refactor: move events and service locator into core project
This commit is contained in:
@ -1,7 +1,7 @@
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#pragma once
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#include "Domain/Entities/ChatMessage.h"
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#include "../../../DTO/ChatMessage.h"
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#include "Domain/DTO/ChatMessageData.h"
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using namespace L2Bot::Domain;
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@ -13,7 +13,7 @@ namespace Interlude
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ChatMessageFactory() = default;
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virtual ~ChatMessageFactory() = default;
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std::shared_ptr<Entities::ChatMessage> Create(const ChatMessage& message) const
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std::shared_ptr<Entities::ChatMessage> Create(const DTO::ChatMessageData& message) const
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{
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return std::make_shared<Entities::ChatMessage>(
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message.objectId,
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@ -10,7 +10,7 @@
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#include "Domain/Entities/ArmorItem.h"
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#include "Domain/Entities/WeaponItem.h"
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#include "Domain/Entities/ShieldItem.h"
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#include "../../../DTO/ItemData.h"
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#include "Domain/DTO/ItemData.h"
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#include "../Helpers/EnchantHelper.h"
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using namespace L2Bot::Domain;
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@ -88,7 +88,7 @@ namespace Interlude
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ItemFactory() = delete;
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virtual ~ItemFactory() = default;
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std::shared_ptr<Entities::BaseItem> Create(const ItemData& itemInfo) const
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std::shared_ptr<Entities::BaseItem> Create(const DTO::ItemData& itemInfo) const
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{
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//FIXME during first start data may be undefined
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const auto data = GetItemData(itemInfo.itemId);
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@ -109,7 +109,7 @@ namespace Interlude
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return nullptr;
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}
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void Update(std::shared_ptr<Entities::BaseItem>& item, const ItemData& itemInfo) const
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void Update(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo) const
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{
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//FIXME during first start data may be undefined
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const auto data = GetItemData(itemInfo.itemId);
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@ -131,7 +131,7 @@ namespace Interlude
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}
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private:
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std::shared_ptr<Entities::BaseItem> CreateEtc(const ItemData& itemInfo) const
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std::shared_ptr<Entities::BaseItem> CreateEtc(const DTO::ItemData& itemInfo) const
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{
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const auto& data = GetEtcData(itemInfo);
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@ -148,7 +148,7 @@ namespace Interlude
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);
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}
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void UpdateEtc(std::shared_ptr<Entities::BaseItem> &item, const ItemData& itemInfo) const
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void UpdateEtc(std::shared_ptr<Entities::BaseItem> &item, const DTO::ItemData& itemInfo) const
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{
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auto etcItem = std::dynamic_pointer_cast<Entities::EtcItem>(item);
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@ -166,7 +166,7 @@ namespace Interlude
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);
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}
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std::shared_ptr<Entities::BaseItem> CreateArmor(const ItemData& itemInfo) const
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std::shared_ptr<Entities::BaseItem> CreateArmor(const DTO::ItemData& itemInfo) const
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{
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const auto& data = GetArmorData(itemInfo);
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@ -190,7 +190,7 @@ namespace Interlude
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);
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}
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void UpdateArmor(std::shared_ptr<Entities::BaseItem>& item, const ItemData& itemInfo) const
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void UpdateArmor(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo) const
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{
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auto armorItem = std::dynamic_pointer_cast<Entities::ArmorItem>(item);
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@ -215,7 +215,7 @@ namespace Interlude
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);
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}
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std::shared_ptr<Entities::BaseItem> CreateWeaponOrShield(const ItemData& itemInfo) const
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std::shared_ptr<Entities::BaseItem> CreateWeaponOrShield(const DTO::ItemData& itemInfo) const
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{
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const auto itemData = static_cast<const FL2WeaponItemData*>(GetItemData(itemInfo.itemId));
