Files
l2j_mobius/L2J_Mobius_C6_Interlude/dist/game/config/General.ini
2021-11-08 17:00:19 +00:00

666 lines
22 KiB
INI

# ---------------------------------------------------------------------------
# General Server Settings
# ---------------------------------------------------------------------------
# ---------------------------------------------------------------------------
# Debug
# ---------------------------------------------------------------------------
# Do not load quests
AltDevNoQuests = False
# Do not load spawntable
AltDevNoSpawns = False
# Do not load Scripts
AltDevNoScript = False
# Do not load RaidBoss
AltDevNoRB = False
# ---------------------------------------------------------------------------
# Logging
# ---------------------------------------------------------------------------
# Log GM actions
GMAudit = True
# Logging ChatWindow
LogChat = False
# Logging Item handling (Trades,Drops,Pickups,Actions)
# NOTE: This can be very space consuming if enabled for all items.
LogItems = False
# ---------------------------------------------------------------------------
# Server
# ---------------------------------------------------------------------------
# Set the html cache's lazy loading True or False
# (Load html's into cache only on first time requested)
LazyCache = True
# Check if html files contain non ASCII characters.
# Default = True
CheckHtmlEncoding = True
# If true the server will be a test server (listed by test server clients only)
TestServer = False
# If true, the server will be set as GM only
ServerGMOnly = False
# Accept Geoeditor Conection (Default = False)
AcceptGeoeditorConn = False
# IP Geoeditor
GeoEditorHost = 127.0.0.1
# Port GeoEditor
GeoEditorPort = 2109
# ---------------------------------------------------------------------------
# Clans
# ---------------------------------------------------------------------------
# Number of days you have to wait before :
# - joining another clan
DaysBeforeJoinAClan = 1
# - creating a new clan
DaysBeforeCreateAClan = 10
# Number of days it takes to dissolve a clan
DaysToPassToDissolveAClan = 7
# Number of days before joining a new alliance when clan voluntarily leave an alliance
DaysBeforeJoinAllyWhenLeaved = 1
# Number of days before joining a new alliance when clan was dismissed from an alliance
DaysBeforeJoinAllyWhenDismissed = 1
# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance
DaysBeforeAcceptNewClanWhenDismissed = 1
# Number of days before creating a new alliance when dissolved an alliance
DaysBeforeCreateNewAllyWhenDissolved = 10
# Maximum number of clans in ally
AltMaxNumOfClansInAlly = 3
# Number of members needed to request a clan war
AltClanMembersForWar = 15
# All new characters of the same account are newbies, not only first one
AltNewCharAlwaysIsNewbie = True
# Privilege browse warehouse enables at the same time also withdraw from warehouse!
AltMembersCanWithdrawFromClanWH = False
# Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default true
RemoveCastleCirclets = True
# Reputation score gained per clan member listed as top raid killers.
1stRaidRankingPoints = 1250
2ndRaidRankingPoints = 900
3rdRaidRankingPoints = 700
4thRaidRankingPoints = 600
5thRaidRankingPoints = 450
6thRaidRankingPoints = 350
7thRaidRankingPoints = 300
8thRaidRankingPoints = 200
9thRaidRankingPoints = 150
10thRaidRankingPoints = 100
UpTo50thRaidRankingPoints = 25
UpTo100thRaidRankingPoints = 12
# ---------------------------------------------------------------------------
# Manor
# ---------------------------------------------------------------------------
# Manor Refresh Time in Military hours Default 8pm (20)
AltManorRefreshTime = 20
# Manor Refresh Time for Min's, Default 00 so at the start of the hour.
AltManorRefreshMin = 00
# Manor Next Period Approve Time in Military hours Default 6am
AltManorApproveTime = 6
# Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour.
