L2Bot2.0/L2BotDll/Versions/Interlude/Factories/ItemFactory.h
2023-01-24 02:49:35 +04:00

53 lines
1.3 KiB
C++

#pragma once
#include <memory>
#include <map>
#include <chrono>
#include "../GameStructs/L2GameDataWrapper.h"
#include "../GameStructs/FName.h"
#include "../../../Common/Common.h"
#include "Domain/Entities/BaseItem.h"
#include "../../../DTO/ItemData.h"
using namespace L2Bot::Domain;
namespace Interlude
{
class ItemFactory
{
public:
ItemFactory(const L2GameDataWrapper& l2GameData, const FName& fName) :
m_L2GameData(l2GameData),
m_FName(fName)
{
}
ItemFactory() = delete;
virtual ~ItemFactory() = default;
std::unique_ptr<Entities::BaseItem> Create(const ItemData& itemInfo) const
{
const auto data = m_L2GameData.GetItemData(itemInfo.itemId);
const auto nameEntry = data ? m_FName.GetEntry(data->nameIndex) : nullptr;
const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
const auto description = data && data->description ? data->description : L"";
return std::make_unique<Entities::BaseItem>(
itemInfo.itemId,
itemInfo.amount,
itemInfo.isEquipped > 0,
itemInfo.enchantLevel,
itemInfo.mana,
nameEntry ? ConvertFromWideChar(nameEntry->value) : "",
iconEntry ? ConvertFromWideChar(iconEntry->value) : "",
ConvertFromWideChar(description),
data ? data->weight : 0
);
}
private:
const L2GameDataWrapper& m_L2GameData;
const FName& m_FName;
};
}