refactor: add services for imcoming and outgoing messages
This commit is contained in:
parent
787f4969ed
commit
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63
L2BotCore/Domain/Services/IncomingMessageProcessor.h
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63
L2BotCore/Domain/Services/IncomingMessageProcessor.h
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@ -0,0 +1,63 @@
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#pragma once
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#include <string>
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#include "../Serializers/IncomingMessageFactoryInterface.h"
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#include "HeroServiceInterface.h"
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namespace L2Bot::Domain::Services
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{
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class IncomingMessageProcessor
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{
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public:
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IncomingMessageProcessor(
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const Serializers::IncomingMessageFactoryInterface& factory,
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HeroServiceInterface& heroService
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) :
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m_Factory(factory),
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m_HeroService(heroService)
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{
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}
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virtual ~IncomingMessageProcessor() = default;
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const Serializers::IncomingMessage::Type Process(const std::wstring& incomingMessge) const
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{
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const auto message = m_Factory.CreateMessage(incomingMessge);
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switch (message.GetType())
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{
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case Serializers::IncomingMessage::Type::move:
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m_HeroService.Move(message.GetRawContent<ValueObjects::Vector3>());
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break;
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case Serializers::IncomingMessage::Type::acquireTarget:
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m_HeroService.AcquireTarget(message.GetRawContent<uint32_t>());
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break;
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case Serializers::IncomingMessage::Type::attack:
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m_HeroService.Attack(message.GetRawContent<uint32_t>());
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break;
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case Serializers::IncomingMessage::Type::pickup:
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m_HeroService.Pickup(message.GetRawContent<uint32_t>());
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break;
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case Serializers::IncomingMessage::Type::useSkill:
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m_HeroService.UseSkill(message.GetRawContent<uint32_t>(), false, false);
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break;
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case Serializers::IncomingMessage::Type::useItem:
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m_HeroService.UseItem(message.GetRawContent<uint32_t>());
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break;
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case Serializers::IncomingMessage::Type::toggleSoulshot:
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m_HeroService.ToggleAutouseSoulshot(message.GetRawContent<uint32_t>());
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break;
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case Serializers::IncomingMessage::Type::sit:
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m_HeroService.Sit();
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break;
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case Serializers::IncomingMessage::Type::stand:
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m_HeroService.Stand();
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break;
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}
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return message.GetType();
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}
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private:
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const L2Bot::Domain::Serializers::IncomingMessageFactoryInterface& m_Factory;
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Services::HeroServiceInterface& m_HeroService;
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};
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}
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104
L2BotCore/Domain/Services/OutgoingMessageBuilder.h
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104
L2BotCore/Domain/Services/OutgoingMessageBuilder.h
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@ -0,0 +1,104 @@
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#pragma once
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#include <unordered_map>
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#include <vector>
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#include <memory>
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#include <string>
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#include <tuple>
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#include "../Entities/EntityInterface.h"
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#include "../Enums/EntityStateEnum.h"
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#include "../Serializers/Node.h"
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namespace L2Bot::Domain::Services
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{
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class OutgoingMessageBuilder
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{
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public:
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OutgoingMessageBuilder() = default;
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virtual ~OutgoingMessageBuilder() = default;
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const std::vector <std::vector<Serializers::Node>> Build(const std::wstring& name, const std::unordered_map<uint32_t, std::shared_ptr<Entities::EntityInterface>>& entities)
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{
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std::vector <std::vector<Serializers::Node>> result;
