666 lines
22 KiB
INI
666 lines
22 KiB
INI
# ---------------------------------------------------------------------------
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# General Server Settings
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# ---------------------------------------------------------------------------
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# ---------------------------------------------------------------------------
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# Debug
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# ---------------------------------------------------------------------------
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# Do not load quests
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AltDevNoQuests = False
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# Do not load spawntable
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AltDevNoSpawns = False
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# Do not load Scripts
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AltDevNoScript = False
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# Do not load RaidBoss
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AltDevNoRB = False
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# ---------------------------------------------------------------------------
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# Logging
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# ---------------------------------------------------------------------------
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# Log GM actions
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GMAudit = True
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# Logging ChatWindow
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LogChat = False
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# Logging Item handling (Trades,Drops,Pickups,Actions)
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# NOTE: This can be very space consuming if enabled for all items.
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LogItems = False
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# ---------------------------------------------------------------------------
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# Server
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# ---------------------------------------------------------------------------
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# Set the html cache's lazy loading True or False
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# (Load html's into cache only on first time requested)
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LazyCache = True
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# Check if html files contain non ASCII characters.
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# Default = True
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CheckHtmlEncoding = True
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# If true the server will be a test server (listed by test server clients only)
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TestServer = False
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# If true, the server will be set as GM only
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ServerGMOnly = False
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# Accept Geoeditor Conection (Default = False)
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AcceptGeoeditorConn = False
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# IP Geoeditor
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GeoEditorHost = 127.0.0.1
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# Port GeoEditor
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GeoEditorPort = 2109
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# ---------------------------------------------------------------------------
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# Clans
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# ---------------------------------------------------------------------------
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# Number of days you have to wait before :
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# - joining another clan
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DaysBeforeJoinAClan = 1
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# - creating a new clan
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DaysBeforeCreateAClan = 10
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# Number of days it takes to dissolve a clan
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DaysToPassToDissolveAClan = 7
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# Number of days before joining a new alliance when clan voluntarily leave an alliance
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DaysBeforeJoinAllyWhenLeaved = 1
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# Number of days before joining a new alliance when clan was dismissed from an alliance
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DaysBeforeJoinAllyWhenDismissed = 1
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# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance
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DaysBeforeAcceptNewClanWhenDismissed = 1
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# Number of days before creating a new alliance when dissolved an alliance
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DaysBeforeCreateNewAllyWhenDissolved = 10
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# Maximum number of clans in ally
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AltMaxNumOfClansInAlly = 3
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# Number of members needed to request a clan war
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AltClanMembersForWar = 15
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# All new characters of the same account are newbies, not only first one
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AltNewCharAlwaysIsNewbie = True
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# Privilege browse warehouse enables at the same time also withdraw from warehouse!
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AltMembersCanWithdrawFromClanWH = False
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# Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default true
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RemoveCastleCirclets = True
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# Reputation score gained per clan member listed as top raid killers.
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1stRaidRankingPoints = 1250
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2ndRaidRankingPoints = 900
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3rdRaidRankingPoints = 700
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4thRaidRankingPoints = 600
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5thRaidRankingPoints = 450
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6thRaidRankingPoints = 350
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7thRaidRankingPoints = 300
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8thRaidRankingPoints = 200
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9thRaidRankingPoints = 150
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10thRaidRankingPoints = 100
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UpTo50thRaidRankingPoints = 25
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UpTo100thRaidRankingPoints = 12
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# ---------------------------------------------------------------------------
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# Manor
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# ---------------------------------------------------------------------------
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# Manor Refresh Time in Military hours Default 8pm (20)
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AltManorRefreshTime = 20
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# Manor Refresh Time for Min's, Default 00 so at the start of the hour.
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AltManorRefreshMin = 00
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# Manor Next Period Approve Time in Military hours Default 6am
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AltManorApproveTime = 6
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# Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour.
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AltManorApproveMin = 00
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# Manor Maintenance time, Default 6 minutes.
