feat: add exceptions
This commit is contained in:
parent
a2428bb0d1
commit
521af7c00e
62
L2BotCore/Domain/Exceptions.h
Normal file
62
L2BotCore/Domain/Exceptions.h
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@ -0,0 +1,62 @@
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#pragma once
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#include <stdexcept>
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#include <string>
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#include <stdlib.h>
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namespace L2Bot::Domain
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{
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class RuntimeException : public std::runtime_error
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{
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public:
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using _Mybase = std::runtime_error;
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explicit RuntimeException(const std::wstring& _Message) : _Mybase(convert(_Message)), m_Message(_Message) {}
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explicit RuntimeException(const wchar_t* _Message) : RuntimeException(std::wstring(_Message)) {}
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/// returns the explanatory string
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const char* what() const noexcept override
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{
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return std::runtime_error::what();
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}
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const std::wstring& Message() const noexcept
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{
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return m_Message;
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}
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#if !_HAS_EXCEPTIONS
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protected:
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virtual void _Doraise() const override { // perform class-specific exception handling
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_RAISE(*this);
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}
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#endif // !_HAS_EXCEPTIONS
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private:
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const std::string convert(const std::wstring& wmsg) const
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{
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const auto size = wmsg.size() + 1;
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char* msg = new char[size];
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size_t charsConverted = 0;
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wcstombs_s(&charsConverted, msg, size, wmsg.c_str(), wmsg.length());
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const std::string result(msg);
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delete[] msg;
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return result;
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}
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private:
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const std::wstring m_Message;
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};
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class CriticalRuntimeException : public RuntimeException
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{
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public:
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explicit CriticalRuntimeException(const std::wstring& _Message) : RuntimeException(_Message) {}
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explicit CriticalRuntimeException(const wchar_t* _Message) : RuntimeException(_Message) {}
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};
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}
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@ -33,7 +33,7 @@ namespace L2Bot::Domain::Logger
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struct tm timeinfo;
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localtime_s(&timeinfo, &rawTime);
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std::wstringstream oss;
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oss << "[" << std::put_time(&timeinfo, L"%Y-%m-%d %H.%M.%S") << "]";
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oss << "[" << std::put_time(&timeinfo, L"%Y-%m-%d %H:%M:%S") << "]";
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return oss.str();
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}
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@ -35,9 +35,30 @@ namespace L2Bot::Domain::Logger
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Log(LogLevel::app, format, args...);
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}
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void Error(const std::wstring& message) const
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{
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Log(LogLevel::error, message);
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}
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void Warning(const std::wstring& message) const
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{
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Log(LogLevel::warning, message);
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}
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void Info(const std::wstring& message) const
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{
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Log(LogLevel::info, message);
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}
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void App(const std::wstring& message) const
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{
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Log(LogLevel::app, message);
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}
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private:
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template <class ... Args>
