../ValueObjects/FullName.h"
|
|
#include "../ValueObjects/VitalStats.h"
|
|
#include "../ValueObjects/Phenotype.h"
|
|
#include "../ValueObjects/ExperienceInfo.h"
|
|
#include "../ValueObjects/PermanentStats.h"
|
|
#include "../ValueObjects/VariableStats.h"
|
|
#include "../ValueObjects/Reputation.h"
|
|
#include "../ValueObjects/InventoryInfo.h"
|
|
#include <cstdint>
|
|
|
|
namespace L2Bot::Domain::Entities
|
|
{
|
|
class Hero : public WorldObject
|
|
{
|
|
public:
|
|
void Update(const EntityInterface* other) override
|
|
{
|
|
const Hero* casted = static_cast<const Hero*>(other);
|
|
WorldObject::Update(other);
|
|
m_FullName = casted->m_FullName;
|
|
m_VitalStats = casted->m_VitalStats;
|
|
m_Phenotype = casted->m_Phenotype;
|
|
m_ExperienceInfo = casted->m_ExperienceInfo;
|
|
m_PermanentStats = casted->m_PermanentStats;
|
|
m_VariableStats = casted->m_VariableStats;
|
|
m_Reputation = casted->m_Reputation;
|
|
m_InventoryInfo = casted->m_InventoryInfo;
|
|
m_TargetId = casted->m_TargetId;
|
|
m_IsStanding = casted->m_IsStanding;
|
|
}
|
|
void SaveState() override
|
|
{
|
|
WorldObject::SaveState();
|
|
m_PrevState =
|
|
{
|
|
m_FullName,
|
|
m_VitalStats,
|
|
m_Phenotype,
|
|
m_ExperienceInfo,
|
|
m_PermanentStats,
|
|
m_VariableStats,
|
|
m_Reputation,
|
|
m_InventoryInfo,
|
|
m_TargetId,
|
|
m_IsStanding,
|
|
false
|
|
};
|
|
}
|
|
const bool IsEqual(const EntityInterface* other) const override
|
|
{
|
|
const Hero* casted = static_cast<const Hero*>(other);
|
|
return WorldObject::IsEqual(other) &&
|
|
m_FullName.IsEqual(&casted->m_FullName) &&
|
|
m_VitalStats.IsEqual(&casted->m_VitalStats) &&
|
|
m_Phenotype.IsEqual(&casted->m_Phenotype) &&
|
|
m_ExperienceInfo.IsEqual(&casted->m_ExperienceInfo) &&
|
|
m_PermanentStats.IsEqual(&casted->m_PermanentStats) &&
|
|
m_VariableStats.IsEqual(&casted->m_VariableStats) &&
|
|
m_Reputation.IsEqual(&casted->m_Reputation) &&
|
|
m_InventoryInfo.IsEqual(&casted->m_InventoryInfo) &&
|
|
m_TargetId == casted->m_TargetId &&
|
|
m_IsStanding == casted->m_IsStanding;
|
|
}
|
|
|
|
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
|
{
|
|
std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
|
|
|
|
if (m_PrevState.isNewState || !m_FullName.IsEqual(&m_PrevState.fullName))
|
|
{
|
|
result.push_back({ "fullName", m_FullName.BuildSerializationNodes() });
|
|
}
|
|
if (m_PrevState.isNewState || !m_VitalStats.IsEqual(&m_PrevState.vitalStats))
|
|
{
|
|
result.push_back({ "vitalStats", m_VitalStats.BuildSerializationNodes() });
|
|
}
|
|
if (m_PrevState.isNewState || !m_Phenotype.IsEqual(&m_PrevState.phenotype))
|
|
{
|
|
result.push_back({ "phenotype", m_Phenotype.BuildSerializationNodes() });
|
|
}
|
|
if (m_PrevState.isNewState || !m_ExperienceInfo.IsEqual(&m_PrevState.experienceInfo))
|
|
{
|
|
result.push_back({ "experienceInfo", m_ExperienceInfo.BuildSerializationNodes() });
|
|
}
|
|
if (m_PrevState.isNewState || !m_PermanentStats.IsEqual(&m_PrevState.permanentStats))
|
|
{
|
|
result.push_back({ "permanentStats", m_PermanentStats.BuildSerializationNodes() });
|
|
}
|
|
if (m_PrevState.isNewState || !m_VariableStats.IsEqual(&m_PrevState.variableStats))
|
|
{
|
|