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@ -266,7 +266,7 @@ namespace Interlude
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);
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}
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void UpdateWeaponOrShield(std::shared_ptr<Entities::BaseItem>& item, const ItemData& itemInfo) const
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void UpdateWeaponOrShield(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo) const
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{
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const auto itemData = static_cast<const FL2WeaponItemData*>(GetItemData(itemInfo.itemId));
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@ -319,7 +319,7 @@ namespace Interlude
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);
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}
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const BaseData GetBaseData(const ItemData& itemInfo) const
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const BaseData GetBaseData(const DTO::ItemData& itemInfo) const
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{
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const auto data = GetItemData(itemInfo.itemId);
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@ -340,7 +340,7 @@ namespace Interlude
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};
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}
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const EtcData GetEtcData(const ItemData& itemInfo) const
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const EtcData GetEtcData(const DTO::ItemData& itemInfo) const
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{
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const auto& baseData = GetBaseData(itemInfo);
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@ -357,7 +357,7 @@ namespace Interlude
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};
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}
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const ArmorData GetArmorData(const ItemData& itemInfo) const
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const ArmorData GetArmorData(const DTO::ItemData& itemInfo) const
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{
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const auto& baseData = GetBaseData(itemInfo);
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@ -387,7 +387,7 @@ namespace Interlude
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};
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}
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const ShieldData GetShieldData(const ItemData& itemInfo, const FL2WeaponItemData* itemData) const
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const ShieldData GetShieldData(const DTO::ItemData& itemInfo, const FL2WeaponItemData* itemData) const
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{
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const auto& baseData = GetBaseData(itemInfo);
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@ -408,7 +408,7 @@ namespace Interlude
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};
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}
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const WeaponData GetWeaponData(const ItemData& itemInfo, const FL2WeaponItemData* itemData) const
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const WeaponData GetWeaponData(const DTO::ItemData& itemInfo, const FL2WeaponItemData* itemData) const
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{
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const auto& baseData = GetBaseData(itemInfo);
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@ -3,21 +3,24 @@
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#include "../../../Common/Common.h"
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#include "GameEngineWrapper.h"
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#include "ProcessManipulation.h"
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#include "../../../Events/SkillCreatedEvent.h"
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#include "../../../Events/SkillUsedEvent.h"
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#include "../../../Events/SkillCancelledEvent.h"
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#include "../../../Events/AbnormalEffectChangedEvent.h"
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#include "../../../Events/ItemCreatedEvent.h"
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#include "../../../Events/ItemUpdatedEvent.h"
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#include "../../../Events/ItemDeletedEvent.h"
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#include "../../../Events/ItemAutousedEvent.h"
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#include "../../../Events/GameEngineTickedEvent.h"
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#include "../../../Events/ChatMessageCreatedEvent.h"
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#include "../../../Events/OnEndItemListEvent.h"
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#include "../../../Events/CreatureDiedEvent.h"
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#include "../../../DTO/ItemData.h"
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#include "Domain/Events/SkillCreatedEvent.h"
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#include "Domain/Events/SkillUsedEvent.h"
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#include "Domain/Events/SkillCancelledEvent.h"
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#include "Domain/Events/AbnormalEffectChangedEvent.h"
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#include "Domain/Events/ItemCreatedEvent.h"
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#include "Domain/Events/ItemUpdatedEvent.h"
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#include "Domain/Events/ItemDeletedEvent.h"
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#include "Domain/Events/ItemAutousedEvent.h"
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#include "Domain/Events/GameEngineTickedEvent.h"
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#include "Domain/Events/ChatMessageCreatedEvent.h"
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#include "Domain/Events/OnEndItemListEvent.h"
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#include "Domain/Events/CreatureDiedEvent.h"
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#include "Domain/DTO/ItemData.h"
