feat: add combat and deleveling AI
This commit is contained in:
@@ -41,6 +41,18 @@
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</DataTemplate>
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</ItemsControl.ItemTemplate>
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</ItemsControl>
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<Grid DataContext="{Binding CombatZone}" ClipToBounds="True">
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<Path StrokeThickness="2" Fill="#1100ff00" Stroke="#3300ff00" >
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<Path.Data>
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<EllipseGeometry
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RadiusX="{Binding Radius,Mode=OneWay}"
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RadiusY="{Binding Radius,Mode=OneWay}"/>
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</Path.Data>
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<Path.RenderTransform>
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<TranslateTransform X="{Binding Center.X,Mode=OneWay}" Y="{Binding Center.Y,Mode=OneWay}"/>
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</Path.RenderTransform>
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</Path>
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</Grid>
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<ItemsControl ItemsSource="{Binding Path=Creatures}">
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<ItemsControl.ItemsPanel>
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<ItemsPanelTemplate>
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@@ -141,9 +153,17 @@
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</Grid>
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<DataTemplate.Triggers>
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<DataTrigger Binding="{Binding Type,Mode=OneWay}" Value="NPC">
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<Setter TargetName="CreatureBody" Property="Stroke" Value="DarkGreen" />
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<Setter TargetName="CreatureDirection" Property="Stroke" Value="DarkGreen" />
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</DataTrigger>
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<DataTrigger Binding="{Binding IsHostile,Mode=OneWay}" Value="True">
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<Setter TargetName="CreatureBody" Property="Stroke" Value="LimeGreen" />
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<Setter TargetName="CreatureDirection" Property="Stroke" Value="LimeGreen" />
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</DataTrigger>
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<DataTrigger Binding="{Binding IsDead,Mode=OneWay}" Value="True">
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<Setter TargetName="CreatureBody" Property="Stroke" Value="Gray" />
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<Setter TargetName="CreatureDirection" Property="Stroke" Value="Gray" />
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</DataTrigger>
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<DataTrigger Binding="{Binding Type,Mode=OneWay}" Value="Player">
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<Setter TargetName="CreatureBody" Property="Stroke" Value="Blue" />
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<Setter TargetName="CreatureDirection" Property="Stroke" Value="Blue" />
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@@ -156,6 +176,10 @@
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<Setter TargetName="CreatureBody" Property="Stroke" Value="Red" />
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<Setter TargetName="CreatureDirection" Property="Stroke" Value="Red" />
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</DataTrigger>
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<DataTrigger Binding="{Binding IsSweepable,Mode=OneWay}" Value="True">
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<Setter TargetName="CreatureBody" Property="Stroke" Value="Magenta" />
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<Setter TargetName="CreatureDirection" Property="Stroke" Value="Magenta" />
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</DataTrigger>
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<DataTrigger Binding="{Binding IsTarget,Mode=OneWay}" Value="True">
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<Setter TargetName="CreatureName" Property="Visibility" Value="Visible" />
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</DataTrigger>
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102
Client/Application/Components/MultipleObjectSelector.xaml
Normal file
102
Client/Application/Components/MultipleObjectSelector.xaml
Normal file
@@ -0,0 +1,102 @@
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<UserControl x:Class="Client.Application.Components.MultipleObjectSelector"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:local="clr-namespace:Client.Application.Components"
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xmlns:i="http://schemas.microsoft.com/xaml/behaviors"
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mc:Ignorable="d"
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x:Name="root">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition />
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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</Grid.RowDefinitions>
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<Label Grid.Row="0" Grid.Column="0" Content="{Binding Header,ElementName=root}" />
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<StackPanel Grid.Row="1" Grid.Column="0">
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<TextBox
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x:Name="sourceSearch"
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HorizontalAlignment="Stretch">
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<i:Interaction.Triggers>
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<i:EventTrigger EventName="KeyUp">
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<i:InvokeCommandAction
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Command="{x:Static local:MultipleObjectSelector.SearchSourceCommand}"
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CommandParameter="{Binding Text,ElementName=sourceSearch}"/>
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</i:EventTrigger>
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</i:Interaction.Triggers>
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</TextBox>
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<ListBox
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ItemsSource="{Binding Source,ElementName=root}"
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ScrollViewer.VerticalScrollBarVisibility="Auto"
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Height="100"
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Width="Auto"
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HorizontalAlignment="Stretch"
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HorizontalContentAlignment="Stretch"
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x:Name="source">
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<ListBox.ItemTemplate>
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<DataTemplate>
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<TextBlock Text="{Binding Name}">
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<TextBlock.InputBindings>
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<MouseBinding
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MouseAction="LeftDoubleClick"
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Command="{x:Static local:MultipleObjectSelector.AddItemCommand}"
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CommandParameter="{Binding SelectedValue,ElementName=source}"/>
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</TextBlock.InputBindings>
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</TextBlock>
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</DataTemplate>
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</ListBox.ItemTemplate>
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</ListBox>
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</StackPanel>
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<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Grid.Row="2" Grid.Column="0">
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<Button
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Width="20"
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Command="{x:Static local:MultipleObjectSelector.AddItemCommand}"
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CommandParameter="{Binding SelectedValue,ElementName=source}"
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>↓</Button>
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<Button
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Width="20"
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Command="{x:Static local:MultipleObjectSelector.RemoveItemCommand}"
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CommandParameter="{Binding SelectedValue,ElementName=target}"
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>↑</Button>
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</StackPanel>
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<StackPanel Grid.Row="3" Grid.Column="0">
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<TextBox
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x:Name="targetSearch"
