l2j_mobius/trunk/dist/game/data/scripts/handlers/skillconditionhandlers/TargetMyPartySkillCondition.java
2016-06-12 01:34:09 +00:00

51 lines
1.7 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.L2Party;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author UnAfraid
*/
public class TargetMyPartySkillCondition implements ISkillCondition
{
final boolean _includeMe;
public TargetMyPartySkillCondition(StatsSet params)
{
_includeMe = params.getBoolean("includeMe");
}
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
if ((target == null) || !target.isPlayer())
{
return false;
}
final L2Party party = caster.getParty();
final L2Party targetParty = target.getActingPlayer().getParty();
return ((party == null) ? (_includeMe && (caster == target)) : (_includeMe ? party == targetParty : (party == targetParty) && (caster != target)));
}
}