InventoryListToLcd.cs
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51
InventoryListToLcd.cs
Normal file
51
InventoryListToLcd.cs
Normal file
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public Program()
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{
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Runtime.UpdateFrequency = UpdateFrequency.Update10;
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}
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public void Save()
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{
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}
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public void Main(string argument, UpdateType updateSource)
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{
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IMyTextPanel LCD = GridTerminalSystem.GetBlockWithName("Display_1") as IMyTextPanel;
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List<IMyTerminalBlock> containers = new List<IMyTerminalBlock>();
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GridTerminalSystem.GetBlocksOfType<IMyTerminalBlock>(containers, block => block.HasInventory);
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// Calculate Count
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Dictionary<String,float> ingots = new Dictionary<String,float>() {
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{ "Nickel", 6 },
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{ "Cobalt", 5 },
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{ "Stone", 5 },
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{ "Magnesium", 10 },
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{ "Silver", 5 },
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{ "Gold", 4 },
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{ "Silicon", 6 },
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{ "Uranium", 7},
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{ "Platinum", 7 },
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{ "Iron", 3 }
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};
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foreach (var container in containers)
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{
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foreach (var ingot in ingots.Keys.ToList())
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{
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ingots[ingot] += (float)container.GetInventory(0).GetItemAmount(new MyItemType("MyObjectBuilder_Ingot", ingot));
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}
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}
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// Dispaly
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string output = "";
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foreach (var ingot in ingots)
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{
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output += ingot.Key + " " + ingot.Value.ToString("n2") + "\n";
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}
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LCD.ContentType = ContentType.TEXT_AND_IMAGE;
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LCD.WriteText(output);
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}
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