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void Log(LogLevel level, const std::wformat_string<Args...> format, Args... args) const
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{
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Log(level, std::vformat(format.get(), std::make_wformat_args(args...)));
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}
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void Log(LogLevel level, const std::wstring& message) const
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{
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std::wstring prefix = L"";
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if (level == LogLevel::error) {
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@ -55,7 +76,7 @@ namespace L2Bot::Domain::Logger
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for (const auto& channel : m_Channels) {
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if (channel->IsAppropriateLevel(level)) {
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channel->SendToChannel(prefix + std::vformat(format.get(), std::make_wformat_args(args...)));
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channel->SendToChannel(prefix + message);
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}
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}
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}
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@ -10,6 +10,8 @@
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#include "../DTO/Message.h"
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#include "../Services/IncomingMessageProcessor.h"
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#include "../Services/OutgoingMessageBuilder.h"
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#include "../Exceptions.h"
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#include "../Services/ServiceLocator.h"
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namespace L2Bot::Domain::Services
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{
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@ -69,19 +71,30 @@ namespace L2Bot::Domain::Services
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{
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while (!m_Stopped)
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{
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const auto& messages = GetOutgoingMessages();
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try {
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const auto& messages = GetOutgoingMessages();
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if (m_Transport.IsConnected())
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{
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for (const auto& message : messages)
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if (m_Transport.IsConnected())
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{
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m_Transport.Send(
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m_Serializer.Serialize(message)
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);
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for (const auto& message : messages)
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{
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m_Transport.Send(
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m_Serializer.Serialize(message)
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);
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}
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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}
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catch (const CriticalRuntimeException& e)
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{
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m_Stopped = true;
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ServiceLocator::GetInstance().GetLogger()->Error(e.Message());
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}
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catch (const RuntimeException& e)
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{
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ServiceLocator::GetInstance().GetLogger()->Warning(e.Message());
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}
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}
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}
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@ -89,15 +102,28 @@ namespace L2Bot::Domain::Services
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{
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while (!m_Stopped)
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{
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if (m_Transport.IsConnected())
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{
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const auto messageType = m_IncomingMessageProcessor.Process(m_Transport.Receive());
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try {
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if (m_Transport.IsConnected())
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{
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const auto& message = m_Transport.Receive();
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ServiceLocator::GetInstance().GetLogger()->Info(L"received message from client: {}", message);
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const auto messageType = m_IncomingMessageProcessor.Process(message);
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if (messageType == Serializers::IncomingMessage::Type::invalidate) {
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Invalidate();
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if (messageType == Serializers::IncomingMessage::Type::invalidate) {
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Invalidate();
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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}
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catch (const CriticalRuntimeException& e)
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{
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m_Stopped = true;