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AltManorMaintenancePeriod = 360000
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# Manor Save Type. 1-Save data into db after every action;
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# Default false
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AltManorSaveAllActions = True
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# Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
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AltManorSavePeriodRate = 2
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# ---------------------------------------------------------------------------
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# Lottery
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# ---------------------------------------------------------------------------
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# Initial Lottery prize
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AltLotteryPrize = 50000
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# Lottery Ticket Price
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AltLotteryTicketPrice = 2000
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# What part of Jackpot amount should receive characters who pick 5 wining numbers
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AltLottery5NumberRate = 0.6
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# What part of Jackpot amount should receive characters who pick 4 wining numbers
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AltLottery4NumberRate = 0.2
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# What part of Jackpot amount should receive characters who pick 3 wining numbers
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AltLottery3NumberRate = 0.2
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# How much adena receive characters who pick two or less of the winning number
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AltLottery2and1NumberPrize = 200
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# ---------------------------------------------------------------------------
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# Fishing Tournament
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# ---------------------------------------------------------------------------
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# Enable or disable the Fishing Tournament system
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AltFishChampionshipEnabled = True
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# Item Id used as reward
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AltFishChampionshipRewardItemId = 57
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# Item count used as reward (for the 5 first winners)
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AltFishChampionshipReward1 = 800000
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AltFishChampionshipReward2 = 500000
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AltFishChampionshipReward3 = 300000
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AltFishChampionshipReward4 = 200000
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AltFishChampionshipReward5 = 100000
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# ---------------------------------------------------------------------------
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# Dimension Rift
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# ---------------------------------------------------------------------------
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# Minimal party size to enter rift. Min = 2, Max = 9.
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# If in rift party will become smaller all members will be teleported back
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RiftMinPartySize = 5
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# Number of maximum jumps between rooms allowed, after this time party will be teleported back
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MaxRiftJumps = 4
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# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
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RiftSpawnDelay = 10000
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# Time between automatic jumps in seconds
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AutoJumpsDelayMin = 480
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AutoJumpsDelayMax = 600
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# Time Multiplier for stay in the boss room
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BossRoomTimeMultiply = 1.5
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# Cost in dimension fragments to enter the rift, each party member must own this amount
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RecruitCost = 18
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SoldierCost = 21
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OfficerCost = 24
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CaptainCost = 27
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CommanderCost = 30
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HeroCost = 33
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# Infinite shots (SS/BSS)
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DontDestroySS = False
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# NPC respawn time (default 180 seconds)
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StandardRespawnDelay = 180
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# ExpertisePenalty, to disable grade penalty
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# False: Players can use equip S grade at level 1.
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# True: Players can't use equip S grade at level 1.
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ExpertisePenalty = True
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# MasteryPenalty, to disable Heavy expertise.
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# True: Players like dagger or archer can't use Heavy armor.
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MasteryPenalty = False
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# MasteryPenalty starting level.
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# Default from 20
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LevelToGetPenalty = 20
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# MasteryWeaponPenalty, to disable weapons expertise.
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# True: Players that have not weapon mastery cannot use that weapon type.
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MasteryWeaponPenality = False
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# MasteryWeaponPenality starting level.
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# Default from 20
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LevelToGetWeaponPenalty = 20
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#Augmentation Active skills start time: time in seconds that the
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#players need to wait until an active augment skill is available
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#once the augmented weapon is equipped. After the first time wait,
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#the players will be able to use the skill with correct reuse time
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#xml defined.
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AugmStartReuseTime = 0
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# ---------------------------------------------------------------------------
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# NPCs
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# ---------------------------------------------------------------------------
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# NPC attackable
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# True: You can attack NPCs
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# False: Npc/Mobs don't take damage
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NpcAttackable = True
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# NPC invulnerable list eg. 51,90,...
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InvulNpcList = 93000
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# If True ActiveChar will not be able to Attack the Listed Npc Types.
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DisableAttackToNpcs = False
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# List of NPC's that allow casting skills on them
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# Any other type will not allow casting
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AllowedNPCTypes = GrandBoss,Chest,FestivalMonster,Minion,Monster,Pet,RaidBoss,SiegeGuard,SiegeNpc,ControlTower,Artefact,PenaltyMonster,FeedableBeast,SiegeFlag,RiftInvader,Guard,GuardNoHTML
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# Allows players to Shift-click monsters and view their droplist.
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AltGameViewNpc = False
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# Custom Private store SELL/BUY
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# For example you can use private store with Event Medal or Gold Bar
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# Default: False (Adena)
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SellByItem = False
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# Custom Item ID
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SellItem = 6392
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# Monster stats (PAtk,Pdef,etc..) based just on Database Values
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# and without STR,WIT,CON,MEN,INT,DEX influences.
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# ATTENTION: enabling this option, monster instances could be simple to kill,
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# check your database to increase their stats..
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#
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# True: All Monster Instances haven't the Bonus of Stats. (Easy to kill)
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# False: All Monster Instances have the Bonus of Stats. (Hard to kill)
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# We got the correct value on database, so disable it.
