l2j_mobius/trunk/dist/game/data/scripts/handlers/skillconditionhandlers/OpResurrectionSkillCondition.java
2016-06-12 01:34:09 +00:00

114 lines
3.1 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Summon;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* @author Sdw
*/
public class OpResurrectionSkillCondition implements ISkillCondition
{
public OpResurrectionSkillCondition(StatsSet params)
{
}
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
boolean canResurrect = true;
if (target == caster)
{
return canResurrect;
}
if (target.isPlayer())
{
final L2PcInstance player = target.getActingPlayer();
if (!player.isDead())
{
canResurrect = false;
if (caster.isPlayer())
{
final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
msg.addSkillName(skill);
caster.sendPacket(msg);
}
}
else if (player.isResurrectionBlocked())
{
canResurrect = false;
if (caster.isPlayer())
{
caster.sendPacket(SystemMessageId.REJECT_RESURRECTION);
}
}
else if (player.isReviveRequested())
{
canResurrect = false;
if (caster.isPlayer())
{
caster.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED);
}
}
}
else if (target.isSummon())
{
final L2Summon summon = (L2Summon) target;
final L2PcInstance player = target.getActingPlayer();
if (!summon.isDead())
{
canResurrect = false;
if (caster.isPlayer())
{
final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
msg.addSkillName(skill);
caster.sendPacket(msg);
}
}
else if (summon.isResurrectionBlocked())
{
canResurrect = false;
if (caster.isPlayer())
{
caster.sendPacket(SystemMessageId.REJECT_RESURRECTION);
}
}
else if ((player != null) && player.isRevivingPet())
{
canResurrect = false;
if (caster.isPlayer())
{
caster.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED);
}
}
}
return canResurrect;
}
}