53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#pragma once
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#include <memory>
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#include <map>
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#include <chrono>
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#include "../GameStructs/L2GameDataWrapper.h"
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#include "../GameStructs/FName.h"
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#include "../../../Common/Common.h"
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#include "Domain/Entities/BaseItem.h"
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#include "../../../DTO/ItemData.h"
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using namespace L2Bot::Domain;
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namespace Interlude
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{
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class ItemFactory
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{
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public:
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ItemFactory(const L2GameDataWrapper& l2GameData, const FName& fName) :
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m_L2GameData(l2GameData),
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m_FName(fName)
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{
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}
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ItemFactory() = delete;
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virtual ~ItemFactory() = default;
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std::unique_ptr<Entities::BaseItem> Create(const ItemData& itemInfo) const
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{
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const auto data = m_L2GameData.GetItemData(itemInfo.itemId);
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const auto nameEntry = data ? m_FName.GetEntry(data->nameIndex) : nullptr;
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const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
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const auto description = data && data->description ? data->description : L"";
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return std::make_unique<Entities::BaseItem>(
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itemInfo.itemId,
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itemInfo.amount,
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itemInfo.isEquipped > 0,
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itemInfo.enchantLevel,
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itemInfo.mana,
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nameEntry ? ConvertFromWideChar(nameEntry->value) : "",
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iconEntry ? ConvertFromWideChar(iconEntry->value) : "",
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ConvertFromWideChar(description),
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data ? data->weight : 0
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);
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}
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private:
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const L2GameDataWrapper& m_L2GameData;
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const FName& m_FName;
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};
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} |