feat: add base item

This commit is contained in:
k0t9i 2023-01-24 02:49:35 +04:00
parent 6ca8752108
commit 43f38c7a57
20 changed files with 461 additions and 33 deletions

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@ -2,34 +2,33 @@
#include <cstdint> #include <cstdint>
#include <string> #include <string>
#include <vector> #include <vector>
#include "../DTO/BaseItem.h" #include "EntityInterface.h"
#include "../Serializers/Serializable.h"
#include "../Serializers/Node.h"
namespace L2Bot::Domain::ValueObjects namespace L2Bot::Domain::Entities
{ {
class BaseItem : public Serializers::Serializable class BaseItem : public EntityInterface
{ {
public: public:
const uint32_t GetId() const const uint32_t GetId() const
{ {
return m_ItemId; return m_ItemId;
} }
void Update(const BaseItem* other) void Update(const EntityInterface* other) override
{ {
const BaseItem* casted = static_cast<const BaseItem*>(other);
SaveState(); SaveState();
m_ItemId = other->m_ItemId; m_ItemId = casted->m_ItemId;
m_Amount = other->m_Amount; m_Amount = casted->m_Amount;
m_IsEquipped = other->m_IsEquipped; m_IsEquipped = casted->m_IsEquipped;
m_EnchantLevel = other->m_EnchantLevel; m_EnchantLevel = casted->m_EnchantLevel;
m_Mana = other->m_Mana; m_Mana = casted->m_Mana;
m_Name = other->m_Name; m_Name = casted->m_Name;
m_IconName = other->m_IconName; m_IconName = casted->m_IconName;
m_Description = other->m_Description; m_Description = casted->m_Description;
m_Weight = other->m_Weight; m_Weight = casted->m_Weight;
} }
void SaveState() void SaveState() override
{ {
m_PrevState = m_PrevState =
{ {
@ -41,17 +40,18 @@ namespace L2Bot::Domain::ValueObjects
false false
}; };
} }
const bool IsEqual(const BaseItem* other) const const bool IsEqual(const EntityInterface* other) const override
{ {
return m_ItemId == other->m_ItemId && const BaseItem* casted = static_cast<const BaseItem*>(other);
m_Amount == other->m_Amount && return m_ItemId == casted->m_ItemId &&
m_IsEquipped == other->m_IsEquipped && m_Amount == casted->m_Amount &&
m_EnchantLevel == other->m_EnchantLevel && m_IsEquipped == casted->m_IsEquipped &&
m_Mana == other->m_Mana && m_EnchantLevel == casted->m_EnchantLevel &&
m_Name == other->m_Name && m_Mana == casted->m_Mana &&
m_IconName == other->m_IconName && m_Name == casted->m_Name &&
m_Description == other->m_Description && m_IconName == casted->m_IconName &&
m_Weight == other->m_Weight; m_Description == casted->m_Description &&
m_Weight == casted->m_Weight;
} }
const std::vector<Serializers::Node> BuildSerializationNodes() const override const std::vector<Serializers::Node> BuildSerializationNodes() const override
@ -114,6 +114,19 @@ namespace L2Bot::Domain::ValueObjects
{ {
} }
BaseItem(const BaseItem* other) :
m_ItemId(other->m_ItemId),
m_Amount(other->m_Amount),
m_IsEquipped(other->m_IsEquipped),
m_EnchantLevel(other->m_EnchantLevel),
m_Mana(other->m_Mana),
m_Name(other->m_Name),
m_IconName(other->m_IconName),
m_Description(other->m_Description),
m_Weight(other->m_Weight)
{
}
BaseItem() = default; BaseItem() = default;
virtual ~BaseItem() = default; virtual ~BaseItem() = default;

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@ -2,7 +2,7 @@
#include <cstdint> #include <cstdint>
#include <string> #include <string>
#include <vector> #include <vector>
#include "WorldObject.h" #include "EntityInterface.h"
namespace L2Bot::Domain::Entities namespace L2Bot::Domain::Entities
{ {

