feat: change death logic
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@@ -111,6 +111,9 @@ namespace Interlude
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m_Spoiled[casted.GetCreatureId()] = Enums::SpoilStateEnum::none;
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}
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}
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if (m_Npcs.find(casted.GetCreatureId()) != m_Npcs.end()) {
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m_Npcs[casted.GetCreatureId()]->MarkAsDead();
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}
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}
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}
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