# --------------------------------------------------------------------------- # General Server Settings # --------------------------------------------------------------------------- # --------------------------------------------------------------------------- # Debug # --------------------------------------------------------------------------- # Do not load quests AltDevNoQuests = False # Do not load spawntable AltDevNoSpawns = False # Do not load Scripts AltDevNoScript = False # Do not load RaidBoss AltDevNoRB = False # --------------------------------------------------------------------------- # Logging # --------------------------------------------------------------------------- # Log GM actions GMAudit = True # Logging ChatWindow LogChat = False # Logging Item handling (Trades,Drops,Pickups,Actions) # NOTE: This can be very space consuming if enabled for all items. LogItems = False # --------------------------------------------------------------------------- # Server # --------------------------------------------------------------------------- # Set the html cache's lazy loading True or False # (Load html's into cache only on first time requested) LazyCache = True # Check if html files contain non ASCII characters. # Default = True CheckHtmlEncoding = True # If true the server will be a test server (listed by test server clients only) TestServer = False # If true, the server will be set as GM only ServerGMOnly = False # Accept Geoeditor Conection (Default = False) AcceptGeoeditorConn = False # IP Geoeditor GeoEditorHost = 127.0.0.1 # Port GeoEditor GeoEditorPort = 2109 # --------------------------------------------------------------------------- # Clans # --------------------------------------------------------------------------- # Number of days you have to wait before : # - joining another clan DaysBeforeJoinAClan = 1 # - creating a new clan DaysBeforeCreateAClan = 10 # Number of days it takes to dissolve a clan DaysToPassToDissolveAClan = 7 # Number of days before joining a new alliance when clan voluntarily leave an alliance DaysBeforeJoinAllyWhenLeaved = 1 # Number of days before joining a new alliance when clan was dismissed from an alliance DaysBeforeJoinAllyWhenDismissed = 1 # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance DaysBeforeAcceptNewClanWhenDismissed = 1 # Number of days before creating a new alliance when dissolved an alliance DaysBeforeCreateNewAllyWhenDissolved = 10 # Maximum number of clans in ally AltMaxNumOfClansInAlly = 3 # Number of members needed to request a clan war AltClanMembersForWar = 15 # All new characters of the same account are newbies, not only first one AltNewCharAlwaysIsNewbie = True # Privilege browse warehouse enables at the same time also withdraw from warehouse! AltMembersCanWithdrawFromClanWH = False # Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default true RemoveCastleCirclets = True # Reputation score gained per clan member listed as top raid killers. 1stRaidRankingPoints = 1250 2ndRaidRankingPoints = 900 3rdRaidRankingPoints = 700 4thRaidRankingPoints = 600 5thRaidRankingPoints = 450 6thRaidRankingPoints = 350 7thRaidRankingPoints = 300 8thRaidRankingPoints = 200 9thRaidRankingPoints = 150 10thRaidRankingPoints = 100 UpTo50thRaidRankingPoints = 25 UpTo100thRaidRankingPoints = 12 # --------------------------------------------------------------------------- # Manor # --------------------------------------------------------------------------- # Manor Refresh Time in Military hours Default 8pm (20) AltManorRefreshTime = 20 # Manor Refresh Time for Min's, Default 00 so at the start of the hour. AltManorRefreshMin = 00 # Manor Next Period Approve Time in Military hours Default 6am AltManorApproveTime = 6 # Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour. AltManorApproveMin = 00 # Manor Maintenance time, Default 6 minutes. AltManorMaintenancePeriod = 360000 # Manor Save Type. 1-Save data into db after every action; # Default false AltManorSaveAllActions = True # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours AltManorSavePeriodRate = 2 # --------------------------------------------------------------------------- # Lottery # --------------------------------------------------------------------------- # Initial Lottery prize AltLotteryPrize = 50000 # Lottery Ticket Price AltLotteryTicketPrice = 2000 # What part of Jackpot amount should receive characters who pick 5 wining numbers AltLottery5NumberRate = 0.6 # What part of Jackpot amount should receive characters who pick 4 wining numbers AltLottery4NumberRate = 0.2 # What part of Jackpot amount should receive characters who pick 3 wining numbers AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number AltLottery2and1NumberPrize = 200 # --------------------------------------------------------------------------- # Fishing Tournament # --------------------------------------------------------------------------- # Enable or disable the Fishing Tournament system AltFishChampionshipEnabled = True # Item Id used as reward AltFishChampionshipRewardItemId = 57 # Item count used as reward (for the 5 first winners) AltFishChampionshipReward1 = 800000 AltFishChampionshipReward2 = 500000 AltFishChampionshipReward3 = 300000 AltFishChampionshipReward4 = 200000 AltFishChampionshipReward5 = 100000 # --------------------------------------------------------------------------- # Dimension Rift # --------------------------------------------------------------------------- # Minimal party size to enter rift. Min = 2, Max = 9. # If in rift party will become smaller all members will be teleported back RiftMinPartySize = 5 # Number of maximum jumps between rooms allowed, after this time party will be teleported back MaxRiftJumps = 4 # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s RiftSpawnDelay = 10000 # Time between automatic jumps in seconds AutoJumpsDelayMin = 480 AutoJumpsDelayMax = 600 # Time Multiplier for stay in the boss room BossRoomTimeMultiply = 1.5 # Cost in dimension fragments to enter the rift, each party member must own this amount RecruitCost = 18 SoldierCost = 21 OfficerCost = 24 CaptainCost = 27 CommanderCost = 30 HeroCost = 33 # Infinite shots (SS/BSS) DontDestroySS = False # NPC respawn time (default 180 seconds) StandardRespawnDelay = 180 # ExpertisePenalty, to disable grade penalty # False: Players can use equip S grade at level 1. # True: Players can't use equip S grade at level 1. ExpertisePenalty = True # MasteryPenalty, to disable Heavy expertise. # True: Players like dagger or archer can't use Heavy armor. MasteryPenalty = False # MasteryPenalty starting level. # Default from 20 LevelToGetPenalty = 20 # MasteryWeaponPenalty, to disable weapons expertise. # True: Players that have not weapon mastery cannot use that weapon type. MasteryWeaponPenality = False # MasteryWeaponPenality starting level. # Default from 20 LevelToGetWeaponPenalty = 20 #Augmentation Active skills start time: time in seconds that the #players need to wait until an active augment skill is available #once the augmented weapon is equipped. After the first time wait, #the players will be able to use the skill with correct reuse time #xml defined. AugmStartReuseTime = 0 # --------------------------------------------------------------------------- # NPCs # --------------------------------------------------------------------------- # NPC attackable # True: You can attack NPCs # False: Npc/Mobs don't take damage NpcAttackable = True # NPC invulnerable list eg. 51,90,... InvulNpcList = 93000 # If True ActiveChar will not be able to Attack the Listed Npc Types. DisableAttackToNpcs = False # List of NPC's that allow casting skills on them # Any other type will not allow casting AllowedNPCTypes = GrandBoss,Chest,FestivalMonster,Minion,Monster,Pet,RaidBoss,SiegeGuard,SiegeNpc,ControlTower,Artefact,PenaltyMonster,FeedableBeast,SiegeFlag,RiftInvader,Guard,GuardNoHTML # Allows players to Shift-click monsters and view their droplist. AltGameViewNpc = False # Custom Private store SELL/BUY # For example you can use private store with Event Medal or Gold Bar # Default: False (Adena) SellByItem = False # Custom Item ID SellItem = 6392 # Monster stats (PAtk,Pdef,etc..) based just on Database Values # and without STR,WIT,CON,MEN,INT,DEX influences. # ATTENTION: enabling