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HorizontalAlignment="Stretch">
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<i:Interaction.Triggers>
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<i:EventTrigger EventName="KeyUp">
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<i:InvokeCommandAction
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Command="{x:Static local:MultipleObjectSelector.SearchTargetCommand}"
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CommandParameter="{Binding Text,ElementName=targetSearch}"/>
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</i:EventTrigger>
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</i:Interaction.Triggers>
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</TextBox>
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<ListBox
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ItemsSource="{Binding Target,ElementName=root}"
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ScrollViewer.VerticalScrollBarVisibility="Auto"
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Height="100"
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Width="Auto"
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HorizontalAlignment="Stretch"
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HorizontalContentAlignment="Stretch"
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x:Name="target">
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<ListBox.ItemTemplate>
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<DataTemplate>
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<TextBlock Text="{Binding Name}">
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<TextBlock.InputBindings>
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<MouseBinding
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MouseAction="LeftDoubleClick"
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Command="{x:Static local:MultipleObjectSelector.RemoveItemCommand}"
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CommandParameter="{Binding SelectedValue,ElementName=target}"/>
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</TextBlock.InputBindings>
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</TextBlock>
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</DataTemplate>
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</ListBox.ItemTemplate>
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</ListBox>
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</StackPanel>
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</Grid>
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</UserControl>
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109
Client/Application/Components/MultipleObjectSelector.xaml.cs
Normal file
109
Client/Application/Components/MultipleObjectSelector.xaml.cs
Normal file
@@ -0,0 +1,109 @@
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using Client.Domain.Helpers;
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using System;
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using System.Collections.Generic;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Input;
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namespace Client.Application.Components
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{
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/// <summary>
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/// Interaction logic for MobSelector.xaml
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/// </summary>
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public partial class MultipleObjectSelector : UserControl
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{
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public static readonly DependencyProperty SourceProperty =
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DependencyProperty.Register("Source", typeof(ICollection<ObjectInfo>), typeof(MultipleObjectSelector), new PropertyMetadata(default(ICollection<ObjectInfo>)));
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public ICollection<ObjectInfo> Source
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{
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get { return (ICollection<ObjectInfo>)GetValue(SourceProperty); }
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set { SetValue(SourceProperty, value); }
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}
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public static readonly DependencyProperty TargetProperty =
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DependencyProperty.Register("Target", typeof(ICollection<ObjectInfo>), typeof(MultipleObjectSelector), new PropertyMetadata(default(ICollection<ObjectInfo>)));
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public ICollection<ObjectInfo> Target
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{
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get { return (ICollection<ObjectInfo>)GetValue(TargetProperty); }
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set { SetValue(TargetProperty, value); }
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}
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public string Header
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{
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get { return (string)GetValue(HeaderProperty); }
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set { SetValue(HeaderProperty, value); }
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}
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public static readonly DependencyProperty HeaderProperty =
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DependencyProperty.Register("Header", typeof(string), typeof(MultipleObjectSelector), new PropertyMetadata(""));
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public static RoutedUICommand AddItemCommand { get; } = new RoutedUICommand(
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"Add item",
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nameof(AddItemCommand),
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typeof(MultipleObjectSelector)
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);
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public static RoutedUICommand RemoveItemCommand { get; } = new RoutedUICommand(
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"Remove item",
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nameof(RemoveItemCommand),
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typeof(MultipleObjectSelector)
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);
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public static RoutedUICommand SearchSourceCommand { get; } = new RoutedUICommand(
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"Search in source",
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nameof(SearchSourceCommand),
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typeof(MultipleObjectSelector)
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);
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public static RoutedUICommand SearchTargetCommand { get; } = new RoutedUICommand(
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"Search in target",
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nameof(SearchTargetCommand),
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typeof(MultipleObjectSelector)
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);
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public MultipleObjectSelector()
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{
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InitializeComponent();
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CommandBindings.Add(new CommandBinding(AddItemCommand, AddItem));
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CommandBindings.Add(new CommandBinding(RemoveItemCommand, RemoveItem));
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CommandBindings.Add(new CommandBinding(SearchSourceCommand, SearchSource));
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CommandBindings.Add(new CommandBinding(SearchTargetCommand, SearchTarget));
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}
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private void AddItem(object sender, ExecutedRoutedEventArgs e)
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{
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var item = e.Parameter as ObjectInfo;
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if (item != null)
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{
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Source.Remove(item);
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Target.Add(item);
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}
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}
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private void RemoveItem(object sender, ExecutedRoutedEventArgs e)
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{
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var item = e.Parameter as ObjectInfo;
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if (item != null)
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{
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Target.Remove(item);
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Source.Add(item);
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}
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}
