98 lines
2.2 KiB
C++
98 lines
2.2 KiB
C++
#pragma once
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#include <memory>
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#include <map>
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#include <chrono>
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#include "../GameStructs/L2GameDataWrapper.h"
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#include "../GameStructs/FName.h"
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#include "../../../Common/Common.h"
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#include "Domain/Entities/Skill.h"
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#include "Domain/Exceptions.h"
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using namespace L2Bot::Domain;
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namespace Interlude
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{
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class SkillFactory
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{
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private:
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struct Data
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{
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uint32_t skillId;
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uint8_t level;
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bool isActive;
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uint8_t cost;
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int16_t range;
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std::wstring name;
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std::wstring description;
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std::wstring iconName;
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};
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public:
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SkillFactory(const L2GameDataWrapper& l2GameData, const FName& fName) :
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m_L2GameData(l2GameData),
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m_FName(fName)
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{
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}
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SkillFactory() = delete;
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virtual ~SkillFactory() = default;
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std::shared_ptr<Entities::Skill> Create(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
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{
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const auto& data = GetData(skillId, level, isActive);
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return std::make_shared<Entities::Skill>(
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data.skillId,
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data.level,
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data.isActive,
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data.cost,
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data.range,
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data.name,
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data.description,
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data.iconName
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);
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}
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void Update(std::shared_ptr<Entities::Skill>& skill, const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
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{
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const auto& data = GetData(skillId, level, isActive);
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skill->Update(
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data.level,
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data.isActive,
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data.cost,
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data.range,
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data.name,
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data.description,
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data.iconName
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);
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}
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private:
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const Data GetData(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
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{
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const auto data = m_L2GameData.GetMSData(skillId, level);
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if (!data) {
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throw RuntimeException(std::format(L"cannot load MSData for skill {}", skillId));
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}
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const auto iconEntry = m_FName.GetEntry(data->iconNameIndex);
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return {
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skillId,
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static_cast<uint8_t>(level),
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isActive != 1,
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static_cast<uint8_t>(data->mpCost),
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static_cast<int16_t>(data->range),
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data->name ? std::wstring(data->name) : L"",
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data->description ? std::wstring(data->description) : L"",
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iconEntry ? std::wstring(iconEntry->value) : L"",
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};
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}
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private:
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const L2GameDataWrapper& m_L2GameData;
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const FName& m_FName;
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};
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} |