InventoryListToLcd: add ores, formatting as a table
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@@ -1,6 +1,6 @@
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public Program()
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{
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Runtime.UpdateFrequency = UpdateFrequency.Update10;
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Runtime.UpdateFrequency = UpdateFrequency.Update100;
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}
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public void Save()
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@@ -28,24 +28,28 @@ public void Main(string argument, UpdateType updateSource)
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{ "Platinum", 7 },
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{ "Iron", 3 }
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};
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Dictionary<String,float> ores = new Dictionary<String,float>(ingots);
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foreach (var container in containers)
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{
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foreach (var ingot in ingots.Keys.ToList())
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{
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ingots[ingot] += (float)container.GetInventory(0).GetItemAmount(new MyItemType("MyObjectBuilder_Ingot", ingot));
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for (int i = 0; i < container.InventoryCount; i++)
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{
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ingots[ingot] += (float)container.GetInventory(i).GetItemAmount(new MyItemType("MyObjectBuilder_Ingot", ingot));
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ores[ingot] += (float)container.GetInventory(i).GetItemAmount(new MyItemType("MyObjectBuilder_Ore", ingot));
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}
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}
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}
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// Dispaly
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string output = "";
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string output = " Ingots Ores\n-----------------------------------\n";
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foreach (var ingot in ingots)
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{
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output += ingot.Key + " " + ingot.Value.ToString("n2") + "\n";
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output += ingot.Key.PadRight(10) + " " + ingot.Value.ToString("n2").PadRight(15) + " " + ores[ingot.Key].ToString("n2") + "\n";
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}
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LCD.ContentType = ContentType.TEXT_AND_IMAGE;
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LCD.WriteText(output);
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}
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