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@ -161,7 +161,7 @@
<ItemGroup> <ItemGroup>
<ClInclude Include="Domain\DTO\EntityState.h" /> <ClInclude Include="Domain\DTO\EntityState.h" />
<ClInclude Include="Domain\Entities\EntityInterface.h" /> <ClInclude Include="Domain\Entities\EntityInterface.h" />
<ClInclude Include="Domain\ValueObjects\BaseItem.h" /> <ClInclude Include="Domain\Entities\BaseItem.h" />
<ClInclude Include="Domain\Entities\Skill.h" /> <ClInclude Include="Domain\Entities\Skill.h" />
<ClInclude Include="Domain\ValueObjects\Vector3.h" /> <ClInclude Include="Domain\ValueObjects\Vector3.h" />
<ClInclude Include="Domain\Enums\SpoilStateEnum.h" /> <ClInclude Include="Domain\Enums\SpoilStateEnum.h" />

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@ -102,7 +102,7 @@
<ClInclude Include="Domain\Entities\Skill.h"> <ClInclude Include="Domain\Entities\Skill.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Domain\ValueObjects\BaseItem.h"> <ClInclude Include="Domain\Entities\BaseItem.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Domain\DTO\EntityState.h"> <ClInclude Include="Domain\DTO\EntityState.h">

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@ -24,6 +24,7 @@ public:
m_AbstractFactory.GetNPCRepository(), m_AbstractFactory.GetNPCRepository(),
m_AbstractFactory.GetPlayerRepository(), m_AbstractFactory.GetPlayerRepository(),
m_AbstractFactory.GetSkillRepository(), m_AbstractFactory.GetSkillRepository(),
m_AbstractFactory.GetItemRepository(),
m_Serializer, m_Serializer,
m_Transport m_Transport
) )

12
L2BotDll/DTO/ItemData.h Normal file
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@ -0,0 +1,12 @@
#pragma once
#include <cstdint>
struct ItemData
{
const uint32_t itemId = 0;
const uint32_t amount = 0;
const uint16_t isEquipped = 0;
const uint16_t enchantLevel = 0;
const int32_t mana = -1;
};

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@ -0,0 +1,34 @@
#pragma once
#include <cstdint>
#include <vector>
#include "Event.h"
#include "../DTO/ItemData.h"
class ItemCreatedEvent : public Event
{
public:
static constexpr const char* name = "itemCreated";
const std::string GetName() const
{
return std::string(name);
}
const ItemData& GetItemData() const
{
return m_ItemData;
}
ItemCreatedEvent(const ItemData& itemData) :
m_ItemData(itemData)
{
}
ItemCreatedEvent() = delete;
virtual ~ItemCreatedEvent() = default;
private:
const ItemData m_ItemData;
};

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@ -0,0 +1,34 @@
#pragma once
#include <cstdint>
#include <vector>
#include "Event.h"
#include "../DTO/ItemData.h"
class ItemDeletedEvent : public Event
{
public:
static constexpr const char* name = "itemDeleted";
const std::string GetName() const
{
return std::string(name);
}
const uint32_t GetItemId() const
{
return m_Id;
}
ItemDeletedEvent(const uint32_t id) :
m_Id(id)
{
}
ItemDeletedEvent() = delete;
virtual ~ItemDeletedEvent() = default;
private:
const uint32_t m_Id;
};

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@ -0,0 +1,34 @@
#pragma once
#include <cstdint>
#include <vector>
#include "Event.h"
#include "../DTO/ItemData.h"
class ItemUpdatedEvent : public Event
{
public:
static constexpr const char* name = "itemUpdated";
const std::string GetName() const
{
return std::string(name);
}
const ItemData& GetItemData() const
{
return m_ItemData;
}
ItemUpdatedEvent(const ItemData& itemData) :
m_ItemData(itemData)
{
}
ItemUpdatedEvent() = delete;
virtual ~ItemUpdatedEvent() = default;
private:
const ItemData m_ItemData;
};

