L2Bot2.0/L2BotDll/Versions/Interlude/Factories/PlayerFactory.h
2023-10-18 13:28:29 +04:00

88 lines
2.1 KiB
C++

#pragma once
#include <memory>
#include <format>
#include "../../../Common/Common.h"
#include "Domain/Entities/Player.h"
#include "Domain/Exceptions.h"
namespace Interlude
{
class PlayerFactory
{
private:
struct Data
{
uint32_t id;
ValueObjects::Transform transform;
ValueObjects::FullName fullName;
ValueObjects::Phenotype phenotype;
ValueObjects::VitalStats vitalStats;
};
public:
PlayerFactory() = default;
virtual ~PlayerFactory() = default;
std::shared_ptr<Entities::Player> Create(const User* item) const
{
const auto& data = GetData(item);
return std::make_shared<Entities::Player>(
data.id,
data.transform,
data.fullName,
data.phenotype,
data.vitalStats
);
}
void Update(std::shared_ptr<Entities::Player> &player, const User* item) const
{
const auto& data = GetData(item);
player->Update(
data.transform,
data.fullName,
data.phenotype,
data.vitalStats
);
}
private:
const Data GetData(const User* item) const
{
if (!item->pawn) {
throw RuntimeException(std::format(L"pawn is empty for player {}", item->nickname));
}
return {
item->objectId,
ValueObjects::Transform(
ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),
ValueObjects::Vector3(
static_cast<float_t>(item->pawn->Rotation.Pitch),
static_cast<float_t>(item->pawn->Rotation.Yaw),
static_cast<float_t>(item->pawn->Rotation.Roll)
),
ValueObjects::Vector3(item->pawn->Velocity.x, item->pawn->Velocity.y, item->pawn->Velocity.z),
ValueObjects::Vector3(item->pawn->Acceleration.x, item->pawn->Acceleration.y, item->pawn->Acceleration.z)
),
ValueObjects::FullName(
std::wstring(item->nickname),
std::wstring(item->title)
),
ValueObjects::Phenotype(
(Enums::RaceEnum)item->raceId,
item->gender == L2::Gender::MALE,
(Enums::ClassEnum)item->classId,
(Enums::ClassEnum)item->activeClassId
),
ValueObjects::VitalStats(
item->maxHp, item->hp,
item->maxMp, item->mp,
item->maxCp, item->cp
)
};
}
};
}