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ServiceLocator::GetInstance().GetLogger()->Error(e.Message());
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}
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catch (const RuntimeException& e)
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{
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ServiceLocator::GetInstance().GetLogger()->Warning(e.Message());
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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}
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}
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@ -105,11 +131,22 @@ namespace L2Bot::Domain::Services
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{
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while (!m_Stopped)
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{
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if (!m_Transport.IsConnected())
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{
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m_Transport.Connect();
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try {
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if (!m_Transport.IsConnected())
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{
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m_Transport.Connect();
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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}
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catch (const CriticalRuntimeException& e)
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{
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m_Stopped = true;
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ServiceLocator::GetInstance().GetLogger()->Error(e.Message());
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}
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catch (const RuntimeException& e)
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{
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ServiceLocator::GetInstance().GetLogger()->Warning(e.Message());
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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}
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}
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@ -229,6 +229,7 @@
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<ClInclude Include="Domain\ValueObjects\Transform.h" />
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<ClInclude Include="Domain\ValueObjects\VariableStats.h" />
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<ClInclude Include="Domain\ValueObjects\VitalStats.h" />
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<ClInclude Include="Domain\Exceptions.h" />
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<ClInclude Include="framework.h" />
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<ClInclude Include="Domain\Helpers\HashCombiner.h" />
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<ClInclude Include="pch.h" />
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@ -234,6 +234,9 @@
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<ClInclude Include="Domain\Logger\Logger.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Domain\Exceptions.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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@ -4,6 +4,8 @@
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#include <string>
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#include <memory>
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#include <cstdint>
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#include <format>
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#include "Domain/Exceptions.h"
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#include "Domain/Services/ServiceLocator.h"
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#define BUFFER_SIZE 16384
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@ -38,8 +40,7 @@ public:
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if (m_Pipe == INVALID_HANDLE_VALUE)
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{
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Services::ServiceLocator::GetInstance().GetLogger()->Error(L"cannot connect to the pipe ""{}""", m_PipeName);
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return false;
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throw RuntimeException(std::format(L"cannot create the pipe {}: {}", m_PipeName, GetLastError()));
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}
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}
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else
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@ -81,14 +82,14 @@ public:
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const auto overlappedResult = GetOverlappedResult(m_Pipe, &m_WritingOverlapped, &ret, false);
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if (!overlappedResult)
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{
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Services::ServiceLocator::GetInstance().GetLogger()->Error(L"cannot get overlapped result for the pipe ""{}"" when writing", m_PipeName);
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m_Connected = false;
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throw RuntimeException(std::format(L"cannot get overlapped result for the pipe {} when writing", m_PipeName));
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}
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}
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else
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{
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Services::ServiceLocator::GetInstance().GetLogger()->Error(L"cannot write to the pipe ""{}"": {}", m_PipeName, lastError);
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m_Connected = false;
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throw RuntimeException(std::format(L"cannot write to the pipe {}: {}", m_PipeName, lastError));
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}
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}
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}
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@ -114,16 +115,14 @@ public:
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const auto overlappedResult = GetOverlappedResult(m_Pipe, &m_ReadingOverlapped, &ret, false);
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if (!overlappedResult)
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{
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Services::ServiceLocator::GetInstance().GetLogger()->Error(L"cannot get overlapped result for the pipe ""{}"" when reading", m_PipeName);
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m_Connected = false;
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return L"";
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throw RuntimeException(std::format(L"cannot get overlapped result for the pipe {} when reading", m_PipeName));
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}
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}
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else
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{
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Services::ServiceLocator::GetInstance().GetLogger()->Error(L"cannot read from the pipe ""{}"": {}", m_PipeName, lastError);
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m_Connected = false;
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return L"";
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throw RuntimeException(std::format(L"cannot read from the pipe {}: {}", m_PipeName, lastError));
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}
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}
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@ -152,7 +151,7 @@ private:
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const bool connected = ConnectNamedPipe(m_Pipe, &m_ConntectingOverlapped) == 0;
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if (!connected)
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{
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Services::ServiceLocator::GetInstance().GetLogger()->Error(L"cannot connect to the pipe ""{}"": {}", m_PipeName, GetLastError());
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throw RuntimeException(std::format(L"cannot connect the pipe {}: {}", m_PipeName, GetLastError()));
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}
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switch (GetLastError())
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@ -165,7 +164,7 @@ private:
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if (SetEvent(m_ConntectingOverlapped.hEvent))
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break;
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default:
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Services::ServiceLocator::GetInstance().GetLogger()->Error(L"an error has occurred when connecting to the pipe ""{}"": {}", m_PipeName, GetLastError());
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throw RuntimeException(std::format(L"an error has occurred when connecting to the pipe ""{}"": {}", m_PipeName, GetLastError()));
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}
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}
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@ -176,8 +175,7 @@ private:
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overlapped.hEvent = CreateEvent(NULL, TRUE, TRUE, NULL);
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if (overlapped.hEvent == NULL)
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{
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Services::ServiceLocator::GetInstance().GetLogger()->Error(L"cannot create overlapped for the pipe ""{}"": {}", m_PipeName, GetLastError());
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return;
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throw RuntimeException(std::format(L"cannot create overlapped for the pipe {}: {}", m_PipeName, GetLastError()));
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}
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overlapped.Offset = 0;
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overlapped.OffsetHigh = 0;
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@ -7,6 +7,7 @@
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#include "../GameStructs/FName.h"
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#include "../../../Common/Common.h"
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#include "Domain/Entities/AbnormalEffect.h"
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#include "Domain/Exceptions.h"
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using namespace L2Bot::Domain;
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@ -28,15 +29,17 @@ namespace Interlude
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{
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const auto data = m_L2GameData.GetMSData(skillId, level);
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const auto name = data && data->name ? data->name : L"";
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const auto description = data && data->description ? data->description : L"";
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const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
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if (!data) {
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throw RuntimeException(std::format(L"cannot load MSData for abnormal effect {}", skillId));
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}
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const auto iconEntry = m_FName.GetEntry(data->iconNameIndex);
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return std::make_shared<Entities::AbnormalEffect>(
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skillId,
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static_cast<uint8_t>(level),
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std::wstring(name),
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std::wstring(description),
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data->name ? std::wstring(data->name) : L"",
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data->description ? std::wstring(data->description) : L"",
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iconEntry ? std::wstring(iconEntry->value) : L""
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);