AltManorApproveMin = 00
# Manor Maintenance time, Default 6 minutes.
AltManorMaintenancePeriod = 360000
# Manor Save Type. 1-Save data into db after every action;
# Default false
AltManorSaveAllActions = True
# Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
AltManorSavePeriodRate = 2
# ---------------------------------------------------------------------------
# Lottery
# ---------------------------------------------------------------------------
# Initial Lottery prize
AltLotteryPrize = 50000
# Lottery Ticket Price
AltLotteryTicketPrice = 2000
# What part of Jackpot amount should receive characters who pick 5 wining numbers
AltLottery5NumberRate = 0.6
# What part of Jackpot amount should receive characters who pick 4 wining numbers
AltLottery4NumberRate = 0.2
# What part of Jackpot amount should receive characters who pick 3 wining numbers
AltLottery3NumberRate = 0.2
# How much adena receive characters who pick two or less of the winning number
AltLottery2and1NumberPrize = 200
# ---------------------------------------------------------------------------
# Fishing Tournament
# ---------------------------------------------------------------------------
# Enable or disable the Fishing Tournament system
AltFishChampionshipEnabled = True
# Item Id used as reward
AltFishChampionshipRewardItemId = 57
# Item count used as reward (for the 5 first winners)
AltFishChampionshipReward1 = 800000
AltFishChampionshipReward2 = 500000
AltFishChampionshipReward3 = 300000
AltFishChampionshipReward4 = 200000
AltFishChampionshipReward5 = 100000
# ---------------------------------------------------------------------------
# Dimension Rift
# ---------------------------------------------------------------------------
# Minimal party size to enter rift. Min = 2, Max = 9.
# If in rift party will become smaller all members will be teleported back
RiftMinPartySize = 5
# Number of maximum jumps between rooms allowed, after this time party will be teleported back
MaxRiftJumps = 4
# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
RiftSpawnDelay = 10000
# Time between automatic jumps in seconds
AutoJumpsDelayMin = 480
AutoJumpsDelayMax = 600
# Time Multiplier for stay in the boss room
BossRoomTimeMultiply = 1.5
# Cost in dimension fragments to enter the rift, each party member must own this amount
RecruitCost = 18
SoldierCost = 21
OfficerCost = 24
CaptainCost = 27
CommanderCost = 30
HeroCost = 33
# Infinite shots (SS/BSS)
DontDestroySS = False
# NPC respawn time (default 180 seconds)
StandardRespawnDelay = 180
# ExpertisePenalty, to disable grade penalty
# False: Players can use equip S grade at level 1.
# True: Players can't use equip S grade at level 1.
ExpertisePenalty = True
# MasteryPenalty, to disable Heavy expertise.
# True: Players like dagger or archer can't use Heavy armor.
MasteryPenalty = False
# MasteryPenalty starting level.
# Default from 20
LevelToGetPenalty = 20
# MasteryWeaponPenalty, to disable weapons expertise.
# True: Players that have not weapon mastery cannot use that weapon type.
MasteryWeaponPenality = False
# MasteryWeaponPenality starting level.
# Default from 20
LevelToGetWeaponPenalty = 20
#Augmentation Active skills start time: time in seconds that the
#players need to wait until an active augment skill is available
#once the augmented weapon is equipped. After the first time wait,
#the players will be able to use the skill with correct reuse time
#xml defined.
AugmStartReuseTime = 0
# ---------------------------------------------------------------------------
# NPCs
# ---------------------------------------------------------------------------
# NPC attackable
# True: You can attack NPCs
# False: Npc/Mobs don't take damage
NpcAttackable = True
# NPC invulnerable list eg. 51,90,...
InvulNpcList = 93000
# If True ActiveChar will not be able to Attack the Listed Npc Types.
DisableAttackToNpcs = False
# List of NPC's that allow casting skills on them
# Any other type will not allow casting
AllowedNPCTypes = GrandBoss,Chest,FestivalMonster,Minion,Monster,Pet,RaidBoss,SiegeGuard,SiegeNpc,ControlTower,Artefact,PenaltyMonster,FeedableBeast,SiegeFlag,RiftInvader,Guard,GuardNoHTML