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private void SearchSource(object sender, ExecutedRoutedEventArgs e)
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{
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var searchPredicate = (string)e.Parameter ?? null;
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if (searchPredicate != null)
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{
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CollectionViewSource.GetDefaultView(Source).Filter = item => (item as ObjectInfo)?.Name.Contains(searchPredicate, StringComparison.OrdinalIgnoreCase) ?? false;
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}
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}
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private void SearchTarget(object sender, ExecutedRoutedEventArgs e)
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{
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var searchPredicate = (string)e.Parameter ?? null;
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if (searchPredicate != null)
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{
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CollectionViewSource.GetDefaultView(Target).Filter = item => (item as ObjectInfo)?.Name.Contains(searchPredicate, StringComparison.OrdinalIgnoreCase) ?? false;
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}
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}
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}
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}
|
30
Client/Application/Components/ObjectSelector.xaml
Normal file
30
Client/Application/Components/ObjectSelector.xaml
Normal file
@@ -0,0 +1,30 @@
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<UserControl x:Class="Client.Application.Components.ObjectSelector"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:local="clr-namespace:Client.Application.Components"
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||||
xmlns:i="http://schemas.microsoft.com/xaml/behaviors"
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mc:Ignorable="d"
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x:Name="root">
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<Grid>
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||||
<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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||||
</Grid.RowDefinitions>
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||||
<Label Content="{Binding Header,ElementName=root}" Grid.Row="0" Grid.Column="0"/>
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||||
<ComboBox
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||||
Grid.Row="1" Grid.Column="0"
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||||
SelectedValuePath="Id"
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||||
DisplayMemberPath="Name"
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||||
ItemsSource="{Binding Source,ElementName=root}"
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||||
SelectedValue="{Binding SelectedValue,ElementName=root}"
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>
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<ComboBox.ItemsPanel>
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||||
<ItemsPanelTemplate>
|
||||
<VirtualizingStackPanel />
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</ItemsPanelTemplate>
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||||
</ComboBox.ItemsPanel>
|
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</ComboBox>
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</Grid>
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</UserControl>
|
55
Client/Application/Components/ObjectSelector.xaml.cs
Normal file
55
Client/Application/Components/ObjectSelector.xaml.cs
Normal file
@@ -0,0 +1,55 @@
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using Client.Domain.Entities;
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using Client.Domain.Helpers;
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using System;
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using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace Client.Application.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for SearchableCombobox.xaml
|
||||
/// </summary>
|
||||
public partial class ObjectSelector : UserControl
|
||||
{
|
||||
public static readonly DependencyProperty SourceProperty =
|
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DependencyProperty.Register("Source", typeof(ICollection<ObjectInfo>), typeof(ObjectSelector), new PropertyMetadata(default(ICollection<ObjectInfo>)));
|
||||
public ICollection<ObjectInfo> Source
|
||||
{
|
||||
get { return (ICollection<ObjectInfo>)GetValue(SourceProperty); }
|
||||
set { SetValue(SourceProperty, value); }
|
||||
}
|
||||
|
||||
public static readonly DependencyProperty SelectedValueProperty =
|
||||
DependencyProperty.Register("SelectedValue", typeof(object), typeof(ObjectSelector), new PropertyMetadata(default(object)));
|
||||
public object SelectedValue
|
||||
{
|
||||
get { return GetValue(SelectedValueProperty); }
|
||||
set { SetValue(SelectedValueProperty, value); }
|
||||
}
|
||||
|
||||
public string Header
|
||||
{
|
||||
get { return (string)GetValue(HeaderProperty); }
|
||||
set { SetValue(HeaderProperty, value); }
|
||||
}
|
||||
public static readonly DependencyProperty HeaderProperty =
|
||||
DependencyProperty.Register("Header", typeof(string), typeof(ObjectSelector), new PropertyMetadata(""));
|
||||
|
||||
public ObjectSelector()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
37
Client/Application/Services/EqualityConverter.cs
Normal file
37
Client/Application/Services/EqualityConverter.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Data;
|
||||
|
||||
namespace Client.Application.Services
|
||||
{
|
||||
public class EqualityConverter : IMultiValueConverter
|
||||
{
|
||||
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
|
||||
{
|
||||
if (values.Length < 2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var firstValue = values.First();
|
||||
for (var i = 1; i < values.Length; i++)
|
||||
{
|
||||
if (!firstValue.Equals(values[i]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
89
Client/Application/ViewModels/AICombatZoneMapViewModel.cs
Normal file
89
Client/Application/ViewModels/AICombatZoneMapViewModel.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using Client.Domain.AI.Combat;
|
||||
using Client.Domain.Common;
|
||||
using Client.Domain.Entities;
|
||||
using Client.Domain.ValueObjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Client.Application.ViewModels
|
||||
{
|
||||
public class AICombatZoneMapViewModel : ObservableObject
|
||||
{
|
||||
public void MapUpdated(float scale, float viewportWidth, float viewportHeight)
|
||||
{
|
||||
Scale = scale;
|
||||
VieportSize = new Vector3(viewportWidth, viewportHeight, 0);
|
||||
}
|
||||
|
||||
public AICombatZoneMapViewModel(CombatZone combatZone, Hero hero)
|
||||
{
|
||||
this.combatZone = combatZone;
|
||||
this.hero = hero;
|
||||
|
||||
hero.Transform.Position.PropertyChanged += HeroPosition_PropertyChanged;
|
||||
combatZone.PropertyChanged += CombatZone_PropertyChanged;
|
||||
combatZone.Center.PropertyChanged += CombatZoneCenter_PropertyChanged;
|
||||
}
|
||||
|
||||
private void CombatZoneCenter_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
|
||||
{
|
||||
OnPropertyChanged("Center");
|
||||
}
|
||||
|
||||
private void CombatZone_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
|
||||
{
|
||||
if (e.PropertyName == "Radius")
|
||||
{
|
||||
OnPropertyChanged("Radius");
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 Center => new Vector3(
|
||||
(combatZone.Center.X - hero.Transform.Position.X) / scale + (VieportSize.X / 2),
|
||||
(combatZone.Center.Y - hero.Transform.Position.Y) / scale + (VieportSize.Y / 2),
|
||||
0
|
||||
);
|
||||
|
||||
public float Radius => combatZone.Radius / scale;
|
||||
|
||||
public float Scale
|
||||
{
|
||||
get => scale;
|
||||
set
|
||||
{
|
||||
if (scale != value)
|
||||
{
|
||||
scale = value;
|
||||
OnPropertyChanged("Center");
|
||||
OnPropertyChanged("Radius");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 VieportSize
|
||||
{
|
||||
get => vieportSize;
|
||||
set
|
||||
{
|
||||
if (vieportSize != value)
|
||||
{
|
||||
vieportSize = value;
|
||||
OnPropertyChanged("Center");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HeroPosition_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
|
||||
{
|
||||
OnPropertyChanged("Center");
|
||||
}
|
||||
|
||||
private readonly CombatZone combatZone;
|
||||
private readonly Hero hero;
|
||||
private float scale = 1;
|
||||
private Vector3 vieportSize = new Vector3(0, 0, 0);
|
||||
}
|
||||
}
|
344
Client/Application/ViewModels/AIConfigViewModel.cs
Normal file
344
Client/Application/ViewModels/AIConfigViewModel.cs
Normal file
@@ -0,0 +1,344 @@
|
||||
using Client.Application.Commands;
|
||||
using Client.Application.Components;
|
||||
using Client.Application.Views;
|
||||
using Client.Domain.AI;
|
||||
using Client.Domain.AI.IO;
|
||||
using Client.Domain.Common;
|
||||
using Client.Domain.Entities;
|
||||
using Client.Domain.Events;
|
||||
using Client.Domain.Helpers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Windows.Input;
|
||||
|
||||
namespace Client.Application.ViewModels
|
||||
{
|
||||
public class AIConfigViewModel :
|
||||
ObservableObject,
|
||||
EventHandlerInterface<HeroCreatedEvent>,
|
||||
EventHandlerInterface<HeroDeletedEvent>
|
||||
{
|
||||
public void Handle(HeroCreatedEvent @event)
|
||||
{
|
||||