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@ -164,11 +164,15 @@
<ClInclude Include="Common\apihook.h" /> <ClInclude Include="Common\apihook.h" />
<ClInclude Include="Common\Common.h" /> <ClInclude Include="Common\Common.h" />
<ClInclude Include="Common\TimerMap.h" /> <ClInclude Include="Common\TimerMap.h" />
<ClInclude Include="DTO\ItemData.h" />
<ClInclude Include="Events\CreatureDiedEvent.h" /> <ClInclude Include="Events\CreatureDiedEvent.h" />
<ClInclude Include="Events\Event.h" /> <ClInclude Include="Events\Event.h" />
<ClInclude Include="Events\EventDispatcher.h" /> <ClInclude Include="Events\EventDispatcher.h" />
<ClInclude Include="Events\HeroCreatedEvent.h" /> <ClInclude Include="Events\HeroCreatedEvent.h" />
<ClInclude Include="Events\HeroDeletedEvent.h" /> <ClInclude Include="Events\HeroDeletedEvent.h" />
<ClInclude Include="Events\ItemCreatedEvent.h" />
<ClInclude Include="Events\ItemDeletedEvent.h" />
<ClInclude Include="Events\ItemUpdatedEvent.h" />
<ClInclude Include="Events\SkillCancelledEvent.h" /> <ClInclude Include="Events\SkillCancelledEvent.h" />
<ClInclude Include="Events\SkillCreatedEvent.h" /> <ClInclude Include="Events\SkillCreatedEvent.h" />
<ClInclude Include="Events\AbnormalEffectChangedEvent.h" /> <ClInclude Include="Events\AbnormalEffectChangedEvent.h" />
@ -182,6 +186,7 @@
<ClInclude Include="Versions\GameStructs\GameEngineInterface.h" /> <ClInclude Include="Versions\GameStructs\GameEngineInterface.h" />
<ClInclude Include="Versions\GameStructs\L2GameDataInterface.h" /> <ClInclude Include="Versions\GameStructs\L2GameDataInterface.h" />
<ClInclude Include="Versions\Interlude\Factories\HeroFactory.h" /> <ClInclude Include="Versions\Interlude\Factories\HeroFactory.h" />
<ClInclude Include="Versions\Interlude\Factories\ItemFactory.h" />
<ClInclude Include="Versions\Interlude\Factories\NPCFactory.h" /> <ClInclude Include="Versions\Interlude\Factories\NPCFactory.h" />
<ClInclude Include="Versions\Interlude\Factories\PlayerFactory.h" /> <ClInclude Include="Versions\Interlude\Factories\PlayerFactory.h" />
<ClInclude Include="Versions\Interlude\Factories\SkillFactory.h" /> <ClInclude Include="Versions\Interlude\Factories\SkillFactory.h" />
@ -203,6 +208,7 @@
<ClInclude Include="Versions\Interlude\Factories\DropFactory.h" /> <ClInclude Include="Versions\Interlude\Factories\DropFactory.h" />
<ClInclude Include="Versions\Interlude\AbstractFactory.h" /> <ClInclude Include="Versions\Interlude\AbstractFactory.h" />
<ClInclude Include="Versions\Interlude\Repositories\HeroRepository.h" /> <ClInclude Include="Versions\Interlude\Repositories\HeroRepository.h" />
<ClInclude Include="Versions\Interlude\Repositories\ItemRepository.h" />
<ClInclude Include="Versions\Interlude\Repositories\NPCRepository.h" /> <ClInclude Include="Versions\Interlude\Repositories\NPCRepository.h" />
<ClInclude Include="Versions\Interlude\Repositories\PlayerRepository.h" /> <ClInclude Include="Versions\Interlude\Repositories\PlayerRepository.h" />
<ClInclude Include="Versions\Interlude\Repositories\SkillRepository.h" /> <ClInclude Include="Versions\Interlude\Repositories\SkillRepository.h" />

