75 lines
2.2 KiB
Java
75 lines
2.2 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Hide effect implementation.
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* @author ZaKaX, nBd
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*/
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public final class Hide extends AbstractEffect
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{
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public Hide(StatsSet params)
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{
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}
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@Override
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public void onStart(L2Character effector, L2Character effected, Skill skill)
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{
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if (effected.isPlayer())
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{
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effected.setInvisible(true);
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if ((effected.getAI().getNextIntention() != null) && (effected.getAI().getNextIntention().getCtrlIntention() == CtrlIntention.AI_INTENTION_ATTACK))
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{
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effected.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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}
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L2World.getInstance().forEachVisibleObject(effected, L2Character.class, target ->
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{
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if ((target.getTarget() == effected))
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{
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target.setTarget(null);
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target.abortAttack();
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target.abortCast();
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target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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}
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});
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}
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}
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@Override
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public void onExit(BuffInfo info)
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{
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if (info.getEffected().isPlayer())
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{
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final L2PcInstance activeChar = info.getEffected().getActingPlayer();
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if (!activeChar.inObserverMode())
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{
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activeChar.setInvisible(false);
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}
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}
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}
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} |