L2Bot2.0/Client/Application/ViewModels/AICombatZoneMapViewModel.cs
2024-08-15 17:23:24 +02:00

90 lines
2.6 KiB
C#

using Client.Domain.AI.Combat;
using Client.Domain.Common;
using Client.Domain.Entities;
using Client.Domain.ValueObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Client.Application.ViewModels
{
public class AICombatZoneMapViewModel : ObservableObject
{
public void MapUpdated(float scale, float viewportWidth, float viewportHeight)
{
Scale = scale;
VieportSize = new Vector3(viewportWidth, viewportHeight, 0);
}
public AICombatZoneMapViewModel(CombatZone combatZone, Hero hero)
{
this.combatZone = combatZone;
this.hero = hero;
hero.Transform.Position.PropertyChanged += HeroPosition_PropertyChanged;
combatZone.PropertyChanged += CombatZone_PropertyChanged;
combatZone.Center.PropertyChanged += CombatZoneCenter_PropertyChanged;
}
private void CombatZoneCenter_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
{
OnPropertyChanged("Center");
}
private void CombatZone_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (e.PropertyName == "Radius")
{
OnPropertyChanged("Radius");
}
}
public Vector3 Center => new Vector3(
(combatZone.Center.X - hero.Transform.Position.X) / scale + (VieportSize.X / 2),
(combatZone.Center.Y - hero.Transform.Position.Y) / scale + (VieportSize.Y / 2),
0
);
public float Radius => combatZone.Radius / scale;
public float Scale
{
get => scale;
set
{
if (scale != value)
{
scale = value;
OnPropertyChanged("Center");
OnPropertyChanged("Radius");
}
}
}
public Vector3 VieportSize
{
get => vieportSize;
set
{
if (vieportSize != value)
{
vieportSize = value;
OnPropertyChanged("Center");
}
}
}
private void HeroPosition_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
{
OnPropertyChanged("Center");
}
private readonly CombatZone combatZone;
private readonly Hero hero;
private float scale = 1;
private Vector3 vieportSize = new Vector3(0, 0, 0);
}
}