hero = @event.Hero;
|
||||
}
|
||||
|
||||
public void Handle(HeroDeletedEvent @event)
|
||||
{
|
||||
hero = null;
|
||||
}
|
||||
|
||||
public class SkillCondition : ObservableObject
|
||||
{
|
||||
private uint id;
|
||||
private byte maxTargetPercentHp = 100;
|
||||
private byte minPlayerPercentMp = 0;
|
||||
private byte maxPlayerPercentHp = 100;
|
||||
|
||||
public uint Id { get => id; set { if (value != id) { id = value; OnPropertyChanged(); } } }
|
||||
public byte MaxTargetPercentHp { get => maxTargetPercentHp; set { if (value != maxTargetPercentHp) { maxTargetPercentHp = value; OnPropertyChanged(); } } }
|
||||
public byte MinPlayerPercentMp { get => minPlayerPercentMp; set { if (value != minPlayerPercentMp) { minPlayerPercentMp = value; OnPropertyChanged(); } } }
|
||||
public byte MaxPlayerPercentHp { get => maxPlayerPercentHp; set { if (value != maxPlayerPercentHp) { maxPlayerPercentHp = value; OnPropertyChanged(); } } }
|
||||
}
|
||||
|
||||
public class CombatZone : ObservableObject
|
||||
{
|
||||
private float x = 0;
|
||||
private float y = 0;
|
||||
private float radius = 0;
|
||||
|
||||
public float X { get => x; set { if (value != x) { x = value; OnPropertyChanged(); } } }
|
||||
public float Y { get => y; set { if (value != y) { y = value; OnPropertyChanged(); } } }
|
||||
public float Radius { get => radius; set { if (value != radius) { radius = value; OnPropertyChanged(); } } }
|
||||
}
|
||||
|
||||
public AIConfigViewModel(NpcInfoHelperInterface npcInfoHelper, ItemInfoHelperInterface itemInfoHelper, SkillInfoHelperInterface skillInfoHelper, Config config, ConfigSerializerInterface configSerializer, ConfigDeserializerInterface configDeserializer)
|
||||
{
|
||||
this.npcInfoHelper = npcInfoHelper;
|
||||
this.itemInfoHelper = itemInfoHelper;
|
||||
this.skillInfoHelper = skillInfoHelper;
|
||||
this.config = config;
|
||||
this.configSerializer = configSerializer;
|
||||
this.configDeserializer = configDeserializer;
|
||||
SaveDialogCommand = new RelayCommand(OnSaveDialog);
|
||||
OpenDialogCommand = new RelayCommand(OnOpenDialog);
|
||||
SaveCommand = new RelayCommand(OnSave);
|
||||
ResetCommand = new RelayCommand(OnReset);
|
||||
GetHeroPosition = new RelayCommand(OnGetHeroPosition);
|
||||
Skills = new ObservableCollection<ObjectInfo>(skillInfoHelper.GetAllSkills().Select(x => x.Value).Where(x => x.IsActive).ToList());
|
||||
}
|
||||
|
||||
public ICommand SaveDialogCommand { get; }
|
||||
public ICommand OpenDialogCommand { get; }
|
||||
public ICommand SaveCommand { get; }
|
||||
public ICommand ResetCommand { get; }
|
||||
public ICommand GetHeroPosition { get; }
|
||||
public Action? Close { get; set; }
|
||||
public Action<string>? OpenSaveDialog { get; set; }
|
||||
public Func<string?>? OpenOpenDialog { get; set; }
|
||||
|
||||
public ObservableCollection<ObjectInfo> Skills { get; set; }
|
||||
|
||||
public uint MobsMaxDeltaZ { get => mobsMaxDeltaZ; set { if (value != mobsMaxDeltaZ) { mobsMaxDeltaZ = value; OnPropertyChanged(); } } }
|
||||
public ObservableCollection<ObjectInfo> ExcludedMobs { get; set; } = new ObservableCollection<ObjectInfo>();
|
||||
public ObservableCollection<ObjectInfo> SelectedExcludedMobs { get; set; } = new ObservableCollection<ObjectInfo>();
|
||||
public ObservableCollection<ObjectInfo> IncludedMobs { get; set; } = new ObservableCollection<ObjectInfo>();
|
||||
public ObservableCollection<ObjectInfo> SelectedIncludedMobs { get; set; } = new ObservableCollection<ObjectInfo>();
|
||||
public byte? MobLevelLowerLimit { get => mobLevelLowerLimit; set { if (value != mobLevelLowerLimit) { mobLevelLowerLimit = value; OnPropertyChanged(); } } }
|
||||
public byte? MobLevelUpperLimit { get => mobLevelUpperLimit; set { if (value != mobLevelUpperLimit) { mobLevelUpperLimit = value; OnPropertyChanged(); } } }
|
||||
public ObservableCollection<ObjectInfo> ExcludedSpoilMobs { get; set; } = new ObservableCollection<ObjectInfo>();
|
||||
public ObservableCollection<ObjectInfo> SelectedExcludedSpoilMobs { get; set; } = new ObservableCollection<ObjectInfo>();
|
||||
public ObservableCollection<ObjectInfo> IncludedSpoilMobs { get; set; } = new ObservableCollection<ObjectInfo>();
|
||||
public ObservableCollection<ObjectInfo> SelectedIncludedSpoilMobs { get; set; } = new ObservableCollection<ObjectInfo>();
|
||||
public bool SpoilIfPossible { get => spoilIfPossible; set { if (value != spoilIfPossible) { spoilIfPossible = value; OnPropertyChanged(); } } }
|
||||
public bool SpoilIsPriority { get => spoilIsPriority; set { if (value != spoilIsPriority) { spoilIsPriority = value; OnPropertyChanged(); } } }
|
||||
public uint SpoilSkillId { get => spoilSkillId; set { if (value != spoilSkillId) { spoilSkillId = value; OnPropertyChanged(); } } }
|
||||
public uint SweeperSkillId { get => sweeperSkillId; set { if (value != sweeperSkillId) { sweeperSkillId = value; OnPropertyChanged(); } } }
|
||||
public byte SweepAttemptsCount { get => sweepAttemptsCount; set { if (value != sweepAttemptsCount) { sweepAttemptsCount = value; OnPropertyChanged(); } } }
|
||||
public ObservableCollection<ObjectInfo> ExcludedItems { get; set; } = new ObservableCollection<ObjectInfo>();
|
||||
public ObservableCollection<ObjectInfo> SelectedExcludedItems { get; set; } = new ObservableCollection<ObjectInfo>();
|
||||
public ObservableCollection<ObjectInfo> IncludedItems { get; set; } = new ObservableCollection<ObjectInfo>();
|
||||
public ObservableCollection<ObjectInfo> SelectedIncludedItems { get; set; } = new ObservableCollection<ObjectInfo>();
|
||||
public bool PickupIfPossible { get => pickupIfPossible; set { if (value != pickupIfPossible) { pickupIfPossible = value; OnPropertyChanged(); } } }
|
||||
public uint PickupMaxDeltaZ { get => pickupMaxDeltaZ; set { if (value != pickupMaxDeltaZ) { pickupMaxDeltaZ = value; OnPropertyChanged(); } } }
|
||||
public byte PickupAttemptsCount { get => pickupAttemptsCount; set { if (value != pickupAttemptsCount) { pickupAttemptsCount = value; OnPropertyChanged(); } } }
|
||||
public byte RestStartPercentHp { get => restStartPercentHp; set { if (value != restStartPercentHp) { restStartPercentHp = value; OnPropertyChanged(); } } }
|
||||
public byte RestEndPercentHp { get => restEndPercentHp; set { if (value != restEndPercentHp) { restEndPercentHp = value; OnPropertyChanged(); } } }
|
||||
public byte RestStartPercentMp { get => restStartPercentMp; set { if (value != restStartPercentMp) { restStartPercentMp = value; OnPropertyChanged(); } } }
|
||||
public byte RestEndPercentMp { get => restEndPercentMp; set { if (value != restEndPercentMp) { restEndPercentMp = value; OnPropertyChanged(); } } }
|
||||
public ObservableCollection<SkillCondition> CombatSkills { get; set; } = new ObservableCollection<SkillCondition>();
|
||||
public bool AutoUseShots { get => autoUseShots; set { if (value != autoUseShots) { autoUseShots = value; OnPropertyChanged(); } } }
|
||||
public uint AttackDistanceMili { get => attackDistanceMili; set { if (value != attackDistanceMili) { attackDistanceMili = value; OnPropertyChanged(); } } }
|
||||
public uint AttackDistanceBow { get => attackDistanceBow; set { if (value != attackDistanceBow) { attackDistanceBow = value; OnPropertyChanged(); } } }
|
||||
public bool UseOnlySkills { get => useOnlySkills; set { if (value != useOnlySkills) { useOnlySkills = value; OnPropertyChanged(); } } }
|
||||
public CombatZone Zone { get => combatZone; set { if (value != combatZone) { combatZone = value; OnPropertyChanged(); } } }
|
||||
public byte DelevelingTargetLevel { get => delevelingTargetLevel; set { if (value != delevelingTargetLevel) { delevelingTargetLevel = value; OnPropertyChanged(); } } }
|
||||
public uint DelevelingAttackDistance { get => delevelingAttackDistance; set { if (value != delevelingAttackDistance) { delevelingAttackDistance = value; OnPropertyChanged(); } } }
|
||||
public uint DelevelingSkillId { get => delevelingSkillId; set { if (value != delevelingSkillId) { delevelingSkillId = value; OnPropertyChanged(); } } }
|
||||
|
||||
public void LoadConfig()
|
||||
{
|
||||
LoadConfigFrom(config);
|
||||
}
|
||||
|
||||
private void LoadConfigFrom(Config config)
|
||||
{
|
||||
LoadCollections(config);
|
||||
MobsMaxDeltaZ = config.Combat.MobsMaxDeltaZ;
|
||||
MobLevelLowerLimit = config.Combat.MobLevelLowerLimit;
|
||||
MobLevelUpperLimit = config.Combat.MobLevelUpperLimit;
|
||||
SpoilIfPossible = config.Combat.SpoilIfPossible;
|
||||
SpoilIsPriority = config.Combat.SpoilIsPriority;
|
||||
SpoilSkillId = config.Combat.SpoilSkillId;
|
||||
SweeperSkillId = config.Combat.SweeperSkillId;
|
||||
SweepAttemptsCount = config.Combat.SweepAttemptsCount;
|
||||
PickupIfPossible = config.Combat.PickupIfPossible;
|
||||
PickupMaxDeltaZ = config.Combat.PickupMaxDeltaZ;
|
||||
PickupAttemptsCount = config.Combat.PickupAttemptsCount;
|
||||
RestStartPercentHp = config.Combat.RestStartPercentHp;
|
||||
RestEndPercentHp = config.Combat.RestEndPecentHp;
|
||||
RestStartPercentMp = config.Combat.RestStartPecentMp;
|
||||
RestEndPercentMp = config.Combat.RestEndPecentMp;
|
||||
AutoUseShots = config.Combat.AutoUseShots;
|
||||
AttackDistanceMili = config.Combat.AttackDistanceMili;
|
||||
AttackDistanceBow = config.Combat.AttackDistanceBow;
|
||||
UseOnlySkills = config.Combat.UseOnlySkills;
|
||||
Zone.X = config.Combat.Zone.Center.X;
|
||||
Zone.Y = config.Combat.Zone.Center.Y;
|
||||
Zone.Radius = config.Combat.Zone.Radius;
|
||||
DelevelingTargetLevel = config.Deleveling.TargetLevel;
|
||||
DelevelingAttackDistance = config.Deleveling.AttackDistance;
|
||||
DelevelingSkillId = config.Deleveling.SkillId;
|
||||
}
|
||||
|
||||
private void SaveConfig()