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const auto& states = GetStates(name, entities);
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for (const auto& kvp : states) {
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const auto id = kvp.first;
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std::vector<Serializers::Node> message;
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std::wstring operation = L"none";
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switch (kvp.second)
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{
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case Enums::EntityStateEnum::created:
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operation = L"create";
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break;
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case Enums::EntityStateEnum::updated:
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operation = L"update";
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break;
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case Enums::EntityStateEnum::deleted:
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operation = L"delete";
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}
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message.push_back({ L"type", name });
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message.push_back({ L"operation", operation });
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if (entities.find(id) != entities.end()) {
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message.push_back({ L"content", entities.at(id)->BuildSerializationNodes() });
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}
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else {
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message.push_back({ L"content", {Serializers::Node{ L"id", std::to_wstring(id) }} });
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}
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result.push_back(message);
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}
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return result;
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}
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private:
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const std::unordered_map<uint32_t, Enums::EntityStateEnum> GetStates(const std::wstring& name, const std::unordered_map<uint32_t, std::shared_ptr<Entities::EntityInterface>>& entities)
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{
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std::unordered_map<uint32_t, Enums::EntityStateEnum> result;
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auto& hashes = m_Hashes[name];
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for (const auto& kvp : entities) {
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const auto& entity = kvp.second;
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if (hashes.size() == 0) {
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result[entity->GetId()] = Enums::EntityStateEnum::created;
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}
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else
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{
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if (hashes.find(entity->GetId()) == hashes.end()) {
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result[entity->GetId()] = Enums::EntityStateEnum::created;
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}
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else if (hashes[entity->GetId()] != entity->GetHash()) {
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result[entity->GetId()] = Enums::EntityStateEnum::updated;
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}
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}
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hashes[entity->GetId()] = entity->GetHash();
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}
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for (auto it = hashes.begin(); it != hashes.end();)
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{
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if (entities.find(it->first) == entities.end())
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{
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result[it->first] = Enums::EntityStateEnum::deleted;
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it = hashes.erase(it);
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}
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else
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{
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++it;
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}
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}
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return result;
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}
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private:
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std::unordered_map <std::wstring, std::unordered_map<uint32_t, size_t>> m_Hashes;
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};
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}
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@ -1,61 +0,0 @@
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#pragma once
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#include <unordered_map>
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#include <vector>
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#include <memory>
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#include <string>
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#include <tuple>
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#include "../Entities/EntityInterface.h"
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#include "../Enums/EntityStateEnum.h"
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namespace L2Bot::Domain::Services
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{
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class UnitOfWork
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{
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public:
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const std::unordered_map<uint32_t, Enums::EntityStateEnum> ConnectEntities(const std::wstring& name, const std::unordered_map<uint32_t, std::shared_ptr<Entities::EntityInterface>>& entites)
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{
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std::unordered_map<uint32_t, Enums::EntityStateEnum> result;
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auto& hashes = m_Hashes[name];
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for (const auto& kvp : entites) {
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const auto &entity = kvp.second;
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if (hashes.size() == 0) {
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result[entity->GetId()] = Enums::EntityStateEnum::created;
