# ================================================================= # Geodata # ================================================================= # Specifies the path to geodata files. For example, when using geodata files located # at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/ GeoDataPath = ./data/geodata/ # Player coordinates synchronization, default: 2 # 1 - partial synchronization Client --> Server ; don't use it with geodata # 2 - partial synchronization Server --> Client ; use this setting with geodata # -1 - Old system: will synchronize Z only CoordSynchronize = 2 # ================================================================= # Path finding # ================================================================= # When line of movement check fails, the pathfinding algoritm is performed to look for # an alternative path (e.g. walk around obstacle), default: true PathFinding = true # Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2 PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2 # Weight for nodes without obstacles far from walls LowWeight = 0.5 # Weight for nodes near walls MediumWeight = 2 # Weight for nodes with obstacles HighWeight = 3 # Weight for diagonal movement. # Default: LowWeight * sqrt(2) DiagonalWeight = 0.707 # ================================================================= # Other # ================================================================= # Correct player Z after falling through the ground. CorrectPlayerZ = False