# Allows players to Shift-click monsters and view their droplist.
AltGameViewNpc = False
# Custom Private store SELL/BUY
# For example you can use private store with Event Medal or Gold Bar
# Default: False (Adena)
SellByItem = False
# Custom Item ID
SellItem = 6392
# Monster stats (PAtk,Pdef,etc..) based just on Database Values
# and without STR,WIT,CON,MEN,INT,DEX influences.
# ATTENTION: enabling this option, monster instances could be simple to kill,
# check your database to increase their stats..
#
# True: All Monster Instances haven't the Bonus of Stats. (Easy to kill)
# False: All Monster Instances have the Bonus of Stats. (Hard to kill)
# We got the correct value on database, so disable it.
# Default: True
AltMobsStatsBonus = True
# Monster stats (PAtk,Pdef,etc..) based just on Database Values
# and without STR,WIT,CON,MEN,INT,DEX influences.
# ATTENTION: enabling this option, monster instances could be simple to kill,
# check your database to increase their stats..
#
# True: All Monster Instances haven't the Bonus of Stats. (Easy to kill)
# False: All Monster Instances have the Bonus of Stats. (Hard to kill)
# We got the correct value on database, so disable it.
# Default: True
AltPetsStatsBonus = True
# % regeneration and defence for RaidBoss and their minions
RaidHpRegenMultiplier = 100
RaidMpRegenMultiplier = 100
RaidPhysicalDefenceMultiplier = 100
RaidMagicalDefenceMultiplier = 100
#Configure Minimum and Maximum multiplier time between RaidBoss respawn.
#By Default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
RaidMinRespawnMultiplier = 1.0
RaidMaxRespawnMultiplier = 1.0
# Minions respawn timer 300000 = 5 mins
RaidMinionRespawnTime = 300000
# Click task delay when targeting an NPC.
# Leave as default if you don't know what this is.
# Default: 50
ClickTaskDelay = 50
# Correct buylist prices when lower than sell price.
# Default: True
CorrectPrices = True
# ---------------------------------------------------------------------------
# Pets
# ---------------------------------------------------------------------------
# movement speed for strider and wyvern
WyvernSpeed = 100
StriderSpeed = 80
#Allow the wyvern manager located in every castle to train wyverns and striders from hatchlings
AllowWyvernUpgrader = True
# Rent with pets (wyvern and Strider). Example: 111,222,333
ListPetRentNpc = 30827
# ---------------------------------------------------------------------------
# Jail
# ---------------------------------------------------------------------------
# Set jail as PvP zone.
JailIsPvp = False
# Turn off all chats except basics.
JailDisableChat = True
# ---------------------------------------------------------------------------
# Chat Filter System
# ---------------------------------------------------------------------------
# Enable chat filter default: false
UseChatFilter = False
# Replace illegal words with following chars
ChatFilterChars = -_-
# Punishment for bad words:
# Options:
# off - there is no punishment for the words
# Karma - karma giving
# Jail - jail
# Chat - chat ban
ChatFilterPunishment = off
# How long penalty minutes
ChatFilterPunishmentParam1 = 5
# How to give karma for the bad word
ChatFilterPunishmentParam2 = 1000
# ---------------------------------------------------------------------------
# Four Sepulchers
# ---------------------------------------------------------------------------
# The time allowed for the attack
TimeOfAttack = 50
# The time allowed for rest
TimeOfCoolDown = 5
# The time allowed to the input
TimeOfEntry = 3
# The time allowed for warm-up
TimeOfWarmUp = 2
# Minimum players in the party
NumberOfNecessaryPartyMembers = 4
# ---------------------------------------------------------------------------
# Aio System
# ---------------------------------------------------------------------------
# Enable Aion System
EnableAioSystem = True
# Name Color
AllowAioNameColor = True
AioNameColor = 88AA88
# Title Color
AllowAioTitleColor = True
AioTitleColor = 88AA88
# List of Aio Skills
# Format : skillid,skilllvl;skillid2,skilllvl2;....skillidn,skilllvln
AioSkills = 1085,3;1304,3;1087,3;1354,1;1062,2;1005,3;1243,6;1045,6;1048,6;\
1311,6;168,3;213,8;1007,3;1309,3;1552,3;1006,3;1229,15;1308,3;1253,3;1284,3;\
1009,3;1310,4;1363,1;1362,1;1397,3;1292,6;1078,6;307,1;276,1;309,1;274,1;275,1;\
272,1;277,1;273,1;311,1;366,1;365,1;310,1;271,1;1242,3;1257,3;1353,3;1391,3;\
1352,1;229,7;228,3;1077,3;1218,33;1059,3;1219,33;1217,33;1388,3;1389,3;1240,3;\
1086,2;1032,3;1073,2;1036,2;1035,4;1068,3;1003,3;1282,2;1356,1;1355,1;1357,33;\
1044,3;1182,3;1191,3;1033,3;1189,3;1259,4;1306,6;234,23;1040,3;364,1;264,1;306,1;\
269,1;270,1;265,1;363,1;349,1;308,1;305,1;304,1;267,1;266,1;268,1;1390,3;1303,2;\
