245 lines
6.8 KiB
C++
245 lines
6.8 KiB
C++
#pragma once
|
|
|
|
#include <cstdint>
|
|
#include <thread>
|
|
#include <memory>
|
|
#include <Windows.h>
|
|
#include "Domain/Services/HeroServiceInterface.h"
|
|
#include "Domain/Serializers/SerializerInterface.h"
|
|
#include "Domain/Serializers/IncomingMessageFactoryInterface.h"
|
|
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
|
#include "Domain/Transports/TransportInterface.h"
|
|
#include "Domain/DTO/Message.h"
|
|
#include "Domain/Services/UnitOfWork.h"
|
|
|
|
using namespace L2Bot::Domain;
|
|
|
|
class WorldHandler
|
|
{
|
|
public:
|
|
WorldHandler(
|
|
Repositories::EntityRepositoryInterface& heroRepository,
|
|
Repositories::EntityRepositoryInterface& dropRepository,
|
|
Repositories::EntityRepositoryInterface& npcRepository,
|
|
Repositories::EntityRepositoryInterface& playerRepository,
|
|
Repositories::EntityRepositoryInterface& skillRepository,
|
|
Repositories::EntityRepositoryInterface& itemRepository,
|
|
Repositories::EntityRepositoryInterface& abnormalEffectRepository,
|
|
Repositories::EntityRepositoryInterface& chatMessageRepository,
|
|
const Serializers::SerializerInterface& serializer,
|
|
const Serializers::IncomingMessageFactoryInterface& incomingMessageFactory,
|
|
Services::HeroServiceInterface& heroService,
|
|
Transports::TransportInterface& transport
|
|
) :
|
|
m_HeroRepository(heroRepository),
|
|
m_DropRepository(dropRepository),
|
|
m_NPCRepository(npcRepository),
|
|
m_PlayerRepository(playerRepository),
|
|
m_SkillRepository(skillRepository),
|
|
m_ItemRepository(itemRepository),
|
|
m_AbnormalEffectRepository(abnormalEffectRepository),
|
|
m_ChatMessageRepository(chatMessageRepository),
|
|
m_Serializer(serializer),
|
|
m_IncomingMessageFactory(incomingMessageFactory),
|
|
m_HeroService(heroService),
|
|
m_Transport(transport)
|
|
{
|
|
|
|
}
|
|
|
|
void Start()
|
|
{
|
|
m_ConnectingThread = std::thread(&WorldHandler::Connect, this);
|
|
m_SendingThread = std::thread(&WorldHandler::Send, this);
|
|
m_ReceivingThread = std::thread(&WorldHandler::Receive, this);
|
|
}
|
|
|
|
void Stop()
|
|
{
|
|
m_Stopped = true;
|
|
if (m_ConnectingThread.joinable())
|
|
{
|
|
m_ConnectingThread.join();
|
|
}
|
|
if (m_SendingThread.joinable())
|
|
{
|
|
m_SendingThread.join();
|
|
}
|
|
if (m_ReceivingThread.joinable())
|
|
{
|
|
m_ReceivingThread.join();
|
|
}
|
|
}
|
|
|
|
virtual ~WorldHandler()
|
|
{
|
|
Stop();
|
|
}
|
|
|
|
private:
|
|
void Send()
|
|
{
|
|
while (!m_Stopped)
|
|
{
|
|
const auto& data = GetData();
|
|
|
|
if (m_Transport.IsConnected())
|
|
{
|
|
for (const auto& item : data)
|
|
{
|
|
m_Transport.Send(
|
|
m_Serializer.Serialize(item)
|
|
);
|
|
}
|
|
}
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
|
}
|
|
}
|
|
|
|
void Receive()
|
|
{
|
|
while (!m_Stopped)
|
|
{
|
|
if (m_Transport.IsConnected())
|
|
{
|
|
const auto message = m_IncomingMessageFactory.CreateMessage(m_Transport.Receive());
|
|
switch (message.GetType())
|
|
{
|
|
case Serializers::IncomingMessage::Type::invalidate:
|
|
Invalidate();
|
|
break;
|
|
case Serializers::IncomingMessage::Type::move:
|
|
m_HeroService.Move(message.GetRawContent<ValueObjects::Vector3>());
|
|
break;
|
|
case Serializers::IncomingMessage::Type::acquireTarget:
|
|
m_HeroService.AcquireTarget(message.GetRawContent<uint32_t>());
|
|
break;
|
|
case Serializers::IncomingMessage::Type::attack:
|
|
m_HeroService.Attack(message.GetRawContent<uint32_t>());
|
|
break;
|
|
case Serializers::IncomingMessage::Type::pickup:
|
|
m_HeroService.Pickup(message.GetRawContent<uint32_t>());
|
|
break;
|
|
case Serializers::IncomingMessage::Type::useSkill:
|
|
m_HeroService.UseSkill(message.GetRawContent<uint32_t>(), false, false);
|
|
break;
|
|
case Serializers::IncomingMessage::Type::useItem:
|
|
m_HeroService.UseItem(message.GetRawContent<uint32_t>());
|
|
break;
|
|
case Serializers::IncomingMessage::Type::toggleSoulshot:
|
|
m_HeroService.ToggleAutouseSoulshot(message.GetRawContent<uint32_t>());
|
|
break;
|
|
case Serializers::IncomingMessage::Type::sit:
|
|
m_HeroService.Sit();
|
|
break;
|
|
case Serializers::IncomingMessage::Type::stand:
|
|
m_HeroService.Stand();
|
|
break;
|
|
}
|
|
}
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
|
}
|
|
}
|
|
|
|
void Connect()
|
|
{
|
|
while (!m_Stopped)
|
|
{
|
|
if (!m_Transport.IsConnected())
|
|
{
|
|
m_Transport.Connect();
|
|
}
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
|
}
|
|
}
|
|
|
|
const std::vector<std::vector<Serializers::Node>> GetData()
|
|
{
|
|
std::map<std::wstring, Repositories::EntityRepositoryInterface&> handlers
|
|
{
|
|
{L"hero", m_HeroRepository},
|
|
{L"drop", m_DropRepository},
|
|
{L"npc", m_NPCRepository},
|
|
{L"player", m_PlayerRepository},
|
|
{L"skill", m_SkillRepository},
|
|
{L"item", m_ItemRepository},
|
|
{L"abnormalEffect", m_AbnormalEffectRepository},
|
|
{L"chat", m_ChatMessageRepository}
|
|
};
|
|
|
|
std::vector<std::vector<Serializers::Node>> result;
|
|
|
|
for (const auto& kvp : handlers)
|
|
{
|
|
auto& entities = kvp.second.GetEntities();
|
|
const auto& changes = m_UnitOfWork.ConnectEntities(kvp.first, entities);
|
|
|
|
for (const auto &changeKvp : changes) {
|
|
const auto id = changeKvp.first;
|
|
|
|
std::wstring operation = L"none";
|
|
switch (changeKvp.second)
|
|
{
|
|
case Enums::EntityStateEnum::created:
|
|
operation = L"create";
|
|
break;
|
|
case Enums::EntityStateEnum::updated:
|
|
operation = L"update";
|
|
break;
|
|
case Enums::EntityStateEnum::deleted:
|
|
operation = L"delete";
|
|
}
|
|
|
|
if (entities.find(id) != entities.end()) {
|
|
result.push_back({
|
|
Serializers::Node{ L"type", kvp.first },
|
|
Serializers::Node{ L"operation", operation },
|
|
Serializers::Node{ L"content", entities.at(id)->BuildSerializationNodes()}
|
|
});
|
|
}
|
|
else {
|
|
result.push_back({
|
|
Serializers::Node{ L"type", kvp.first },
|
|
Serializers::Node{ L"operation", operation },
|
|
Serializers::Node{ L"content", {Serializers::Node{ L"id", std::to_wstring(id) }}}
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void Invalidate()
|
|
{
|
|
m_DropRepository.Reset();
|
|
m_HeroRepository.Reset();
|
|
m_NPCRepository.Reset();
|
|
m_PlayerRepository.Reset();
|
|
m_SkillRepository.Reset();
|
|
m_ItemRepository.Reset();
|
|
m_AbnormalEffectRepository.Reset();
|
|
}
|
|
|
|
private:
|
|
Repositories::EntityRepositoryInterface& m_DropRepository;
|
|
Repositories::EntityRepositoryInterface& m_HeroRepository;
|
|
Repositories::EntityRepositoryInterface& m_NPCRepository;
|
|
Repositories::EntityRepositoryInterface& m_PlayerRepository;
|
|
Repositories::EntityRepositoryInterface& m_SkillRepository;
|
|
Repositories::EntityRepositoryInterface& m_ItemRepository;
|
|
Repositories::EntityRepositoryInterface& m_AbnormalEffectRepository;
|
|
Repositories::EntityRepositoryInterface& m_ChatMessageRepository;
|
|
const Serializers::SerializerInterface& m_Serializer;
|
|
const Serializers::IncomingMessageFactoryInterface& m_IncomingMessageFactory;
|
|
Services::HeroServiceInterface& m_HeroService;
|
|
Transports::TransportInterface& m_Transport;
|
|
bool m_Stopped = false;
|
|
std::thread m_ConnectingThread;
|
|
std::thread m_SendingThread;
|
|
std::thread m_ReceivingThread;
|
|
|
|
Services::UnitOfWork m_UnitOfWork;
|
|
};
|