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#include "Domain/DTO/ChatMessageData.h"
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#include "FName.h"
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#include "../../../Services/ServiceLocator.h"
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#include "Domain/Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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namespace Interlude
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{
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@ -94,34 +97,34 @@ namespace Interlude
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void __fastcall GameEngineWrapper::__OnSkillListPacket_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillCreatedEvent{stack.GetBufferAsVector<int32_t>()});
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::SkillCreatedEvent{stack.GetBufferAsVector<int32_t>()});
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(*__OnSkillListPacket)(This, stack);
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}
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int __fastcall GameEngineWrapper::__OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t, User* u1, User* u2, L2ParamStack& stack)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
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return (*__OnReceiveMagicSkillUse)(This, u1, u2, stack);
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}
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void __fastcall GameEngineWrapper::__OnReceiveMagicSkillCanceled_hook(GameEngine* This, uint32_t, User* user)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillCancelledEvent{ user->objectId });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::SkillCancelledEvent{ user->objectId });
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(*__OnReceiveMagicSkillCanceled)(This, user);
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}
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void __fastcall GameEngineWrapper::__AddAbnormalStatus_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
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(*__AddAbnormalStatus)(This, stack);
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}
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void __fastcall GameEngineWrapper::__AddInventoryItem_hook(GameEngine* This, uint32_t, ItemInfo& itemInfo)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
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ItemCreatedEvent
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
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Events::ItemCreatedEvent
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{
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ItemData
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DTO::ItemData
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{
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itemInfo.objectId,
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itemInfo.itemId,
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@ -139,7 +142,7 @@ namespace Interlude
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void __fastcall GameEngineWrapper::__OnReceiveUpdateItemList_hook(GameEngine* This, uint32_t, UpdateItemListActionType actionType, ItemInfo& itemInfo)
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{
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const ItemData itemData
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const DTO::ItemData itemData
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{
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itemInfo.objectId,
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itemInfo.itemId,
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@ -154,13 +157,13 @@ namespace Interlude
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switch (actionType)
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{
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case UpdateItemListActionType::created:
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemCreatedEvent{ itemData });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::ItemCreatedEvent{ itemData });
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break;
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case UpdateItemListActionType::updated:
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemUpdatedEvent{ itemData });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::ItemUpdatedEvent{ itemData });
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break;
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case UpdateItemListActionType::deleted:
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemDeletedEvent{ itemInfo.objectId });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::ItemDeletedEvent{ itemInfo.objectId });
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break;
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}
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(*__OnReceiveUpdateItemList)(This, actionType, itemInfo);
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@ -168,7 +171,7 @@ namespace Interlude
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void __fastcall GameEngineWrapper::__OnExAutoSoulShot_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
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(*__OnExAutoSoulShot)(This, stack);
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}
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@ -181,16 +184,16 @@ namespace Interlude
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(*__Tick)(This, deltaTime);
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(GameEngineTickedEvent{});
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::GameEngineTickedEvent{});
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}
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void __fastcall GameEngineWrapper::__OnSay2_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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const auto buffer = stack.GetBufferAsVector<uint32_t>();
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
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ChatMessageCreatedEvent
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
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Events::ChatMessageCreatedEvent
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{
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ChatMessage
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DTO::ChatMessageData