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}
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@ -1,11 +1,13 @@
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#pragma once
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#include <memory>
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#include <format>
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#include "../GameStructs/L2GameDataWrapper.h"
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#include "../GameStructs/FName.h"
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#include "../GameStructs/GameStructs.h"
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#include "../../../Common/Common.h"
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#include "Domain/Entities/Drop.h"
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#include "Domain/Exceptions.h"
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namespace Interlude
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{
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@ -63,8 +65,15 @@ namespace Interlude
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const Data GetData(const Item* item) const
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{
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const auto itemData = m_L2GameData.GetItemData(item->itemId);
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const auto nameEntry = itemData ? m_FName.GetEntry(itemData->nameIndex) : nullptr;
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const auto iconEntry = itemData ? m_FName.GetEntry(itemData->iconNameIndex) : nullptr;
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if (!itemData) {
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throw RuntimeException(std::format(L"cannot load ItemData for drop {}", item->itemId));
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}
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const auto nameEntry = m_FName.GetEntry(itemData->nameIndex);
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const auto iconEntry = m_FName.GetEntry(itemData->iconNameIndex);
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if (!item->pawn) {
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throw RuntimeException(std::format(L"pawn is empty for drop {}", std::wstring(nameEntry->value)));
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}
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return {
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item->objectId,
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@ -1,9 +1,11 @@
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#pragma once
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#include <memory>
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#include <format>
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#include "../GameStructs/GameStructs.h"
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#include "../../../Common/Common.h"
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#include "Domain/Entities/Hero.h"
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#include "Domain/Exceptions.h"
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namespace Interlude
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{
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@ -72,73 +74,79 @@ namespace Interlude
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private:
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const Data GetData(const User* item) const
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{
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const auto playerController = item->pawn ? item->pawn->lineagePlayerController : nullptr;
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if (!item->pawn) {
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throw RuntimeException(std::format(L"pawn is empty for hero {}", item->nickname));
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}
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const auto playerController = item->pawn->lineagePlayerController;
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if (!playerController) {
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throw RuntimeException(std::format(L"player controller is empty for hero {}", item->nickname));
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}
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return {
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item->objectId,
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ValueObjects::Transform(
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ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),
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ValueObjects::Vector3(
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static_cast<float_t>(item->pawn->Rotation.Pitch),
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static_cast<float_t>(item->pawn->Rotation.Yaw),
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static_cast<float_t>(item->pawn->Rotation.Roll)
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),
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ValueObjects::Vector3(item->pawn->Velocity.x, item->pawn->Velocity.y, item->pawn->Velocity.z),
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ValueObjects::Vector3(item->pawn->Acceleration.x, item->pawn->Acceleration.y, item->pawn->Acceleration.z)
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ValueObjects::Transform(
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ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),
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ValueObjects::Vector3(
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static_cast<float_t>(item->pawn->Rotation.Pitch),
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static_cast<float_t>(item->pawn->Rotation.Yaw),
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static_cast<float_t>(item->pawn->Rotation.Roll)
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),
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ValueObjects::FullName(
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std::wstring(item->nickname),
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std::wstring(item->title)
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),