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}
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else
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{
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if (hashes.find(entity->GetId()) == hashes.end()) {
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result[entity->GetId()] = Enums::EntityStateEnum::created;
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}
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else if (hashes[entity->GetId()] != entity->GetHash()) {
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result[entity->GetId()] = Enums::EntityStateEnum::updated;
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}
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}
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hashes[entity->GetId()] = entity->GetHash();
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}
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for (auto it = hashes.begin(); it != hashes.end();)
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{
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if (entites.find(it->first) == entites.end())
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{
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result[it->first] = Enums::EntityStateEnum::deleted;
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it = hashes.erase(it);
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}
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else
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{
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++it;
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}
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}
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return result;
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}
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private:
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std::unordered_map <std::wstring, std::unordered_map<uint32_t, size_t>> m_Hashes;
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};
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}
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183
L2BotCore/Domain/Services/WorldHandler.h
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183
L2BotCore/Domain/Services/WorldHandler.h
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#pragma once
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#include <cstdint>
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#include <thread>
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#include <memory>
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#include <Windows.h>
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#include "../Serializers/SerializerInterface.h"
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#include "../Repositories/EntityRepositoryInterface.h"
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#include "../Transports/TransportInterface.h"
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#include "../DTO/Message.h"
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#include "../Services/IncomingMessageProcessor.h"
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#include "../Services/OutgoingMessageBuilder.h"
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namespace L2Bot::Domain::Services
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{
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class WorldHandler
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{
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public:
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WorldHandler(
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Repositories::EntityRepositoryInterface& heroRepository,
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Repositories::EntityRepositoryInterface& dropRepository,
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Repositories::EntityRepositoryInterface& npcRepository,
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Repositories::EntityRepositoryInterface& playerRepository,
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Repositories::EntityRepositoryInterface& skillRepository,
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Repositories::EntityRepositoryInterface& itemRepository,
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Repositories::EntityRepositoryInterface& abnormalEffectRepository,
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Repositories::EntityRepositoryInterface& chatMessageRepository,
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const Serializers::SerializerInterface& serializer,
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const Services::IncomingMessageProcessor& incomingMessageProcessor,
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Transports::TransportInterface& transport
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) :
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m_HeroRepository(heroRepository),
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m_DropRepository(dropRepository),
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m_NPCRepository(npcRepository),
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m_PlayerRepository(playerRepository),
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m_SkillRepository(skillRepository),
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m_ItemRepository(itemRepository),
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m_AbnormalEffectRepository(abnormalEffectRepository),
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m_ChatMessageRepository(chatMessageRepository),
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m_Serializer(serializer),
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m_IncomingMessageProcessor(incomingMessageProcessor),
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m_Transport(transport)
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{
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}
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void Start()
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{
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m_ConnectingThread = std::thread(&WorldHandler::Connect, this);
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m_SendingThread = std::thread(&WorldHandler::Send, this);
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m_ReceivingThread = std::thread(&WorldHandler::Receive, this);
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}
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void Stop()
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{
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m_Stopped = true;
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if (m_ConnectingThread.joinable())
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{
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m_ConnectingThread.join();
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}
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if (m_SendingThread.joinable())
