feat: add exceptions

This commit is contained in:
k0t9i
2023-10-18 13:28:29 +04:00
parent a2428bb0d1
commit 521af7c00e
15 changed files with 313 additions and 151 deletions

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@ -7,6 +7,7 @@
#include "../GameStructs/FName.h"
#include "../../../Common/Common.h"
#include "Domain/Entities/AbnormalEffect.h"
#include "Domain/Exceptions.h"
using namespace L2Bot::Domain;
@ -28,15 +29,17 @@ namespace Interlude
{
const auto data = m_L2GameData.GetMSData(skillId, level);
const auto name = data && data->name ? data->name : L"";
const auto description = data && data->description ? data->description : L"";
const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
if (!data) {
throw RuntimeException(std::format(L"cannot load MSData for abnormal effect {}", skillId));
}
const auto iconEntry = m_FName.GetEntry(data->iconNameIndex);
return std::make_shared<Entities::AbnormalEffect>(
skillId,
static_cast<uint8_t>(level),
std::wstring(name),
std::wstring(description),
data->name ? std::wstring(data->name) : L"",
data->description ? std::wstring(data->description) : L"",
iconEntry ? std::wstring(iconEntry->value) : L""
);
}

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@ -1,11 +1,13 @@
#pragma once
#include <memory>
#include <format>
#include "../GameStructs/L2GameDataWrapper.h"
#include "../GameStructs/FName.h"
#include "../GameStructs/GameStructs.h"
#include "../../../Common/Common.h"
#include "Domain/Entities/Drop.h"
#include "Domain/Exceptions.h"
namespace Interlude
{
@ -63,8 +65,15 @@ namespace Interlude
const Data GetData(const Item* item) const
{
const auto itemData = m_L2GameData.GetItemData(item->itemId);
const auto nameEntry = itemData ? m_FName.GetEntry(itemData->nameIndex) : nullptr;
const auto iconEntry = itemData ? m_FName.GetEntry(itemData->iconNameIndex) : nullptr;
if (!itemData) {
throw RuntimeException(std::format(L"cannot load ItemData for drop {}", item->itemId));
}
const auto nameEntry = m_FName.GetEntry(itemData->nameIndex);
const auto iconEntry = m_FName.GetEntry(itemData->iconNameIndex);
if (!item->pawn) {
throw RuntimeException(std::format(L"pawn is empty for drop {}", std::wstring(nameEntry->value)));
}
return {
item->objectId,

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@ -1,9 +1,11 @@
#pragma once
#include <memory>
#include <format>
#include "../GameStructs/GameStructs.h"
#include "../../../Common/Common.h"
#include "Domain/Entities/Hero.h"
#include "Domain/Exceptions.h"
namespace Interlude
{
@ -72,73 +74,79 @@ namespace Interlude
private:
const Data GetData(const User* item) const
{
const auto playerController = item->pawn ? item->pawn->lineagePlayerController : nullptr;
if (!item->pawn) {
throw RuntimeException(std::format(L"pawn is empty for hero {}", item->nickname));
}
const auto playerController = item->pawn->lineagePlayerController;
if (!playerController) {
throw RuntimeException(std::format(L"player controller is empty for hero {}", item->nickname));
}
return {
item->objectId,
ValueObjects::Transform(
ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),
ValueObjects::Vector3(
static_cast<float_t>(item->pawn->Rotation.Pitch),
static_cast<float_t>(item->pawn->Rotation.Yaw),
static_cast<float_t>(item->pawn->Rotation.Roll)
),
ValueObjects::Vector3(item->pawn->Velocity.x, item->pawn->Velocity.y, item->pawn->Velocity.z),
ValueObjects::Vector3(item->pawn->Acceleration.x, item->pawn->Acceleration.y, item->pawn->Acceleration.z)
ValueObjects::Transform(
ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),
ValueObjects::Vector3(
static_cast<float_t>(item->pawn->Rotation.Pitch),
static_cast<float_t>(item->pawn->Rotation.Yaw),
static_cast<float_t>(item->pawn->Rotation.Roll)
),
ValueObjects::FullName(
std::wstring(item->nickname),
std::wstring(item->title)
),
ValueObjects::VitalStats(
item->maxHp, item->hp,
item->maxMp, item->mp,
item->maxCp, item->cp
),
ValueObjects::Phenotype(
(Enums::RaceEnum)item->raceId,
item->gender == L2::Gender::MALE,
(Enums::ClassEnum)item->classId,
(Enums::ClassEnum)item->activeClassId
),
ValueObjects::ExperienceInfo(
item->lvl,
item->exp,
item->sp
),
ValueObjects::PermanentStats(
item->str,
item->dex,
item->con,
item->int_,
item->men,
item->wit
),
ValueObjects::VariableStats(
item->accuracy,
item->critRate,
item->pAttack,
item->attackSpeed,
item->pDefense,
item->evasion,
item->mAttack,
item->mDefense,
item->castingSpeed
),
ValueObjects::Reputation(
item->karma,
item->pkKills,
item->pvpKills,
static_cast<uint8_t>(item->recRemaining),
static_cast<uint8_t>(item->evalScore)
),
ValueObjects::InventoryInfo(
item->maxWeight,
item->weight,
item->invSlotCount
),
playerController ? playerController->targetObjectId : 0,
playerController ? playerController->isStanding == 1 : true
ValueObjects::Vector3(item->pawn->Velocity.x, item->pawn->Velocity.y, item->pawn->Velocity.z),
ValueObjects::Vector3(item->pawn->Acceleration.x, item->pawn->Acceleration.y, item->pawn->Acceleration.z)
),
ValueObjects::FullName(
std::wstring(item->nickname),
std::wstring(item->title)
),
ValueObjects::VitalStats(
item->maxHp, item->hp,
item->maxMp, item->mp,
item->maxCp, item->cp
),
ValueObjects::Phenotype(
(Enums::RaceEnum)item->raceId,
item->gender == L2::Gender::MALE,
(Enums::ClassEnum)item->classId,
(Enums::ClassEnum)item->activeClassId
),
ValueObjects::ExperienceInfo(
item->lvl,
item->exp,
item->sp
),
ValueObjects::PermanentStats(
item->str,
item->dex,
item->con,
item->int_,
item->men,
item->wit
),
ValueObjects::VariableStats(
item->accuracy,
item->critRate,
item->pAttack,
item->attackSpeed,
item->pDefense,
item->evasion,
item->mAttack,
item->mDefense,
item->castingSpeed
),
ValueObjects::Reputation(
item->karma,
item->pkKills,
item->pvpKills,
static_cast<uint8_t>(item->recRemaining),
static_cast<uint8_t>(item->evalScore)
),
ValueObjects::InventoryInfo(
item->maxWeight,
item->weight,
item->invSlotCount
),
playerController->targetObjectId,
playerController->isStanding == 1
};
}
};

