Add project files.

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k0t9i
2023-01-16 15:33:32 +04:00
parent 0f6fb75cff
commit 3c20df7683
130 changed files with 7756 additions and 0 deletions

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#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "../DTO/BaseItem.h"
#include "../Serializers/Serializable.h"
#include "../Serializers/Node.h"
namespace L2Bot::Domain::ValueObjects
{
class BaseItem : public Serializers::Serializable
{
public:
const uint32_t GetId() const
{
return m_ItemId;
}
void UpdateFromDTO(const DTO::BaseItem* dto)
{
SaveState();
m_ItemId = dto->itemId;
m_Amount = dto->amount;
m_IsEquipped = dto->isEquipped;
m_EnchantLevel = dto->enchantLevel;
m_Mana = dto->mana;
m_Name = dto->name;
m_IconName = dto->iconName;
m_Description = dto->description;
m_Weight = dto->weight;
}
void SaveState()
{
m_PrevState =
{
m_Amount,
m_IsEquipped,
m_EnchantLevel,
m_Mana,
m_Weight,
false
};
}
const static BaseItem CreateFromDTO(const DTO::BaseItem& dto)
{
return BaseItem(
dto.itemId,
dto.amount,
dto.isEquipped,
dto.enchantLevel,
dto.mana,
dto.name,
dto.iconName,
dto.description,
dto.weight
);
}
const bool IsEqual(const DTO::BaseItem* dto) const
{
return m_ItemId == dto->itemId &&
m_Amount == dto->amount &&
m_IsEquipped == dto->isEquipped &&
m_EnchantLevel == dto->enchantLevel &&
m_Mana == dto->mana &&
m_Name == dto->name &&
m_IconName == dto->iconName &&
m_Description == dto->description &&
m_Weight == dto->weight;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
result.push_back({ "itemId", std::to_string(m_ItemId) });
if (m_PrevState.isNewState)
{
result.push_back({ "name", m_Name });
result.push_back({ "iconName", m_IconName });
result.push_back({ "description", m_Description });
}
if (m_PrevState.isNewState || m_Amount != m_PrevState.amount)
{
result.push_back({ "amount", std::to_string(m_Amount) });
}
if (m_PrevState.isNewState || m_IsEquipped != m_PrevState.isEquipped)
{
result.push_back({ "isEquipped", std::to_string(m_IsEquipped) });
}
if (m_PrevState.isNewState || m_EnchantLevel != m_PrevState.enchantLevel)
{
result.push_back({ "enchantLevel", std::to_string(m_EnchantLevel) });
}
if (m_PrevState.isNewState || m_Mana != m_PrevState.mana)
{
result.push_back({ "mana", std::to_string(m_Mana) });
}
if (m_PrevState.isNewState || m_Weight != m_PrevState.weight)
{
result.push_back({ "weight", std::to_string(m_Weight) });
}
return result;
}
BaseItem(
const uint32_t itemId,
const uint32_t amount,
const bool isEquipped,
const uint16_t enchantLevel,
const int32_t mana,
const std::string name,
const std::string iconName,
const std::string description,
const uint16_t weight
) :
m_ItemId(itemId),
m_Amount(amount),
m_IsEquipped(isEquipped),
m_EnchantLevel(enchantLevel),
m_Mana(mana),
m_Name(name),
m_IconName(iconName),
m_Description(description),
m_Weight(weight)
{
}
BaseItem() = default;
virtual ~BaseItem() = default;
private:
struct State
{
uint32_t amount = 0;
bool isEquipped = 0;
uint16_t enchantLevel = 0;
int32_t mana = -1;
uint16_t weight = 0;
bool isNewState = true;
};
private:
uint32_t m_ItemId = 0;
uint32_t m_Amount = 0;
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
int32_t m_Mana = -1;
std::string m_Name = "";
std::string m_IconName = "";
std::string m_Description = "";
uint16_t m_Weight = 0;
State m_PrevState = State();
};
}