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# Default: True
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AltMobsStatsBonus = True
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# Monster stats (PAtk,Pdef,etc..) based just on Database Values
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# and without STR,WIT,CON,MEN,INT,DEX influences.
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# ATTENTION: enabling this option, monster instances could be simple to kill,
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# check your database to increase their stats..
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#
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# True: All Monster Instances haven't the Bonus of Stats. (Easy to kill)
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# False: All Monster Instances have the Bonus of Stats. (Hard to kill)
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# We got the correct value on database, so disable it.
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# Default: True
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AltPetsStatsBonus = True
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# % regeneration and defence for RaidBoss and their minions
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RaidHpRegenMultiplier = 100
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RaidMpRegenMultiplier = 100
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RaidPhysicalDefenceMultiplier = 100
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RaidMagicalDefenceMultiplier = 100
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#Configure Minimum and Maximum multiplier time between RaidBoss respawn.
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#By Default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
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RaidMinRespawnMultiplier = 1.0
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RaidMaxRespawnMultiplier = 1.0
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# Minions respawn timer 300000 = 5 mins
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RaidMinionRespawnTime = 300000
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# Click task delay when targeting an NPC.
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# Leave as default if you don't know what this is.
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# Default: 50
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ClickTaskDelay = 50
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# Correct buylist prices when lower than sell price.
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# Default: True
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CorrectPrices = True
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# ---------------------------------------------------------------------------
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# Pets
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# ---------------------------------------------------------------------------
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# movement speed for strider and wyvern
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WyvernSpeed = 100
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StriderSpeed = 80
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#Allow the wyvern manager located in every castle to train wyverns and striders from hatchlings
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AllowWyvernUpgrader = True
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# Rent with pets (wyvern and Strider). Example: 111,222,333
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ListPetRentNpc = 30827
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# ---------------------------------------------------------------------------
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# Jail
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# ---------------------------------------------------------------------------
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# Set jail as PvP zone.
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JailIsPvp = False
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# Turn off all chats except basics.
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JailDisableChat = True
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# ---------------------------------------------------------------------------
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# Chat Filter System
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# ---------------------------------------------------------------------------
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# Enable chat filter default: false
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UseChatFilter = False
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# Replace illegal words with following chars
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ChatFilterChars = -_-
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# Punishment for bad words:
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# Options:
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# off - there is no punishment for the words
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# Karma - karma giving
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# Jail - jail
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# Chat - chat ban
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ChatFilterPunishment = off
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# How long penalty minutes
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ChatFilterPunishmentParam1 = 5
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# How to give karma for the bad word
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ChatFilterPunishmentParam2 = 1000
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# ---------------------------------------------------------------------------
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# Four Sepulchers
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# ---------------------------------------------------------------------------
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# The time allowed for the attack
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TimeOfAttack = 50
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# The time allowed for rest
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TimeOfCoolDown = 5
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# The time allowed to the input
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TimeOfEntry = 3
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# The time allowed for warm-up
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TimeOfWarmUp = 2
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# Minimum players in the party
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NumberOfNecessaryPartyMembers = 4
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# ---------------------------------------------------------------------------
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# Aio System
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# ---------------------------------------------------------------------------
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# Enable Aion System
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EnableAioSystem = True
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# Name Color
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AllowAioNameColor = True
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AioNameColor = 88AA88
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# Title Color
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AllowAioTitleColor = True
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AioTitleColor = 88AA88
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# List of Aio Skills
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# Format : skillid,skilllvl;skillid2,skilllvl2;....skillidn,skilllvln
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AioSkills = 1085,3;1304,3;1087,3;1354,1;1062,2;1005,3;1243,6;1045,6;1048,6;\
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1311,6;168,3;213,8;1007,3;1309,3;1552,3;1006,3;1229,15;1308,3;1253,3;1284,3;\
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1009,3;1310,4;1363,1;1362,1;1397,3;1292,6;1078,6;307,1;276,1;309,1;274,1;275,1;\
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272,1;277,1;273,1;311,1;366,1;365,1;310,1;271,1;1242,3;1257,3;1353,3;1391,3;\
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1352,1;229,7;228,3;1077,3;1218,33;1059,3;1219,33;1217,33;1388,3;1389,3;1240,3;\
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1086,2;1032,3;1073,2;1036,2;1035,4;1068,3;1003,3;1282,2;1356,1;1355,1;1357,33;\
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1044,3;1182,3;1191,3;1033,3;1189,3;1259,4;1306,6;234,23;1040,3;364,1;264,1;306,1;\
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269,1;270,1;265,1;363,1;349,1;308,1;305,1;304,1;267,1;266,1;268,1;1390,3;1303,2;\
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1204,2;1268,4;1413,1;4699,8;4700,8;4703,8
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# Aio Buffers can use GK?