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@ -12,6 +12,7 @@
#include "Domain/Entities/ShieldItem.h"
#include "Domain/DTO/ItemData.h"
#include "../Helpers/EnchantHelper.h"
#include "Domain/Exceptions.h"
using namespace L2Bot::Domain;
@ -92,39 +93,37 @@ namespace Interlude
{
//FIXME during first start data may be undefined
const auto data = GetItemData(itemInfo.itemId);
if (data)
if (!data) {
throw RuntimeException(std::format(L"cannot load ItemData for item {}", itemInfo.itemId));
}
switch (data->dataType)
{
switch (data->dataType)
{
case L2::ItemDataType::ARMOR:
return CreateArmor(itemInfo);
case L2::ItemDataType::WEAPON:
return CreateWeaponOrShield(itemInfo);
}
return CreateEtc(itemInfo);
case L2::ItemDataType::ARMOR:
return CreateArmor(itemInfo);
case L2::ItemDataType::WEAPON:
return CreateWeaponOrShield(itemInfo, static_cast<const FL2WeaponItemData*>(data));
}
return nullptr;
return CreateEtc(itemInfo);
}
void Update(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo) const
{
//FIXME during first start data may be undefined
const auto data = GetItemData(itemInfo.itemId);
if (data)
if (!data) {
throw RuntimeException(std::format(L"cannot load ItemData for item {}", itemInfo.itemId));
}
switch (data->dataType)
{
switch (data->dataType)
{
case L2::ItemDataType::ARMOR:
UpdateArmor(item, itemInfo);
return;
case L2::ItemDataType::WEAPON:
UpdateWeaponOrShield(item, itemInfo);
return;
}
case L2::ItemDataType::ARMOR:
UpdateArmor(item, itemInfo);
return;
case L2::ItemDataType::WEAPON:
UpdateWeaponOrShield(item, itemInfo, static_cast<const FL2WeaponItemData*>(data));
return;
}
UpdateEtc(item, itemInfo);
@ -215,10 +214,8 @@ namespace Interlude
);
}
std::shared_ptr<Entities::BaseItem> CreateWeaponOrShield(const DTO::ItemData& itemInfo) const
std::shared_ptr<Entities::BaseItem> CreateWeaponOrShield(const DTO::ItemData& itemInfo, const FL2WeaponItemData* itemData) const
{
const auto itemData = static_cast<const FL2WeaponItemData*>(GetItemData(itemInfo.itemId));
if (itemData->weaponType != L2::WeaponType::SHIELD)
{
const auto& data = GetWeaponData(itemInfo, itemData);
@ -266,10 +263,8 @@ namespace Interlude
);
}
void UpdateWeaponOrShield(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo) const
void UpdateWeaponOrShield(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo, const FL2WeaponItemData* itemData) const
{
const auto itemData = static_cast<const FL2WeaponItemData*>(GetItemData(itemInfo.itemId));
if (itemData->weaponType != L2::WeaponType::SHIELD)
{
auto weaponItem = std::dynamic_pointer_cast<Entities::WeaponItem>(item);
@ -322,21 +317,20 @@ namespace Interlude
const BaseData GetBaseData(const DTO::ItemData& itemInfo) const
{
const auto data = GetItemData(itemInfo.itemId);
const auto nameEntry = data ? m_FName.GetEntry(data->nameIndex) : nullptr;
const auto name = nameEntry ? std::wstring(nameEntry->value) : L"";
const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
const auto icon = iconEntry ? std::wstring(iconEntry->value) : L"";
const auto description = data && data->description ? std::wstring(data->description) : L"";
if (!data) {
throw RuntimeException(std::format(L"cannot load ItemData for item {}", itemInfo.itemId));
}
const auto nameEntry = m_FName.GetEntry(data->nameIndex);
const auto iconEntry = m_FName.GetEntry(data->iconNameIndex);
return {
itemInfo.objectId,
itemInfo.itemId,
itemInfo.mana,
name,
icon,
description,
(uint16_t)(data ? data->weight : 0)
nameEntry ? std::wstring(nameEntry->value) : L"",
iconEntry ? std::wstring(iconEntry->value) : L"",
data->description ? std::wstring(data->description) : L"",
static_cast<uint16_t>(data->weight)
};
}