|
||||
{
|
||||
config.Combat.MobsMaxDeltaZ = MobsMaxDeltaZ;
|
||||
config.Combat.MobLevelLowerLimit = MobLevelLowerLimit;
|
||||
config.Combat.MobLevelUpperLimit = MobLevelUpperLimit;
|
||||
config.Combat.SpoilIfPossible = SpoilIfPossible;
|
||||
config.Combat.SpoilIsPriority = SpoilIsPriority;
|
||||
config.Combat.SpoilSkillId = SpoilSkillId;
|
||||
config.Combat.SweeperSkillId = SweeperSkillId;
|
||||
config.Combat.SweepAttemptsCount = SweepAttemptsCount;
|
||||
config.Combat.PickupIfPossible = PickupIfPossible;
|
||||
config.Combat.PickupMaxDeltaZ = PickupMaxDeltaZ;
|
||||
config.Combat.PickupAttemptsCount = PickupAttemptsCount;
|
||||
config.Combat.RestStartPercentHp = RestStartPercentHp;
|
||||
config.Combat.RestEndPecentHp = RestEndPercentHp;
|
||||
config.Combat.RestStartPecentMp = RestStartPercentMp;
|
||||
config.Combat.RestEndPecentMp = RestEndPercentMp;
|
||||
config.Combat.AutoUseShots = AutoUseShots;
|
||||
config.Combat.AttackDistanceMili = AttackDistanceMili;
|
||||
config.Combat.AttackDistanceBow = AttackDistanceBow;
|
||||
config.Combat.UseOnlySkills = UseOnlySkills;
|
||||
config.Combat.Zone.Center.X = Zone.X;
|
||||
config.Combat.Zone.Center.Y = Zone.Y;
|
||||
config.Combat.Zone.Center.Z = 0;
|
||||
config.Combat.Zone.Radius = Zone.Radius;
|
||||
config.Deleveling.TargetLevel = DelevelingTargetLevel;
|
||||
config.Deleveling.AttackDistance = DelevelingAttackDistance;
|
||||
config.Deleveling.SkillId = DelevelingSkillId;
|
||||
SaveCollections();
|
||||
}
|
||||
|
||||
private void LoadCollections(Config config)
|
||||
{
|
||||
ExcludedMobs.Clear();
|
||||
npcInfoHelper.GetAllNpc().ForEach(n => ExcludedMobs.Add(n));
|
||||
SelectedExcludedMobs.Clear();
|
||||
IncludedMobs.Clear();
|
||||
npcInfoHelper.GetAllNpc().ForEach(n => IncludedMobs.Add(n));
|
||||
SelectedIncludedMobs.Clear();
|
||||
ExcludedSpoilMobs.Clear();
|
||||
npcInfoHelper.GetAllNpc().ForEach(n => ExcludedSpoilMobs.Add(n));
|
||||
SelectedExcludedSpoilMobs.Clear();
|
||||
IncludedSpoilMobs.Clear();
|
||||
npcInfoHelper.GetAllNpc().ForEach(n => IncludedSpoilMobs.Add(n));
|
||||
SelectedIncludedSpoilMobs.Clear();
|
||||
ExcludedItems.Clear();
|
||||
itemInfoHelper.GetAllItems().ForEach(n => ExcludedItems.Add(n));
|
||||
SelectedExcludedItems.Clear();
|
||||
IncludedItems.Clear();
|
||||
itemInfoHelper.GetAllItems().ForEach(n => IncludedItems.Add(n));
|
||||
SelectedIncludedItems.Clear();
|
||||
|
||||
var loadCollection = (ObservableCollection<ObjectInfo> items, ObservableCollection<ObjectInfo> selectedItems, Dictionary<uint, bool> configItems) =>
|
||||
{
|
||||
for (var i = items.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var mob = items[i];
|
||||
if (configItems.ContainsKey(mob.Id))
|
||||
{
|
||||
items.Remove(mob);
|
||||
selectedItems.Add(mob);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
loadCollection(ExcludedMobs, SelectedExcludedMobs, config.Combat.ExcludedMobIds);
|
||||
loadCollection(IncludedMobs, SelectedIncludedMobs, config.Combat.IncludedMobIds);
|
||||
loadCollection(ExcludedSpoilMobs, SelectedExcludedSpoilMobs, config.Combat.ExcludedSpoilMobIds);
|
||||
loadCollection(IncludedSpoilMobs, SelectedIncludedSpoilMobs, config.Combat.IncludedSpoilMobIds);
|
||||
loadCollection(ExcludedItems, SelectedExcludedItems, config.Combat.ExcludedItemIdsToPickup);
|
||||
loadCollection(IncludedItems, SelectedIncludedItems, config.Combat.IncludedItemIdsToPickup);
|
||||
|
||||
CombatSkills.RemoveAll();
|
||||
config.Combat.SkillConditions.ForEach(x =>
|
||||
{
|
||||
CombatSkills.Add(new SkillCondition()
|
||||
{
|
||||
Id = x.Id,
|
||||
MaxTargetPercentHp = x.MaxTargetPercentHp,
|
||||
MinPlayerPercentMp = x.MinPlayerPercentMp,
|
||||
MaxPlayerPercentHp = x.MaxPlayerPercentHp
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private void SaveCollections()
|
||||
{
|
||||
config.Combat.ExcludedMobIds = SelectedExcludedMobs.ToDictionary(x => x.Id, x => true);
|
||||
config.Combat.IncludedMobIds = SelectedIncludedMobs.ToDictionary(x => x.Id, x => true);
|
||||
|
||||
config.Combat.ExcludedSpoilMobIds = SelectedExcludedSpoilMobs.ToDictionary(x => x.Id, x => true);
|
||||
config.Combat.IncludedSpoilMobIds = SelectedIncludedSpoilMobs.ToDictionary(x => x.Id, x => true);
|
||||
|
||||
config.Combat.ExcludedItemIdsToPickup = SelectedExcludedItems.ToDictionary(x => x.Id, x => true);
|
||||
config.Combat.IncludedItemIdsToPickup = SelectedIncludedItems.ToDictionary(x => x.Id, x => true);
|
||||
|
||||
config.Combat.SkillConditions = CombatSkills.Select(x => new Config.SkillCondition()
|
||||
{
|
||||
Id = x.Id,
|
||||
MaxTargetPercentHp = x.MaxTargetPercentHp,
|
||||
MinPlayerPercentMp = x.MinPlayerPercentMp,
|
||||
MaxPlayerPercentHp = x.MaxPlayerPercentHp
|
||||
}).ToList();
|
||||
}
|
||||
|
||||
private void OnSaveDialog(object? sender)
|
||||
{
|
||||
SaveConfig();
|
||||
if (OpenSaveDialog != null)
|
||||
{
|
||||
OpenSaveDialog(configSerializer.Serialize(config));
|
||||
}
|
||||
if (Close != null)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnOpenDialog(object? sender)
|
||||
{
|
||||
if (OpenOpenDialog != null)
|
||||
{
|
||||
var data = OpenOpenDialog();
|
||||
if (data != null)
|
||||
{
|
||||
var config = configDeserializer.Deserialize(data);
|
||||
if (config != null)
|
||||
{
|
||||
LoadConfigFrom(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSave(object? sender)
|
||||
{
|
||||
SaveConfig();
|
||||
if (Close != null)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnReset(object? sender)
|
||||
{
|
||||
LoadConfigFrom(config);
|
||||
}
|
||||
|
||||
private void OnGetHeroPosition(object? sender)
|
||||
{
|
||||
if (hero != null)
|
||||
{
|
||||
Zone.X = hero.Transform.Position.X;
|
||||
Zone.Y = hero.Transform.Position.Y;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly NpcInfoHelperInterface npcInfoHelper;
|
||||
private readonly ItemInfoHelperInterface itemInfoHelper;
|
||||
private readonly SkillInfoHelperInterface skillInfoHelper;
|
||||
private readonly Config config;
|
||||
private readonly ConfigSerializerInterface configSerializer;
|
||||
private readonly ConfigDeserializerInterface configDeserializer;
|
||||
private uint mobsMaxDeltaZ = 0;
|
||||
private byte? mobLevelLowerLimit = null;
|
||||
private byte? mobLevelUpperLimit = null;
|
||||
private bool spoilIfPossible = false;
|
||||
private bool spoilIsPriority = false;
|
||||
private uint spoilSkillId = 0;
|
||||
private uint sweeperSkillId = 0;
|
||||
private byte sweepAttemptsCount = 0;
|
||||
private bool pickupIfPossible = false;
|
||||
private uint pickupMaxDeltaZ = 0;
|
||||
private byte pickupAttemptsCount = 0;
|
||||
private byte restStartPercentHp = 0;
|
||||
private byte restEndPercentHp = 0;
|
||||
private byte restStartPercentMp = 0;
|
||||
private byte restEndPercentMp = 0;
|
||||
private bool autoUseShots = false;
|
||||
private uint attackDistanceMili = 0;
|
||||
private uint attackDistanceBow = 0;
|
||||
private bool useOnlySkills = false;
|
||||
private CombatZone combatZone = new CombatZone();
|
||||
private Hero? hero;
|
||||
private byte delevelingTargetLevel = 0;
|
||||
private uint delevelingAttackDistance = 0;
|
||||
private uint delevelingSkillId = 0;
|
||||
}
|
||||
}
|
@@ -17,6 +17,12 @@ namespace Client.Application.ViewModels
|
||||
{
|
||||
public class CreatureMapViewModel : ObservableObject
|
||||
{
|
||||
public void MapUpdated(float scale, float viewportWidth, float viewportHeight)
|
||||
{
|
||||
Scale = scale;
|
||||
VieportSize = new Vector3(viewportWidth, viewportHeight, 0);
|
||||
}
|
||||
|
||||
public uint Id => creature.Id;
|
||||
public string Name => creature.Name;
|
||||
public Vector3 Position => new Vector3(
|
||||
@@ -64,6 +70,9 @@ namespace Client.Application.ViewModels
|
||||
public bool IsAggressive => creature.AggroRadius > 0 && !creature.VitalStats.IsDead && creature.IsHostile;
|
||||
public float AggroRadius => creature.AggroRadius / scale;
|
||||
public bool IsAttacker => hero.AttackerIds.Contains(creature.Id);
|
||||
public bool IsDead => creature.VitalStats.IsDead;
|
||||
public bool IsHostile => creature.IsHostile;
|
||||
public bool IsSweepable => creature is NPC && ((NPC) creature).SpoilState == SpoilStateEnum.Sweepable;
|
||||
|
||||
public ICommand MouseLeftClickCommand { get; }
|
||||
public ICommand MouseLeftDoubleClickCommand { get; }
|
||||
@@ -109,6 +118,7 @@ namespace Client.Application.ViewModels
|
||||
if (e.PropertyName == "IsDead")
|
||||
{
|
||||
OnPropertyChanged("IsAggressive");
|
||||
OnPropertyChanged("IsDead");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -150,6 +160,10 @@ namespace Client.Application.ViewModels
|
||||
{
|
||||
OnPropertyChanged("Name");
|
||||
}
|
||||
if (e.PropertyName == "SpoilState")
|
||||
{
|
||||
OnPropertyChanged("IsSweepable");
|
||||
}
|
||||
}
|
||||
|
||||
private readonly CreatureInterface creature;
|
||||
|
@@ -16,6 +16,12 @@ namespace Client.Application.ViewModels
|
||||
{
|
||||
public class DropMapViewModel : ObservableObject
|
||||
{
|
||||
public void MapUpdated(float scale, float viewportWidth, float viewportHeight)
|
||||
{
|
||||
Scale = scale;
|
||||
VieportSize = new Vector3(viewportWidth, viewportHeight, 0);
|
||||
}
|
||||
|
||||
public uint Id => drop.Id;
|
||||
public string Name => drop.Name + " (" + drop.Amount + ")";
|
||||
public Vector3 Position => new Vector3(
|
||||
|
@@ -1,4 +1,6 @@
|
||||
using Client.Application.Components;
|
||||
using Client.Application.Commands;
|
||||
using Client.Application.Components;
|
||||
using Client.Domain.AI;
|
||||
using Client.Domain.Common;
|
||||
using Client.Domain.Entities;
|
||||
using Client.Domain.Events;
|
||||