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AllowAioUseGk = False
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# Aio Buffers can speak to Class Master?
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AllowAioUseClassMaster = False
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# Allow AIO in events?
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AllowAioInEvents = False
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# ---------------------------------------------------------------------------
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# Additional Settings
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# ---------------------------------------------------------------------------
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# Announce castle lords on enter game. default = False
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AnnounceCastleLords = False
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# Declare the location of Mammon NPCs to players during the ratification of the press.
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AnnounceMammonSpawn = False
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# If you wish to disable the use of guards against aggressive monsters.
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# Default is False.
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AllowGuards = False
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# Configure zones
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# 0 = World Peace
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# 1 = PVP sieges in
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# 2 = PVP everywhere
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ZoneTown = 0
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# Configure IM
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# Global Chat (ON (region), OFF, GM, GLOBAL)
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GlobalChat = ON
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# Global Trade chat (ON, OFF, GM, LIMITED (region))
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TradeChat = LIMITED
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# Who can write in the global chat if is it trade?
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# True = only players with the pvpamount, false = all
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TradeChatWithPvP = False
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TradePvPAmount = 100
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# Who can write in the global chat if is it global?
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# True = only players with the pvpamount, false = all
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GlobalChatWithPvP = False
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GlobalPvPAmount = 100
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# Who can write in the trade chat if is it global?
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# True = only nubless, false = all
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TradeChatIsNooble = False
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# Maximum number of characters for chat phrase
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MaxChatLength = 100
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# The penalty for illegal character of
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# 1 - Sending GM reporting the action
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# 2 - Throw a player (kick)
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# 3 - Throw and ban
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# 4 - Jail player
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DefaultPunish = 2
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# Minutes to stay in jail if punishment is jail
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DefaultPunishParam = 0
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# On / Off Warehouse
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AllowWarehouse = True
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# On / Off hashing Warehouse
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WarehouseCache = False
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# How much memory should occupy hash Warehouse
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WarehouseCacheTime = 15
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# On / Off use Freight Warehouse
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AllowFreight = True
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# If True player can try on weapon and armor in shop.
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# Default: True
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AllowWear = True
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# Default: 5
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WearDelay = 5
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#Adena cost to try on an item.
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# Default: 10
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WearPrice = 10
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# ---------------------------------------------------------------------------
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# Enable/Disable features
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# ---------------------------------------------------------------------------
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AllowLottery = True
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AllowRace = True
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AllowRentPet = False
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AllowFishing = True
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AllowBoat = True
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AllowCursedWeapons = True
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AllowManor = True
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AllowNpcWalkers = True
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# ---------------------------------------------------------------------------
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# Server Optimization
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# ---------------------------------------------------------------------------
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# Remove the character from account
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DeleteCharAfterDays = 7
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# Allow players to drop items on the ground.
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AllowDiscardItem = True
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# Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
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AutoDestroyDroppedItemAfter = 0
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# Time in secs after which dropped herb will be auto-destroyed
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AutoDestroyHerbTime = 15
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# List of item id that will not be destroyed (separated by "," like 57,5575,6673).
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# Notes:
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# Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
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# Items on this list will be protected regardless of the following options.
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ListOfProtectedItems = 57,5575,6673
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# Just delete the stuff that fell out of players
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# WARNING: only works when AutoDestroyDroppedItemAfter> 0
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DestroyPlayerDroppedItem = False
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# Just to destroy such things as: armor, weapons, jewelry
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# WARNING: only works when DestroyPlayerDroppedItem = True
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DestroyEquipableItem = False
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# Keep discarded things in the database to be restored after restarting the server
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SaveDroppedItem = False
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# Clean up the table after loading things into memory - Safe Settings
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# If the server crashes before you save things at next start will be restored old things
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# And the players will be able to collect some of them - that will prevent duplicate
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EmptyDroppedItemTableAfterLoad = False
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# Time in minutes to save the discarded items in the database, 0 to disable
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# WARNING: If this option is disabled SaveDroppedItemInterval,
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# Things will remain in the database only when you restart the server
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SaveDroppedItemInterval = 60
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# Delete all saved items from the database at next start
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# WARNING: only works when SaveDroppedItem = False
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ClearDroppedItemTable = False
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# This is the interval (in minutes), that the gameserver will update a players information such as location.
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# The higher you set this number, there will be less character information saving so you will have less accessing of the database and your hard drive(s).