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ValueObjects::VitalStats(
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item->maxHp, item->hp,
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item->maxMp, item->mp,
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item->maxCp, item->cp
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),
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ValueObjects::Phenotype(
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(Enums::RaceEnum)item->raceId,
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item->gender == L2::Gender::MALE,
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(Enums::ClassEnum)item->classId,
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(Enums::ClassEnum)item->activeClassId
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),
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ValueObjects::ExperienceInfo(
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item->lvl,
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item->exp,
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item->sp
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),
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ValueObjects::PermanentStats(
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item->str,
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item->dex,
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item->con,
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item->int_,
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item->men,
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item->wit
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),
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ValueObjects::VariableStats(
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item->accuracy,
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item->critRate,
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item->pAttack,
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item->attackSpeed,
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item->pDefense,
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item->evasion,
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item->mAttack,
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item->mDefense,
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item->castingSpeed
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),
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ValueObjects::Reputation(
|
||||
item->karma,
|
||||
item->pkKills,
|
||||
item->pvpKills,
|
||||
static_cast<uint8_t>(item->recRemaining),
|
||||
static_cast<uint8_t>(item->evalScore)
|
||||
),
|
||||
ValueObjects::InventoryInfo(
|
||||
item->maxWeight,
|
||||
item->weight,
|
||||
item->invSlotCount
|
||||
),
|
||||
playerController ? playerController->targetObjectId : 0,
|
||||
playerController ? playerController->isStanding == 1 : true
|
||||
ValueObjects::Vector3(item->pawn->Velocity.x, item->pawn->Velocity.y, item->pawn->Velocity.z),
|
||||
ValueObjects::Vector3(item->pawn->Acceleration.x, item->pawn->Acceleration.y, item->pawn->Acceleration.z)
|
||||
),
|
||||
ValueObjects::FullName(
|
||||
std::wstring(item->nickname),
|
||||
std::wstring(item->title)
|
||||
),
|
||||
ValueObjects::VitalStats(
|
||||
item->maxHp, item->hp,
|
||||
item->maxMp, item->mp,
|
||||
item->maxCp, item->cp
|
||||
),
|
||||
ValueObjects::Phenotype(
|
||||
(Enums::RaceEnum)item->raceId,
|
||||
item->gender == L2::Gender::MALE,
|
||||
(Enums::ClassEnum)item->classId,
|
||||
(Enums::ClassEnum)item->activeClassId
|
||||
),
|
||||
ValueObjects::ExperienceInfo(
|
||||
item->lvl,
|
||||
item->exp,
|
||||
item->sp
|
||||
),
|
||||
ValueObjects::PermanentStats(
|
||||
item->str,
|
||||
item->dex,
|
||||
item->con,
|
||||
item->int_,
|
||||
item->men,
|
||||
item->wit
|
||||
),
|
||||
ValueObjects::VariableStats(
|
||||
item->accuracy,
|
||||
item->critRate,
|
||||
item->pAttack,
|
||||
item->attackSpeed,
|
||||
item->pDefense,
|
||||
item->evasion,
|
||||
item->mAttack,
|
||||
item->mDefense,
|
||||
item->castingSpeed
|
||||
),
|
||||
ValueObjects::Reputation(
|
||||
item->karma,
|
||||
item->pkKills,
|
||||
item->pvpKills,
|
||||
static_cast<uint8_t>(item->recRemaining),
|
||||
static_cast<uint8_t>(item->evalScore)
|
||||
),
|
||||
ValueObjects::InventoryInfo(
|
||||
item->maxWeight,
|
||||
item->weight,
|
||||
item->invSlotCount
|
||||
),
|
||||
playerController->targetObjectId,
|
||||
playerController->isStanding == 1
|
||||
};
|
||||
}
|
||||
};
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "Domain/Entities/ShieldItem.h"
|
||||
#include "Domain/DTO/ItemData.h"
|
||||
#include "../Helpers/EnchantHelper.h"
|
||||
#include "Domain/Exceptions.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
|
||||
@ -92,39 +93,37 @@ namespace Interlude
|
||||
{
|
||||
//FIXME during first start data may be undefined
|
||||
const auto data = GetItemData(itemInfo.itemId);
|
||||
|
||||
if (data)
|
||||
{
|
||||
switch (data->dataType)
|
||||
{
|
||||
case L2::ItemDataType::ARMOR:
|
||||
return CreateArmor(itemInfo);
|
||||
case L2::ItemDataType::WEAPON:
|
||||
return CreateWeaponOrShield(itemInfo);
|
||||
}
|
||||
|
||||
return CreateEtc(itemInfo);
|
||||
if (!data) {
|
||||
throw RuntimeException(std::format(L"cannot load ItemData for item {}", itemInfo.itemId));
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
switch (data->dataType)
|
||||
{
|
||||
case L2::ItemDataType::ARMOR:
|
||||
return CreateArmor(itemInfo);
|
||||
case L2::ItemDataType::WEAPON:
|
||||
return CreateWeaponOrShield(itemInfo, static_cast<const FL2WeaponItemData*>(data));
|
||||
}
|
||||
|
||||
return CreateEtc(itemInfo);
|
||||
}
|
||||
|
||||
void Update(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo) const
|
||||
{
|
||||
//FIXME during first start data may be undefined
|
||||
const auto data = GetItemData(itemInfo.itemId);
|
||||
if (!data) {
|
||||
throw RuntimeException(std::format(L"cannot load ItemData for item {}", itemInfo.itemId));
|
||||
}
|
||||
|
||||
if (data)
|
||||
switch (data->dataType)
|
||||
{
|
||||
switch (data->dataType)
|
||||
{
|
||||
case L2::ItemDataType::ARMOR:
|
||||
UpdateArmor(item, itemInfo);
|
||||
return;
|
||||
case L2::ItemDataType::WEAPON:
|
||||
UpdateWeaponOrShield(item, itemInfo);
|
||||
return;