@@ -14,6 +16,7 @@ using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
|
||||
namespace Client.Application.ViewModels
|
||||
@@ -32,11 +35,13 @@ namespace Client.Application.ViewModels
|
||||
EventHandlerInterface<ItemCreatedEvent>,
|
||||
EventHandlerInterface<ItemDeletedEvent>
|
||||
{
|
||||
|
||||
public void Handle(HeroCreatedEvent @event)
|
||||
{
|
||||
Hero = new HeroSummaryInfoViewModel(@event.Hero);
|
||||
hero = @event.Hero;
|
||||
Map.Hero = hero;
|
||||
Map.CombatZone = new AICombatZoneMapViewModel(aiConfig.Combat.Zone, hero);
|
||||
AddCreature(hero);
|
||||
OnPropertyChanged("Hero");
|
||||
OnPropertyChanged("Map");
|
||||
@@ -51,6 +56,7 @@ namespace Client.Application.ViewModels
|
||||
Hero = null;
|
||||
hero = null;
|
||||
Map.Hero = null;
|
||||
Map.CombatZone = null;
|
||||
OnPropertyChanged("Hero");
|
||||
OnPropertyChanged("Map");
|
||||
}
|
||||
@@ -115,13 +121,13 @@ namespace Client.Application.ViewModels
|
||||
{
|
||||
if (hero != null)
|
||||
{
|
||||
if (!@event.Item.IsQuest)
|
||||
if (@event.Item is EtcItem && ((EtcItem) @event.Item).IsQuest)
|
||||
{
|
||||
Items.Add(new ItemListViewModel(worldHandler, @event.Item));
|
||||
QuestItems.Add(new ItemListViewModel(worldHandler, @event.Item));
|
||||
}
|
||||
else
|
||||
{
|
||||
QuestItems.Add(new ItemListViewModel(worldHandler, @event.Item));
|
||||
Items.Add(new ItemListViewModel(worldHandler, @event.Item));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -132,6 +138,14 @@ namespace Client.Application.ViewModels
|
||||
QuestItems.RemoveAll(x => x.Id == @event.Id);
|
||||
}
|
||||
|
||||
public Dictionary<TypeEnum, string> AITypes
|
||||
{
|
||||
get
|
||||
{
|
||||
return Enum.GetValues(typeof(TypeEnum)).Cast<TypeEnum>().ToDictionary(x => x, x => x.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private void AddCreature(CreatureInterface creature)
|
||||
{
|
||||
if (hero != null)
|
||||
@@ -145,13 +159,36 @@ namespace Client.Application.ViewModels
|
||||
Map.Creatures.RemoveAll(x => x.Id == id);
|
||||
}
|
||||
|
||||
public MainViewModel(WorldHandler worldHandler, AsyncPathMoverInterface pathMover)
|
||||
private void OnToggleAI(object? sender)
|
||||
{
|
||||
ai.Toggle();
|
||||
OnPropertyChanged("AIStatus");
|
||||
}
|
||||
|
||||
private void OnChangeAIType(object? param)
|
||||
{
|
||||
if (!(param is TypeEnum))
|
||||
{
|
||||
return;
|
||||
}
|
||||
ai.Type = (TypeEnum) param;
|
||||
OnPropertyChanged("AIType");
|
||||
}
|
||||
|
||||
public MainViewModel(WorldHandler worldHandler, AsyncPathMoverInterface pathMover, AIInterface ai, Config aiConfig)
|
||||
{
|
||||
this.worldHandler = worldHandler;
|
||||
this.pathMover = pathMover;
|
||||
this.ai = ai;
|
||||
this.aiConfig = aiConfig;
|
||||
Map = new MapViewModel(pathMover);
|
||||
ToggleAICommand = new RelayCommand(OnToggleAI);
|
||||
ChangeAITypeCommand = new RelayCommand(OnChangeAIType);
|
||||
}
|
||||
|
||||
public ICommand ToggleAICommand { get; set; }
|
||||
public ICommand ChangeAITypeCommand { get; set; }
|
||||
|
||||
public ObservableCollection<ChatMessageViewModel> ChatMessages { get; } = new ObservableCollection<ChatMessageViewModel>();
|
||||
public ObservableCollection<CreatureListViewModel> Creatures { get; } = new ObservableCollection<CreatureListViewModel>();
|
||||
public ObservableCollection<DropListViewModel> Drops { get; } = new ObservableCollection<DropListViewModel>();
|
||||
@@ -161,8 +198,13 @@ namespace Client.Application.ViewModels
|
||||
public ObservableCollection<ItemListViewModel> QuestItems { get; } = new ObservableCollection<ItemListViewModel>();
|
||||
public HeroSummaryInfoViewModel? Hero { get; private set; }
|
||||
public MapViewModel Map { get; private set; }
|
||||
public bool AIStatus => ai.IsEnabled;
|
||||
public TypeEnum AIType => ai.Type;
|
||||
|
||||
public Hero? hero;
|
||||
private readonly WorldHandler worldHandler;
|
||||
private readonly AsyncPathMoverInterface pathMover;
|
||||
private readonly AIInterface ai;
|
||||
private readonly Config aiConfig;
|
||||
}
|
||||
}
|
||||
|
@@ -1,28 +1,25 @@
|
||||
using Client.Domain.Common;
|
||||
using Client.Application.Commands;
|
||||
using Client.Domain.Common;
|
||||
using Client.Domain.DTO;
|
||||
using Client.Domain.Entities;
|
||||
using Client.Domain.Service;
|
||||
using Client.Domain.ValueObjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media.Animation;
|
||||
using System.Collections.Specialized;
|
||||
using Client.Application.Commands;
|
||||
using System.Reflection.Metadata;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using Client.Infrastructure.Service;
|
||||
using System.Windows.Data;
|
||||
using Client.Domain.DTO;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
|
||||
namespace Client.Application.ViewModels
|
||||
{
|
||||
public class MapViewModel : ObservableObject
|
||||
{
|
||||
public delegate void MapUpdatedEventHandler(float scale, float viewportWidth, float viewportHeight);
|
||||
private event MapUpdatedEventHandler? MapUpdated;
|
||||
|
||||
public Hero? Hero
|
||||
{
|
||||
get => hero;
|
||||
@@ -131,22 +128,10 @@ namespace Client.Application.ViewModels
|
||||
this.blocks[block.Id].Visible = true;
|
||||
}
|
||||
|
||||
foreach (var creature in Creatures)
|
||||
{
|
||||
creature.Scale = scale;
|
||||
creature.VieportSize = new Vector3((float)ViewportWidth, (float)ViewportHeight, 0);
|
||||
}
|
||||
|
||||
foreach (var drop in Drops)
|
||||
{
|
||||
drop.Scale = scale;
|
||||
drop.VieportSize = new Vector3((float)ViewportWidth, (float)ViewportHeight, 0);
|
||||
}
|
||||
|
||||
foreach (var node in Path)
|
||||
if (MapUpdated != null)
|
||||
{
|
||||
node.Scale = scale;
|
||||
node.VieportSize = new Vector3((float)ViewportWidth, (float)ViewportHeight, 0);
|
||||
MapUpdated(scale, (float)ViewportWidth, (float)ViewportHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -236,7 +221,7 @@ namespace Client.Application.ViewModels
|
||||
}
|
||||
else if (e.Action == NotifyCollectionChangedAction.Reset)
|
||||
{
|
||||
Path.Clear();
|
||||
Path.RemoveAll();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -248,8 +233,16 @@ namespace Client.Application.ViewModels
|
||||
foreach (var item in e.NewItems)
|
||||
{
|
||||
var node = (PathNodeViewModel)item;
|
||||
node.Scale = scale;
|
||||
node.VieportSize = new Vector3((float)ViewportWidth, (float)ViewportHeight, 0);
|
||||
MapUpdated += node.MapUpdated;
|
||||
node.MapUpdated(scale, (float)ViewportWidth, (float)ViewportHeight);
|
||||
}
|
||||
}
|
||||
else if (e.Action == NotifyCollectionChangedAction.Remove && e.OldItems != null)
|
||||
{
|
||||
foreach (var item in e.OldItems)
|
||||
{
|
||||
var node = (PathNodeViewModel)item;
|
||||
MapUpdated -= node.MapUpdated;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -265,9 +258,17 @@ namespace Client.Application.ViewModels
|
||||
{
|
||||
foreach (var item in e.NewItems)
|
||||
{
|
||||
var creature = (DropMapViewModel)item;
|
||||
creature.Scale = scale;
|
||||
creature.VieportSize = new Vector3((float)ViewportWidth, (float)ViewportHeight, 0);
|
||||
var drop = (DropMapViewModel)item;
|
||||
MapUpdated += drop.MapUpdated;
|
||||
drop.MapUpdated(scale, (float)ViewportWidth, (float)ViewportHeight);
|
||||
}
|
||||
}
|
||||
else if (e.Action == NotifyCollectionChangedAction.Remove && e.OldItems != null)
|
||||
{
|
||||
foreach (var item in e.OldItems)
|
||||
{
|
||||
var drop = (DropMapViewModel)item;
|
||||
MapUpdated -= drop.MapUpdated;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -279,8 +280,16 @@ namespace Client.Application.ViewModels
|
||||
foreach (var item in e.NewItems)
|
||||
{
|
||||
var creature = (CreatureMapViewModel)item;
|
||||
creature.Scale = scale;
|
||||
creature.VieportSize = new Vector3((float)ViewportWidth, (float)ViewportHeight, 0);
|
||||
MapUpdated += creature.MapUpdated;
|
||||
creature.MapUpdated(scale, (float)ViewportWidth, (float)ViewportHeight);
|
||||
}
|
||||
}
|
||||
else if (e.Action == NotifyCollectionChangedAction.Remove && e.OldItems != null)
|
||||
{
|
||||
foreach (var item in e.OldItems)
|
||||
{
|
||||
var creature = (CreatureMapViewModel)item;
|
||||
MapUpdated -= creature.MapUpdated;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -289,6 +298,31 @@ namespace Client.Application.ViewModels
|
||||
public ObservableCollection<CreatureMapViewModel> Creatures { get; } = new ObservableCollection<CreatureMapViewModel>();
|
||||
public ObservableCollection<DropMapViewModel> Drops { get; } = new ObservableCollection<DropMapViewModel>();
|
||||
public ObservableCollection<PathNodeViewModel> Path { get; } = new ObservableCollection<PathNodeViewModel>();
|
||||
public AICombatZoneMapViewModel? CombatZone {
|
||||
get
|
||||
{
|
||||
return combatZone;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value != combatZone)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
if (combatZone != null)
|
||||
{
|
||||
MapUpdated -= combatZone.MapUpdated;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MapUpdated += value.MapUpdated;
|
||||
}
|
||||
combatZone = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public readonly static float MIN_SCALE = 1;
|
||||
public readonly static float MAX_SCALE = 128;
|
||||
@@ -301,5 +335,6 @@ namespace Client.Application.ViewModels
|
||||
private double viewportHeight = 0;
|
||||
private Vector3 mousePosition = new Vector3(0, 0, 0);
|
||||
private object pathCollectionLock = new object();
|
||||
private AICombatZoneMapViewModel? combatZone = null;
|
||||
}
|
||||
}
|
||||
|
@@ -13,6 +13,12 @@ namespace Client.Application.ViewModels
|
||||
{
|
||||
public class PathNodeViewModel : ObservableObject
|
||||
{
|
||||
public void MapUpdated(float scale, float viewportWidth, float viewportHeight)