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#pragma once
#include <cstdint>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class ExperienceInfo : public Serializers::Serializable
{
public:
const uint8_t GetLevel() const
{
return m_Level;
}
const uint8_t GetExp() const
{
return m_Exp;
}
const uint8_t GetSp() const
{
return m_Sp;
}
const bool IsEqual(const ExperienceInfo* other) const
{
return m_Level == other->m_Level && m_Exp == other->m_Exp && m_Sp == other->m_Sp;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "level", std::to_string(m_Level) },
{ "exp", std::to_string(m_Exp) },
{ "sp", std::to_string(m_Sp) }
};
}
ExperienceInfo(
const uint8_t level,
const uint32_t exp,
const uint32_t sp
) :
m_Level(level),
m_Exp(exp),
m_Sp(sp)
{
}
ExperienceInfo() = default;
virtual ~ExperienceInfo() = default;
private:
uint8_t m_Level = 0;
uint32_t m_Exp = 0;
uint32_t m_Sp = 0;
};
}

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#pragma once
#include <string>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class FullName : public Serializers::Serializable
{
public:
const std::string& GetNickname() const
{
return m_Nickname;
}
const std::string& GetTitle() const
{
return m_Title;
}
const bool IsEqual(const FullName* other) const
{
return m_Nickname == other->m_Nickname && m_Title == other->m_Title;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "nickname", m_Nickname },
{ "title", m_Title }
};
}
FullName(
const std::string nickname,
const std::string title
) :
m_Nickname(nickname),
m_Title(title)
{
}
FullName() = default;
virtual ~FullName() = default;
private:
std::string m_Nickname = "";
std::string m_Title = "";
};
}

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#pragma once
#include <cstdint>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class InventoryInfo : public Serializers::Serializable
{
public:
const bool IsOverloaded() const
{
return m_Weight >= m_MaxWeight;
}
const uint16_t GetMaxWeight() const
{
return m_MaxWeight;
}
const uint16_t GetWeight() const
{
return m_Weight;
}
const uint16_t GetSlots() const
{
return m_Slots;
}
const bool IsEqual(const InventoryInfo* other) const
{
return m_MaxWeight == other->m_MaxWeight &&
m_Weight == other->m_Weight &&
m_Slots == other->m_Slots;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "maxWeight", std::to_string(m_MaxWeight) },
{ "weight", std::to_string(m_Weight) },
{ "slots", std::to_string(m_Slots) }
};
}
InventoryInfo(
const uint16_t maxWeight,
const uint16_t weight,
const uint16_t slots
) :
m_MaxWeight(maxWeight),
m_Weight(weight),
m_Slots(slots)
{
}
InventoryInfo() = default;
virtual ~InventoryInfo() = default;
private:
uint16_t m_MaxWeight = 0;
uint16_t m_Weight = 0;
uint16_t m_Slots = 0;
};
}

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#pragma once
#include <cstdint>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class PermanentStats : public Serializers::Serializable
{
public:
const uint16_t GetStr() const
{
return m_Str;
}
const uint16_t GetDex() const
{
return m_Dex;
}
const uint16_t GetCon() const
{
return m_Con;
}
const uint16_t GetInt() const
{
return m_Int;
}
const uint16_t GetMen() const
{
return m_Men;
}
const uint16_t GetWit() const
{
return m_Wit;
}
const bool IsEqual(const PermanentStats* other) const
{
return m_Str == other->m_Str &&
m_Dex == other->m_Dex &&
m_Con == other->m_Con &&
m_Int == other->m_Int &&
m_Men == other->m_Men &&
m_Wit == other->m_Wit;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "str", std::to_string(m_Str) },
{ "dex", std::to_string(m_Dex) },
{ "con", std::to_string(m_Con) },
{ "int", std::to_string(m_Int) },
{ "men", std::to_string(m_Men) },
{ "wit", std::to_string(m_Wit) }
};
}
PermanentStats(
uint16_t str,
uint16_t dex,
uint16_t con,
uint16_t int_,
uint16_t men,
uint16_t wit
) :
m_Str(str),
m_Dex(dex),
m_Con(con),
m_Int(int_),
m_Men(men),
m_Wit(wit)
{
}
PermanentStats() = default;
virtual ~PermanentStats() = default;
private:
uint16_t m_Str = 0;
uint16_t m_Dex = 0;
uint16_t m_Con = 0;
uint16_t m_Int = 0;
uint16_t m_Men = 0;
uint16_t m_Wit = 0;
};
}