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{
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buffer[0],
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static_cast<uint8_t>(buffer[1]),
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@ -204,7 +207,7 @@ namespace Interlude
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}
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void __fastcall GameEngineWrapper::__OnEndItemList_hook(GameEngine* This, uint32_t)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(OnEndItemListEvent());
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::OnEndItemListEvent());
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(*__OnEndItemList)(This);
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}
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// TODO ini
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@ -217,7 +220,7 @@ namespace Interlude
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int __fastcall GameEngineWrapper::__OnDie_hook(GameEngine* This, int, User* creature, L2ParamStack& stack)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(CreatureDiedEvent{ creature->objectId, stack.GetBufferAsVector<int32_t>() });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::CreatureDiedEvent{ creature->objectId, stack.GetBufferAsVector<int32_t>() });
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return (*__OnDie)(This, creature, stack);
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}
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|
@ -1,9 +1,11 @@
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#include "pch.h"
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#include "../../../Common/apihook.h"
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#include "NetworkHandlerWrapper.h"
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#include "../../../Events/SpoiledEvent.h"
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#include "Domain/Events/SpoiledEvent.h"
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#include "ProcessManipulation.h"
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#include "../../../Services/ServiceLocator.h"
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#include "Domain/Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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namespace Interlude
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{
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@ -176,7 +178,7 @@ namespace Interlude
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p->GetMessageId() == static_cast<int>(L2::SystemMessagePacket::Type::SPOIL_SUCCESS) ||
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p->GetMessageId() == static_cast<int>(L2::SystemMessagePacket::Type::ALREADY_SPOILED)
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) {
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SpoiledEvent{});
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::SpoiledEvent{});
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}
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}
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|
@ -5,10 +5,10 @@
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#include <shared_mutex>
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "../Factories/AbnormalEffectFactory.h"
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#include "../../../Events/AbnormalEffectChangedEvent.h"
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#include "../../../Events/HeroDeletedEvent.h"
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#include "Domain/Events/AbnormalEffectChangedEvent.h"
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#include "Domain/Events/HeroDeletedEvent.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/ServiceLocator.h"
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#include "Domain/Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@ -37,10 +37,10 @@ namespace Interlude
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::AbnormalEffectChangedEvent::name, [this](const Events::Event& evt) {
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OnEffectToggled(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::HeroDeletedEvent::name, [this](const Events::Event& evt) {
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OnHeroDeleted(evt);
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});
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}
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@ -51,21 +51,21 @@ namespace Interlude
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m_Effects.clear();
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}
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void OnHeroDeleted(const Event& evt)
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void OnHeroDeleted(const Events::Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == HeroDeletedEvent::name)
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if (evt.GetName() == Events::HeroDeletedEvent::name)
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{
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Reset();
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}
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}
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void OnEffectToggled(const Event& evt)
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void OnEffectToggled(const Events::Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == AbnormalEffectChangedEvent::name)
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if (evt.GetName() == Events::AbnormalEffectChangedEvent::name)
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{
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const auto casted = static_cast<const AbnormalEffectChangedEvent&>(evt);
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const auto casted = static_cast<const Events::AbnormalEffectChangedEvent&>(evt);
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const auto &actualIds = Create(casted.GetSkillInfo());
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Delete(actualIds);
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|
@ -3,8 +3,8 @@
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#include <vector>
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#include <shared_mutex>
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#include "../Factories/ChatMessageFactory.h"
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#include "../../../Events/ChatMessageCreatedEvent.h"
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#include "../../../Services/ServiceLocator.h"