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{
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m_SendingThread.join();
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}
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if (m_ReceivingThread.joinable())
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{
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m_ReceivingThread.join();
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}
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}
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virtual ~WorldHandler()
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{
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Stop();
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}
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private:
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void Send()
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{
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while (!m_Stopped)
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{
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const auto& messages = GetOutgoingMessages();
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if (m_Transport.IsConnected())
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{
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for (const auto& message : messages)
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{
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m_Transport.Send(
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m_Serializer.Serialize(message)
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);
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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}
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}
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void Receive()
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{
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while (!m_Stopped)
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{
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if (m_Transport.IsConnected())
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{
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const auto messageType = m_IncomingMessageProcessor.Process(m_Transport.Receive());
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if (messageType == Serializers::IncomingMessage::Type::invalidate) {
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Invalidate();
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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}
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}
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void Connect()
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{
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while (!m_Stopped)
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{
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if (!m_Transport.IsConnected())
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{
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m_Transport.Connect();
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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}
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}
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const std::vector<std::vector<Serializers::Node>> GetOutgoingMessages()
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{
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std::map<std::wstring, Repositories::EntityRepositoryInterface&> handlers
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{
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{L"hero", m_HeroRepository},
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{L"drop", m_DropRepository},
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{L"npc", m_NPCRepository},
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{L"player", m_PlayerRepository},
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{L"skill", m_SkillRepository},
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{L"item", m_ItemRepository},
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{L"abnormalEffect", m_AbnormalEffectRepository},
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{L"chat", m_ChatMessageRepository}
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};
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std::vector<std::vector<Serializers::Node>> result;
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for (const auto& kvp : handlers)
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{
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auto& entities = kvp.second.GetEntities();
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const auto& messages = m_OutgoingMessageBuilder.Build(kvp.first, entities);
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result.insert(result.end(), messages.begin(), messages.end());
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}
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return result;
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}
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void Invalidate()
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{
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m_DropRepository.Reset();
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m_HeroRepository.Reset();
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m_NPCRepository.Reset();
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m_PlayerRepository.Reset();
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m_SkillRepository.Reset();
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m_ItemRepository.Reset();
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m_AbnormalEffectRepository.Reset();
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}
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private:
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Repositories::EntityRepositoryInterface& m_DropRepository;
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Repositories::EntityRepositoryInterface& m_HeroRepository;
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Repositories::EntityRepositoryInterface& m_NPCRepository;
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Repositories::EntityRepositoryInterface& m_PlayerRepository;
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Repositories::EntityRepositoryInterface& m_SkillRepository;
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Repositories::EntityRepositoryInterface& m_ItemRepository;
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Repositories::EntityRepositoryInterface& m_AbnormalEffectRepository;
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Repositories::EntityRepositoryInterface& m_ChatMessageRepository;
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const Serializers::SerializerInterface& m_Serializer;
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const Services::IncomingMessageProcessor m_IncomingMessageProcessor;