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@ -153,6 +153,24 @@
<ClInclude Include="Versions\Interlude\Repositories\SkillRepository.h"> <ClInclude Include="Versions\Interlude\Repositories\SkillRepository.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Versions\Interlude\Factories\ItemFactory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Versions\Interlude\Repositories\ItemRepository.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Events\ItemCreatedEvent.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DTO\ItemData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Events\ItemUpdatedEvent.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Events\ItemDeletedEvent.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="dllmain.cpp"> <ClCompile Include="dllmain.cpp">

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@ -21,6 +21,7 @@ public:
Repositories::EntityRepositoryInterface& npcRepository, Repositories::EntityRepositoryInterface& npcRepository,
Repositories::EntityRepositoryInterface& playerRepository, Repositories::EntityRepositoryInterface& playerRepository,
Repositories::EntityRepositoryInterface& skillRepository, Repositories::EntityRepositoryInterface& skillRepository,
Repositories::EntityRepositoryInterface& itemRepository,
const Serializers::SerializerInterface& serializer, const Serializers::SerializerInterface& serializer,
Transports::TransportInterface& transport Transports::TransportInterface& transport
) : ) :
@ -29,6 +30,7 @@ public:
m_NPCService(Services::EntityService(npcRepository)), m_NPCService(Services::EntityService(npcRepository)),
m_PlayerService(Services::EntityService(playerRepository)), m_PlayerService(Services::EntityService(playerRepository)),
m_SkillService(Services::EntityService(skillRepository)), m_SkillService(Services::EntityService(skillRepository)),
m_ItemService(Services::EntityService(itemRepository)),
m_Serializer(serializer), m_Serializer(serializer),
m_Transport(transport) m_Transport(transport)
{ {
@ -117,11 +119,12 @@ private:
{ {
std::vector<Serializers::SerializableStateContainer> items std::vector<Serializers::SerializableStateContainer> items
{ {
Serializers::SerializableStateContainer{m_HeroService.GetEntities(), "hero"}, /*Serializers::SerializableStateContainer{m_HeroService.GetEntities(), "hero"},
Serializers::SerializableStateContainer{m_DropService.GetEntities(), "drop"}, Serializers::SerializableStateContainer{m_DropService.GetEntities(), "drop"},
Serializers::SerializableStateContainer{m_NPCService.GetEntities(), "npc"}, Serializers::SerializableStateContainer{m_NPCService.GetEntities(), "npc"},
Serializers::SerializableStateContainer{m_PlayerService.GetEntities(), "player"}, Serializers::SerializableStateContainer{m_PlayerService.GetEntities(), "player"},
Serializers::SerializableStateContainer{m_SkillService.GetEntities(), "skill"}, Serializers::SerializableStateContainer{m_SkillService.GetEntities(), "skill"},*/
Serializers::SerializableStateContainer{m_ItemService.GetEntities(), "item"},
}; };
std::vector<Serializers::Node> result; std::vector<Serializers::Node> result;
@ -143,6 +146,7 @@ private:
m_NPCService.Invalidate(); m_NPCService.Invalidate();
m_PlayerService.Invalidate(); m_PlayerService.Invalidate();
m_SkillService.Invalidate(); m_SkillService.Invalidate();
m_ItemService.Invalidate();
} }
private: private:
@ -151,6 +155,7 @@ private:
Services::EntityService m_NPCService; Services::EntityService m_NPCService;
Services::EntityService m_PlayerService; Services::EntityService m_PlayerService;
Services::EntityService m_SkillService; Services::EntityService m_SkillService;
Services::EntityService m_ItemService;
const Serializers::SerializerInterface& m_Serializer; const Serializers::SerializerInterface& m_Serializer;
Transports::TransportInterface& m_Transport; Transports::TransportInterface& m_Transport;
bool m_Stopped = false; bool m_Stopped = false;

