/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillconditionhandlers; import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.L2Party; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.Skill; /** * @author UnAfraid */ public class TargetMyPartySkillCondition implements ISkillCondition { final boolean _includeMe; public TargetMyPartySkillCondition(StatsSet params) { _includeMe = params.getBoolean("includeMe"); } @Override public boolean canUse(L2Character caster, Skill skill, L2Object target) { if ((target == null) || !target.isPlayer()) { return false; } final L2Party party = caster.getParty(); final L2Party targetParty = target.getActingPlayer().getParty(); return ((party == null) ? (_includeMe && (caster == target)) : (_includeMe ? party == targetParty : (party == targetParty) && (caster != target))); } }