L2Bot2.0/L2BotCore/Domain/Entities/Skill.h
2023-01-24 02:49:35 +04:00

210 lines
5.0 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "EntityInterface.h"
namespace L2Bot::Domain::Entities
{
class Skill : public EntityInterface
{
public:
const uint32_t GetId() const override
{
return m_SkillId;
}
const bool IsReadyToUse() const
{
return !m_IsCasting && !m_IsReloading;
}
const bool IsToggled() const
{
return m_IsToggled;
}
void UpdateReloadingState(const bool isReloading)
{
m_IsReloading = isReloading;
}
void UpdateCastingState(const bool isCasting)
{
m_IsCasting = isCasting;
}
void UpdateToggle(const bool isToggled)
{
m_IsToggled = isToggled;
}
void UpdateLevel(const uint8_t level)
{
m_Level = level;
}
void Update(const EntityInterface* other) override
{
const Skill* casted = static_cast<const Skill*>(other);
SaveState();
m_SkillId = casted->m_SkillId;
m_Level = casted->m_Level;
m_IsActive = casted->m_IsActive;
m_Cost = casted->m_Cost;
m_Range = casted->m_Range;
m_Name = casted->m_Name;
m_Description = casted->m_Description;
m_IconName = casted->m_IconName;
m_IsToggled = casted->m_IsToggled;
m_IsCasting = casted->m_IsCasting;
m_IsReloading = casted->m_IsReloading;
}
void SaveState() override
{
m_PrevState =
{
m_Cost,
m_Range,
m_Description,
m_IsToggled,
m_IsCasting,
m_IsReloading,
IsReadyToUse(),
false
};
}
const bool IsEqual(const EntityInterface* other) const override
{
const Skill* casted = static_cast<const Skill*>(other);
return m_SkillId == casted->m_SkillId &&
m_Level == casted->m_Level &&
m_IsActive == casted->m_IsActive &&
m_Cost == casted->m_Cost &&
m_Range == casted->m_Range &&
m_Name == casted->m_Name &&
m_Description == casted->m_Description &&
m_IconName == casted->m_IconName &&
m_IsToggled == casted->m_IsToggled &&
m_IsCasting == casted->m_IsCasting &&
m_IsReloading == casted->m_IsReloading;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
result.push_back({ "skillId", std::to_string(m_SkillId) });
result.push_back({ "level", std::to_string(m_Level) });
if (m_PrevState.isNewState)
{
result.push_back({ "isActive", std::to_string(m_IsActive) });
result.push_back({ "name", m_Name });
result.push_back({ "iconName", m_IconName });
}
if (m_PrevState.isNewState || m_Description != m_PrevState.description)
{
result.push_back({ "description", m_Description });
}
if (m_PrevState.isNewState || m_Cost != m_PrevState.cost)
{
result.push_back({ "cost", std::to_string(m_Cost) });
}
if (m_PrevState.isNewState || m_Range != m_PrevState.range)
{
result.push_back({ "range", std::to_string(m_Range) });
}
if (m_PrevState.isNewState || m_IsToggled != m_PrevState.isToggled)
{
result.push_back({ "isToggled", std::to_string(m_IsToggled) });
}
if (m_PrevState.isNewState || m_IsCasting != m_PrevState.isCasting)
{
result.push_back({ "isCasting", std::to_string(m_IsCasting) });
}
if (m_PrevState.isNewState || m_IsReloading != m_PrevState.isReloading)
{
result.push_back({ "isReloading", std::to_string(m_IsReloading) });
}
if (m_PrevState.isNewState || IsReadyToUse() != m_PrevState.isReadyToUse)
{
result.push_back({ "isReadyToUse", std::to_string(IsReadyToUse()) });
}
return result;
}
Skill(
const uint32_t skillId,
const uint8_t level,
const bool isActive,
const uint8_t cost,
const int16_t range,
const std::string& name,
const std::string& description,
const std::string& iconName,
const bool isToggled,
const bool isCasting,
const bool isReloading
) :
m_SkillId(skillId),
m_Level(level),
m_IsActive(isActive),
m_Cost(cost),
m_Range(range),
m_Name(name),
m_Description(description),
m_IconName(iconName),
m_IsToggled(isToggled),
m_IsCasting(isCasting),
m_IsReloading(isReloading)
{
}
Skill(const Skill* other) :
m_SkillId(other->m_SkillId),
m_Level(other->m_Level),
m_IsActive(other->m_IsActive),
m_Cost(other->m_Cost),
m_Range(other->m_Range),
m_Name(other->m_Name),
m_Description(other->m_Description),
m_IconName(other->m_IconName),
m_IsToggled(other->m_IsToggled),
m_IsCasting(other->m_IsCasting),
m_IsReloading(other->m_IsReloading)
{
}
Skill() = default;
virtual ~Skill() = default;
private:
struct GetState
{
uint8_t cost = 0;
int16_t range = 0;
std::string description = "";
bool isToggled = false;
bool isCasting = false;
bool isReloading = false;
bool isReadyToUse = true;
bool isNewState = true;
};
private:
uint32_t m_SkillId = 0;
uint8_t m_Level = 0;
bool m_IsActive = false;
uint8_t m_Cost = 0;
int16_t m_Range = 0;
std::string m_Name = "";
std::string m_Description = "";
std::string m_IconName = "";
bool m_IsToggled = false;
bool m_IsCasting = false;
bool m_IsReloading = false;
GetState m_PrevState = GetState();
};
}