83 lines
2.6 KiB
Java
83 lines
2.6 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.others;
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import com.l2jmobius.gameserver.GeoData;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.interfaces.ILocational;
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import com.l2jmobius.gameserver.util.Util;
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import ai.AbstractNpcAI;
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/**
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* Flee Monsters AI.
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* @author Pandragon, NosBit
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*/
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public final class FleeMonsters extends AbstractNpcAI
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{
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// NPCs
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private static final int[] MOBS =
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{
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18150, // Victim
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18151, // Victim
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18152, // Victim
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18153, // Victim
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18154, // Victim
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18155, // Victim
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18156, // Victim
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18157, // Victim
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20002, // Rabbit
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20432, // Elpy
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22228, // Grey Elpy
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25604, // Mutated Elpy
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};
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// Misc
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private static final int FLEE_DISTANCE = 500;
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private FleeMonsters()
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{
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addAttackId(MOBS);
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}
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@Override
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public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
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{
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npc.disableCoreAI(true);
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npc.setRunning();
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final L2Summon summon = isSummon ? attacker.getServitors().values().stream().findFirst().orElse(attacker.getPet()) : null;
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final ILocational attackerLoc = summon == null ? attacker : summon;
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final double radians = Math.toRadians(Util.calculateAngleFrom(attackerLoc, npc));
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final int posX = (int) (npc.getX() + (FLEE_DISTANCE * Math.cos(radians)));
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final int posY = (int) (npc.getY() + (FLEE_DISTANCE * Math.sin(radians)));
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final int posZ = npc.getZ();
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final Location destination = GeoData.getInstance().moveCheck(npc.getX(), npc.getY(), npc.getZ(), posX, posY, posZ, attacker.getInstanceWorld());
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npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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public static void main(String[] args)
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{
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new FleeMonsters();
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}
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}
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