|
||||
{
|
||||
Scale = scale;
|
||||
VieportSize = new Vector3(viewportWidth, viewportHeight, 0);
|
||||
}
|
||||
|
||||
public Vector3 From => new Vector3(
|
||||
(from.X - hero.Transform.Position.X) / scale + (VieportSize.X / 2),
|
||||
(from.Y - hero.Transform.Position.Y) / scale + (VieportSize.Y / 2),
|
||||
|
373
Client/Application/Views/AIConfig.xaml
Normal file
373
Client/Application/Views/AIConfig.xaml
Normal file
@@ -0,0 +1,373 @@
|
||||
<Window x:Class="Client.Application.Views.AIConfig"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:Client.Application.Views"
|
||||
xmlns:components="clr-namespace:Client.Application.Components"
|
||||
mc:Ignorable="d"
|
||||
IsVisibleChanged="Window_IsVisibleChanged"
|
||||
Closing="Window_Closing"
|
||||
SizeToContent="Height"
|
||||
ResizeMode="NoResize"
|
||||
Title="Combat AI Config" Height="600" Width="800"
|
||||
x:Name="root">
|
||||
<Grid Margin="0,0,0,10">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="*"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
</Grid.RowDefinitions>
|
||||
<Menu>
|
||||
<MenuItem Header="File">
|
||||
<MenuItem Header="Open" Command="{Binding OpenDialogCommand}"/>
|
||||
<MenuItem Header="Save" Command="{Binding SaveDialogCommand}"/>
|
||||
</MenuItem>
|
||||
</Menu>
|
||||
<TabControl Grid.Row="1" TabStripPlacement="Left">
|
||||
<TabItem>
|
||||
<TabItem.Header>Combat AI</TabItem.Header>
|
||||
<TabItem.Content>
|
||||
<TabControl>
|
||||
<TabItem>
|
||||
<TabItem.Header>Combat</TabItem.Header>
|
||||
<TabItem.Content>
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
</Grid.RowDefinitions>
|
||||
<CheckBox Grid.Row="0" Grid.Column="0" IsChecked="{Binding AutoUseShots}">Auto use soul and spiritshots</CheckBox>
|
||||
<CheckBox Grid.Row="1" Grid.Column="0" IsChecked="{Binding UseOnlySkills}">Use only skills</CheckBox>
|
||||
<StackPanel Grid.Row="2" Grid.Column="0">
|
||||
<Label>Attack distance for mili weapon:</Label>
|
||||
<TextBox Width="100" HorizontalAlignment="Left">
|
||||
<TextBox.Text>
|
||||
<Binding Path="AttackDistanceMili" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
</StackPanel>
|
||||
<StackPanel Grid.Row="3" Grid.Column="0">
|
||||
<Label>Attack distance for bows:</Label>
|
||||
<TextBox Width="100" HorizontalAlignment="Left">
|
||||
<TextBox.Text>
|
||||
<Binding Path="AttackDistanceBow" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
</StackPanel>
|
||||
<StackPanel Grid.Row="4" Grid.Column="0">
|
||||
<Label>Skill conditions:</Label>
|
||||
<DataGrid
|
||||
AutoGenerateColumns="False"
|
||||
Height="150"
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Top"
|
||||
ItemsSource="{Binding CombatSkills}">
|
||||
<DataGrid.Columns>
|
||||
<DataGridTemplateColumn Header="Skill" Width="300">
|
||||
<DataGridTemplateColumn.CellTemplate>
|
||||
<DataTemplate>
|
||||
<ComboBox
|
||||
ItemsSource="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Window}}, Path=DataContext.Skills}"
|
||||
SelectedValuePath="Id"
|
||||
SelectedValue="{Binding Id}"
|
||||
DisplayMemberPath="Name">
|
||||
<ComboBox.ItemsPanel>
|
||||
<ItemsPanelTemplate>
|
||||
<VirtualizingStackPanel />
|
||||
</ItemsPanelTemplate>
|
||||
</ComboBox.ItemsPanel>
|
||||
</ComboBox>
|
||||
</DataTemplate>
|
||||
</DataGridTemplateColumn.CellTemplate>
|
||||
</DataGridTemplateColumn>
|
||||
<DataGridTextColumn Header="Max target % HP" Width="100" Binding="{Binding MaxTargetPercentHp}" />
|
||||
<DataGridTextColumn Header="Min player % MP" Width="100" Binding="{Binding MinPlayerPercentMp}" />
|
||||
<DataGridTextColumn Header="Max player % HP" Width="100" Binding="{Binding MaxPlayerPercentHp}" />
|
||||
</DataGrid.Columns>
|
||||
</DataGrid>
|
||||
</StackPanel>
|
||||
<StackPanel Grid.Row="5" Grid.Column="0">
|
||||
<Label>Combat zone:</Label>
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="100"></ColumnDefinition>
|
||||
<ColumnDefinition Width="120"></ColumnDefinition>
|
||||
<ColumnDefinition Width="80"></ColumnDefinition>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
</Grid.RowDefinitions>
|
||||
<Label Grid.Row="0" Grid.Column="0">X:</Label>
|
||||
<TextBox Width="100" HorizontalAlignment="Left" Grid.Row="0" Grid.Column="1">
|
||||
<TextBox.Text>
|
||||
<Binding Path="Zone.X" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
<Button Grid.Row="0" Grid.Column="2" Command="{Binding GetHeroPosition}">Current</Button>
|
||||
<Label Grid.Row="1" Grid.Column="0">Y:</Label>
|
||||
<TextBox Width="100" HorizontalAlignment="Left" Grid.Row="1" Grid.Column="1">
|
||||
<TextBox.Text>
|
||||
<Binding Path="Zone.Y" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
<Label Grid.Row="2" Grid.Column="0">Radius:</Label>
|
||||
<TextBox Width="100" HorizontalAlignment="Left" Grid.Row="2" Grid.Column="1">
|
||||
<TextBox.Text>
|
||||
<Binding Path="Zone.Radius" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</TabItem.Content>
|
||||
</TabItem>
|
||||
<TabItem>
|
||||
<TabItem.Header>Mobs</TabItem.Header>
|
||||
<TabItem.Content>
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*"></ColumnDefinition>
|
||||
<ColumnDefinition Width="*"></ColumnDefinition>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
</Grid.RowDefinitions>
|
||||
<StackPanel Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2">
|
||||
<Label>Max delta z:</Label>
|
||||
<TextBox Width="100" HorizontalAlignment="Left">
|
||||
<TextBox.Text>
|
||||
<Binding Path="MobsMaxDeltaZ" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
</StackPanel>
|
||||
<components:MultipleObjectSelector
|
||||
Grid.Row="1"
|
||||
Grid.Column="0"
|
||||
Source="{Binding ExcludedMobs}"
|
||||
Target="{Binding SelectedExcludedMobs}"
|
||||
Header="Excluded:"/>
|
||||
<components:MultipleObjectSelector
|
||||
Grid.Row="1"
|
||||
Grid.Column="1"
|
||||
Source="{Binding IncludedMobs}"
|
||||
Target="{Binding SelectedIncludedMobs}"
|
||||
Header="Included:"/>
|
||||
<StackPanel Grid.Row="2" Grid.Column="0" Grid.ColumnSpan="2">
|
||||
<Label>Mobs level range:</Label>
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBox Width="100">
|
||||
<TextBox.Text>
|
||||
<Binding Path="MobLevelLowerLimit" UpdateSourceTrigger="PropertyChanged" TargetNullValue=""/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
<TextBlock><= Player level <=</TextBlock>
|
||||
<TextBox Width="100">
|
||||
<TextBox.Text>
|
||||
<Binding Path="MobLevelUpperLimit" UpdateSourceTrigger="PropertyChanged" TargetNullValue=""/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</TabItem.Content>
|
||||
</TabItem>
|
||||
<TabItem>
|
||||
<TabItem.Header>Drop</TabItem.Header>
|
||||
<TabItem.Content>
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*"></ColumnDefinition>
|
||||
<ColumnDefinition Width="*"></ColumnDefinition>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
</Grid.RowDefinitions>
|
||||
<CheckBox Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2" IsChecked="{Binding PickupIfPossible}">Pickup if possible</CheckBox>
|
||||
<StackPanel Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="2">
|
||||
<Label>Max delta z:</Label>
|
||||
<TextBox Width="100" HorizontalAlignment="Left">
|
||||
<TextBox.Text>
|
||||
<Binding Path="PickupMaxDeltaZ" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
</StackPanel>
|
||||
<StackPanel Grid.Row="2" Grid.Column="0" Grid.ColumnSpan="2">
|
||||
<Label>Pickup attempts count:</Label>
|
||||
<TextBox Width="100" HorizontalAlignment="Left">
|
||||
<TextBox.Text>
|
||||
<Binding Path="PickupAttemptsCount" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
</StackPanel>
|
||||
<components:MultipleObjectSelector
|
||||
Grid.Row="3"
|
||||
Grid.Column="0"
|
||||
Source="{Binding ExcludedItems}"
|
||||
Target="{Binding SelectedExcludedItems}"
|
||||
Header="Excluded:"/>
|
||||
<components:MultipleObjectSelector
|
||||
Grid.Row="3"
|
||||
Grid.Column="1"
|
||||
Source="{Binding IncludedItems}"
|
||||
Target="{Binding SelectedIncludedItems}"
|
||||
Header="Included:"/>
|
||||
</Grid>
|
||||
</TabItem.Content>
|
||||
</TabItem>
|
||||
<TabItem>
|
||||
<TabItem.Header>Spoil</TabItem.Header>
|
||||
<TabItem.Content>
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*"></ColumnDefinition>
|
||||
<ColumnDefinition Width="*"></ColumnDefinition>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
</Grid.RowDefinitions>
|
||||
<CheckBox Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2" IsChecked="{Binding SpoilIfPossible}">Spoil if possible</CheckBox>
|
||||
<CheckBox Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="2" IsChecked="{Binding SpoilIsPriority}">Spoil is priority</CheckBox>
|
||||
<StackPanel Grid.Row="2" Grid.Column="0" Grid.ColumnSpan="2">
|
||||
<Label>Sweep attempts count:</Label>
|
||||
<TextBox Width="100" HorizontalAlignment="Left">
|
||||
<TextBox.Text>
|
||||
<Binding Path="SweepAttemptsCount" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
</StackPanel>
|
||||
<components:MultipleObjectSelector
|
||||
Grid.Row="3"
|
||||
Grid.Column="0"
|
||||
Source="{Binding ExcludedSpoilMobs}"
|
||||
Target="{Binding SelectedExcludedSpoilMobs}"
|
||||
Header="Excluded:"/>
|
||||
<components:MultipleObjectSelector
|
||||
Grid.Row="3"
|
||||
Grid.Column="1"
|
||||
Source="{Binding IncludedSpoilMobs}"
|
||||
Target="{Binding SelectedIncludedSpoilMobs}"
|
||||
Header="Included:"/>
|
||||
<StackPanel Grid.Row="4" Grid.Column="0" Grid.ColumnSpan="2">
|
||||
<components:ObjectSelector
|
||||
Source="{Binding Skills}"
|
||||
SelectedValue="{Binding SpoilSkillId, Mode=TwoWay}"
|
||||
Header="Spoil skill:"/>
|
||||
</StackPanel>
|
||||
<StackPanel Grid.Row="5" Grid.Column="0" Grid.ColumnSpan="2">
|
||||