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#pragma once
#include "../Enums/RaceEnum.h"
#include "../Enums/ClassEnum.h"
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class Phenotype : public Serializers::Serializable
{
public:
const bool IsSubClass() const
{
return m_ActiveClass != Enums::ClassEnum::none && m_Class != m_ActiveClass;
}
const Enums::RaceEnum GetRace() const
{
return m_Race;
}
const bool IsMale() const
{
return m_IsMale;
}
const Enums::ClassEnum GetClass() const
{
return m_Class;
}
const Enums::ClassEnum GetActiveClass() const
{
return m_ActiveClass;
}
const bool IsEqual(const Phenotype* other) const
{
return m_Race == other->m_Race &&
m_IsMale == other->m_IsMale &&
m_Class == other->m_Class &&
m_ActiveClass == other->m_ActiveClass;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "race", std::to_string(static_cast<uint8_t>(m_Race)) },
{ "isMale", std::to_string(m_IsMale) },
{ "class", std::to_string(static_cast<uint8_t>(m_Class)) },
{ "activeClass", std::to_string(static_cast<uint8_t>(m_ActiveClass)) }
};
}
Phenotype(
Enums::RaceEnum race,
bool isMale,
Enums::ClassEnum class_,
Enums::ClassEnum activeClass
) :
m_Race(race),
m_IsMale(isMale),
m_Class(class_),
m_ActiveClass(activeClass)
{
}
Phenotype() = default;
virtual ~Phenotype() = default;
private:
Enums::RaceEnum m_Race = Enums::RaceEnum::none;
bool m_IsMale = true;
Enums::ClassEnum m_Class = Enums::ClassEnum::none;
Enums::ClassEnum m_ActiveClass = Enums::ClassEnum::none;
};
}

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#pragma once
#include <cstdint>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class Reputation : public Serializers::Serializable
{
public:
const bool IsPlayerKiller() const
{
return m_Karma > 0;
}
const uint16_t GetKarma() const
{
return m_Karma;
}
const uint16_t GetPkKills() const
{
return m_PkKills;
}
const uint16_t GetPvpKills() const
{
return m_PvpKills;
}
const uint8_t GetRecRemaining() const
{
return m_RecRemaining;
}
const uint8_t GetEvalScore() const
{
return m_EvalScore;
}
const bool IsEqual(const Reputation* other) const
{
return m_Karma == other->m_Karma &&
m_PkKills == other->m_PkKills &&
m_PvpKills == other->m_PvpKills &&
m_RecRemaining == other->m_RecRemaining &&
m_EvalScore == other->m_EvalScore;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "karma", std::to_string(m_Karma) },
{ "pkKills", std::to_string(m_PkKills) },
{ "pvpKills", std::to_string(m_PvpKills) },
{ "recRemaining", std::to_string(m_RecRemaining) },
{ "evalScore", std::to_string(m_EvalScore) }
};
}
Reputation(
uint16_t karma,
uint16_t pkKills,
uint16_t pvpKills,
uint8_t recRemaining,
uint8_t evalScore
) :
m_Karma(karma),
m_PkKills(pkKills),
m_PvpKills(pvpKills),
m_RecRemaining(recRemaining),
m_EvalScore(evalScore)
{
}
Reputation() = default;
virtual ~Reputation() = default;
private:
uint16_t m_Karma = 0;
uint16_t m_PkKills = 0;
uint16_t m_PvpKills = 0;
uint8_t m_RecRemaining = 0;
uint8_t m_EvalScore = 0;
};
}