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#include "Domain/Events/ChatMessageCreatedEvent.h"
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#include "Domain/Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@ -28,7 +28,7 @@ namespace Interlude
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ChatMessageCreatedEvent::name, [this](const Event& evt) {
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::ChatMessageCreatedEvent::name, [this](const Events::Event& evt) {
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OnMessageCreated(evt);
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});
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}
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@ -38,12 +38,12 @@ namespace Interlude
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{
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}
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void OnMessageCreated(const Event& evt)
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void OnMessageCreated(const Events::Event& evt)
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{
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||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == ChatMessageCreatedEvent::name)
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if (evt.GetName() == Events::ChatMessageCreatedEvent::name)
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{
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const auto casted = static_cast<const ChatMessageCreatedEvent&>(evt);
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const auto casted = static_cast<const Events::ChatMessageCreatedEvent&>(evt);
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||||
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||||
const auto message = m_Factory.Create(casted.GetChatMessage());
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m_Messages[message->GetId()] = message;
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|
@ -3,10 +3,10 @@
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#include <shared_mutex>
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||||
#include "Domain/Repositories/EntityRepositoryInterface.h"
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||||
#include "../Factories/HeroFactory.h"
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||||
#include "../../../Events/HeroCreatedEvent.h"
|
||||
#include "../../../Events/HeroDeletedEvent.h"
|
||||
#include "Domain/Events/HeroCreatedEvent.h"
|
||||
#include "Domain/Events/HeroDeletedEvent.h"
|
||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||
#include "../../../Services/ServiceLocator.h"
|
||||
#include "Domain/Services/ServiceLocator.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
|
||||
@ -25,7 +25,7 @@ namespace Interlude
|
||||
if (hero) {
|
||||
if (!m_Hero) {
|
||||
m_Hero = m_Factory.Create(hero);
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(HeroCreatedEvent{});
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::HeroCreatedEvent{});
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -35,7 +35,7 @@ namespace Interlude
|
||||
}
|
||||
else if (m_Hero) {
|
||||
m_Hero = nullptr;
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(HeroDeletedEvent{});
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::HeroDeletedEvent{});
|
||||
}
|
||||
|
||||
return result;
|
||||
|
@ -6,13 +6,13 @@
|
||||
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
||||
#include "../Factories/ItemFactory.h"
|
||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||
#include "../../../Events/ItemCreatedEvent.h"
|
||||
#include "../../../Events/ItemUpdatedEvent.h"
|
||||
#include "../../../Events/ItemDeletedEvent.h"
|
||||
#include "../../../Events/HeroDeletedEvent.h"
|
||||
#include "../../../Events/ItemAutousedEvent.h"
|
||||
#include "../../../Events/OnEndItemListEvent.h"
|
||||
#include "../../../Services/ServiceLocator.h"
|
||||
#include "Domain/Events/ItemCreatedEvent.h"
|
||||
#include "Domain/Events/ItemUpdatedEvent.h"
|
||||
#include "Domain/Events/ItemDeletedEvent.h"
|
||||
#include "Domain/Events/HeroDeletedEvent.h"
|
||||
#include "Domain/Events/ItemAutousedEvent.h"
|
||||
#include "Domain/Events/OnEndItemListEvent.h"
|
||||
#include "Domain/Services/ServiceLocator.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
|
||||
@ -46,10 +46,10 @@ namespace Interlude
|
||||
{
|
||||
}
|
||||
|
||||
void OnEndItemList(const Event& evt)
|
||||
void OnEndItemList(const Events::Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == OnEndItemListEvent::name)
|
||||
if (evt.GetName() == Events::OnEndItemListEvent::name)
|
||||
{
|
||||
for (auto it = m_Items.begin(); it != m_Items.end();)
|
||||
{
|
||||
@ -67,21 +67,21 @@ namespace Interlude
|
||||
}
|
||||
}
|
||||
|
||||
void OnHeroDeleted(const Event& evt)
|
||||
void OnHeroDeleted(const Events::Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == HeroDeletedEvent::name)
|
||||
if (evt.GetName() == Events::HeroDeletedEvent::name)
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void OnItemAutoused(const Event& evt)
|
||||
void OnItemAutoused(const Events::Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == ItemAutousedEvent::name)
|
||||
if (evt.GetName() == Events::ItemAutousedEvent::name)
|
||||
{
|
||||
const auto casted = static_cast<const ItemAutousedEvent&>(evt);
|
||||
const auto casted = static_cast<const Events::ItemAutousedEvent&>(evt);
|
||||
const auto& data = casted.GetAutouseInfo();
|
||||
|
||||
const auto itemId = data[0];
|
||||
@ -104,10 +104,10 @@ namespace Interlude
|
||||
}
|
||||
}
|
||||
|
||||
void OnItemCreated(const Event& evt)
|
||||
void OnItemCreated(const Events::Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == ItemCreatedEvent::name)
|
||||
if (evt.GetName() == Events::ItemCreatedEvent::name)
|
||||
{
|
||||
if (m_IsNewCycle)
|
||||
{
|
||||
@ -115,7 +115,7 @@ namespace Interlude
|
||||
m_NewItems.clear();
|
||||
}
|
||||
|
||||
const auto casted = static_cast<const ItemCreatedEvent&>(evt);
|
||||
const auto casted = static_cast<const Events::ItemCreatedEvent&>(evt);
|
||||
const auto& data = casted.GetItemData();
|
||||
|
||||
|
||||
@ -135,12 +135,12 @@ namespace Interlude
|
||||
}
|
||||
}
|
||||
|
||||
void OnItemUpdated(const Event& evt)
|
||||
void OnItemUpdated(const Events::Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == ItemUpdatedEvent::name)
|
||||
if (evt.GetName() == Events::ItemUpdatedEvent::name)
|
||||
{
|
||||
const auto casted = static_cast<const ItemUpdatedEvent&>(evt);
|
||||
const auto casted = static_cast<const Events::ItemUpdatedEvent&>(evt);
|
||||
const auto& data = casted.GetItemData();
|
||||
|
||||
//todo exception?