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@ -6,11 +6,13 @@
#include "Factories/NPCFactory.h" #include "Factories/NPCFactory.h"
#include "Factories/PlayerFactory.h" #include "Factories/PlayerFactory.h"
#include "Factories/SkillFactory.h" #include "Factories/SkillFactory.h"
#include "Factories/ItemFactory.h"
#include "Repositories/DropRepository.h" #include "Repositories/DropRepository.h"
#include "Repositories/HeroRepository.h" #include "Repositories/HeroRepository.h"
#include "Repositories/NPCRepository.h" #include "Repositories/NPCRepository.h"
#include "Repositories/PlayerRepository.h" #include "Repositories/PlayerRepository.h"
#include "Repositories/SkillRepository.h" #include "Repositories/SkillRepository.h"
#include "Repositories/ItemRepository.h"
#include "GameStructs/NetworkHandlerWrapper.h" #include "GameStructs/NetworkHandlerWrapper.h"
#include "GameStructs/GameEngineWrapper.h" #include "GameStructs/GameEngineWrapper.h"
#include "GameStructs/L2GameDataWrapper.h" #include "GameStructs/L2GameDataWrapper.h"
@ -88,6 +90,17 @@ namespace Interlude
); );
return result; return result;
} }
ItemRepository& GetItemRepository() const override
{
static auto factory = ItemFactory(GetL2GameData(), GetFName());
static EntityHandler handler;
static auto result = ItemRepository(
GetNetworkHandler(),
factory,
handler
);
return result;
}
NetworkHandlerWrapper& GetNetworkHandler() const override NetworkHandlerWrapper& GetNetworkHandler() const override
{ {
static NetworkHandlerWrapper result; static NetworkHandlerWrapper result;

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@ -0,0 +1,53 @@
#pragma once
#include <memory>
#include <map>
#include <chrono>
#include "../GameStructs/L2GameDataWrapper.h"
#include "../GameStructs/FName.h"
#include "../../../Common/Common.h"
#include "Domain/Entities/BaseItem.h"
#include "../../../DTO/ItemData.h"
using namespace L2Bot::Domain;
namespace Interlude
{
class ItemFactory
{
public:
ItemFactory(const L2GameDataWrapper& l2GameData, const FName& fName) :
m_L2GameData(l2GameData),
m_FName(fName)
{
}
ItemFactory() = delete;
virtual ~ItemFactory() = default;
std::unique_ptr<Entities::BaseItem> Create(const ItemData& itemInfo) const
{
const auto data = m_L2GameData.GetItemData(itemInfo.itemId);
const auto nameEntry = data ? m_FName.GetEntry(data->nameIndex) : nullptr;
const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
const auto description = data && data->description ? data->description : L"";
return std::make_unique<Entities::BaseItem>(
itemInfo.itemId,
itemInfo.amount,
itemInfo.isEquipped > 0,
itemInfo.enchantLevel,
itemInfo.mana,
nameEntry ? ConvertFromWideChar(nameEntry->value) : "",
iconEntry ? ConvertFromWideChar(iconEntry->value) : "",
ConvertFromWideChar(description),
data ? data->weight : 0
);
}
private:
const L2GameDataWrapper& m_L2GameData;
const FName& m_FName;
};
}

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@ -30,8 +30,8 @@ namespace Interlude
const auto cost = data ? data->mpCost : 0; const auto cost = data ? data->mpCost : 0;
const auto range = data ? data->range : 0; const auto range = data ? data->range : 0;
const auto name = data ? data->name : L""; const auto name = data && data->name ? data->name : L"";
const auto description = data ? data->description : L""; const auto description = data && data->description ? data->description : L"";
const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr; const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
return std::make_unique<Entities::Skill>( return std::make_unique<Entities::Skill>(