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Services::OutgoingMessageBuilder m_OutgoingMessageBuilder;
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Transports::TransportInterface& m_Transport;
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bool m_Stopped = false;
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std::thread m_ConnectingThread;
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std::thread m_SendingThread;
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std::thread m_ReceivingThread;
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};
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}
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@ -179,7 +179,9 @@
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<ClInclude Include="Domain\Serializers\IncomingMessage.h" />
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<ClInclude Include="Domain\Services\HeroServiceInterface.h" />
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<ClInclude Include="Domain\Entities\ChatMessage.h" />
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<ClInclude Include="Domain\Services\UnitOfWork.h" />
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<ClInclude Include="Domain\Services\IncomingMessageProcessor.h" />
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<ClInclude Include="Domain\Services\OutgoingMessageBuilder.h" />
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<ClInclude Include="Domain\Services\WorldHandler.h" />
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<ClInclude Include="Domain\ValueObjects\Vector3.h" />
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<ClInclude Include="Domain\Enums\SpoilStateEnum.h" />
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<ClInclude Include="Domain\Transports\TransportInterface.h" />
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@ -156,7 +156,13 @@
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<ClInclude Include="Domain\Helpers\HashCombiner.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Domain\Services\UnitOfWork.h">
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<ClInclude Include="Domain\Services\IncomingMessageProcessor.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Domain\Services\WorldHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Domain\Services\OutgoingMessageBuilder.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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|
@ -3,11 +3,11 @@
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#include <Windows.h>
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#include <string>
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#include "Services/WorldHandler.h"
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#include "Domain/Services/WorldHandler.h"
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#include "Domain/Services/IncomingMessageProcessor.h"
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#include "Serializers/JsonSerializer.h"
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#include "Serializers/JsonIncomingMessageFactory.h"
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#include "Transports/NamedPipeTransport.h"
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#include "Versions/VersionAbstractFactory.h"
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using namespace L2Bot::Domain;
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@ -29,8 +29,7 @@ public:
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m_AbstractFactory.GetAbnormalEffectRepository(),
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m_AbstractFactory.GetChatMessageRepository(),
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m_Serializer,
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m_MessageFactory,
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m_AbstractFactory.GetHeroService(),
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Services::IncomingMessageProcessor(m_MessageFactory, m_AbstractFactory.GetHeroService()),
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m_Transport
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)
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{
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@ -61,7 +60,7 @@ public:
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private:
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const VersionAbstractFactory& m_AbstractFactory;
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WorldHandler m_WorldHandler;
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Services::WorldHandler m_WorldHandler;
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JsonSerializer m_Serializer;
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JsonIncomingMessageFactory m_MessageFactory;
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NamedPipeTransport m_Transport;
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|
@ -187,7 +187,6 @@
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<ClInclude Include="Serializers\JsonIncomingMessageFactory.h" />
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<ClInclude Include="Serializers\JsonSerializer.h" />
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<ClInclude Include="Versions\Interlude\Services\HeroService.h" />
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<ClInclude Include="Services\WorldHandler.h" />
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<ClInclude Include="ThirdParty\json.hpp" />
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<ClInclude Include="Versions\GameStructs\FNameInterface.h" />
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<ClInclude Include="Versions\GameStructs\GameEngineInterface.h" />
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|
@ -90,9 +90,6 @@
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<ClInclude Include="Application.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Services\WorldHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Versions\GameStructs\GameEngineInterface.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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|
@ -1,244 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <thread>
|
||||
#include <memory>
|
||||
#include <Windows.h>
|
||||
#include "Domain/Services/HeroServiceInterface.h"
|
||||
#include "Domain/Serializers/SerializerInterface.h"
|
||||
#include "Domain/Serializers/IncomingMessageFactoryInterface.h"
|
||||
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
||||
#include "Domain/Transports/TransportInterface.h"
|
||||
#include "Domain/DTO/Message.h"
|
||||
#include "Domain/Services/UnitOfWork.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
|
||||
class WorldHandler
|
||||
{
|
||||
public:
|
||||
WorldHandler(
|
||||
Repositories::EntityRepositoryInterface& heroRepository,
|
||||
Repositories::EntityRepositoryInterface& dropRepository,
|
||||
Repositories::EntityRepositoryInterface& npcRepository,
|
||||
Repositories::EntityRepositoryInterface& playerRepository,
|
||||
Repositories::EntityRepositoryInterface& skillRepository,
|
||||
Repositories::EntityRepositoryInterface& itemRepository,
