l2j_mobius/L2J_Mobius_8.0_Homunculus/dist/game/config/GeoEngine.ini
2021-02-20 07:48:16 +00:00

45 lines
1.6 KiB
INI

# =================================================================
# Geodata
# =================================================================
# Specifies the path to geodata files. For example, when using geodata files located
# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
GeoDataPath = ./data/geodata/
# Player coordinates synchronization, default: 2
# 1 - partial synchronization Client --> Server ; don't use it with geodata
# 2 - partial synchronization Server --> Client ; use this setting with geodata
# -1 - Old system: will synchronize Z only
CoordSynchronize = 2
# =================================================================
# Path finding
# =================================================================
# When line of movement check fails, the pathfinding algoritm is performed to look for
# an alternative path (e.g. walk around obstacle), default: true
PathFinding = true
# Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
# Weight for nodes without obstacles far from walls
LowWeight = 0.5
# Weight for nodes near walls
MediumWeight = 2
# Weight for nodes with obstacles
HighWeight = 3
# Weight for diagonal movement.
# Default: LowWeight * sqrt(2)
DiagonalWeight = 0.707
# =================================================================
# Other
# =================================================================
# Correct player Z after falling through the ground.
CorrectPlayerZ = False