1204,2;1268,4;1413,1;4699,8;4700,8;4703,8
# Aio Buffers can use GK?
AllowAioUseGk = False
# Aio Buffers can speak to Class Master?
AllowAioUseClassMaster = False
# Allow AIO in events?
AllowAioInEvents = False
# ---------------------------------------------------------------------------
# Additional Settings
# ---------------------------------------------------------------------------
# Announce castle lords on enter game. default = False
AnnounceCastleLords = False
# Declare the location of Mammon NPCs to players during the ratification of the press.
AnnounceMammonSpawn = False
# If you wish to disable the use of guards against aggressive monsters.
# Default is False.
AllowGuards = False
# Configure zones
# 0 = World Peace
# 1 = PVP sieges in
# 2 = PVP everywhere
ZoneTown = 0
# Configure IM
# Global Chat (ON (region), OFF, GM, GLOBAL)
GlobalChat = ON
# Global Trade chat (ON, OFF, GM, LIMITED (region))
TradeChat = LIMITED
# Who can write in the global chat if is it trade?
# True = only players with the pvpamount, false = all
TradeChatWithPvP = False
TradePvPAmount = 100
# Who can write in the global chat if is it global?
# True = only players with the pvpamount, false = all
GlobalChatWithPvP = False
GlobalPvPAmount = 100
# Who can write in the trade chat if is it global?
# True = only nubless, false = all
TradeChatIsNooble = False
# Maximum number of characters for chat phrase
MaxChatLength = 100
# The penalty for illegal character of
# 1 - Sending GM reporting the action
# 2 - Throw a player (kick)
# 3 - Throw and ban
# 4 - Jail player
DefaultPunish = 2
# Minutes to stay in jail if punishment is jail
DefaultPunishParam = 0
# On / Off Warehouse
AllowWarehouse = True
# On / Off hashing Warehouse
WarehouseCache = False
# How much memory should occupy hash Warehouse
WarehouseCacheTime = 15
# On / Off use Freight Warehouse
AllowFreight = True
# If True player can try on weapon and armor in shop.
# Default: True
AllowWear = True
# Default: 5
WearDelay = 5
#Adena cost to try on an item.
# Default: 10
WearPrice = 10
# ---------------------------------------------------------------------------
# Enable/Disable features
# ---------------------------------------------------------------------------
AllowLottery = True
AllowRace = True
AllowRentPet = False
AllowFishing = True
AllowBoat = True
AllowCursedWeapons = True
AllowManor = True
AllowNpcWalkers = True
# ---------------------------------------------------------------------------
# Server Optimization
# ---------------------------------------------------------------------------
# Remove the character from account
DeleteCharAfterDays = 7
# Allow players to drop items on the ground.
AllowDiscardItem = True
# Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
AutoDestroyDroppedItemAfter = 0
# Time in secs after which dropped herb will be auto-destroyed
AutoDestroyHerbTime = 15
# List of item id that will not be destroyed (separated by "," like 57,5575,6673).
# Notes:
# Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Items on this list will be protected regardless of the following options.
