/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillconditionhandlers; import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Summon; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.network.SystemMessageId; import com.l2jmobius.gameserver.network.serverpackets.SystemMessage; /** * @author Sdw */ public class OpResurrectionSkillCondition implements ISkillCondition { public OpResurrectionSkillCondition(StatsSet params) { } @Override public boolean canUse(L2Character caster, Skill skill, L2Object target) { boolean canResurrect = true; if (target == caster) { return canResurrect; } if (target.isPlayer()) { final L2PcInstance player = target.getActingPlayer(); if (!player.isDead()) { canResurrect = false; if (caster.isPlayer()) { final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS); msg.addSkillName(skill); caster.sendPacket(msg); } } else if (player.isResurrectionBlocked()) { canResurrect = false; if (caster.isPlayer()) { caster.sendPacket(SystemMessageId.REJECT_RESURRECTION); } } else if (player.isReviveRequested()) { canResurrect = false; if (caster.isPlayer()) { caster.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED); } } } else if (target.isSummon()) { final L2Summon summon = (L2Summon) target; final L2PcInstance player = target.getActingPlayer(); if (!summon.isDead()) { canResurrect = false; if (caster.isPlayer()) { final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS); msg.addSkillName(skill); caster.sendPacket(msg); } } else if (summon.isResurrectionBlocked()) { canResurrect = false; if (caster.isPlayer()) { caster.sendPacket(SystemMessageId.REJECT_RESURRECTION); } } else if ((player != null) && player.isRevivingPet()) { canResurrect = false; if (caster.isPlayer()) { caster.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED); } } } return canResurrect; } }