|
||||
@ -153,13 +153,13 @@ namespace Interlude
|
||||
}
|
||||
}
|
||||
|
||||
void OnItemDeleted(const Event& evt)
|
||||
void OnItemDeleted(const Events::Event& evt)
|
||||
{
|
||||
//fixme may be a race condition
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == ItemDeletedEvent::name)
|
||||
if (evt.GetName() == Events::ItemDeletedEvent::name)
|
||||
{
|
||||
const auto casted = static_cast<const ItemDeletedEvent&>(evt);
|
||||
const auto casted = static_cast<const Events::ItemDeletedEvent&>(evt);
|
||||
|
||||
m_Items.erase(casted.GetObjectId());
|
||||
}
|
||||
@ -182,22 +182,22 @@ namespace Interlude
|
||||
|
||||
void Init() override
|
||||
{
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemCreatedEvent::name, [this](const Event& evt) {
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::ItemCreatedEvent::name, [this](const Events::Event& evt) {
|
||||
OnItemCreated(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemUpdatedEvent::name, [this](const Event& evt) {
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::ItemUpdatedEvent::name, [this](const Events::Event& evt) {
|
||||
OnItemUpdated(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemDeletedEvent::name, [this](const Event& evt) {
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::ItemDeletedEvent::name, [this](const Events::Event& evt) {
|
||||
OnItemDeleted(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::HeroDeletedEvent::name, [this](const Events::Event& evt) {
|
||||
OnHeroDeleted(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemAutousedEvent::name, [this](const Event& evt) {
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::ItemAutousedEvent::name, [this](const Events::Event& evt) {
|
||||
OnItemAutoused(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(OnEndItemListEvent::name, [this](const Event& evt) {
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::OnEndItemListEvent::name, [this](const Events::Event& evt) {
|
||||
OnEndItemList(evt);
|
||||
});
|
||||
}
|
||||
|
@ -5,10 +5,10 @@
|
||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
||||
#include "../Factories/NPCFactory.h"
|
||||
#include "../../../Events/SpoiledEvent.h"
|
||||
#include "../../../Events/CreatureDiedEvent.h"
|
||||
#include "Domain/Events/SpoiledEvent.h"
|
||||
#include "Domain/Events/CreatureDiedEvent.h"
|
||||
#include "../../GameStructs/FindObjectsTrait.h"
|
||||
#include "../../../Services/ServiceLocator.h"
|
||||
#include "Domain/Services/ServiceLocator.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
|
||||
@ -57,10 +57,10 @@ namespace Interlude
|
||||
|
||||
void Init() override
|
||||
{
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SpoiledEvent::name, [this](const Event& evt) {
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::SpoiledEvent::name, [this](const Events::Event& evt) {
|
||||
OnSpoiled(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(CreatureDiedEvent::name, [this](const Event& evt) {
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::CreatureDiedEvent::name, [this](const Events::Event& evt) {
|
||||
OnCreatureDied(evt);
|
||||
});
|
||||
}
|
||||
@ -75,12 +75,12 @@ namespace Interlude
|
||||
NPCRepository() = delete;
|
||||
virtual ~NPCRepository() = default;
|
||||
|
||||
void OnSpoiled(const Event& evt)
|
||||