|
||||
}
|
||||
case L2::ItemDataType::ARMOR:
|
||||
UpdateArmor(item, itemInfo);
|
||||
return;
|
||||
case L2::ItemDataType::WEAPON:
|
||||
UpdateWeaponOrShield(item, itemInfo, static_cast<const FL2WeaponItemData*>(data));
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateEtc(item, itemInfo);
|
||||
@ -215,10 +214,8 @@ namespace Interlude
|
||||
);
|
||||
}
|
||||
|
||||
std::shared_ptr<Entities::BaseItem> CreateWeaponOrShield(const DTO::ItemData& itemInfo) const
|
||||
std::shared_ptr<Entities::BaseItem> CreateWeaponOrShield(const DTO::ItemData& itemInfo, const FL2WeaponItemData* itemData) const
|
||||
{
|
||||
const auto itemData = static_cast<const FL2WeaponItemData*>(GetItemData(itemInfo.itemId));
|
||||
|
||||
if (itemData->weaponType != L2::WeaponType::SHIELD)
|
||||
{
|
||||
const auto& data = GetWeaponData(itemInfo, itemData);
|
||||
@ -266,10 +263,8 @@ namespace Interlude
|
||||
);
|
||||
}
|
||||
|
||||
void UpdateWeaponOrShield(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo) const
|
||||
void UpdateWeaponOrShield(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo, const FL2WeaponItemData* itemData) const
|
||||
{
|
||||
const auto itemData = static_cast<const FL2WeaponItemData*>(GetItemData(itemInfo.itemId));
|
||||
|
||||
if (itemData->weaponType != L2::WeaponType::SHIELD)
|
||||
{
|
||||
auto weaponItem = std::dynamic_pointer_cast<Entities::WeaponItem>(item);
|
||||
@ -322,21 +317,20 @@ namespace Interlude
|
||||
const BaseData GetBaseData(const DTO::ItemData& itemInfo) const
|
||||
{
|
||||
const auto data = GetItemData(itemInfo.itemId);
|
||||
|
||||
const auto nameEntry = data ? m_FName.GetEntry(data->nameIndex) : nullptr;
|
||||
const auto name = nameEntry ? std::wstring(nameEntry->value) : L"";
|
||||
const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
|
||||
const auto icon = iconEntry ? std::wstring(iconEntry->value) : L"";
|
||||
const auto description = data && data->description ? std::wstring(data->description) : L"";
|
||||
if (!data) {
|
||||
throw RuntimeException(std::format(L"cannot load ItemData for item {}", itemInfo.itemId));
|
||||
}
|
||||
const auto nameEntry = m_FName.GetEntry(data->nameIndex);
|
||||
const auto iconEntry = m_FName.GetEntry(data->iconNameIndex);
|
||||
|
||||
return {
|
||||
itemInfo.objectId,
|
||||
itemInfo.itemId,
|
||||
itemInfo.mana,
|
||||
name,
|
||||
icon,
|
||||
description,
|
||||
(uint16_t)(data ? data->weight : 0)
|
||||
nameEntry ? std::wstring(nameEntry->value) : L"",
|
||||
iconEntry ? std::wstring(iconEntry->value) : L"",
|
||||
data->description ? std::wstring(data->description) : L"",
|
||||
static_cast<uint16_t>(data->weight)
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <format>
|
||||
#include "../../../Common/Common.h"
|
||||
#include "Domain/Entities/NPC.h"
|
||||
#include "Domain/Exceptions.h"
|
||||
|
||||
namespace Interlude
|
||||
{
|
||||
@ -53,6 +55,9 @@ namespace Interlude
|
||||
private:
|
||||
const Data GetData(const User* item) const
|
||||
{
|
||||
if (!item->pawn) {
|
||||
throw RuntimeException(std::format(L"pawn is empty for npc {}", item->nickname));
|
||||
}
|
||||
return {
|
||||
item->objectId,
|
||||
ValueObjects::Transform(
|
||||
|
@ -1,8 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <format>
|
||||
#include "../../../Common/Common.h"
|
||||
#include "Domain/Entities/Player.h"
|
||||
#include "Domain/Exceptions.h"
|
||||
|
||||
namespace Interlude
|
||||
{
|
||||
@ -50,6 +52,9 @@ namespace Interlude
|
||||
private:
|
||||
const Data GetData(const User* item) const
|
||||
{
|
||||
if (!item->pawn) {
|
||||
throw RuntimeException(std::format(L"pawn is empty for player {}", item->nickname));
|
||||
}
|
||||
return {
|
||||
item->objectId,
|
||||
ValueObjects::Transform(
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "../GameStructs/FName.h"
|
||||
#include "../../../Common/Common.h"
|
||||
#include "Domain/Entities/Skill.h"
|
||||
#include "Domain/Exceptions.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
|
||||
@ -72,21 +73,20 @@ namespace Interlude
|
||||
const Data GetData(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
|
||||
{
|
||||
const auto data = m_L2GameData.GetMSData(skillId, level);
|
||||
if (!data) {
|
||||
throw RuntimeException(std::format(L"cannot load MSData for skill {}", skillId));
|
||||
}
|
||||
|
||||
const auto cost = data ? data->mpCost : 0;
|
||||
const auto range = data ? data->range : 0;
|
||||
const auto name = data && data->name ? data->name : L"";
|
||||
const auto description = data && data->description ? data->description : L"";
|
||||
const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
|
||||
const auto iconEntry = m_FName.GetEntry(data->iconNameIndex);
|
||||
|
||||
return {
|
||||
skillId,
|
||||
static_cast<uint8_t>(level),
|
||||
isActive != 1,
|
||||
static_cast<uint8_t>(cost),
|
||||
static_cast<int16_t>(range),
|
||||
std::wstring(name),
|
||||
std::wstring(description),
|
||||
static_cast<uint8_t>(data->mpCost),
|
||||
static_cast<int16_t>(data->range),
|
||||
data->name ? std::wstring(data->name) : L"",
|
||||
data->description ? std::wstring(data->description) : L"",
|
||||
iconEntry ? std::wstring(iconEntry->value) : L"",
|
||||
};
|
||||
}
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "../Factories/HeroFactory.h"
|
||||
#include "Domain/Events/HeroCreatedEvent.h"
|
||||
#include "Domain/Events/HeroDeletedEvent.h"
|
||||
#include "Domain/Events/CreatureDiedEvent.h"
|
||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||
#include "Domain/Services/ServiceLocator.h"
|
||||
|
||||
@ -49,6 +50,21 @@ namespace Interlude
|
||||
m_Hero = nullptr;
|
||||
}
|
||||
|
||||
void Init() override
|
||||
{
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::CreatureDiedEvent::name, [this](const Events::Event& evt) {
|
||||
std::unique_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == Events::CreatureDiedEvent::name)
|
||||
{
|
||||
const auto casted = static_cast<const Events::CreatureDiedEvent&>(evt);
|
||||
if (m_Hero && m_Hero->GetId() == casted.GetCreatureId())
|
||||
{
|
||||
Services::ServiceLocator::GetInstance().GetLogger()->App(L"{} died", m_Hero->GetFullName().GetNickname());
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory) :
|
||||
m_NetworkHandler(networkHandler),
|
||||
m_Factory(factory)
|
||||
|
Loading…
Reference in New Issue
Block a user