ListOfProtectedItems = 57,5575,6673
# Just delete the stuff that fell out of players
# WARNING: only works when AutoDestroyDroppedItemAfter> 0
DestroyPlayerDroppedItem = False
# Just to destroy such things as: armor, weapons, jewelry
# WARNING: only works when DestroyPlayerDroppedItem = True
DestroyEquipableItem = False
# Keep discarded things in the database to be restored after restarting the server
SaveDroppedItem = False
# Clean up the table after loading things into memory - Safe Settings
# If the server crashes before you save things at next start will be restored old things
# And the players will be able to collect some of them - that will prevent duplicate
EmptyDroppedItemTableAfterLoad = False
# Time in minutes to save the discarded items in the database, 0 to disable
# WARNING: If this option is disabled SaveDroppedItemInterval,
# Things will remain in the database only when you restart the server
SaveDroppedItemInterval = 60
# Delete all saved items from the database at next start
# WARNING: only works when SaveDroppedItem = False
ClearDroppedItemTable = False
# This is the interval (in minutes), that the gameserver will update a players information such as location.
# The higher you set this number, there will be less character information saving so you will have less accessing of the database and your hard drive(s).
# The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
# A value of 0 disables periodic saving.
# Independent of this setting the character is always saved after leaving the world.
# Default: 15
CharacterDataStoreInterval = 15
# When enabled, this forces the items owned by the character to be updated into DB when saving its character.
# Default: True
UpdateItemsOnCharStore = True
# Remove broken quests player
AutoDeleteInvalidQuestData = False
# Set to false can improve the performance of servers with high concurrence
PreciseDropCalculation = False
# Allow create spliced things
MultipleItemDrop = True
# Sending information about all the things your character, and not only that with which the operation takes place.
# WARNING: Incredible traffic loads.
ForceInventoryUpdate = False
# Sending information about all the stats your character, and not only that with which the operation takes place.
# WARNING: Higher traffic loads.
ForceCompletePlayerStatusUpdate = True
# Maximum distance monsters can randomly move from spawn.
# Default: 300
MaxDriftRange = 300
# Enable monster aggro distance check.
# When enabled monsters will lose aggro if pulled far away from spawn.
# Default: False
AggroDistanceCheckEnabled = False
# Maximum distance monsters can be pulled away from spawn.
# Default: 1500
AggroDistanceCheckRange = 1500
# Use maximum aggro distance check for raids.
# Grandbosses are excluded.
# Default: False
AggroDistanceCheckRaids = False
# Maximum distance raids can be pulled away from spawn.
# Default: 3000
AggroDistanceCheckRaidRange = 3000
# Use maximum aggro distance check in instances.
# Default: False
AggroDistanceCheckInstances = False
# Restore monster HP and MP when aggro is reset by distance.
# Default: True
AggroDistanceCheckRestoreLife = True
# Minimum and maximum variables in seconds for NPC animation delay.
# You must keep MinNpcAnimation lower or equal to MaxNpcAnimation.
# Set values to 0 for disabling random animations.
# Default: 5
MinNpcAnimation = 5
# Default: 60
MaxNpcAnimation = 60
# Default: 5
MinMonsterAnimation = 5
# Default: 60
MaxMonsterAnimation = 60
# Show the level of monsters.
# Default: false
ShowNpcLevel = False
# Show aggression of monsters.
# Default: false
ShowNpcAggression = False
# Show clan, alliance crests for territory NPCs.
# Default: False
ShowNpcClanCrest = False
# Record the location of the characters in the file before the off / restarting the server?
ActivatePositionRecorder = False
# On/Off Hight rate Server.
# Only Adena, LifeStones, SealStones, Boss Jewels Drop Option
HighRateServerDrops = False
# ---------------------------------------------------------------------------
# Community board
# ---------------------------------------------------------------------------
# Activate or no the community board.
EnableCommunityBoard = True
# Show this community board section when you open it.
BBSDefault = _bbshome
# Options grid: Grid can be enabled or disabled. This also will affect
# Loading and processing of all tasks of artificial intelligence and geodata to work in conjunction with the grid.
# When playing in this place the character begins to work immediately grid and in addition
# Start lining up for a specified number of seconds from 8 neighboring character grids.
# After exiting the main square and adjacent characters within a few seconds is
# Coordinates, if all this time in the area had no players.
# Enabling this option allows grids to be always active.
GridsAlwaysOn = False
GridNeighborTurnOnTime = 30
GridNeighborTurnOffTime = 300
# Combining streams prioritized implementation
# The default values -1,0,1 (group low / med / high)
ExecutorPriLow = -1
ExecutorPriMed = 0
ExecutorPriHigh = 1