68 lines
2.2 KiB
Java
68 lines
2.2 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.datatables.SkillData;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author NviX
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*/
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public final class SummonDebuff extends AbstractEffect
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{
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private static final int PRICE_OF_SUMMONING_LION = 10061;
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private static final int PRICE_OF_SUMMONING_LUMI = 11818;
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/**
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* @param attachCond
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* @param applyCond
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* @param set
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* @param params
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*/
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public SummonDebuff(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean onActionTime(BuffInfo info)
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{
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final L2PcInstance player = info.getEffected().getActingPlayer();
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if (player.hasSummon())
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{
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if (player.getEffectList().isAffectedBySkill(PRICE_OF_SUMMONING_LION))
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{
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final Skill skill = SkillData.getInstance().getSkill(PRICE_OF_SUMMONING_LION, 1);
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skill.applyEffects(player, player);
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return true;
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}
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else if (player.getEffectList().isAffectedBySkill(PRICE_OF_SUMMONING_LUMI))
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{
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final Skill skill = SkillData.getInstance().getSkill(PRICE_OF_SUMMONING_LUMI, 1);
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skill.applyEffects(player, player);
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return true;
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}
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}
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return false;
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}
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}
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