/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.others; import com.l2jmobius.gameserver.GeoData; import com.l2jmobius.gameserver.ai.CtrlIntention; import com.l2jmobius.gameserver.model.Location; import com.l2jmobius.gameserver.model.actor.L2Npc; import com.l2jmobius.gameserver.model.actor.L2Summon; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.interfaces.ILocational; import com.l2jmobius.gameserver.util.Util; import ai.AbstractNpcAI; /** * Flee Monsters AI. * @author Pandragon, NosBit */ public final class FleeMonsters extends AbstractNpcAI { // NPCs private static final int[] MOBS = { 18150, // Victim 18151, // Victim 18152, // Victim 18153, // Victim 18154, // Victim 18155, // Victim 18156, // Victim 18157, // Victim 20002, // Rabbit 20432, // Elpy 22228, // Grey Elpy 25604, // Mutated Elpy }; // Misc private static final int FLEE_DISTANCE = 500; private FleeMonsters() { addAttackId(MOBS); } @Override public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon) { npc.disableCoreAI(true); npc.setRunning(); final L2Summon summon = isSummon ? attacker.getServitors().values().stream().findFirst().orElse(attacker.getPet()) : null; final ILocational attackerLoc = summon == null ? attacker : summon; final double radians = Math.toRadians(Util.calculateAngleFrom(attackerLoc, npc)); final int posX = (int) (npc.getX() + (FLEE_DISTANCE * Math.cos(radians))); final int posY = (int) (npc.getY() + (FLEE_DISTANCE * Math.sin(radians))); final int posZ = npc.getZ(); final Location destination = GeoData.getInstance().moveCheck(npc.getX(), npc.getY(), npc.getZ(), posX, posY, posZ, attacker.getInstanceWorld()); npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination); return super.onAttack(npc, attacker, damage, isSummon); } public static void main(String[] args) { new FleeMonsters(); } }