this option, monster instances could be simple to kill, # check your database to increase their stats.. # # True: All Monster Instances haven't the Bonus of Stats. (Easy to kill) # False: All Monster Instances have the Bonus of Stats. (Hard to kill) # We got the correct value on database, so disable it. # Default: True AltMobsStatsBonus = True # Monster stats (PAtk,Pdef,etc..) based just on Database Values # and without STR,WIT,CON,MEN,INT,DEX influences. # ATTENTION: enabling this option, monster instances could be simple to kill, # check your database to increase their stats.. # # True: All Monster Instances haven't the Bonus of Stats. (Easy to kill) # False: All Monster Instances have the Bonus of Stats. (Hard to kill) # We got the correct value on database, so disable it. # Default: True AltPetsStatsBonus = True # % regeneration and defence for RaidBoss and their minions RaidHpRegenMultiplier = 100 RaidMpRegenMultiplier = 100 RaidPhysicalDefenceMultiplier = 100 RaidMagicalDefenceMultiplier = 100 #Configure Minimum and Maximum multiplier time between RaidBoss respawn. #By Default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time. RaidMinRespawnMultiplier = 1.0 RaidMaxRespawnMultiplier = 1.0 # Minions respawn timer 300000 = 5 mins RaidMinionRespawnTime = 300000 # Click task delay when targeting an NPC. # Leave as default if you don't know what this is. # Default: 50 ClickTaskDelay = 50 # Correct buylist prices when lower than sell price. # Default: True CorrectPrices = True # --------------------------------------------------------------------------- # Pets # --------------------------------------------------------------------------- # movement speed for strider and wyvern WyvernSpeed = 100 StriderSpeed = 80 #Allow the wyvern manager located in every castle to train wyverns and striders from hatchlings AllowWyvernUpgrader = True # Rent with pets (wyvern and Strider). Example: 111,222,333 ListPetRentNpc = 30827 # --------------------------------------------------------------------------- # Jail # --------------------------------------------------------------------------- # Set jail as PvP zone. JailIsPvp = False # Turn off all chats except basics. JailDisableChat = True # --------------------------------------------------------------------------- # Chat Filter System # --------------------------------------------------------------------------- # Enable chat filter default: false UseChatFilter = False # Replace illegal words with following chars ChatFilterChars = -_- # Punishment for bad words: # Options: # off - there is no punishment for the words # Karma - karma giving # Jail - jail # Chat - chat ban ChatFilterPunishment = off # How long penalty minutes ChatFilterPunishmentParam1 = 5 # How to give karma for the bad word ChatFilterPunishmentParam2 = 1000 # --------------------------------------------------------------------------- # Four Sepulchers # --------------------------------------------------------------------------- # The time allowed for the attack TimeOfAttack = 50 # The time allowed for rest TimeOfCoolDown = 5 # The time allowed to the input TimeOfEntry = 3 # The time allowed for warm-up TimeOfWarmUp = 2 # Minimum players in the party NumberOfNecessaryPartyMembers = 4 # --------------------------------------------------------------------------- # Aio System # --------------------------------------------------------------------------- # Enable Aion System EnableAioSystem = True # Name Color AllowAioNameColor = True AioNameColor = 88AA88 # Title Color AllowAioTitleColor = True AioTitleColor = 88AA88 # List of Aio Skills # Format : skillid,skilllvl;skillid2,skilllvl2;....skillidn,skilllvln AioSkills = 1085,3;1304,3;1087,3;1354,1;1062,2;1005,3;1243,6;1045,6;1048,6;\ 1311,6;168,3;213,8;1007,3;1309,3;1552,3;1006,3;1229,15;1308,3;1253,3;1284,3;\ 1009,3;1310,4;1363,1;1362,1;1397,3;1292,6;1078,6;307,1;276,1;309,1;274,1;275,1;\ 272,1;277,1;273,1;311,1;366,1;365,1;310,1;271,1;1242,3;1257,3;1353,3;1391,3;\ 1352,1;229,7;228,3;1077,3;1218,33;1059,3;1219,33;1217,33;1388,3;1389,3;1240,3;\ 1086,2;1032,3;1073,2;1036,2;1035,4;1068,3;1003,3;1282,2;1356,1;1355,1;1357,33;\ 