L2Bot2.0/L2BotDll/Services/WorldHandler.h
2023-10-16 00:03:43 +04:00

245 lines
6.8 KiB
C++

#pragma once
#include <cstdint>
#include <thread>
#include <memory>
#include <Windows.h>
#include "Domain/Services/HeroServiceInterface.h"
#include "Domain/Serializers/SerializerInterface.h"
#include "Domain/Serializers/IncomingMessageFactoryInterface.h"
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "Domain/Transports/TransportInterface.h"
#include "Domain/DTO/Message.h"
#include "Domain/Services/UnitOfWork.h"
using namespace L2Bot::Domain;
class WorldHandler
{
public:
WorldHandler(
Repositories::EntityRepositoryInterface& heroRepository,
Repositories::EntityRepositoryInterface& dropRepository,
Repositories::EntityRepositoryInterface& npcRepository,
Repositories::EntityRepositoryInterface& playerRepository,
Repositories::EntityRepositoryInterface& skillRepository,
Repositories::EntityRepositoryInterface& itemRepository,
Repositories::EntityRepositoryInterface& abnormalEffectRepository,
Repositories::EntityRepositoryInterface& chatMessageRepository,
const Serializers::SerializerInterface& serializer,
const Serializers::IncomingMessageFactoryInterface& incomingMessageFactory,
Services::HeroServiceInterface& heroService,
Transports::TransportInterface& transport
) :
m_HeroRepository(heroRepository),
m_DropRepository(dropRepository),
m_NPCRepository(npcRepository),
m_PlayerRepository(playerRepository),
m_SkillRepository(skillRepository),
m_ItemRepository(itemRepository),
m_AbnormalEffectRepository(abnormalEffectRepository),
m_ChatMessageRepository(chatMessageRepository),
m_Serializer(serializer),
m_IncomingMessageFactory(incomingMessageFactory),
m_HeroService(heroService),
m_Transport(transport)
{
}
void Start()
{
m_ConnectingThread = std::thread(&WorldHandler::Connect, this);
m_SendingThread = std::thread(&WorldHandler::Send, this);
m_ReceivingThread = std::thread(&WorldHandler::Receive, this);
}
void Stop()
{
m_Stopped = true;
if (m_ConnectingThread.joinable())
{
m_ConnectingThread.join();
}
if (m_SendingThread.joinable())
{
m_SendingThread.join();
}
if (m_ReceivingThread.joinable())
{
m_ReceivingThread.join();
}
}
virtual ~WorldHandler()
{
Stop();
}
private:
void Send()
{
while (!m_Stopped)
{
const auto& data = GetData();
if (m_Transport.IsConnected())
{
for (const auto& item : data)
{
m_Transport.Send(
m_Serializer.Serialize(item)
);
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
}
void Receive()
{
while (!m_Stopped)
{
if (m_Transport.IsConnected())
{
const auto message = m_IncomingMessageFactory.CreateMessage(m_Transport.Receive());
switch (message.GetType())
{
case Serializers::IncomingMessage::Type::invalidate:
Invalidate();
break;
case Serializers::IncomingMessage::Type::move:
m_HeroService.Move(message.GetRawContent<ValueObjects::Vector3>());
break;
case Serializers::IncomingMessage::Type::acquireTarget:
m_HeroService.AcquireTarget(message.GetRawContent<uint32_t>());
break;
case Serializers::IncomingMessage::Type::attack:
m_HeroService.Attack(message.GetRawContent<uint32_t>());
break;
case Serializers::IncomingMessage::Type::pickup:
m_HeroService.Pickup(message.GetRawContent<uint32_t>());
break;
case Serializers::IncomingMessage::Type::useSkill:
m_HeroService.UseSkill(message.GetRawContent<uint32_t>(), false, false);
break;
case Serializers::IncomingMessage::Type::useItem:
m_HeroService.UseItem(message.GetRawContent<uint32_t>());
break;
case Serializers::IncomingMessage::Type::toggleSoulshot:
m_HeroService.ToggleAutouseSoulshot(message.GetRawContent<uint32_t>());
break;
case Serializers::IncomingMessage::Type::sit:
m_HeroService.Sit();
break;
case Serializers::IncomingMessage::Type::stand:
m_HeroService.Stand();
break;
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
}
void Connect()
{
while (!m_Stopped)
{
if (!m_Transport.IsConnected())
{
m_Transport.Connect();
}
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
}
const std::vector<std::vector<Serializers::Node>> GetData()
{
std::map<std::wstring, Repositories::EntityRepositoryInterface&> handlers
{
{L"hero", m_HeroRepository},
{L"drop", m_DropRepository},
{L"npc", m_NPCRepository},
{L"player", m_PlayerRepository},
{L"skill", m_SkillRepository},
{L"item", m_ItemRepository},
{L"abnormalEffect", m_AbnormalEffectRepository},
{L"chat", m_ChatMessageRepository}
};
std::vector<std::vector<Serializers::Node>> result;
for (const auto& kvp : handlers)
{
auto& entities = kvp.second.GetEntities();
const auto& changes = m_UnitOfWork.ConnectEntities(kvp.first, entities);
for (const auto &changeKvp : changes) {
const auto id = changeKvp.first;
std::wstring operation = L"none";
switch (changeKvp.second)
{
case Enums::EntityStateEnum::created:
operation = L"create";
break;
case Enums::EntityStateEnum::updated:
operation = L"update";
break;
case Enums::EntityStateEnum::deleted:
operation = L"delete";
}
if (entities.find(id) != entities.end()) {
result.push_back({
Serializers::Node{ L"type", kvp.first },
Serializers::Node{ L"operation", operation },
Serializers::Node{ L"content", entities.at(id)->BuildSerializationNodes()}
});
}
else {
result.push_back({
Serializers::Node{ L"type", kvp.first },
Serializers::Node{ L"operation", operation },
Serializers::Node{ L"content", {Serializers::Node{ L"id", std::to_wstring(id) }}}
});
}
}
}
return result;
}
void Invalidate()
{
m_DropRepository.Reset();
m_HeroRepository.Reset();
m_NPCRepository.Reset();
m_PlayerRepository.Reset();
m_SkillRepository.Reset();
m_ItemRepository.Reset();
m_AbnormalEffectRepository.Reset();
}
private:
Repositories::EntityRepositoryInterface& m_DropRepository;
Repositories::EntityRepositoryInterface& m_HeroRepository;
Repositories::EntityRepositoryInterface& m_NPCRepository;
Repositories::EntityRepositoryInterface& m_PlayerRepository;
Repositories::EntityRepositoryInterface& m_SkillRepository;
Repositories::EntityRepositoryInterface& m_ItemRepository;
Repositories::EntityRepositoryInterface& m_AbnormalEffectRepository;
Repositories::EntityRepositoryInterface& m_ChatMessageRepository;
const Serializers::SerializerInterface& m_Serializer;
const Serializers::IncomingMessageFactoryInterface& m_IncomingMessageFactory;
Services::HeroServiceInterface& m_HeroService;
Transports::TransportInterface& m_Transport;
bool m_Stopped = false;
std::thread m_ConnectingThread;
std::thread m_SendingThread;
std::thread m_ReceivingThread;
Services::UnitOfWork m_UnitOfWork;
};