void OnSpoiled(const Events::Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == SpoiledEvent::name)
|
||||
if (evt.GetName() == Events::SpoiledEvent::name)
|
||||
{
|
||||
const auto casted = static_cast<const SpoiledEvent&>(evt);
|
||||
const auto casted = static_cast<const Events::SpoiledEvent&>(evt);
|
||||
const auto hero = m_NetworkHandler.GetHero();
|
||||
if (hero && hero->pawn && hero->pawn->lineagePlayerController)
|
||||
{
|
||||
@ -93,12 +93,12 @@ namespace Interlude
|
||||
}
|
||||
}
|
||||
|
||||
void OnCreatureDied(const Event& evt)
|
||||
void OnCreatureDied(const Events::Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == CreatureDiedEvent::name)
|
||||
if (evt.GetName() == Events::CreatureDiedEvent::name)
|
||||
{
|
||||
const auto casted = static_cast<const CreatureDiedEvent&>(evt);
|
||||
const auto casted = static_cast<const Events::CreatureDiedEvent&>(evt);
|
||||
if (m_Spoiled.find(casted.GetCreatureId()) != m_Spoiled.end())
|
||||
{
|
||||
const auto isSweepable = casted.GetCreatureInfo()[4] != 0;
|
||||
|
@ -5,15 +5,15 @@
|
||||
#include <shared_mutex>
|
||||
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
||||
#include "../Factories/SkillFactory.h"
|
||||
#include "../../../Events/SkillCreatedEvent.h"
|
||||
#include "../../../Events/SkillUsedEvent.h"
|
||||
#include "../../../Events/SkillCancelledEvent.h"
|
||||
#include "../../../Events/AbnormalEffectChangedEvent.h"
|
||||
#include "../../../Events/HeroDeletedEvent.h"
|
||||
#include "../../../Events/GameEngineTickedEvent.h"
|
||||
#include "Domain/Events/SkillCreatedEvent.h"
|
||||
#include "Domain/Events/SkillUsedEvent.h"
|
||||
#include "Domain/Events/SkillCancelledEvent.h"
|
||||
#include "Domain/Events/AbnormalEffectChangedEvent.h"
|
||||
#include "Domain/Events/HeroDeletedEvent.h"
|
||||
#include "Domain/Events/GameEngineTickedEvent.h"
|
||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||
#include "../../../Common/TimerMap.h"
|
||||
#include "../../../Services/ServiceLocator.h"
|
||||
#include "Domain/Services/ServiceLocator.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
|
||||
@ -53,30 +53,30 @@ namespace Interlude
|
||||
|
||||
void Init() override
|
||||
{
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillCreatedEvent::name, [this](const Event& evt) {
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::SkillCreatedEvent::name, [this](const Events::Event& evt) {
|
||||
OnSkillCreated(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillUsedEvent::name, [this](const Event& evt) {
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::SkillUsedEvent::name, [this](const Events::Event& evt) {
|
||||
OnSkillUsed(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillCancelledEvent::name, [this](const Event& evt) {
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::SkillCancelledEvent::name, [this](const Events::Event& evt) {
|
||||
OnSkillCancelled(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::AbnormalEffectChangedEvent::name, [this](const Events::Event& evt) {
|
||||
OnSkillToggled(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::HeroDeletedEvent::name, [this](const Events::Event& evt) {
|
||||
OnHeroDeleted(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(GameEngineTickedEvent::name, [this](const Event& evt) {