1044,3;1182,3;1191,3;1033,3;1189,3;1259,4;1306,6;234,23;1040,3;364,1;264,1;306,1;\ 269,1;270,1;265,1;363,1;349,1;308,1;305,1;304,1;267,1;266,1;268,1;1390,3;1303,2;\ 1204,2;1268,4;1413,1;4699,8;4700,8;4703,8 # Aio Buffers can use GK? AllowAioUseGk = False # Aio Buffers can speak to Class Master? AllowAioUseClassMaster = False # Allow AIO in events? AllowAioInEvents = False # --------------------------------------------------------------------------- # Additional Settings # --------------------------------------------------------------------------- # Announce castle lords on enter game. default = False AnnounceCastleLords = False # Declare the location of Mammon NPCs to players during the ratification of the press. AnnounceMammonSpawn = False # If you wish to disable the use of guards against aggressive monsters. # Default is False. AllowGuards = False # Configure zones # 0 = World Peace # 1 = PVP sieges in # 2 = PVP everywhere ZoneTown = 0 # Configure IM # Global Chat (ON (region), OFF, GM, GLOBAL) GlobalChat = ON # Global Trade chat (ON, OFF, GM, LIMITED (region)) TradeChat = LIMITED # Who can write in the global chat if is it trade? # True = only players with the pvpamount, false = all TradeChatWithPvP = False TradePvPAmount = 100 # Who can write in the global chat if is it global? # True = only players with the pvpamount, false = all GlobalChatWithPvP = False GlobalPvPAmount = 100 # Who can write in the trade chat if is it global? # True = only nubless, false = all TradeChatIsNooble = False # Maximum number of characters for chat phrase MaxChatLength = 100 # The penalty for illegal character of # 1 - Sending GM reporting the action # 2 - Throw a player (kick) # 3 - Throw and ban # 4 - Jail player DefaultPunish = 2 # Minutes to stay in jail if punishment is jail DefaultPunishParam = 0 # On / Off Warehouse AllowWarehouse = True # On / Off hashing Warehouse WarehouseCache = False # How much memory should occupy hash Warehouse WarehouseCacheTime = 15 # On / Off use Freight Warehouse AllowFreight = True # If True player can try on weapon and armor in shop. # Default: True AllowWear = True # Default: 5 WearDelay = 5 #Adena cost to try on an item. # Default: 10 WearPrice = 10 # --------------------------------------------------------------------------- # Enable/Disable features # --------------------------------------------------------------------------- AllowLottery = True AllowRace = True AllowRentPet = False AllowFishing = True AllowBoat = True AllowCursedWeapons = True AllowManor = True AllowNpcWalkers = True # --------------------------------------------------------------------------- # Server Optimization # --------------------------------------------------------------------------- # Remove the character from account DeleteCharAfterDays = 7 # Allow players to drop items on the ground. AllowDiscardItem = True # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0. AutoDestroyDroppedItemAfter = 0 # Time in secs after which dropped herb will be auto-destroyed AutoDestroyHerbTime = 15 # List of item id that will not be destroyed (separated by "," like 57,5575,6673). # Notes: # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # Items on this list will be protected regardless of the following options. ListOfProtectedItems = 57,5575,6673 # Just delete the stuff that fell out of players # WARNING: only works when AutoDestroyDroppedItemAfter> 0 DestroyPlayerDroppedItem = False # Just to destroy such things as: armor, weapons, jewelry # WARNING: only works when DestroyPlayerDroppedItem = True DestroyEquipableItem = False # Keep discarded things in the database to be restored after restarting the server SaveDroppedItem = False # Clean up the table after loading things into memory - Safe Settings # If the server crashes before you save things at next start will be restored old things # And the players will be able to collect some of them - that will prevent duplicate EmptyDroppedItemTableAfterLoad = False # Time in minutes to save the discarded items in the database, 0 to disable # WARNING: If this option is disabled SaveDroppedItemInterval, # Things will remain in the database only when you