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@ -1,8 +1,10 @@
#pragma once
#include <memory>
#include <format>
#include "../../../Common/Common.h"
#include "Domain/Entities/NPC.h"
#include "Domain/Exceptions.h"
namespace Interlude
{
@ -53,6 +55,9 @@ namespace Interlude
private:
const Data GetData(const User* item) const
{
if (!item->pawn) {
throw RuntimeException(std::format(L"pawn is empty for npc {}", item->nickname));
}
return {
item->objectId,
ValueObjects::Transform(

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@ -1,8 +1,10 @@
#pragma once
#include <memory>
#include <format>
#include "../../../Common/Common.h"
#include "Domain/Entities/Player.h"
#include "Domain/Exceptions.h"
namespace Interlude
{
@ -50,6 +52,9 @@ namespace Interlude
private:
const Data GetData(const User* item) const
{
if (!item->pawn) {
throw RuntimeException(std::format(L"pawn is empty for player {}", item->nickname));
}
return {
item->objectId,
ValueObjects::Transform(

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@ -7,6 +7,7 @@
#include "../GameStructs/FName.h"
#include "../../../Common/Common.h"
#include "Domain/Entities/Skill.h"
#include "Domain/Exceptions.h"
using namespace L2Bot::Domain;
@ -72,21 +73,20 @@ namespace Interlude
const Data GetData(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
{
const auto data = m_L2GameData.GetMSData(skillId, level);
if (!data) {
throw RuntimeException(std::format(L"cannot load MSData for skill {}", skillId));
}
const auto cost = data ? data->mpCost : 0;
const auto range = data ? data->range : 0;
const auto name = data && data->name ? data->name : L"";
const auto description = data && data->description ? data->description : L"";
const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
const auto iconEntry = m_FName.GetEntry(data->iconNameIndex);
return {
skillId,
static_cast<uint8_t>(level),
isActive != 1,
static_cast<uint8_t>(cost),
static_cast<int16_t>(range),
std::wstring(name),
std::wstring(description),
static_cast<uint8_t>(data->mpCost),
static_cast<int16_t>(data->range),
data->name ? std::wstring(data->name) : L"",
data->description ? std::wstring(data->description) : L"",
iconEntry ? std::wstring(iconEntry->value) : L"",
};
}

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@ -5,6 +5,7 @@
#include "../Factories/HeroFactory.h"
#include "Domain/Events/HeroCreatedEvent.h"
#include "Domain/Events/HeroDeletedEvent.h"
#include "Domain/Events/CreatureDiedEvent.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "Domain/Services/ServiceLocator.h"
@ -49,6 +50,21 @@ namespace Interlude
m_Hero = nullptr;
}
void Init() override
{
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::CreatureDiedEvent::name, [this](const Events::Event& evt) {
std::unique_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == Events::CreatureDiedEvent::name)
{
const auto casted = static_cast<const Events::CreatureDiedEvent&>(evt);
if (m_Hero && m_Hero->GetId() == casted.GetCreatureId())
{
Services::ServiceLocator::GetInstance().GetLogger()->App(L"{} died", m_Hero->GetFullName().GetNickname());
}
}
});
}
HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory) :
m_NetworkHandler(networkHandler),
m_Factory(factory)