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@ -7,6 +7,10 @@
#include "../../../Events/SkillCancelledEvent.h" #include "../../../Events/SkillCancelledEvent.h"
#include "../../../Events/AbnormalEffectChangedEvent.h" #include "../../../Events/AbnormalEffectChangedEvent.h"
#include "../../../Events/EventDispatcher.h" #include "../../../Events/EventDispatcher.h"
#include "../../../Events/ItemCreatedEvent.h"
#include "../../../Events/ItemUpdatedEvent.h"
#include "../../../Events/ItemDeletedEvent.h"
#include "../../../DTO/ItemData.h"
namespace Interlude namespace Interlude
{ {
@ -18,6 +22,8 @@ namespace Interlude
int(__thiscall* GameEngineWrapper::__OnReceiveMagicSkillUse)(GameEngine*, User*, User*, L2ParamStack&) = 0; int(__thiscall* GameEngineWrapper::__OnReceiveMagicSkillUse)(GameEngine*, User*, User*, L2ParamStack&) = 0;
void(__thiscall* GameEngineWrapper::__OnReceiveMagicSkillCanceled)(GameEngine*, User*) = 0; void(__thiscall* GameEngineWrapper::__OnReceiveMagicSkillCanceled)(GameEngine*, User*) = 0;
void(__thiscall* GameEngineWrapper::__AddAbnormalStatus)(GameEngine*, L2ParamStack&) = 0; void(__thiscall* GameEngineWrapper::__AddAbnormalStatus)(GameEngine*, L2ParamStack&) = 0;
void(__thiscall* GameEngineWrapper::__AddInventoryItem)(GameEngine*, ItemInfo&) = 0;
void(__thiscall* GameEngineWrapper::__OnReceiveUpdateItemList)(GameEngine*, UpdateItemListActionType, ItemInfo&) = 0;
void GameEngineWrapper::Init(HMODULE hModule) void GameEngineWrapper::Init(HMODULE hModule)
@ -38,6 +44,12 @@ namespace Interlude
(FARPROC&)__AddAbnormalStatus = (FARPROC)splice( (FARPROC&)__AddAbnormalStatus = (FARPROC)splice(
GetProcAddress(hModule, "?AddAbnormalStatus@UGameEngine@@UAEXAAVL2ParamStack@@@Z"), __AddAbnormalStatus_hook GetProcAddress(hModule, "?AddAbnormalStatus@UGameEngine@@UAEXAAVL2ParamStack@@@Z"), __AddAbnormalStatus_hook
); );
(FARPROC&)__AddInventoryItem = (FARPROC)splice(
GetProcAddress(hModule, "?AddInventoryItem@UGameEngine@@UAEXAAUItemInfo@@@Z"), __AddInventoryItem_hook
);
(FARPROC&)__OnReceiveUpdateItemList = (FARPROC)splice(
GetProcAddress(hModule, "?OnReceiveUpdateItemList@UGameEngine@@UAEXHAAUItemInfo@@@Z"), __OnReceiveUpdateItemList_hook
);
} }
void GameEngineWrapper::Restore() void GameEngineWrapper::Restore()
@ -47,6 +59,8 @@ namespace Interlude
restore((void*&)__OnReceiveMagicSkillUse); restore((void*&)__OnReceiveMagicSkillUse);
restore((void*&)__OnReceiveMagicSkillCanceled); restore((void*&)__OnReceiveMagicSkillCanceled);
restore((void*&)__AddAbnormalStatus); restore((void*&)__AddAbnormalStatus);
restore((void*&)__AddInventoryItem);
restore((void*&)__OnReceiveUpdateItemList);
} }
void __fastcall GameEngineWrapper::__Init_hook(GameEngine* This, uint32_t /*edx*/, float_t unk) void __fastcall GameEngineWrapper::__Init_hook(GameEngine* This, uint32_t /*edx*/, float_t unk)
@ -85,4 +99,48 @@ namespace Interlude
EventDispatcher::GetInstance().Dispatch(AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) }); EventDispatcher::GetInstance().Dispatch(AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
(*__AddAbnormalStatus)(This, stack); (*__AddAbnormalStatus)(This, stack);
} }
void __fastcall GameEngineWrapper::__AddInventoryItem_hook(GameEngine* This, int, ItemInfo& itemInfo)
{
EventDispatcher::GetInstance().Dispatch(
ItemCreatedEvent
{
ItemData
{
itemInfo.itemId,
itemInfo.amount,
itemInfo.isEquipped,
itemInfo.enchantLevel,
itemInfo.mana,
}
}
);
(*__AddInventoryItem)(This, itemInfo);
}
void __fastcall GameEngineWrapper::__OnReceiveUpdateItemList_hook(GameEngine* This, int, UpdateItemListActionType actionType, ItemInfo& itemInfo)
{
const ItemData itemData
{
itemInfo.itemId,
itemInfo.amount,
itemInfo.isEquipped,
itemInfo.enchantLevel,
itemInfo.mana,
};
switch (actionType)
{
case UpdateItemListActionType::created:
EventDispatcher::GetInstance().Dispatch(ItemCreatedEvent{ itemData });
break;
case UpdateItemListActionType::updated:
EventDispatcher::GetInstance().Dispatch(ItemUpdatedEvent{ itemData });
break;
case UpdateItemListActionType::deleted:
EventDispatcher::GetInstance().Dispatch(ItemDeletedEvent{ itemInfo.itemId });
break;
}
(*__OnReceiveUpdateItemList)(This, actionType, itemInfo);
}
} }