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#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "../DTO/Skill.h"
#include "../Serializers/Serializable.h"
#include "../Serializers/Node.h"
namespace L2Bot::Domain::ValueObjects
{
class Skill : public Serializers::Serializable
{
public:
const uint32_t GetId() const
{
return m_SkillId;
}
const bool IsReadyToUse() const
{
return !m_IsCasting && !m_IsReloading;
}
void UpdateFromDTO(const DTO::Skill* dto)
{
SaveState();
m_SkillId = dto->skillId;
m_Level = dto->level;
m_IsActive = dto->isActive;
m_Cost = dto->cost;
m_Range = dto->range;
m_Name = dto->name;
m_Description = dto->description;
m_IconName = dto->iconName;
m_IsToggled = dto->isToggled;
m_IsCasting = dto->isCasting;
m_IsReloading = dto->isReloading;
}
void SaveState()
{
m_PrevState =
{
m_Cost,
m_Range,
m_Description,
m_IsToggled,
m_IsCasting,
m_IsReloading,
IsReadyToUse(),
false
};
}
const static Skill CreateFromDTO(const DTO::Skill& dto)
{
return Skill(
dto.skillId,
dto.level,
dto.isActive,
dto.cost,
dto.range,
dto.name,
dto.description,
dto.iconName,
dto.isToggled,
dto.isCasting,
dto.isReloading
);
}
const bool IsEqual(const DTO::Skill* dto) const
{
return m_SkillId == dto->skillId &&
m_Level == dto->level &&
m_IsActive == dto->isActive &&
m_Cost == dto->cost &&
m_Range == dto->range &&
m_Name == dto->name &&
m_Description == dto->description &&
m_IconName == dto->iconName &&
m_IsToggled == dto->isToggled &&
m_IsCasting == dto->isCasting &&
m_IsReloading == dto->isReloading;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
result.push_back({ "skillId", std::to_string(m_SkillId) });
result.push_back({ "level", std::to_string(m_Level) });
if (m_PrevState.isNewState)
{
result.push_back({ "isActive", std::to_string(m_IsActive) });
result.push_back({ "name", m_Name });
result.push_back({ "iconName", m_IconName });
}
if (m_PrevState.isNewState || m_Description != m_PrevState.description)
{
result.push_back({ "description", m_Description });
}
if (m_PrevState.isNewState || m_Cost != m_PrevState.cost)
{
result.push_back({ "cost", std::to_string(m_Cost) });
}
if (m_PrevState.isNewState || m_Range != m_PrevState.range)
{
result.push_back({ "range", std::to_string(m_Range) });
}
if (m_PrevState.isNewState || m_IsToggled != m_PrevState.isToggled)
{
result.push_back({ "isToggled", std::to_string(m_IsToggled) });
}
if (m_PrevState.isNewState || m_IsCasting != m_PrevState.isCasting)
{
result.push_back({ "isCasting", std::to_string(m_IsCasting) });
}
if (m_PrevState.isNewState || m_IsReloading != m_PrevState.isReloading)
{
result.push_back({ "isReloading", std::to_string(m_IsReloading) });
}
if (m_PrevState.isNewState || IsReadyToUse() != m_PrevState.isReadyToUse)
{
result.push_back({ "isReadyToUse", std::to_string(IsReadyToUse()) });
}
return result;
}
Skill(
const uint32_t skillId,
const uint8_t level,
const bool isActive,
const uint8_t cost,
const int16_t range,
const std::string& name,
const std::string& description,
const std::string& iconName,
const bool isToggled,
const bool isCasting,
const bool isReloading
) :
m_SkillId(skillId),
m_Level(level),
m_IsActive(isActive),
m_Cost(cost),
m_Range(range),
m_Name(name),
m_Description(description),
m_IconName(iconName),
m_IsToggled(isToggled),
m_IsCasting(isCasting),
m_IsReloading(isReloading)
{
}
Skill() = default;
virtual ~Skill() = default;
private:
struct State
{
uint8_t cost = 0;
int16_t range = 0;
std::string description = "";
bool isToggled = false;
bool isCasting = false;
bool isReloading = false;
bool isReadyToUse = true;
bool isNewState = true;
};
private:
uint32_t m_SkillId = 0;
uint8_t m_Level = 0;
bool m_IsActive = false;
uint8_t m_Cost = 0;
int16_t m_Range = 0;
std::string m_Name = "";
std::string m_Description = "";
std::string m_IconName = "";
bool m_IsToggled = false;
bool m_IsCasting = false;
bool m_IsReloading = false;
State m_PrevState = State();
};
}