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# The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
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# A value of 0 disables periodic saving.
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# Independent of this setting the character is always saved after leaving the world.
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# Default: 15
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CharacterDataStoreInterval = 15
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# When enabled, this forces the items owned by the character to be updated into DB when saving its character.
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# Default: True
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|
UpdateItemsOnCharStore = True
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|
|
|
# Remove broken quests player
|
|
AutoDeleteInvalidQuestData = False
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|
|
|
# Set to false can improve the performance of servers with high concurrence
|
|
PreciseDropCalculation = False
|
|
|
|
# Allow create spliced things
|
|
MultipleItemDrop = True
|
|
|
|
# Sending information about all the things your character, and not only that with which the operation takes place.
|
|
# WARNING: Incredible traffic loads.
|
|
ForceInventoryUpdate = False
|
|
|
|
# Sending information about all the stats your character, and not only that with which the operation takes place.
|
|
# WARNING: Higher traffic loads.
|
|
ForceCompletePlayerStatusUpdate = True
|
|
|
|
# Maximum distance monsters can randomly move from spawn.
|
|
# Default: 300
|
|
MaxDriftRange = 300
|
|
|
|
# Enable monster aggro distance check.
|
|
# When enabled monsters will lose aggro if pulled far away from spawn.
|
|
# Default: False
|
|
AggroDistanceCheckEnabled = False
|
|
|
|
# Maximum distance monsters can be pulled away from spawn.
|
|
# Default: 1500
|
|
AggroDistanceCheckRange = 1500
|
|
|
|
# Use maximum aggro distance check for raids.
|
|
# Grandbosses are excluded.
|
|
# Default: False
|
|
AggroDistanceCheckRaids = False
|
|
|
|
# Maximum distance raids can be pulled away from spawn.
|
|
# Default: 3000
|
|
AggroDistanceCheckRaidRange = 3000
|
|
|
|
# Use maximum aggro distance check in instances.
|
|
# Default: False
|
|
AggroDistanceCheckInstances = False
|
|
|
|
# Restore monster HP and MP when aggro is reset by distance.
|
|
# Default: True
|
|
AggroDistanceCheckRestoreLife = True
|
|
|
|
# Minimum and maximum variables in seconds for NPC animation delay.
|
|
# You must keep MinNpcAnimation lower or equal to MaxNpcAnimation.
|
|
# Set values to 0 for disabling random animations.
|
|
# Default: 5
|
|
MinNpcAnimation = 5
|
|
# Default: 60
|
|
MaxNpcAnimation = 60
|
|
# Default: 5
|
|
MinMonsterAnimation = 5
|
|
# Default: 60
|
|
MaxMonsterAnimation = 60
|
|
|
|
# Show the level of monsters.
|
|
# Default: false
|
|
ShowNpcLevel = False
|
|
|
|
# Show aggression of monsters.
|
|
# Default: false
|
|
ShowNpcAggression = False
|
|
|
|
# Show clan, alliance crests for territory NPCs.
|
|
# Default: False
|
|
ShowNpcClanCrest = False
|
|
|
|
# Record the location of the characters in the file before the off / restarting the server?
|
|
ActivatePositionRecorder = False
|
|
|
|
# On/Off Hight rate Server.
|
|
# Only Adena, LifeStones, SealStones, Boss Jewels Drop Option
|
|
HighRateServerDrops = False
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Community board
|
|
# ---------------------------------------------------------------------------
|
|
# Activate or no the community board.
|
|
EnableCommunityBoard = True
|
|
|
|
# Show this community board section when you open it.
|
|
BBSDefault = _bbshome
|
|
|
|
|
|
# Options grid: Grid can be enabled or disabled. This also will affect
|
|
# Loading and processing of all tasks of artificial intelligence and geodata to work in conjunction with the grid.
|
|
# When playing in this place the character begins to work immediately grid and in addition
|
|
# Start lining up for a specified number of seconds from 8 neighboring character grids.
|
|
# After exiting the main square and adjacent characters within a few seconds is
|
|
# Coordinates, if all this time in the area had no players.
|
|
# Enabling this option allows grids to be always active.
|
|
GridsAlwaysOn = False
|
|
GridNeighborTurnOnTime = 30
|
|
GridNeighborTurnOffTime = 300
|
|
|
|
# Combining streams prioritized implementation
|
|
# The default values -1,0,1 (group low / med / high)
|
|
ExecutorPriLow = -1
|
|
ExecutorPriMed = 0
|
|
ExecutorPriHigh = 1
|