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::GameEngineTickedEvent::name, [this](const Events::Event& evt) {
|
||||
OnGameEngineTicked(evt);
|
||||
});
|
||||
}
|
||||
|
||||
void OnGameEngineTicked(const Event& evt)
|
||||
void OnGameEngineTicked(const Events::Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == GameEngineTickedEvent::name)
|
||||
if (evt.GetName() == Events::GameEngineTickedEvent::name)
|
||||
{
|
||||
for (auto it = m_Skills.begin(); it != m_Skills.end();)
|
||||
{
|
||||
@ -94,10 +94,10 @@ namespace Interlude
|
||||
}
|
||||
}
|
||||
|
||||
void OnHeroDeleted(const Event& evt)
|
||||
void OnHeroDeleted(const Events::Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == HeroDeletedEvent::name)
|
||||
if (evt.GetName() == Events::HeroDeletedEvent::name)
|
||||
{
|
||||
Reset();
|
||||
m_CastingTimers.StopAll();
|
||||
@ -106,10 +106,10 @@ namespace Interlude
|
||||
}
|
||||
|
||||
//todo need to delete skills if they are not exists in create "queue"
|
||||
void OnSkillCreated(const Event& evt)
|
||||
void OnSkillCreated(const Events::Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == SkillCreatedEvent::name)
|
||||
if (evt.GetName() == Events::SkillCreatedEvent::name)
|
||||
{
|
||||
if (m_IsNewCycle)
|
||||
{
|
||||
@ -117,7 +117,7 @@ namespace Interlude
|
||||
m_NewSkills.clear();
|
||||
}
|
||||
|
||||
const auto casted = static_cast<const SkillCreatedEvent&>(evt);
|
||||
const auto casted = static_cast<const Events::SkillCreatedEvent&>(evt);
|
||||
const auto skillInfo = casted.GetSkillInfo();
|
||||
const auto skillId = skillInfo[2];
|
||||
|
||||
@ -142,12 +142,12 @@ namespace Interlude
|
||||
m_NewSkills[skillId] = skillId;
|
||||
}
|
||||
}
|
||||
void OnSkillUsed(const Event& evt)
|
||||
void OnSkillUsed(const Events::Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == SkillUsedEvent::name)
|
||||
if (evt.GetName() == Events::SkillUsedEvent::name)
|
||||
{
|
||||
const auto casted = static_cast<const SkillUsedEvent&>(evt);
|
||||
const auto casted = static_cast<const Events::SkillUsedEvent&>(evt);
|
||||
const auto skillInfo = casted.GetSkillInfo();
|
||||
const auto skillId = skillInfo[0];
|
||||
|
||||
@ -174,12 +174,12 @@ namespace Interlude
|
||||
});
|
||||
}
|
||||
}
|
||||
void OnSkillCancelled(const Event& evt)
|
||||
void OnSkillCancelled(const Events::Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == SkillCancelledEvent::name)
|
||||
if (evt.GetName() == Events::SkillCancelledEvent::name)
|
||||
{
|
||||
const auto casted = static_cast<const SkillCancelledEvent&>(evt);
|
||||
const auto casted = static_cast<const Events::SkillCancelledEvent&>(evt);
|
||||
|
||||
const auto hero = m_NetworkHandler.GetHero();
|
||||
|
||||
@ -198,12 +198,12 @@ namespace Interlude
|
||||
}
|
||||
}
|
||||
}
|
||||
void OnSkillToggled(const Event& evt)
|
||||
void OnSkillToggled(const Events::Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == AbnormalEffectChangedEvent::name)
|
||||
if (evt.GetName() == Events::AbnormalEffectChangedEvent::name)
|
||||
{
|
||||
const auto casted = static_cast<const AbnormalEffectChangedEvent&>(evt);
|
||||
const auto casted = static_cast<const Events::AbnormalEffectChangedEvent&>(evt);
|
||||
const auto skillInfo = casted.GetSkillInfo();
|
||||
|
||||
std::unordered_map<uint32_t, int32_t> ids;
|
||||
|
Reference in New Issue
Block a user