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#pragma once
#include "../ValueObjects/Vector3.h"
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class Transform : public Serializers::Serializable
{
public:
const Vector3& GetPosition() const
{
return m_Position;
}
const Vector3& GetRotation() const
{
return m_Rotation;
}
const Vector3& GetVelocity() const
{
return m_Velocity;
}
const Vector3& GetAcceleration() const
{
return m_Acceleration;
}
const bool IsEqual(const Transform* other) const
{
return m_Position.IsEqual(&other->m_Position) &&
m_Rotation.IsEqual(&other->m_Rotation) &&
m_Velocity.IsEqual(&other->m_Velocity) &&
m_Acceleration.IsEqual(&other->m_Acceleration);
}
const float_t GetSqrDistance(const Transform& other) const
{
return m_Position.GetSqrDistance(other.m_Position);
}
const float_t GetHorizontalSqrDistance(const Transform& other) const
{
return m_Position.GetHorizontalSqrDistance(other.m_Position);
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "position", m_Position.BuildSerializationNodes() },
{ "rotation", m_Rotation.BuildSerializationNodes() },
{ "velocity", m_Velocity.BuildSerializationNodes() },
{ "acceleration", m_Acceleration.BuildSerializationNodes() }
};
}
Transform(
const Vector3 position,
const Vector3 rotation,
const Vector3 velocity,
const Vector3 acceleration
) :
m_Position(position),
m_Rotation(rotation),
m_Velocity(velocity),
m_Acceleration(acceleration)
{
}
Transform() = default;
virtual ~Transform() = default;
private:
Vector3 m_Position = Vector3();
Vector3 m_Rotation = Vector3();
Vector3 m_Velocity = Vector3();
Vector3 m_Acceleration = Vector3();
};
}

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#pragma once
#include <cstdint>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class VariableStats : public Serializers::Serializable
{
public:
const uint16_t GetAccuracy() const
{
return m_Accuracy;
}
const uint16_t GetCritRate() const
{
return m_CritRate;
}
const uint16_t GetPAttack() const
{
return m_PAttack;
}
const uint16_t GetAttackSpeed() const
{
return m_AttackSpeed;
}
const uint16_t GetPDefense() const
{
return m_PDefense;
}
const uint16_t GetEvasion() const
{
return m_Evasion;
}
const uint16_t GetMAttack() const
{
return m_MAttack;
}
const uint16_t GetMDefense() const
{
return m_MDefense;
}
const uint16_t GetCastingSpeed() const
{
return m_CastingSpeed;
}
const bool IsEqual(const VariableStats* other) const
{
return m_Accuracy == other->m_Accuracy &&
m_CritRate == other->m_CritRate &&
m_PAttack == other->m_PAttack &&
m_AttackSpeed == other->m_AttackSpeed &&
m_PDefense == other->m_PDefense &&
m_Evasion == other->m_Evasion &&
m_MAttack == other->m_MAttack &&
m_MDefense == other->m_MDefense &&
m_CastingSpeed == other->m_CastingSpeed;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "accuracy", std::to_string(m_Accuracy) },
{ "critRate", std::to_string(m_CritRate) },
{ "pAttack", std::to_string(m_PAttack) },
{ "attackSpeed", std::to_string(m_AttackSpeed) },
{ "pDefense", std::to_string(m_PDefense) },
{ "evasion", std::to_string(m_Evasion) },
{ "mAttack", std::to_string(m_MAttack) },
{ "mDefense", std::to_string(m_MDefense) },
{ "castingSpeed", std::to_string(m_CastingSpeed) }
};
}
VariableStats(
uint16_t accuracy,
uint16_t critRate,
uint16_t pAttack,
uint16_t attackSpeed,
uint16_t pDefense,
uint16_t evasion,
uint16_t mAttack,
uint16_t mDefense,
uint16_t castingSpeed
) :
m_Accuracy(accuracy),
m_CritRate(critRate),
m_PAttack(pAttack),
m_AttackSpeed(attackSpeed),
m_PDefense(pDefense),
m_Evasion(evasion),
m_MAttack(mAttack),
m_MDefense(mDefense),
m_CastingSpeed(castingSpeed)
{
}
VariableStats() = default;
virtual ~VariableStats() = default;
private:
uint16_t m_Accuracy = 0;
uint16_t m_CritRate = 0;
uint16_t m_PAttack = 0;
uint16_t m_AttackSpeed = 0;
uint16_t m_PDefense = 0;
uint16_t m_Evasion = 0;
uint16_t m_MAttack = 0;
uint16_t m_MDefense = 0;
uint16_t m_CastingSpeed = 0;
};
}

