45 lines
1.6 KiB
INI
45 lines
1.6 KiB
INI
# =================================================================
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# Geodata
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# =================================================================
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# Specifies the path to geodata files. For example, when using geodata files located
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# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
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GeoDataPath = ./data/geodata/
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# Player coordinates synchronization, default: 2
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# 1 - partial synchronization Client --> Server ; don't use it with geodata
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# 2 - partial synchronization Server --> Client ; use this setting with geodata
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# -1 - Old system: will synchronize Z only
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CoordSynchronize = 2
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# =================================================================
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# Path finding
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# =================================================================
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# When line of movement check fails, the pathfinding algoritm is performed to look for
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# an alternative path (e.g. walk around obstacle), default: true
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PathFinding = true
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# Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
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PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
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# Weight for nodes without obstacles far from walls
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LowWeight = 0.5
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# Weight for nodes near walls
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MediumWeight = 2
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# Weight for nodes with obstacles
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HighWeight = 3
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# Weight for diagonal movement.
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# Default: LowWeight * sqrt(2)
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DiagonalWeight = 0.707
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# =================================================================
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# Other
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# =================================================================
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# Correct player Z after falling through the ground.
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CorrectPlayerZ = False
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