<components:ObjectSelector
|
||||
Source="{Binding Skills}"
|
||||
SelectedValue="{Binding SweeperSkillId, Mode=TwoWay}"
|
||||
Header="Sweeper skill:"/>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</TabItem.Content>
|
||||
</TabItem>
|
||||
<TabItem>
|
||||
<TabItem.Header>Rest</TabItem.Header>
|
||||
<TabItem.Content>
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
</Grid.RowDefinitions>
|
||||
<StackPanel Grid.Row="0">
|
||||
<Label>% HP range:</Label>
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBox Width="100">
|
||||
<TextBox.Text>
|
||||
<Binding Path="RestStartPercentHp" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
<TextBlock>-</TextBlock>
|
||||
<TextBox Width="100">
|
||||
<TextBox.Text>
|
||||
<Binding Path="RestEndPercentHp" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
<StackPanel Grid.Row="1">
|
||||
<Label>% MP range:</Label>
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBox Width="100">
|
||||
<TextBox.Text>
|
||||
<Binding Path="RestStartPercentMp" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
<TextBlock>-</TextBlock>
|
||||
<TextBox Width="100">
|
||||
<TextBox.Text>
|
||||
<Binding Path="RestEndPercentMp" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</TabItem.Content>
|
||||
</TabItem>
|
||||
</TabControl>
|
||||
</TabItem.Content>
|
||||
</TabItem>
|
||||
<TabItem>
|
||||
<TabItem.Header>Deleveling AI</TabItem.Header>
|
||||
<TabItem.Content>
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
</Grid.RowDefinitions>
|
||||
<StackPanel Grid.Row="0" Grid.Column="0">
|
||||
<Label>Target level:</Label>
|
||||
<TextBox Width="100" HorizontalAlignment="Left">
|
||||
<TextBox.Text>
|
||||
<Binding Path="DelevelingTargetLevel" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
</StackPanel>
|
||||
<StackPanel Grid.Row="1" Grid.Column="0">
|
||||
<Label>Attack distance:</Label>
|
||||
<TextBox Width="100" HorizontalAlignment="Left">
|
||||
<TextBox.Text>
|
||||
<Binding Path="DelevelingAttackDistance" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
</StackPanel>
|
||||
<StackPanel Grid.Row="2" Grid.Column="0">
|
||||
<components:ObjectSelector
|
||||
Source="{Binding Skills}"
|
||||
SelectedValue="{Binding DelevelingSkillId, Mode=TwoWay}"
|
||||
Header="Attacking skill:"/>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</TabItem.Content>
|
||||
</TabItem>
|
||||
</TabControl>
|
||||
<StackPanel Orientation="Horizontal" Grid.Row="2" VerticalAlignment="Bottom" HorizontalAlignment="Right" Margin="0,10,10,0">
|
||||
<StackPanel.Resources>
|
||||
<Style TargetType="{x:Type Button}">
|
||||
<Setter Property="Margin" Value="8,0,0,0"/>
|
||||
</Style>
|
||||
</StackPanel.Resources>
|
||||
<Button Command="{Binding SaveCommand}">Save</Button>
|
||||
<Button Command="{Binding ResetCommand}">Reset</Button>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</Window>
|
83
Client/Application/Views/AIConfig.xaml.cs
Normal file
83
Client/Application/Views/AIConfig.xaml.cs
Normal file
@@ -0,0 +1,83 @@
|
||||
using Client.Application.Commands;
|
||||
using Client.Application.ViewModels;
|
||||
using Microsoft.Win32;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace Client.Application.Views
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for CombatAIConfigView.xaml
|
||||
/// </summary>
|
||||
public partial class AIConfig : Window
|
||||
{
|
||||
private AIConfigViewModel viewModel;
|
||||
|
||||
public AIConfig(AIConfigViewModel viewModel)
|
||||
{
|
||||
InitializeComponent();
|
||||
this.viewModel = viewModel;
|
||||
DataContext = viewModel;
|
||||
if (viewModel.Close == null)
|
||||
{
|
||||
viewModel.Close = () => Close();
|
||||
}
|
||||
if (viewModel.OpenSaveDialog == null)
|
||||
{
|
||||
viewModel.OpenSaveDialog = (string data) =>
|
||||
{
|
||||
var dialog = new SaveFileDialog()
|
||||
{
|
||||
Filter = "Json files(*.json)|*.json"
|
||||
};
|
||||
if (dialog.ShowDialog() == true)
|
||||
{
|
||||
File.WriteAllText(dialog.FileName, data);
|
||||
}
|
||||
};
|
||||
}
|
||||
if (viewModel.OpenOpenDialog == null)
|
||||
{
|
||||
viewModel.OpenOpenDialog = () =>
|
||||
{
|
||||
var dialog = new OpenFileDialog()
|
||||
{
|
||||
Filter = "Json files(*.json)|*.json"
|
||||
};
|
||||
if (dialog.ShowDialog() == true)
|
||||
{
|
||||
return File.ReadAllText(dialog.FileName);
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
|
||||
{
|
||||
e.Cancel = true;
|
||||
Hide();
|
||||
}
|
||||
|
||||
private void Window_IsVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
|
||||
{
|
||||
if ((bool) e.NewValue)
|
||||
{
|
||||
viewModel.LoadConfig();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -29,18 +29,59 @@
|
||||
<ColumnDefinition Width="444"></ColumnDefinition>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="22"></RowDefinition>
|
||||
<RowDefinition></RowDefinition>
|
||||
<RowDefinition Height="240"></RowDefinition>
|
||||
</Grid.RowDefinitions>
|
||||
<ListBox x:Name="listBox" Grid.Row="1" Grid.Column="0" ItemsSource="{Binding ChatMessages, Mode=OneWay}">
|
||||
<Menu Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2">
|
||||
<MenuItem Header="AI options">
|
||||
<MenuItem Command="{Binding ToggleAICommand}">
|
||||
<MenuItem.Style>
|
||||
<Style TargetType="MenuItem">
|
||||
<Setter Property="Header" Value="Start"></Setter>
|
||||
<Style.Triggers>
|
||||
<DataTrigger Binding="{Binding AIStatus, Mode=OneWay}" Value="True">
|
||||
<Setter Property="Header" Value="Stop"></Setter>
|
||||
</DataTrigger>
|
||||
</Style.Triggers>
|
||||
</Style>
|
||||
</MenuItem.Style>
|
||||
</MenuItem>
|
||||
<MenuItem ItemsSource="{Binding AITypes}" Header="AI type">
|
||||
<MenuItem.ItemContainerStyle>
|
||||
<Style>
|
||||
<Setter Property="MenuItem.Header" Value="{Binding Value}"/>
|
||||
<Setter Property="MenuItem.Command" Value="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Window}}, Path=DataContext.ChangeAITypeCommand}"/>
|
||||
<Setter Property="MenuItem.CommandParameter" Value="{Binding Key}"/>
|
||||
<Style.Triggers>
|
||||
<DataTrigger Value="True">
|
||||
<DataTrigger.Binding>
|
||||
<MultiBinding>
|
||||
<MultiBinding.Converter>
|
||||
<services:EqualityConverter />
|
||||
</MultiBinding.Converter>
|
||||
<Binding RelativeSource="{RelativeSource FindAncestor, AncestorType={x:Type Window}}" Path="DataContext.AIType" />
|
||||
<Binding Path="Key" />
|
||||
</MultiBinding>
|
||||
</DataTrigger.Binding>
|
||||
<Setter Property="MenuItem.IsChecked" Value="True"/>
|
||||
</DataTrigger>
|
||||
</Style.Triggers>
|
||||
</Style>
|
||||
</MenuItem.ItemContainerStyle>
|
||||
</MenuItem>
|
||||
<MenuItem Header="Config" Click="AIConfig_Click"/>
|
||||
</MenuItem>
|
||||
</Menu>
|
||||
<ListBox x:Name="listBox" Grid.Row="2" Grid.Column="0" ItemsSource="{Binding ChatMessages, Mode=OneWay}">
|
||||
<ListBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<TextBlock Text="{Binding Path=Text, Mode=OneWay}" Foreground="{Binding Path=Color, Mode=OneWay}" />
|
||||
</DataTemplate>
|
||||
</ListBox.ItemTemplate>
|
||||
</ListBox>
|
||||
<components:Map DataContext="{Binding Map}" />
|
||||
<TabControl Grid.Row="0" Grid.Column="1">
|
||||
<components:Map Grid.Column="0" Grid.Row="1" DataContext="{Binding Map}" />
|
||||
<TabControl Grid.Row="1" Grid.Column="1">
|
||||
<TabItem>
|
||||
<TabItem.Header>Environment</TabItem.Header>
|
||||
<TabItem.Content>
|
||||
@@ -156,7 +197,7 @@
|
||||
</TabItem.Content>
|
||||
</TabItem>
|
||||
</TabControl>
|
||||
<Grid Grid.Row="1" Grid.Column="1" DataContext="{Binding Hero, Mode=OneWay}" Margin="4" Visibility="{Binding Path=.,Converter={StaticResource NullToVisibilityConverter}}">
|
||||
<Grid Grid.Row="2" Grid.Column="1" DataContext="{Binding Hero, Mode=OneWay}" Margin="4" Visibility="{Binding Path=.,Converter={StaticResource NullToVisibilityConverter}}">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="1*"></ColumnDefinition>
|
||||
<ColumnDefinition Width="1*"></ColumnDefinition>
|
||||
@@ -224,13 +265,6 @@
|
||||
</TextBlock>
|
||||
</StackPanel>
|
||||
</DockPanel>
|
||||
<ListBox Grid.Row="3" Margin="4" ItemsSource="{Binding Attackers, Mode=OneWay}">
|
||||
<ListBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<TextBlock Text="{Binding Mode=OneWay}" />
|
||||
</DataTemplate>
|
||||
</ListBox.ItemTemplate>
|
||||
</ListBox>
|
||||
<StackPanel Grid.Column="1" DataContext="{Binding Target, Mode=OneWay}" Visibility="{Binding Path=.,Converter={StaticResource NullToVisibilityConverter}}" Margin="4">
|
||||
<TextBlock FontSize="16" Text="{Binding Path=Name, Mode=OneWay}"></TextBlock>
|
||||
<TextBlock Text="{Binding Path=BriefInfo, Mode=OneWay}"></TextBlock>
|
||||
|
@@ -1,7 +1,9 @@
|
||||
using Client.Application.Components;
|
||||
using Client.Application.ViewModels;
|
||||
using Microsoft.Win32;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
@@ -23,13 +25,23 @@ namespace Client.Application.Views
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
private readonly MainViewModel mainViewModel;
|
||||
private readonly AIConfigViewModel aiConfigViewModel;
|
||||
private AIConfig aiConfigView;
|
||||
|
||||
public MainWindow(MainViewModel mainViewModel)
|
||||
public MainWindow(MainViewModel mainViewModel, AIConfigViewModel aiConfigViewModel)
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
DataContext = mainViewModel;
|
||||
this.mainViewModel = mainViewModel;
|
||||
this.aiConfigViewModel = aiConfigViewModel;
|
||||
aiConfigView = new AIConfig(aiConfigViewModel);
|
||||
}
|
||||
|
||||
private void AIConfig_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
aiConfigView.Owner = this;
|
||||
aiConfigView.ShowDialog();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user