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#pragma once
#include <math.h>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class Vector3 : public Serializers::Serializable
{
public:
const float_t GetX() const
{
return m_X;
}
const float_t GetY() const
{
return m_Y;
}
const float_t GetZ() const
{
return m_Z;
}
const bool IsEqual(const Vector3* other) const
{
float_t epsilon = 0.0001f;
return fabsf(m_X - other->m_X) < epsilon &&
fabsf(m_Y - other->m_Y) < epsilon &&
fabsf(m_Z - other->m_Z) < epsilon;
}
const float_t GetSqrDistance(const Vector3& other) const
{
return (m_X - other.m_X) * (m_X - other.m_X) +
(m_Y - other.m_Y) * (m_Y - other.m_Y) +
(m_Z - other.m_Z) * (m_Z - other.m_Z);
}
const float_t GetHorizontalSqrDistance(const Vector3& other) const
{
return (m_X - other.m_X) * (m_X - other.m_X) +
(m_Y - other.m_Y) * (m_Y - other.m_Y);
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "x", std::to_string(m_X) },
{ "y", std::to_string(m_Y) },
{ "z", std::to_string(m_Z) }
};
}
Vector3(const float_t x, const float_t y, const float_t z) :
m_X(x), m_Y(y), m_Z(z)
{
}
Vector3() = default;
virtual ~Vector3() = default;
private:
float_t m_X = 0;
float_t m_Y = 0;
float_t m_Z = 0;
};
}

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#pragma once
#include <cstdint>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class VitalStats : public Serializers::Serializable
{
public:
const bool IsAlive() const
{
return m_MaxHp <= 0 || m_Hp > 0;
}
const uint32_t GetMaxHp() const
{
return m_MaxHp;
}
const uint32_t GetHp() const
{
return m_Hp;
}
const uint32_t GetMaxMp() const
{
return m_MaxMp;
}
const uint32_t GetMp() const
{
return m_Mp;
}
const uint32_t GetMaxCp() const
{
return m_MaxCp;
}
const uint32_t GetCp() const
{
return m_Cp;
}
const bool IsEqual(const VitalStats* other) const
{
return m_MaxHp == other->m_MaxHp &&
m_Hp == other->m_Hp &&
m_MaxMp == other->m_MaxMp &&
m_Mp == other->m_Mp &&
m_MaxCp == other->m_MaxCp &&
m_Cp == other->m_Cp;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "maxHp", std::to_string(m_MaxHp) },
{ "hp", std::to_string(m_Hp) },
{ "maxMp", std::to_string(m_MaxMp) },
{ "mp", std::to_string(m_Mp) },
{ "maxCp", std::to_string(m_MaxCp) },
{ "cp", std::to_string(m_Cp) }
};
}
VitalStats(
uint32_t maxHp,
uint32_t hp,
uint32_t maxMp,
uint32_t mp,
uint32_t maxCp,
uint32_t cp
) :
m_MaxHp(maxHp),
m_Hp(hp),
m_MaxMp(maxMp),
m_Mp(mp),
m_MaxCp(maxCp),
m_Cp(cp)
{
}
VitalStats() = default;
virtual ~VitalStats() = default;
private:
uint32_t m_MaxHp = 0;
uint32_t m_Hp = 0;
uint32_t m_MaxMp = 0;
uint32_t m_Mp = 0;
uint32_t m_MaxCp = 0;
uint32_t m_Cp = 0;
};
}