restart the server SaveDroppedItemInterval = 60 # Delete all saved items from the database at next start # WARNING: only works when SaveDroppedItem = False ClearDroppedItemTable = False # This is the interval (in minutes), that the gameserver will update a players information such as location. # The higher you set this number, there will be less character information saving so you will have less accessing of the database and your hard drive(s). # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s). # A value of 0 disables periodic saving. # Independent of this setting the character is always saved after leaving the world. # Default: 15 CharacterDataStoreInterval = 15 # When enabled, this forces the items owned by the character to be updated into DB when saving its character. # Default: True UpdateItemsOnCharStore = True # Remove broken quests player AutoDeleteInvalidQuestData = False # Set to false can improve the performance of servers with high concurrence PreciseDropCalculation = False # Allow create spliced things MultipleItemDrop = True # Sending information about all the things your character, and not only that with which the operation takes place. # WARNING: Incredible traffic loads. ForceInventoryUpdate = False # Sending information about all the stats your character, and not only that with which the operation takes place. # WARNING: Higher traffic loads. ForceCompletePlayerStatusUpdate = True # Maximum distance monsters can randomly move from spawn. # Default: 300 MaxDriftRange = 300 # Enable monster aggro distance check. # When enabled monsters will lose aggro if pulled far away from spawn. # Default: False AggroDistanceCheckEnabled = False # Maximum distance monsters can be pulled away from spawn. # Default: 1500 AggroDistanceCheckRange = 1500 # Use maximum aggro distance check for raids. # Grandbosses are excluded. # Default: False AggroDistanceCheckRaids = False # Maximum distance raids can be pulled away from spawn. # Default: 3000 AggroDistanceCheckRaidRange = 3000 # Use maximum aggro distance check in instances. # Default: False AggroDistanceCheckInstances = False # Restore monster HP and MP when aggro is reset by distance. # Default: True AggroDistanceCheckRestoreLife = True # Minimum and maximum variables in seconds for NPC animation delay. # You must keep MinNpcAnimation lower or equal to MaxNpcAnimation. # Set values to 0 for disabling random animations. # Default: 5 MinNpcAnimation = 5 # Default: 60 MaxNpcAnimation = 60 # Default: 5 MinMonsterAnimation = 5 # Default: 60 MaxMonsterAnimation = 60 # Show the level of monsters. # Default: false ShowNpcLevel = False # Show aggression of monsters. # Default: false ShowNpcAggression = False # Show clan, alliance crests for territory NPCs. # Default: False ShowNpcClanCrest = False # Record the location of the characters in the file before the off / restarting the server? ActivatePositionRecorder = False # On/Off Hight rate Server. # Only Adena, LifeStones, SealStones, Boss Jewels Drop Option HighRateServerDrops = False # --------------------------------------------------------------------------- # Community board # --------------------------------------------------------------------------- # Activate or no the community board. EnableCommunityBoard = True # Show this community board section when you open it. BBSDefault = _bbshome # Options grid: Grid can be enabled or disabled. This also will affect # Loading and processing of all tasks of artificial intelligence and geodata to work in conjunction with the grid. # When playing in this place the character begins to work immediately grid and in addition # Start lining up for a specified number of seconds from 8 neighboring character grids. # After exiting the main square and adjacent characters within a few seconds is # Coordinates, if all this time in the area had no players. # Enabling this option allows grids to be always active. GridsAlwaysOn = False GridNeighborTurnOnTime = 30 GridNeighborTurnOffTime = 300 # Combining streams prioritized implementation # The default values -1,0,1 (group low / med / high) ExecutorPriLow = -1 ExecutorPriMed = 0 ExecutorPriHigh = 1