result.push_back({ "variableStats", m_VariableStats.BuildSerializationNodes() });
|
|
}
|
|
if (m_PrevState.isNewState || !m_Reputation.IsEqual(&m_PrevState.reputation))
|
|
{
|
|
result.push_back({ "reputation", m_Reputation.BuildSerializationNodes() });
|
|
}
|
|
if (m_PrevState.isNewState || !m_InventoryInfo.IsEqual(&m_PrevState.inventoryInfo))
|
|
{
|
|
result.push_back({ "inventoryInfo", m_InventoryInfo.BuildSerializationNodes() });
|
|
}
|
|
if (m_PrevState.isNewState || m_TargetId != m_PrevState.targetId)
|
|
{
|
|
result.push_back({ "targetId", std::to_string(m_TargetId) });
|
|
}
|
|
if (m_PrevState.isNewState || m_IsStanding != m_PrevState.isStanding)
|
|
{
|
|
result.push_back({ "isStanding", std::to_string(m_IsStanding) });
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
Hero(
|
|
const uint32_t id,
|
|
const ValueObjects::Transform transform,
|
|
const ValueObjects::FullName fullName,
|
|
const ValueObjects::VitalStats vitalStats,
|
|
const ValueObjects::Phenotype phenotype,
|
|
const ValueObjects::ExperienceInfo experienceInfo,
|
|
const ValueObjects::PermanentStats permanentStats,
|
|
const ValueObjects::VariableStats variableStats,
|
|
const ValueObjects::Reputation reputation,
|
|
const ValueObjects::InventoryInfo inventoryInfo,
|
|
const uint32_t targetId,
|
|
const bool isStanding
|
|
) :
|
|
WorldObject(id, transform),
|
|
m_FullName(fullName),
|
|
m_VitalStats(vitalStats),
|
|
m_Phenotype(phenotype),
|
|
m_ExperienceInfo(experienceInfo),
|
|
m_PermanentStats(permanentStats),
|
|
m_VariableStats(variableStats),
|
|
m_Reputation(reputation),
|
|
m_InventoryInfo(inventoryInfo),
|
|
m_TargetId(targetId),
|
|
m_IsStanding(isStanding)
|
|
{
|
|
|
|
}
|
|
|
|
Hero() = default;
|
|
virtual ~Hero() = default;
|
|
|
|
private:
|
|
struct GetState
|
|
{
|
|
ValueObjects::FullName fullName = ValueObjects::FullName();
|
|
ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
|
|
ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
|
|
ValueObjects::ExperienceInfo experienceInfo = ValueObjects::ExperienceInfo();
|
|
ValueObjects::PermanentStats permanentStats = ValueObjects::PermanentStats();
|
|
ValueObjects::VariableStats variableStats = ValueObjects::VariableStats();
|
|
ValueObjects::Reputation reputation = ValueObjects::Reputation();
|
|
ValueObjects::InventoryInfo inventoryInfo = ValueObjects::InventoryInfo();
|
|
uint32_t targetId = 0;
|
|
bool isStanding = true;
|
|
|
|
bool isNewState = true;
|
|
};
|
|
|
|
private:
|
|
ValueObjects::FullName m_FullName = ValueObjects::FullName();
|
|
ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
|
|
ValueObjects::Phenotype m_Phenotype = ValueObjects::Phenotype();
|
|
ValueObjects::ExperienceInfo m_ExperienceInfo = ValueObjects::ExperienceInfo();
|
|
ValueObjects::PermanentStats m_PermanentStats = ValueObjects::PermanentStats();
|
|
ValueObjects::VariableStats m_VariableStats = ValueObjects::VariableStats();
|
|
ValueObjects::Reputation m_Reputation = ValueObjects::Reputation();
|
|
ValueObjects::InventoryInfo m_InventoryInfo = ValueObjects::InventoryInfo();
|
|
uint32_t m_TargetId = 0;
|
|
bool m_IsStanding = true;
|
|
GetState m_PrevState = GetState();
|
|
};
|
|
}
|