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@ -24,12 +24,17 @@ namespace Interlude
static int(__thiscall* __OnReceiveMagicSkillUse)(GameEngine*, User*, User*, L2ParamStack&); static int(__thiscall* __OnReceiveMagicSkillUse)(GameEngine*, User*, User*, L2ParamStack&);
static void(__thiscall* __OnReceiveMagicSkillCanceled)(GameEngine*, User*); static void(__thiscall* __OnReceiveMagicSkillCanceled)(GameEngine*, User*);
static void(__thiscall* __AddAbnormalStatus)(GameEngine*, L2ParamStack&); static void(__thiscall* __AddAbnormalStatus)(GameEngine*, L2ParamStack&);
static void(__thiscall* __AddInventoryItem)(GameEngine*, ItemInfo&);
static void(__thiscall* __OnReceiveUpdateItemList)(GameEngine*, UpdateItemListActionType, ItemInfo&);
static void __fastcall __Init_hook(GameEngine* This, uint32_t /*edx*/, float_t unk); static void __fastcall __Init_hook(GameEngine* This, uint32_t /*edx*/, float_t unk);
static void __fastcall __OnSkillListPacket_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack); static void __fastcall __OnSkillListPacket_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
static int __fastcall __OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t /*edx*/, User* u1, User* u2, L2ParamStack& stack); static int __fastcall __OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t /*edx*/, User* u1, User* u2, L2ParamStack& stack);
static void __fastcall __OnReceiveMagicSkillCanceled_hook(GameEngine* This, uint32_t /*edx*/, User* user); static void __fastcall __OnReceiveMagicSkillCanceled_hook(GameEngine* This, uint32_t /*edx*/, User* user);
static void __fastcall __AddAbnormalStatus_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack); static void __fastcall __AddAbnormalStatus_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
static void __fastcall __AddInventoryItem_hook(GameEngine* This, int /*edx*/, ItemInfo& itemInfo);
static void __fastcall __OnReceiveUpdateItemList_hook(GameEngine* This, int /*edx*/, UpdateItemListActionType actionType, ItemInfo& itemInfo);
private: private:
static void* originalInitAddress; static void* originalInitAddress;
static GameEngine* _target; static GameEngine* _target;

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@ -255,4 +255,11 @@ namespace Interlude
int32_t iconNameIndex; //0x0048 int32_t iconNameIndex; //0x0048
char pad_004C[52]; //0x004C char pad_004C[52]; //0x004C
}; //Size: 0x0080 }; //Size: 0x0080
enum class UpdateItemListActionType : uint32_t
{
created = 1,
updated,
deleted
};
}; };