|
||||
Repositories::EntityRepositoryInterface& abnormalEffectRepository,
|
||||
Repositories::EntityRepositoryInterface& chatMessageRepository,
|
||||
const Serializers::SerializerInterface& serializer,
|
||||
const Serializers::IncomingMessageFactoryInterface& incomingMessageFactory,
|
||||
Services::HeroServiceInterface& heroService,
|
||||
Transports::TransportInterface& transport
|
||||
) :
|
||||
m_HeroRepository(heroRepository),
|
||||
m_DropRepository(dropRepository),
|
||||
m_NPCRepository(npcRepository),
|
||||
m_PlayerRepository(playerRepository),
|
||||
m_SkillRepository(skillRepository),
|
||||
m_ItemRepository(itemRepository),
|
||||
m_AbnormalEffectRepository(abnormalEffectRepository),
|
||||
m_ChatMessageRepository(chatMessageRepository),
|
||||
m_Serializer(serializer),
|
||||
m_IncomingMessageFactory(incomingMessageFactory),
|
||||
m_HeroService(heroService),
|
||||
m_Transport(transport)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
m_ConnectingThread = std::thread(&WorldHandler::Connect, this);
|
||||
m_SendingThread = std::thread(&WorldHandler::Send, this);
|
||||
m_ReceivingThread = std::thread(&WorldHandler::Receive, this);
|
||||
}
|
||||
|
||||
void Stop()
|
||||
{
|
||||
m_Stopped = true;
|
||||
if (m_ConnectingThread.joinable())
|
||||
{
|
||||
m_ConnectingThread.join();
|
||||
}
|
||||
if (m_SendingThread.joinable())
|
||||
{
|
||||
m_SendingThread.join();
|
||||
}
|
||||
if (m_ReceivingThread.joinable())
|
||||
{
|
||||
m_ReceivingThread.join();
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~WorldHandler()
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
private:
|
||||
void Send()
|
||||
{
|
||||
while (!m_Stopped)
|
||||
{
|
||||
const auto& data = GetData();
|
||||
|
||||
if (m_Transport.IsConnected())
|
||||
{
|
||||
for (const auto& item : data)
|
||||
{
|
||||
m_Transport.Send(
|
||||
m_Serializer.Serialize(item)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
}
|
||||
|
||||
void Receive()
|
||||
{
|
||||
while (!m_Stopped)
|
||||
{
|
||||
if (m_Transport.IsConnected())
|
||||
{
|
||||
const auto message = m_IncomingMessageFactory.CreateMessage(m_Transport.Receive());
|
||||
switch (message.GetType())
|
||||
{
|
||||
case Serializers::IncomingMessage::Type::invalidate:
|
||||
Invalidate();
|
||||
break;
|
||||
case Serializers::IncomingMessage::Type::move:
|
||||
m_HeroService.Move(message.GetRawContent<ValueObjects::Vector3>());
|
||||
break;
|
||||
case Serializers::IncomingMessage::Type::acquireTarget:
|
||||
m_HeroService.AcquireTarget(message.GetRawContent<uint32_t>());
|
||||
break;
|
||||
case Serializers::IncomingMessage::Type::attack:
|
||||
m_HeroService.Attack(message.GetRawContent<uint32_t>());
|
||||
break;
|
||||
case Serializers::IncomingMessage::Type::pickup:
|
||||
m_HeroService.Pickup(message.GetRawContent<uint32_t>());
|
||||
break;
|
||||
case Serializers::IncomingMessage::Type::useSkill:
|
||||
m_HeroService.UseSkill(message.GetRawContent<uint32_t>(), false, false);
|
||||
break;
|
||||
case Serializers::IncomingMessage::Type::useItem:
|
||||
m_HeroService.UseItem(message.GetRawContent<uint32_t>());
|
||||
break;
|
||||
case Serializers::IncomingMessage::Type::toggleSoulshot:
|
||||
m_HeroService.ToggleAutouseSoulshot(message.GetRawContent<uint32_t>());
|
||||
break;
|
||||
case Serializers::IncomingMessage::Type::sit:
|
||||
m_HeroService.Sit();
|
||||
break;
|
||||
case Serializers::IncomingMessage::Type::stand:
|
||||
m_HeroService.Stand();
|
||||
break;
|
||||
}
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
}
|
||||
|
||||
void Connect()
|
||||
{
|
||||
while (!m_Stopped)
|
||||
{
|
||||
if (!m_Transport.IsConnected())
|
||||
{
|
||||
m_Transport.Connect();
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<std::vector<Serializers::Node>> GetData()
|
||||
{
|
||||
std::map<std::wstring, Repositories::EntityRepositoryInterface&> handlers
|
||||
{
|
||||
{L"hero", m_HeroRepository},
|
||||
{L"drop", m_DropRepository},
|
||||
{L"npc", m_NPCRepository},
|
||||
{L"player", m_PlayerRepository},
|
||||
{L"skill", m_SkillRepository},
|
||||
{L"item", m_ItemRepository},
|
||||
{L"abnormalEffect", m_AbnormalEffectRepository},
|
||||
{L"chat", m_ChatMessageRepository}
|
||||
};
|
||||
|
||||
std::vector<std::vector<Serializers::Node>> result;
|
||||
|
||||
for (const auto& kvp : handlers)
|
||||
{
|
||||
auto& entities = kvp.second.GetEntities();
|
||||
const auto& changes = m_UnitOfWork.ConnectEntities(kvp.first, entities);
|
||||
|
||||
for (const auto &changeKvp : changes) {
|
||||
const auto id = changeKvp.first;
|
||||
|
||||
std::wstring operation = L"none";
|
||||
switch (changeKvp.second)
|
||||
{
|
||||
case Enums::EntityStateEnum::created:
|
||||
operation = L"create";
|
||||
break;
|
||||
case Enums::EntityStateEnum::updated:
|
||||
operation = L"update";
|
||||
break;
|
||||
case Enums::EntityStateEnum::deleted:
|
||||
operation = L"delete";
|
||||
}
|
||||
|
||||
if (entities.find(id) != entities.end()) {
|
||||
result.push_back({
|
||||
Serializers::Node{ L"type", kvp.first },
|
||||
Serializers::Node{ L"operation", operation },
|
||||
Serializers::Node{ L"content", entities.at(id)->BuildSerializationNodes()}
|
||||
});
|
||||
}
|
||||
else {
|
||||
result.push_back({
|
||||
Serializers::Node{ L"type", kvp.first },
|
||||
Serializers::Node{ L"operation", operation },
|
||||
Serializers::Node{ L"content", {Serializers::Node{ L"id", std::to_wstring(id) }}}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void Invalidate()
|
||||
{
|
||||
m_DropRepository.Reset();
|
||||
m_HeroRepository.Reset();
|
||||
m_NPCRepository.Reset();
|
||||
m_PlayerRepository.Reset();
|
||||
m_SkillRepository.Reset();
|
||||
m_ItemRepository.Reset();
|
||||
m_AbnormalEffectRepository.Reset();
|
||||
}
|
||||
|
||||
private:
|
||||
Repositories::EntityRepositoryInterface& m_DropRepository;
|
||||
Repositories::EntityRepositoryInterface& m_HeroRepository;
|
||||
Repositories::EntityRepositoryInterface& m_NPCRepository;
|
||||
Repositories::EntityRepositoryInterface& m_PlayerRepository;
|
||||
Repositories::EntityRepositoryInterface& m_SkillRepository;
|
||||
Repositories::EntityRepositoryInterface& m_ItemRepository;
|
||||
Repositories::EntityRepositoryInterface& m_AbnormalEffectRepository;
|
||||
Repositories::EntityRepositoryInterface& m_ChatMessageRepository;
|
||||
const Serializers::SerializerInterface& m_Serializer;
|
||||
const Serializers::IncomingMessageFactoryInterface& m_IncomingMessageFactory;
|
||||
Services::HeroServiceInterface& m_HeroService;
|
||||
Transports::TransportInterface& m_Transport;
|
||||
bool m_Stopped = false;
|
||||
std::thread m_ConnectingThread;
|
||||
std::thread m_SendingThread;
|
||||
std::thread m_ReceivingThread;
|
||||
|
||||
Services::UnitOfWork m_UnitOfWork;
|
||||
};
|
@ -18,7 +18,6 @@ BOOL APIENTRY DllMain(HMODULE hModule,
|
||||
case DLL_PROCESS_ATTACH:
|
||||
injector.SetHook(hModule);
|
||||
if (processName == "l2.exe") {
|
||||
MessageBox(0, L"A", L"B", MB_OK);
|
||||
InjectLibrary::StopCurrentProcess();
|
||||
application.Start();
|
||||
InjectLibrary::StartCurrentProcess();
|
||||
|
Loading…
Reference in New Issue
Block a user