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@ -0,0 +1,134 @@
#pragma once
#include <map>
#include <chrono>
#include <shared_mutex>
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "../Factories/ItemFactory.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "../../../Services/EntityHandler.h"
#include "../../../Events/ItemCreatedEvent.h"
#include "../../../Events/ItemUpdatedEvent.h"
#include "../../../Events/ItemDeletedEvent.h"
#include "../../../Events/EventDispatcher.h"
using namespace L2Bot::Domain;
namespace Interlude
{
class ItemRepository : public Repositories::EntityRepositoryInterface
{
public:
const std::vector<std::shared_ptr<DTO::EntityState>> GetEntities() override
{
std::unique_lock<std::shared_timed_mutex>(m_Mutex);
std::map<uint32_t, Entities::BaseItem*> itemPtrs;
for (const auto& kvp : m_Items)
{
itemPtrs[kvp.first] = kvp.second.get();
}
const auto objects = m_EntityHandler.GetEntities<Entities::BaseItem*>(itemPtrs, [this](Entities::BaseItem* item) {
return std::make_unique<Entities::BaseItem>(item);
});
auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
for (const auto kvp : objects)
{
result.push_back(kvp.second);
}
return result;
}
ItemRepository(const NetworkHandlerWrapper& networkHandler, const ItemFactory& factory, EntityHandler& handler) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_EntityHandler(handler)
{
EventDispatcher::GetInstance().Subscribe(ItemCreatedEvent::name, [this](const Event& evt) {
OnItemCreated(evt);
});
EventDispatcher::GetInstance().Subscribe(ItemUpdatedEvent::name, [this](const Event& evt) {
OnItemUpdated(evt);
});
EventDispatcher::GetInstance().Subscribe(ItemDeletedEvent::name, [this](const Event& evt) {
OnItemDeleted(evt);
});
}
void OnItemCreated(const Event& evt)
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == ItemCreatedEvent::name)
{
const auto casted = static_cast<const ItemCreatedEvent&>(evt);
const auto& data = casted.GetItemData();
auto item = m_Factory.Create(data);
if (m_Items.find(data.itemId) == m_Items.end())
{
m_Items.emplace(data.itemId, std::move(item));
}
else
{
// When equip/unequip accessories
m_Items[data.itemId]->Update(item.get());
}
}
}
void OnItemUpdated(const Event& evt)
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == ItemUpdatedEvent::name)
{
const auto casted = static_cast<const ItemUpdatedEvent&>(evt);
const auto& data = casted.GetItemData();
//todo exception?
if (m_Items.find(data.itemId) == m_Items.end())
{
return;
}
auto item = m_Factory.Create(data);
m_Items[data.itemId]->Update(item.get());
}
}
void OnItemDeleted(const Event& evt)
{
//fixme may be a race condition
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == ItemDeletedEvent::name)
{
const auto casted = static_cast<const ItemDeletedEvent&>(evt);
m_Items.erase(casted.GetItemId());
}
}
ItemRepository() = delete;
virtual ~ItemRepository()
{
Reset();
}
void Reset() override
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
m_Items.clear();
}
private:
const ItemFactory& m_Factory;
std::map<uint32_t, std::unique_ptr<Entities::BaseItem>> m_Items;
uint32_t m_UsedSkillId = 0;
const NetworkHandlerWrapper& m_NetworkHandler;
std::shared_timed_mutex m_Mutex;
EntityHandler& m_EntityHandler;
};
}

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@ -21,6 +21,7 @@ public:
virtual Repositories::EntityRepositoryInterface& GetNPCRepository() const = 0; virtual Repositories::EntityRepositoryInterface& GetNPCRepository() const = 0;
virtual Repositories::EntityRepositoryInterface& GetPlayerRepository() const = 0; virtual Repositories::EntityRepositoryInterface& GetPlayerRepository() const = 0;
virtual Repositories::EntityRepositoryInterface& GetSkillRepository() const = 0; virtual Repositories::EntityRepositoryInterface& GetSkillRepository() const = 0;
virtual Repositories::EntityRepositoryInterface& GetItemRepository() const = 0;
virtual NetworkHandlerInterface& GetNetworkHandler() const = 0; virtual NetworkHandlerInterface& GetNetworkHandler() const = 0;
virtual GameEngineInterface& GetGameEngine() const = 0; virtual GameEngineInterface& GetGameEngine() const = 0;
virtual L2GameDataInterface& GetL2GameData() const = 0; virtual L2GameDataInterface& GetL2GameData() const = 0;